mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
f0019bd6a0
Perform a soft-reset of heal values whenever the equipment changes or when the player learns or unlearns any skills.
503 lines
18 KiB
Lua
503 lines
18 KiB
Lua
pfUI:RegisterModule("prediction", "vanilla:tbc", function ()
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local heals = {}
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local ress = {}
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local events = {}
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local senttarget
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local PRAYER_OF_HEALING
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do -- Prayer of Healing
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local locales = {
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["deDE"] = "Gebet der Heilung",
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["enUS"] = "Prayer of Healing",
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["esES"] = "Rezo de curación",
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["frFR"] = "Prière de soins",
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["koKR"] = "치유의 기원",
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["ruRU"] = "Молитва исцеления",
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["zhCN"] = "治疗祷言",
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}
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PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"]
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end
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pfUI.prediction = CreateFrame("Frame")
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pfUI.prediction:RegisterEvent("UNIT_HEALTH")
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pfUI.prediction:RegisterEvent("CHAT_MSG_ADDON")
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pfUI.prediction:RegisterEvent("PLAYER_TARGET_CHANGED")
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pfUI.prediction:SetScript("OnEvent", function()
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if event == "CHAT_MSG_ADDON" and arg1 == "HealComm" then
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this:ParseChatMessage(arg4, arg2)
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elseif event == "UNIT_HEALTH" then
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local name = UnitName(arg1)
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if ress[name] and not UnitIsDeadOrGhost(arg1) then
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ress[UnitName(arg1)] = nil
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this:TriggerUpdate(name)
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end
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if heals[name] then
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this:TriggerUpdate(name)
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end
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elseif event == "PLAYER_TARGET_CHANGED" then
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this:TriggerUpdate(UnitName("target"))
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end
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end)
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pfUI.prediction:SetScript("OnUpdate", function()
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for timestamp, targets in pairs(events) do
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if GetTime() >= timestamp then
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for id, target in pairs(targets) do
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pfUI.prediction:TriggerUpdate(target)
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end
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events[timestamp] = nil
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end
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end
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end)
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local function ParseComm(sender, msg)
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local msgtype, target, heal, time
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if msg == "Healstop" or msg == "GrpHealstop" then
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msgtype = "Stop"
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elseif msg == "Resurrection/stop/" then
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msgtype = "RessStop"
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else
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local msgobj = {strsplit("/", msg)}
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if msgobj and msgobj[1] and msgobj[2] then -- legacy healcomm object
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if msgobj[1] == "GrpHealdelay" or msgobj[1] == "Healdelay" then
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msgtype, time = "Delay", msgobj[2]
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end
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if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then
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msgtype, target = "Ress", msgobj[2]
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end
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if msgobj[1] == "Heal" and msgobj[2] then
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msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4]
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end
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if msgobj[1] == "GrpHeal" and msgobj[2] then
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msgtype, target, heal, time = "Heal", {}, msgobj[2], msgobj[3]
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for i=4,8 do
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if msgobj[i] then table.insert(target, msgobj[i]) end
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end
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end
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elseif select and UnitCastingInfo then -- latest healcomm
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msgtype = tonumber(string.sub(msg, 1, 3))
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if not msgtype then return end
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if msgtype == 0 then
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msgtype = "Heal"
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heal = tonumber(string.sub(msg, 4, 8))
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target = string.sub(msg,9, -1)
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local starttime = select(5, UnitCastingInfo(sender))
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local endtime = select(6, UnitCastingInfo(sender))
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if not starttime or not endtime then return end
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time = endtime - starttime
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elseif msgtype == 1 then
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msgtype = "Stop"
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elseif msgtype == 2 then
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msgtype = "Heal"
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heal = tonumber(string.sub(msg,4, 8))
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target = {strsplit(":", string.sub(msg,9, -1))}
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local starttime = select(5, UnitCastingInfo(sender))
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local endtime = select(6, UnitCastingInfo(sender))
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if not starttime or not endtime then return end
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time = endtime - starttime
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end
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end
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end
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return msgtype, target, heal, time
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end
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function pfUI.prediction:ParseChatMessage(sender, msg)
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local msgtype, target, heal, time = ParseComm(sender, msg)
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if msgtype == "Stop" and sender then
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pfUI.prediction:HealStop(sender)
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return
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elseif msg == "RessStop" and sender then
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pfUI.prediction:RessStop(sender)
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return
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elseif msgtype == "Delay" and time then
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pfUI.prediction:HealDelay(sender, time)
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elseif msgtype == "Heal" and target and heal and time then
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if type(target) == "table" then
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for _, name in pairs(target) do
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pfUI.prediction:Heal(sender, name, heal, time)
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end
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else
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pfUI.prediction:Heal(sender, target, heal, time)
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end
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elseif msgtype == "Ress" then
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pfUI.prediction:Ress(sender, target)
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end
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end
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function pfUI.prediction:AddEvent(time, target)
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events[time] = events[time] or {}
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table.insert(events[time], target)
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end
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function pfUI.prediction:Heal(sender, target, amount, duration)
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if not sender or not target or not amount or not duration then
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return
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end
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local timeout = duration/1000 + GetTime()
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heals[target] = heals[target] or {}
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heals[target][sender] = { amount, timeout }
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pfUI.prediction:TriggerUpdate(target)
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pfUI.prediction:AddEvent(timeout, target)
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end
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function pfUI.prediction:HealStop(sender)
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for ttarget, t in pairs(heals) do
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for tsender in pairs(heals[ttarget]) do
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if sender == tsender then
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heals[ttarget][tsender] = nil
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pfUI.prediction:TriggerUpdate(ttarget)
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end
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end
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end
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end
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function pfUI.prediction:HealDelay(sender, delay)
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local delay = delay/1000
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for target, t in pairs(heals) do
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for tsender, amount in pairs(heals[target]) do
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if sender == tsender then
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amount[2] = amount[2] + delay
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pfUI.prediction:TriggerUpdate(target)
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pfUI.prediction:AddEvent(amount[2], target)
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end
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end
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end
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end
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function pfUI.prediction:GetHeal(target)
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local sumheal = 0
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if not heals[target] then
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return sumheal
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else
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for sender, amount in pairs(heals[target]) do
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if amount[2] <= GetTime() then
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heals[target][sender] = nil
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else
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sumheal = sumheal + amount[1]
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end
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end
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end
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return sumheal
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end
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function pfUI.prediction:Ress(sender, target)
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ress[target] = ress[target] or {}
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ress[target][sender] = true
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pfUI.prediction:TriggerUpdate(target)
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end
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function pfUI.prediction:RessStop(sender)
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for ttarget, t in pairs(ress) do
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for tsender in pairs(ress[ttarget]) do
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if sender == tsender then
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ress[ttarget][tsender] = nil
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pfUI.prediction:TriggerUpdate(ttarget)
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end
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end
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end
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end
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function pfUI.prediction:GetRess(target)
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if not ress[target] then
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return nil
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else
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for sender, val in pairs(ress[target]) do
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if val == true then
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return val
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end
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end
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end
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return nil
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end
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function pfUI.prediction:TriggerUpdate(target)
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if not target then return end
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local heal = pfUI.prediction:GetHeal(target)
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local ress = pfUI.prediction:GetRess(target)
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if pfUI.uf then
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pfUI.prediction:UpdateUnitFrames(target, heal, ress)
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end
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end
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function pfUI.prediction:UpdateUnitFrames(name, heal, ress)
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for id, frame in pairs(_G.pfUI.uf.frames) do
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if frame:IsVisible() and frame.label and frame.id then
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local overhealperc = tonumber(frame.config.overhealperc)
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local unit = frame.label .. frame.id
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local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
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if UnitName(unit) == name then
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if ress and UnitIsDeadOrGhost(unit) then
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frame.ressIcon:Show()
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elseif heal and heal > 0 and (health < maxHealth or overhealperc > 0 ) then
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local width = frame.config.width
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local height = frame.config.height
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if frame.config.verticalbar == "0" then
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local healthWidth = width * (health / maxHealth)
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local incWidth = width * heal / maxHealth
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if healthWidth + incWidth > width * (1+(overhealperc/100)) then
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incWidth = width * (1+overhealperc/100) - healthWidth
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end
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if frame.config.invert_healthbar == "1" then
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frame.incHeal:SetWidth(incWidth)
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else
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frame.incHeal:SetWidth(incWidth + healthWidth)
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end
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else
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local healthHeight = height * (health / maxHealth)
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local incHeight = height * heal / maxHealth
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if healthHeight + incHeight > height * (1+(overhealperc/100)) then
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incHeight = height * (1+overhealperc/100) - healthHeight
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end
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if frame.config.invert_healthbar == "1" then
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frame.incHeal:SetHeight(incHeight)
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else
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frame.incHeal:SetHeight(incHeight + healthHeight)
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end
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end
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frame.incHeal:Show()
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else
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frame.incHeal:Hide()
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frame.ressIcon:Hide()
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end
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end
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end
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end
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end
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local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
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local realm = GetRealmName()
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local player = UnitName("player")
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pfUI_cache["prediction"] = pfUI_cache["prediction"] or {}
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pfUI_cache["prediction"][realm] = pfUI_cache["prediction"][realm] or {}
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pfUI_cache["prediction"][realm][player] = pfUI_cache["prediction"][realm][player] or {}
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pfUI_cache["prediction"][realm][player]["heals"] = pfUI_cache["prediction"][realm][player]["heals"] or {}
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local cache = pfUI_cache["prediction"][realm][player]["heals"]
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local gear_string = ""
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local resetcache = CreateFrame("Frame")
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resetcache:RegisterEvent("SKILL_LINES_CHANGED")
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resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
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resetcache:SetScript("OnEvent", function()
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if event == "UNIT_INVENTORY_CHANGED" then
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-- skip non-player events
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if arg1 and arg1 ~= "player" then return end
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local gear = ""
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for id = 1, 18 do
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gear = gear .. (GetInventoryItemLink("player",id) or "")
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end
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-- abort when inventory didn't change
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if gear == gear_string then return end
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gear_string = gear
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end
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-- flag all cached heals for renewal
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for k in pairs(cache) do
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if type(cache[k]) == "number" or type(cache[k]) == "string" then
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-- migrate old data
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local oldval = cache[k]
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cache[k] = { [1] = oldval }
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end
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-- flag for reset
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cache[k][2] = true
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end
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end)
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local function UpdateCache(spell, heal, crit)
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if not spell or not heal then return end
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local heal = tonumber(heal)
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if not cache[spell] or cache[spell][2] then
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-- skills or equipment changed, save whatever is detected
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cache[spell] = cache[spell] or {}
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cache[spell][1] = crit and heal*2/3 or heal
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cache[spell][2] = crit
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elseif not crit and cache[spell][1] < heal then
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-- safe the best heal we can get
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cache[spell][1] = heal
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cache[spell][2] = nil
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end
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end
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-- Gather Data by User Actions
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hooksecurefunc("CastSpell", function(id, bookType)
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if not pfUI.prediction.sender.enabled then return end
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local effect, rank = libspell.GetSpellInfo(id, bookType)
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spell_queue[1] = effect
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spell_queue[2] = effect.. ( rank or "" )
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spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
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end, true)
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hooksecurefunc("CastSpellByName", function(effect, target)
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if not pfUI.prediction.sender.enabled then return end
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local effect, rank = libspell.GetSpellInfo(effect)
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spell_queue[1] = effect
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spell_queue[2] = effect.. ( rank or "" )
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spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
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end, true)
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local scanner = libtipscan:GetScanner("prediction")
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hooksecurefunc("UseAction", function(slot, target, button)
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if not pfUI.prediction.sender.enabled then return end
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if GetActionText(slot) or not IsCurrentAction(slot) then return end
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scanner:SetAction(slot)
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local effect, rank = scanner:Line(1)
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spell_queue[1] = effect
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spell_queue[2] = effect.. ( rank or "" )
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spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
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end, true)
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pfUI.prediction.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
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pfUI.prediction.sender.enabled = true
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pfUI.prediction.sender.SendHealCommMsg = function(self, msg)
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SendAddonMessage("HealComm", msg, "RAID")
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SendAddonMessage("HealComm", msg, "BATTLEGROUND")
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end
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-- tbc
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pfUI.prediction.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_START")
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pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_STOP")
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pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
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pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
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pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_SENT")
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-- vanilla
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pfUI.prediction.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
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pfUI.prediction.sender:RegisterEvent("SPELLCAST_START")
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pfUI.prediction.sender:RegisterEvent("SPELLCAST_STOP")
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pfUI.prediction.sender:RegisterEvent("SPELLCAST_FAILED")
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pfUI.prediction.sender:RegisterEvent("SPELLCAST_INTERRUPTED")
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pfUI.prediction.sender:RegisterEvent("SPELLCAST_DELAYED")
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-- force cache updates
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pfUI.prediction.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
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pfUI.prediction.sender:RegisterEvent("SKILL_LINES_CHANGED")
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pfUI.prediction.sender:SetScript("OnEvent", function()
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if event == "CHAT_MSG_SPELL_SELF_BUFF" then -- vanilla
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local spell, _, heal = cmatch(arg1, HEALEDSELFOTHER) -- "Your %s heals %s for %d.";
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if spell and heal then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
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return
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end
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local spell, heal = cmatch(arg1, HEALEDSELFSELF) -- "Your %s heals you for %d."
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if spell and heal then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
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return
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end
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local spell, heal = cmatch(arg1, HEALEDCRITSELFOTHER) -- "Your %s critically heals %s for %d."
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if spell and heal then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
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return
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end
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local spell, _, heal = cmatch(arg1, HEALEDCRITSELFSELF) -- "Your %s critically heals you for %d."
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if spell and heal then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
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return
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end
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elseif event == "COMBAT_LOG_EVENT_UNFILTERED" and arg2 == "SPELL_HEAL" and arg4 == player then -- tbc
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local spell, heal, crit = arg10, arg12, arg13
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if spell and heal and crit then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
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elseif spell and heal then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
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end
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elseif event == "UNIT_SPELLCAST_SENT" and arg4 then -- fix tbc mouseover macros
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senttarget = arg4
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elseif strfind(event, "SPELLCAST_START", 1) then
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local spell, time = arg1, arg2
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if strfind(event, "UNIT_", 1) then -- tbc
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if arg1 ~= "player" then return end
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local spellname, _, _, _, starttime, endtime = UnitCastingInfo("player")
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spell, time = spellname, endtime - starttime
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end
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if spell_queue[1] == spell and cache[spell_queue[2]] then
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local sender = player
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local target = senttarget or spell_queue[3]
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local amount = cache[spell_queue[2]][1]
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local casttime = time
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if spell == PRAYER_OF_HEALING then
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target = sender
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for i=1,4 do
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if CheckInteractDistance("party"..i, 4) then
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pfUI.prediction:Heal(player, UnitName("party"..i), amount, casttime)
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if pfUI.client < 20000 then -- vanilla
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pfUI.prediction.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/")
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else -- tbc
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pfUI.prediction.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), UnitName("party"..i)))
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end
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pfUI.prediction.sender.healing = true
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end
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end
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end
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pfUI.prediction:Heal(player, target, amount, casttime)
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if pfUI.client < 20000 then -- vanilla
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pfUI.prediction.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/")
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else -- tbc
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pfUI.prediction.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), target))
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end
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pfUI.prediction.sender.healing = true
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elseif spell_queue[1] == spell and L["resurrections"][spell] then
|
|
pfUI.prediction:Ress(player, spell_queue[3])
|
|
pfUI.prediction.sender:SendHealCommMsg("Resurrection/" .. spell_queue[3] .. "/start/")
|
|
pfUI.prediction.sender.resurrecting = true
|
|
end
|
|
elseif strfind(event, "SPELLCAST_FAILED", 1) or strfind(event, "SPELLCAST_INTERRUPTED", 1) then
|
|
if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end
|
|
if pfUI.prediction.sender.healing then
|
|
pfUI.prediction:HealStop(player)
|
|
if pfUI.client < 20000 then -- vanilla
|
|
pfUI.prediction.sender:SendHealCommMsg("HealStop")
|
|
else -- tbc
|
|
pfUI.prediction.sender:SendHealCommMsg("001F")
|
|
end
|
|
pfUI.prediction.sender.healing = nil
|
|
elseif pfUI.prediction.sender.resurrecting then
|
|
pfUI.prediction:RessStop(player)
|
|
pfUI.prediction.sender:SendHealCommMsg("Resurrection/stop/")
|
|
pfUI.prediction.sender.resurrecting = nil
|
|
end
|
|
elseif event == "SPELLCAST_DELAYED" then
|
|
if pfUI.prediction.sender.healing then
|
|
pfUI.prediction:HealDelay(player, arg1)
|
|
pfUI.prediction.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/")
|
|
end
|
|
elseif strfind(event, "SPELLCAST_STOP", 1) then
|
|
if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end
|
|
pfUI.prediction:HealStop(player)
|
|
end
|
|
end)
|
|
end)
|