Files
pfUI/libs/libdebuff.lua
T
2018-07-31 21:23:01 +02:00

239 lines
9.0 KiB
Lua

-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
--[[ libdebuff ]]--
-- A pfUI library that detects and saves all ongoing debuffs of players, NPCs and enemies.
--
-- libdebuff:GetDebuffName(unit, index)
-- Returns the debuff name with the given index of the specified unit
--
-- libdebuff:GetDebuffInfo(unit, effect)
-- Returns debuff informations on the given effect of the specified unit.
-- start, duration, timeleft
local libdebuff = CreateFrame("Frame", "pfdebuffsScanner", UIParent)
local scanner = libtipscan:GetScanner("libdebuff")
function libdebuff:GetDebuffName(unit, index)
scanner:SetUnitDebuff(unit, index)
local text = scanner:Line(1)
return ( text ) and text or ""
end
function libdebuff:GetDebuffInfo(unit, effect)
local unitname = UnitName(unit)
local unitlevel = UnitLevel(unit)
if libdebuff.objects[unitname] and libdebuff.objects[unitname][unitlevel] and libdebuff.objects[unitname][unitlevel][effect] then
-- clean up db
if libdebuff.objects[unitname][unitlevel][effect].duration and libdebuff.objects[unitname][unitlevel][effect].duration + libdebuff.objects[unitname][unitlevel][effect].start < GetTime() then
libdebuff.objects[unitname][unitlevel][effect] = nil
return 0, 0, 0
end
local start = libdebuff.objects[unitname][unitlevel][effect].start
local duration = libdebuff.objects[unitname][unitlevel][effect].duration
local timeleft = duration + start - GetTime()
return start, duration, timeleft
-- no level data
elseif libdebuff.objects[unitname] and libdebuff.objects[unitname][0] and libdebuff.objects[unitname][0][effect] then
-- clean up db
if libdebuff.objects[unitname][0][effect].duration and libdebuff.objects[unitname][0][effect].duration + libdebuff.objects[unitname][0][effect].start < GetTime() then
libdebuff.objects[unitname][0][effect] = nil
return 0, 0, 0
end
local start = libdebuff.objects[unitname][0][effect].start
local duration = libdebuff.objects[unitname][0][effect].duration
local timeleft = duration + start - GetTime()
return start, duration, timeleft
else
return 0, 0, 0
end
end
function libdebuff:GetDuration(effect, rank)
if L["debuffs"][effect] and rank then
local rank = string.gsub(rank, RANK .. " ", "")
local duration = L["debuffs"][effect][tonumber(rank)] or libdebuff:GetDuration(effect)
if effect == L["dyndebuffs"]["Rupture"] then
-- Rupture: +2 sec per combo point
duration = duration + GetComboPoints()*2
elseif effect == L["dyndebuffs"]["Kidney Shot"] then
-- Kidney Shot: +1 sec per combo point
duration = duration + GetComboPoints()*1
elseif effect == L["dyndebuffs"]["Demoralizing Shout"] then
-- Booming Voice: 10% per talent
local _,_,_,_,count = GetTalentInfo(2,1)
if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
-- Improved Shadow Word: Pain: +3s per talent
local _,_,_,_,count = GetTalentInfo(3,4)
if count and count > 0 then duration = duration + count * 3 end
elseif effect == L["dyndebuffs"]["Frostbolt"] then
-- Permafrost: +1s per talent
local _,_,_,_,count = GetTalentInfo(3,7)
if count and count > 0 then duration = duration + count end
end
return duration
elseif L["debuffs"][effect] and L["debuffs"][effect][0] then
return L["debuffs"][effect][0]
elseif L["debuffs"][effect] then
return L["debuffs"][effect][libdebuff:GetMaxRank(effect)]
else
return 0
end
end
function libdebuff:AddPending(unit, unitlevel, effect, duration)
if not unit then return end
if not L["debuffs"][effect] then return end
local duration = duration or libdebuff:GetDuration(effect)
local unitlevel = unitlevel or 0
if duration > 0 then
libdebuff.pending = { unit, unitlevel, effect, duration }
end
end
function libdebuff:PersistPending(effect)
if libdebuff.pending[3] == effect or ( effect == nil and libdebuff.pending[3] ) then
local unit = libdebuff.pending[1]
local unitlevel = libdebuff.pending[2]
local effect = libdebuff.pending[3]
local duration = libdebuff.pending[4]
libdebuff:AddEffect(unit, unitlevel, effect, duration)
end
end
function libdebuff:RemovePending(effect)
if libdebuff.pending[3] == effect then
libdebuff.pending = {}
end
end
function libdebuff:GetMaxRank(effect)
local max = 0
for id in pairs(L["debuffs"][effect]) do
if id > max then max = id end
end
return max
end
function libdebuff:AddEffect(unit, unitlevel, effect, duration)
if not unit or not effect then return end
unitlevel = unitlevel or 0
if not libdebuff.objects[unit] then libdebuff.objects[unit] = {} end
if not libdebuff.objects[unit][unitlevel] then libdebuff.objects[unit][unitlevel] = {} end
if not libdebuff.objects[unit][unitlevel][effect] then libdebuff.objects[unit][unitlevel][effect] = {} end
libdebuff.objects[unit][unitlevel][effect].start = GetTime()
libdebuff.objects[unit][unitlevel][effect].duration = duration or libdebuff:GetDuration(effect)
libdebuff.pending = {}
if pfUI.uf.target then
pfUI.uf:RefreshUnit(pfUI.uf.target, "aura")
end
end
-- scan for debuff application
libdebuff:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
libdebuff:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
libdebuff:RegisterEvent("CHAT_MSG_SPELL_FAILED_LOCALPLAYER")
libdebuff:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
libdebuff:RegisterEvent("PLAYER_TARGET_CHANGED")
libdebuff:RegisterEvent("SPELLCAST_STOP")
libdebuff:RegisterEvent("UNIT_AURA")
-- Remove Pending
libdebuff.rp = { SanitizePattern(SPELLFAILCASTSELF), SanitizePattern(SPELLFAILPERFORMSELF), SanitizePattern(SPELLIMMUNESELFOTHER),
SanitizePattern(IMMUNEDAMAGECLASSSELFOTHER), SanitizePattern(SPELLMISSSELFOTHER), SanitizePattern(SPELLRESISTSELFOTHER),
SanitizePattern(SPELLEVADEDSELFOTHER), SanitizePattern(SPELLDODGEDSELFOTHER), SanitizePattern(SPELLDEFLECTEDSELFOTHER),
SanitizePattern(SPELLREFLECTSELFOTHER), SanitizePattern(SPELLPARRIEDSELFOTHER), SanitizePattern(SPELLLOGABSORBSELFOTHER) }
-- Persist Pending
libdebuff.pp = { SanitizePattern(SPELLCASTGOSELF), SanitizePattern(SPELLPERFORMGOSELF), SanitizePattern(SPELLLOGSCHOOLSELFOTHER),
SanitizePattern(SPELLLOGCRITSCHOOLSELFOTHER), SanitizePattern(SPELLLOGSELFOTHER), SanitizePattern(SPELLLOGCRITSELFOTHER) }
-- Aura Pending
libdebuff.combatlog = SanitizePattern(AURAADDEDOTHERHARMFUL)
libdebuff.objects = {}
libdebuff.pending = {}
-- Gather Data by Events
libdebuff:SetScript("OnEvent", function()
-- Add Combat Log
if event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then
for unit, effect in string.gfind(arg1, libdebuff.combatlog) do
local unitlevel = UnitName("target") == unit and UnitLevel("target") or 0
if not libdebuff.objects[unit] or not libdebuff.objects[unit][unitlevel] or not libdebuff.objects[unit][unitlevel][effect] then
this:AddEffect(unit, unitlevel, effect)
end
end
-- Add Missing Buffs by Iteration
elseif ( event == "UNIT_AURA" and arg1 == "target" ) or event == "PLAYER_TARGET_CHANGED" then
for i=1, 16 do
texture, _, _ = UnitDebuff("target" , i)
if texture then
local effect = this:GetDebuffName("target", i)
if effect ~= "" and this:GetDebuffInfo("target", effect) == 0 then
this:AddEffect(UnitName("target"), UnitLevel("target"), effect)
end
end
end
-- Update Pending Spells
elseif event == "CHAT_MSG_SPELL_FAILED_LOCALPLAYER" or event == "CHAT_MSG_SPELL_SELF_DAMAGE" then
-- Persist pending Spell
for _, msg in pairs(libdebuff.pp) do
for effect, _ in string.gfind(arg1, msg) do
libdebuff:PersistPending(effect)
return
end
end
-- Remove pending spell
for _, msg in pairs(libdebuff.rp) do
for effect, _ in string.gfind(arg1, msg) do
libdebuff:RemovePending(effect)
return
end
end
elseif event == "SPELLCAST_STOP" then
-- Persist all spells that have not been removed till here
libdebuff:PersistPending()
end
end)
-- Gather Data by User Actions
hooksecurefunc("CastSpell", function(id, bookType)
local effect = GetSpellName(id, bookType)
local _, rank = libspell.GetSpellInfo(id, bookType)
local duration = libdebuff:GetDuration(effect, rank)
libdebuff:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
end, true)
hooksecurefunc("CastSpellByName", function(effect, target)
local _, rank = libspell.GetSpellInfo(effect)
local duration = libdebuff:GetDuration(effect, rank)
libdebuff:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
end, true)
hooksecurefunc("UseAction", function(slot, target, button)
if GetActionText(slot) or not IsCurrentAction(slot) then return end
scanner:SetAction(slot)
local effect, rank = scanner:Line(1)
local duration = libdebuff:GetDuration(effect, rank)
libdebuff:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
end, true)
-- add libdebuff to pfUI API
pfUI.api.libdebuff = libdebuff