Files
pfUI/modules/unusable.lua
T
2018-08-08 23:39:59 +02:00

85 lines
2.6 KiB
Lua

pfUI:RegisterModule("unusable", function ()
if not pfUI.bag then return end
if C.appearance.bags.unusable ~= "1" then return end
pfUI.unusable = CreateFrame("Frame")
pfUI.unusable:RegisterEvent("PLAYER_LEVEL_UP")
pfUI.unusable:RegisterEvent("SKILL_LINES_CHANGED")
pfUI.unusable:RegisterEvent("ITEM_LOCK_CHANGED")
pfUI.unusable:RegisterEvent("ACTIONBAR_HIDEGRID")
pfUI.unusable:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
pfUI.unusable:RegisterEvent("BANKFRAME_OPENED")
pfUI.unusable.cache = {}
local scanner = libtipscan:GetScanner("unusable")
local dura_capture = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
local r, g, b, a = strsplit(",", C.appearance.bags.unusable_color)
function pfUI.unusable:UpdateSlot(bag, slot)
local frame = pfUI.bags[bag].slots[slot].frame
self.cache[bag] = self.cache[bag] or {}
if frame.hasItem then
if bag == BANK_CONTAINER then
scanner:SetInventoryItem("player", 39+slot)
else
scanner:SetBagItem(bag, slot)
end
local name = frame:GetName()
local red_line = scanner:Color(RED_FONT_COLOR)
if red_line then
local left = scanner:Line(red_line)
local _,_, is_durability = string.find(left,dura_capture,1)
if not is_durability then
_G.SetItemButtonTextureVertexColor(_G[name],r,g,b,a)
self.cache[bag][slot] = true
end
else
self.cache[bag][slot] = false
end
else
if self.cache[bag][slot] then
self.cache[bag][slot] = false
end
end
end
function pfUI.unusable:UpdateCache()
local self = self or pfUI.unusable
for bag,slots in pairs(self.cache) do
for slot,status in pairs(slots) do
if status then
pfUI.bag:UpdateSlot(bag, slot)
end
end
end
end
function pfUI.unusable:DumpCache()
local self = self or pfUI.unusable
for bag,slots in pairs(self.cache) do
for slot, status in pairs(slots) do
if status then
print(string.format("bag:%s, slot:%s",bag,slot))
end
end
end
end
pfUI.unusable:SetScript("OnEvent", function()
if event == "PLAYERBANKSLOTS_CHANGED" or event == "BANKFRAME_OPENED" then
QueueFunction(this.UpdateCache,this) -- BankFrameItemButton_OnUpdate fires after UpdateSlot overriding changes
else
this:UpdateCache()
end
end)
-- manual post hook update slot, hooksecurefunc won't work; _G[] doesn't like keys with periods.
local bagUpdateSlot = pfUI.bag.UpdateSlot
pfUI.bag.UpdateSlot = function(_, bag, slot)
bagUpdateSlot(pfUI.bag, bag, slot)
pfUI.unusable:UpdateSlot(bag, slot)
end
end)