Files
pfUI/modules/xpbar.lua
T

221 lines
8.5 KiB
Lua

pfUI:RegisterModule("xpbar", "vanilla:tbc", function ()
local rawborder, default_border = GetBorderSize()
local xp_timeout = tonumber(C.panel.xp.xp_timeout)
local xp_width = C.panel.xp.xp_width
local xp_height = C.panel.xp.xp_height
local xp_mode = C.panel.xp.xp_mode
local xp_always = C.panel.xp.xp_always == "1" and true or nil
local rep_timeout = tonumber(C.panel.xp.rep_timeout)
local rep_width = C.panel.xp.rep_width
local rep_height = C.panel.xp.rep_height
local rep_mode = C.panel.xp.rep_mode
local rep_always = C.panel.xp.rep_always == "1" and true or nil
local parse_faction = SanitizePattern(FACTION_STANDING_INCREASED)
local function CreateBar(t)
local t = t
local width = t == "XP" and xp_width or rep_width
local height = t == "XP" and xp_height or rep_height
local mode = t == "XP" and xp_mode or rep_mode
local timeout = t == "XP" and xp_timeout or rep_timeout
local always = t == "XP" and xp_always or rep_always
local name = t == "XP" and "pfExperienceBar" or "pfReputationBar"
local b = CreateFrame("Frame", name, UIParent)
b:SetWidth(width)
b:SetHeight(height)
b:SetFrameStrata("BACKGROUND")
if t == "XP" and pfUI.chat then
b:SetPoint("TOPLEFT", pfUI.chat.left, "TOPRIGHT", default_border*2, 0)
b:SetPoint("BOTTOMLEFT", pfUI.chat.left, "BOTTOMRIGHT", default_border*2, 0)
elseif t == "REP" and pfUI.chat then
b:SetPoint("TOPRIGHT",pfUI.chat.right,"TOPLEFT", -default_border*2, 0)
b:SetPoint("BOTTOMRIGHT",pfUI.chat.right,"BOTTOMLEFT",-default_border*2, 0)
else
b:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
b:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0)
end
CreateBackdrop(b)
CreateBackdropShadow(b)
UpdateMovable(b)
b.bar = CreateFrame("StatusBar", nil, b)
b.bar:SetStatusBarTexture(pfUI.media["img:bar"])
b.bar:ClearAllPoints()
b.bar:SetAllPoints(b)
b.bar:SetFrameStrata("LOW")
b.bar:SetStatusBarColor(.25,.25,1,1)
b.bar:SetMinMaxValues(0, 100)
b.bar:SetOrientation(mode)
b.bar:SetValue(0)
b.restedbar = CreateFrame("StatusBar", nil, b)
b.restedbar:SetStatusBarTexture(pfUI.media["img:bar"])
b.restedbar:ClearAllPoints()
b.restedbar:SetAllPoints(b)
b.restedbar:SetFrameStrata("MEDIUM")
b.restedbar:SetStatusBarColor(1,.25,1,.5)
b.restedbar:SetMinMaxValues(0, 100)
b.restedbar:SetOrientation(mode)
b.restedbar:SetValue(0)
-- auto hide
b:EnableMouse(true)
b:SetScript("OnLeave", function()
this.tick = GetTime() + 3.00
GameTooltip:Hide()
end)
b:SetScript("OnUpdate",function()
if always then return end
if this:GetAlpha() == 0 or MouseIsOver(this) then return end
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .01 end
this:SetAlpha(this:GetAlpha() - .05)
end)
b:RegisterEvent("CHAT_MSG_COMBAT_FACTION_CHANGE")
b:RegisterEvent("PLAYER_ENTERING_WORLD")
b:RegisterEvent("PLAYER_XP_UPDATE")
b:RegisterEvent("PLAYER_LEVEL_UP")
b:RegisterEvent("UPDATE_FACTION")
b:SetScript("OnEvent", function()
-- set either experience, reputation or flex-rep handler
local mode = ( t == "XP" and UnitLevel("player") < MAX_LEVEL ) and "XP" or t == "REP" and "REP" or "FLEX"
-- skip on events of no interest
if mode == "XP" and ( event == "CHAT_MSG_COMBAT_FACTION_CHANGE" or event == "UPDATE_FACTION" ) then return end
if ( mode == "REP" or mode == "FLEX" ) and event == "PLAYER_XP_UPDATE" then return end
if mode == "XP" then
this.enabled = true
if event == "PLAYER_ENTERING_WORLD" then
this.starttime = GetTime()
this.startxp = UnitXP("player") or 0
elseif event == "PLAYER_LEVEL_UP" then
-- add previously gained experience to the session
this.startxp = this.startxp - UnitXPMax("player")
end
this.bar:SetMinMaxValues(0, UnitXPMax("player"))
this.bar:SetValue(UnitXP("player"))
if GetXPExhaustion() then
this.restedbar:Show()
this.restedbar:SetMinMaxValues(0, UnitXPMax("player"))
this.restedbar:SetValue(UnitXP("player") + GetXPExhaustion())
else
this.restedbar:Hide()
end
this.tick = GetTime() + timeout
this:SetAlpha(1)
else
this.restedbar:Hide()
if mode == "FLEX" and event == "CHAT_MSG_COMBAT_FACTION_CHANGE" then
local _,_, faction, amount = string.find(arg1, parse_faction)
this.faction = faction or this.faction
end
for i=1, 99 do
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
if ( mode == "REP" and isWatched ) or ( mode == "FLEX" and this.faction and name == this.faction) then
this.enabled = true
barMax = barMax - barMin
barValue = barValue - barMin
barMin = 0
this.bar:SetMinMaxValues(barMin, barMax)
this.bar:SetValue(barValue)
local color = FACTION_BAR_COLORS[standingID]
this.bar:SetStatusBarColor((color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5, 1)
this.tick = GetTime() + rep_timeout
this:SetAlpha(1)
break
end
end
end
end)
b:SetScript("OnEnter", function()
if not this.enabled then return end
-- set either experience, reputation or flex-rep handler
local mode = ( t == "XP" and UnitLevel("player") < MAX_LEVEL ) and "XP" or t == "REP" and "REP" or "FLEX"
local lines = {}
this:SetAlpha(1)
if mode == "XP" then
local xp, xpmax, exh = UnitXP("player"), UnitXPMax("player"), GetXPExhaustion()
local xp_perc = round(xp / xpmax * 100)
local remaining = xpmax - xp
local remaining_perc = round(remaining / xpmax * 100)
local exh_perc = GetXPExhaustion() and round(GetXPExhaustion() / xpmax * 100) or 0
local xp_persec = ((xp - this.startxp)/(GetTime() - this.starttime))
local session = UnitXP("player") - this.startxp
local avg_hour = floor(((UnitXP("player") - this.startxp) / (GetTime() - this.starttime)) * 60 * 60)
local time_remaining = xp_persec > 0 and SecondsToTime(remaining/xp_persec) or 0
-- fill gametooltip data
table.insert(lines, { "|cff555555" .. T["Experience"], "" })
table.insert(lines, { T["XP"], "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)" })
table.insert(lines, { T["Remaining"], "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)" })
if IsResting() then
table.insert(lines, { T["Status"], "|cffffffff" .. T["Resting"] })
end
if GetXPExhaustion() then
table.insert(lines, { T["Rested"], "|cff5555ff+" .. exh .. " (" .. exh_perc .. "%)" })
end
table.insert(lines, { "" })
table.insert(lines, { T["This Session"], "|cffffffff" .. session })
table.insert(lines, { T["Average Per Hour"], "|cffffffff" .. avg_hour })
table.insert(lines, { T["Time Remaining"], "|cffffffff" .. time_remaining })
else
for i=1, 99 do
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
if ( mode == "REP" and isWatched ) or ( mode == "FLEX" and this.faction and name == this.faction) then
barMax = barMax - barMin
barValue = barValue - barMin
barMin = 0
local color = FACTION_BAR_COLORS[standingID]
if not color then color = 1,1,1 end
local color = rgbhex(color.r + .3, color.g + .3, color.b + .3)
table.insert(lines, { "|cff555555" .. T["Reputation"], "" })
table.insert(lines, { color .. name .. " (" .. GetText("FACTION_STANDING_LABEL"..standingID, gender) .. ")"})
table.insert(lines, { barValue .. " / " .. barMax .. " (" .. round(barValue / barMax * 100) .. "%)" })
break
end
end
end
-- draw tooltip
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetOwner(this, "ANCHOR_CURSOR")
for id, data in pairs(lines) do
if data[2] then
GameTooltip:AddDoubleLine(data[1], data[2])
else
GameTooltip:AddLine(data[1])
end
end
GameTooltip:Show()
end)
return b
end
pfUI.xp = CreateBar("XP")
pfUI.rep = CreateBar("REP")
end)