mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
114 lines
4.3 KiB
Lua
114 lines
4.3 KiB
Lua
pfUI:RegisterModule("buff", function ()
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pfUI.buff = CreateFrame("Frame")
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pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
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pfUI.buff:RegisterEvent("UNIT_INVENTORY_CHANGED")
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pfUI.buff:RegisterEvent("UNIT_AURA")
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pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
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pfUI.buff:SetScript("OnEvent", function ()
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pfUI.buff:UpdateSkin()
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end)
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-- weapon enchant stacks
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TempEnchant1.stacks = TempEnchant1:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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TempEnchant1.stacks:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
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TempEnchant1.stacks:SetTextColor(1,1,1,1)
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TempEnchant1.stacks:ClearAllPoints()
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TempEnchant1.stacks:SetAllPoints(TempEnchant1)
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TempEnchant1.stacks:SetJustifyH("RIGHT")
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TempEnchant1.stacks:SetJustifyV("BOTTOM")
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TempEnchant2.stacks = TempEnchant2:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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TempEnchant2.stacks:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
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TempEnchant2.stacks:SetTextColor(1,1,1,1)
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TempEnchant2.stacks:ClearAllPoints()
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TempEnchant2.stacks:SetAllPoints(TempEnchant2)
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TempEnchant2.stacks:SetJustifyH("RIGHT")
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TempEnchant2.stacks:SetJustifyV("BOTTOM")
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-- This hack is used to update the border again and again up to 10 seconds.
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-- On a reload the item rarity can not be detected instantly. It requries
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-- some seconds after the correct border color will be shown.
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pfUI.buff.lastUpdate = 0
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pfUI.buff.updateInterval = .05
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pfUI.buff:SetScript("OnUpdate", function()
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if pfUI.buff.lastUpdate + pfUI.buff.updateInterval < GetTime() then
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pfUI.buff:UpdateSkin()
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pfUI.buff.lastUpdate = GetTime()
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pfUI.buff.updateInterval = pfUI.buff.updateInterval + pfUI.buff.updateInterval
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end
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if pfUI.buff.updateInterval > 10 then
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pfUI.buff:Hide()
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end
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end)
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function pfUI.buff:UpdateSkin()
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-- buff positions
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TemporaryEnchantFrame:ClearAllPoints()
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TemporaryEnchantFrame:SetPoint("TOPRIGHT", pfUI.minimap, "TOPLEFT", -25,0)
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-- weapon enchants
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for _,buff in pairs ({TempEnchant1,TempEnchant2}) do
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local icon = getglobal(buff:GetName().."Icon")
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local border = getglobal(buff:GetName().."Border")
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local _, _, mainhand, _, _, offhand = GetWeaponEnchantInfo()
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if buff then
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buff:SetBackdrop({
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bgFile = icon:GetTexture(), tile = false, tileSize = 16,
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edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
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insets = { left = 0, right = 0, top = 0, bottom = 0}
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})
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border:Hide()
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end
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if buff:GetID() == 16 then
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local link = GetInventoryItemLink("player", 16)
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if not link then break end
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local _, _, itemLink = string.find(link, "(item:%d+:%d+:%d+:%d+)")
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local _, _, itemRarity, itemLevel, _, _, _, itemEquipLoc, _ = GetItemInfo(itemLink)
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if itemRarity then buff:SetBackdropBorderColor(GetItemQualityColor(itemRarity)) end
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if mainhand and mainhand > 0 then
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buff.stacks:SetText(mainhand)
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buff.stacks:Show()
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else
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buff.stacks:Hide()
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end
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elseif buff:GetID() == 17 then
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local link = GetInventoryItemLink("player", 17)
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if not link then break end
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local _, _, itemLink = string.find(link, "(item:%d+:%d+:%d+:%d+)")
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local _, _, itemRarity, itemLevel, _, _, _, itemEquipLoc, _ = GetItemInfo(itemLink)
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if itemRarity then buff:SetBackdropBorderColor(GetItemQualityColor(itemRarity)) end
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if offhand and offhand > 0 then
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buff.stacks:SetText(offhand)
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buff.stacks:Show()
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else
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buff.stacks:Hide()
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end
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end
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end
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-- buffs
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for i=0,15,1 do
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local buff = getglobal("BuffButton" .. i)
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local icon = getglobal(buff:GetName().."Icon")
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local border = getglobal(buff:GetName().."Border")
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if border then
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buff:SetBackdrop({
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bgFile = icon:GetTexture(), tile = false, tileSize = 16,
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edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
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insets = { left = 0, right = 0, top = 0, bottom = 0}
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})
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buff:SetBackdropBorderColor(border:GetVertexColor())
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border:Hide()
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else
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buff:SetBackdrop({
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bgFile = icon:GetTexture(), tile = false, tileSize = 16,
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edgeFile = "Interface\\AddOns\\pfUI\\img\\border", edgeSize = 8,
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insets = { left = 0, right = 0, top = 0, bottom = 0}
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})
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end
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end
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end
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end)
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