mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
134 lines
4.3 KiB
Lua
134 lines
4.3 KiB
Lua
pfUI:RegisterModule("raid", "vanilla:tbc", function ()
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-- do not go further on disabled UFs
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if C.unitframes.disable == "1" then return end
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pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent)
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local maxraid = tonumber(C.unitframes.maxraid)
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local rawborder, default_border = GetBorderSize("unitframes")
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local cluster = CreateFrame("Frame", "pfRaidCluster", UIParent)
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cluster:SetFrameLevel(20)
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cluster:SetWidth(120)
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cluster:SetHeight(10)
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cluster:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", default_border*2, C.chat.left.height + default_border*5)
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UpdateMovable(cluster)
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pfUI.uf.raid.tanksfirst = {
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["PF_TANK_TOGGLE"] = { T["Toggle as Tank"], "toggleTank" }
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}
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-- no tank order for now, just "all tanks first"
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pfUI.uf.raid.tankrole = { }
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function pfUI.uf.raid:UpdateConfig()
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local rawborder, default_border = GetBorderSize("unitframes")
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maxraid = tonumber(C.unitframes.maxraid)
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for i=1,maxraid do
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pfUI.uf.raid[i] = pfUI.uf.raid[i] or pfUI.uf:CreateUnitFrame("Raid", i, C.unitframes.raid)
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pfUI.uf.raid[i]:SetParent(cluster)
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pfUI.uf.raid[i]:SetFrameLevel(5)
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pfUI.uf.raid[i]:UpdateConfig()
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pfUI.uf.raid[i]:UpdateFrameSize()
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end
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local i = 1
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local width = pfUI.uf.raid[1]:GetWidth()+2*default_border
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local height = pfUI.uf.raid[1]:GetHeight()+2*default_border
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local layout = pfUI.uf.raid[1].config.raidlayout
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local padding = tonumber(pfUI.uf.raid[1].config.raidpadding)*GetPerfectPixel()
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local fill = pfUI.uf.raid[1].config.raidfill
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local _, _, x, y = string.find(layout,"(.+)x(.+)")
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x, y = tonumber(x), tonumber(y)
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if fill == "VERTICAL" then
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for r=1, x do for g=1, y do
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if pfUI.uf.raid[i] then
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pfUI.uf.raid[i]:ClearAllPoints()
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pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1)*(padding+width), (g-1)*(padding+height))
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UpdateMovable(pfUI.uf.raid[i], true)
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end
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i = i + 1
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end end
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else
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for g=1, y do for r=1, x do
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if pfUI.uf.raid[i] then
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pfUI.uf.raid[i]:ClearAllPoints()
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pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1)*(padding+width), (g-1)*(padding+height))
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UpdateMovable(pfUI.uf.raid[i], true)
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end
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i = i + 1
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end end
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end
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end
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pfUI.uf.raid:UpdateConfig()
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local function SetRaidIndex(frame, id)
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frame.id = id
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frame.label = "raid"
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frame:UpdateVisibility()
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end
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-- add units to the beginning of their groups
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function pfUI.uf.raid:AddUnitToGroup(index, group)
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for subindex = 1, 5 do
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local ids = subindex + 5*(group-1)
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if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
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SetRaidIndex(pfUI.uf.raid[ids], index)
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return
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end
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end
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end
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pfUI.uf.raid:Hide()
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pfUI.uf.raid:RegisterEvent("RAID_ROSTER_UPDATE")
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pfUI.uf.raid:RegisterEvent("VARIABLES_LOADED")
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pfUI.uf.raid:SetScript("OnEvent", function() this:Show() end)
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pfUI.uf.raid:SetScript("OnUpdate", function()
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-- don't proceed without raid or during combat
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if not UnitInRaid("player") or (InCombatLockdown and InCombatLockdown()) then return end
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-- clear all existing frames
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for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
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-- sort tanks into their groups
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for i=1, GetNumRaidMembers() do
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local name, _, subgroup = GetRaidRosterInfo(i)
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if name and pfUI.uf.raid.tankrole[name] then
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pfUI.uf.raid:AddUnitToGroup(i, subgroup)
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end
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end
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-- sort players into roster
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for i=1, GetNumRaidMembers() do
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local name, _, subgroup = GetRaidRosterInfo(i)
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if name and not pfUI.uf.raid.tankrole[name] then
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pfUI.uf.raid:AddUnitToGroup(i, subgroup)
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end
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end
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this:Hide()
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end)
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-- raid popup option to toggle tank role
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local iupm = table.getn(UnitPopupMenus["RAID"])
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for label, data in pairs(pfUI.uf.raid.tanksfirst) do
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UnitPopupButtons[label] = { text = TEXT(data[1]), dist = 0 }
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table.insert(UnitPopupMenus["RAID"], iupm-1, label)
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end
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hooksecurefunc("UnitPopup_OnClick", function()
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local dropdownFrame = _G[UIDROPDOWNMENU_INIT_MENU]
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local button = this.value
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local unit = dropdownFrame.unit
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local name = dropdownFrame.name
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if button and pfUI.uf.raid.tanksfirst[button] and name then
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pfUI.uf.raid.tankrole[name] = not pfUI.uf.raid.tankrole[name]
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pfUI.uf.raid:Show()
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end
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end)
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end)
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