Files
pfUI/modules/player.lua
T

473 lines
22 KiB
Lua

pfUI:RegisterModule("player", function ()
-- do not go further on disabled UFs
if pfUI_config.unitframes.disable == "1" then return end
PlayerFrame:Hide()
PlayerFrame:UnregisterAllEvents()
pfUI.uf.player = CreateFrame("Button","pfPlayer",UIParent)
pfUI.uf.player:SetWidth(pfUI_config.unitframes.player.width)
pfUI.uf.player:SetHeight(pfUI_config.unitframes.player.height+pfUI_config.unitframes.player.pheight)
pfUI.uf.player:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOM", -75, 125)
pfUI.utils:loadPosition(pfUI.uf.player)
pfUI.uf.player:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
pfUI.uf.player:SetScript("OnClick", function ()
if arg1 == "RightButton" then
ToggleDropDownMenu(1, nil, pfUI.uf.player.Dropdown,"cursor")
if UnitIsPartyLeader("player") then
UIDropDownMenu_AddButton({text = "Reset Instances", func = ResetInstances, notCheckable = 1}, 1)
end
else
TargetUnit("player")
end
end)
pfUI.uf.player.Dropdown = getglobal("PlayerFrameDropDown")
function pfUI.uf.player.Dropdowni()
-- add reset button when alone
if not (UnitInRaid("player") or GetNumPartyMembers() > 0) then
UIDropDownMenu_AddButton({text = "Reset Instances", func = ResetInstances, notCheckable = 1}, 1)
end
UnitPopup_ShowMenu(pfUI.uf.player.Dropdown, "SELF", "player")
end
UIDropDownMenu_Initialize(pfUI.uf.player.Dropdown, pfUI.uf.player.Dropdowni, "MENU")
pfUI.uf.player:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.player:RegisterEvent("UNIT_HEALTH")
pfUI.uf.player:RegisterEvent("UNIT_MAXHEALTH")
pfUI.uf.player:RegisterEvent("UNIT_DISPLAYPOWER")
pfUI.uf.player:RegisterEvent("UNIT_MANA")
pfUI.uf.player:RegisterEvent("UNIT_MAXMANA")
pfUI.uf.player:RegisterEvent("UNIT_RAGE")
pfUI.uf.player:RegisterEvent("UNIT_MAXRAGE")
pfUI.uf.player:RegisterEvent("UNIT_ENERGY")
pfUI.uf.player:RegisterEvent("UNIT_MAXENERGY")
pfUI.uf.player:RegisterEvent("RAID_TARGET_UPDATE")
pfUI.uf.player:RegisterEvent("PARTY_LEADER_CHANGED")
pfUI.uf.player:RegisterEvent("PARTY_LOOT_METHOD_CHANGED")
pfUI.uf.player:RegisterEvent("UPDATE_FACTION")
pfUI.uf.player:SetScript("OnEvent", function()
if ( event == "UNIT_DISPLAYPOWER" and arg1 and arg1 == "player" ) or event == "PLAYER_ENTERING_WORLD" then
pfUI.uf.player.power.bar:SetValue(0)
end
if event == "UPDATE_FACTION" then
if pfUI_config.unitframes.player.showPVP == "1" and UnitIsPVP("player") then
if pfUI.uf.player.pvpicon == nil then
pfUI.uf.player.pvpicon = CreateFrame("Frame", "pfPvPIcon", UIParent)
pfUI.uf.player.pvpicon:SetFrameStrata("HIGH")
pfUI.uf.player.pvpicon.texture = pfUI.uf.player.pvpicon:CreateTexture(nil,"DIALOG")
pfUI.uf.player.pvpicon.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\pvp")
pfUI.uf.player.pvpicon.texture:SetAllPoints(pfUI.uf.player.pvpicon)
end
if pfUI_config.unitframes.player.showPVPMinimap == "1" then
pfUI.uf.player.pvpicon:SetWidth(16)
pfUI.uf.player.pvpicon:SetHeight(16)
pfUI.uf.player.pvpicon:SetParent(pfUI.minimap)
pfUI.uf.player.pvpicon:SetPoint("BOTTOMRIGHT", pfUI.minimap, "BOTTOMRIGHT", -5, 5)
else
pfUI.uf.player.pvpicon:SetWidth(10)
pfUI.uf.player.pvpicon:SetHeight(10)
pfUI.uf.player.pvpicon:SetParent(pfUI.uf.player.hp.bar)
pfUI.uf.player.pvpicon:SetPoint("CENTER", pfUI.uf.player, "BOTTOMLEFT", 0,0)
end
pfUI.uf.player.pvpicon:Show()
elseif pfUI.uf.player.pvpicon then
pfUI.uf.player.pvpicon:Hide()
end
end
local raidIcon = GetRaidTargetIndex("player")
if raidIcon then
SetRaidTargetIconTexture(pfUI.uf.player.hp.raidIcon.texture, raidIcon)
pfUI.uf.player.hp.raidIcon:Show()
else
pfUI.uf.player.hp.raidIcon:Hide()
end
if UnitIsPartyLeader("player") then
pfUI.uf.player.hp.leaderIcon:Show()
else
pfUI.uf.player.hp.leaderIcon:Hide()
end
local _, lootmaster = GetLootMethod()
if lootmaster and pfUI.uf.player.id == lootmaster then
pfUI.uf.player.hp.lootIcon:Show()
else
pfUI.uf.player.hp.lootIcon:Hide()
end
local hp, hpmax = UnitHealth("player"), UnitHealthMax("player")
local power, powermax = UnitMana("player"), UnitManaMax("player")
_, class = UnitClass("player")
local color = RAID_CLASS_COLORS[class]
local cr, cg, cb = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5
local perc = hp / hpmax
pfUI.uf.player.hp.bar:SetMinMaxValues(0, hpmax)
pfUI.uf.player.hp.bar:SetStatusBarColor(cr, cg, cb, hp / hpmax / 4 + .75)
local r1, g1, b1, r2, g2, b2
if perc <= 0.5 then
perc = perc * 2; r1, g1, b1 = .9, .5, .5; r2, g2, b2 = .9, .9, .5
else
perc = perc * 2 - 1; r1, g1, b1 = .9, .9, .5; r2, g2, b2 = .5, .9, .5
end
local hr, hg, hb = r1 + (r2 - r1)*perc, g1 + (g2 - g1)*perc, b1 + (b2 - b1)*perc
pfUI.uf.player.hpText:SetTextColor(hr, hg, hb,1)
if hp ~= hpmax then
pfUI.uf.player.hpText:SetText(hp .. " - " .. ceil(hp / hpmax * 100) .. "%")
else
pfUI.uf.player.hpText:SetText(hp)
end
PowerColor = ManaBarColor[UnitPowerType("player")]
pfUI.uf.player.power.bar:SetStatusBarColor(PowerColor.r + .5, PowerColor.g +.5, PowerColor.b +.5, 1)
pfUI.uf.player.power.bar:SetMinMaxValues(0, UnitManaMax("player"))
pfUI.uf.player.powerText:SetTextColor(PowerColor.r + .5, PowerColor.g +.5, PowerColor.b +.5,1)
pfUI.uf.player.powerText:SetText( UnitMana("player") )
pfUI.uf.player.hpReal = hp
pfUI.uf.player.powerReal = power
end)
pfUI.uf.player:SetScript("OnUpdate", function()
local hpDisplay = pfUI.uf.player.hp.bar:GetValue()
local hpReal = pfUI.uf.player.hpReal
local hpDiff = abs(hpReal - hpDisplay)
if hpDisplay < hpReal then
pfUI.uf.player.hp.bar:SetValue(hpDisplay + ceil(hpDiff / pfUI_config.unitframes.animation_speed))
elseif hpDisplay > hpReal then
pfUI.uf.player.hp.bar:SetValue(hpDisplay - ceil(hpDiff / pfUI_config.unitframes.animation_speed))
elseif hpDisplay ~= hpReal then
pfUI.uf.player.hp.bar:SetValue(hpReal)
end
local powerDisplay = pfUI.uf.player.power.bar:GetValue()
local powerReal = pfUI.uf.player.powerReal
local powerDiff = abs(powerReal - powerDisplay)
if powerDisplay < powerReal then
pfUI.uf.player.power.bar:SetValue(powerDisplay + ceil(powerDiff / pfUI_config.unitframes.animation_speed))
elseif powerDisplay > powerReal then
pfUI.uf.player.power.bar:SetValue(powerDisplay - ceil(powerDiff / pfUI_config.unitframes.animation_speed))
end
end)
pfUI.uf.player.hp = CreateFrame("Frame",nil, pfUI.uf.player)
pfUI.uf.player.hp:SetBackdrop(pfUI.backdrop)
pfUI.uf.player.hp:SetHeight(pfUI_config.unitframes.player.height)
pfUI.uf.player.hp:SetPoint("TOPRIGHT",pfUI.uf.player,"TOPRIGHT")
pfUI.uf.player.hp:SetPoint("TOPLEFT",pfUI.uf.player,"TOPLEFT")
pfUI.uf.player.hp.leaderIcon = CreateFrame("Frame",nil,pfUI.uf.player.hp)
pfUI.uf.player.hp.leaderIcon:SetWidth(10)
pfUI.uf.player.hp.leaderIcon:SetHeight(10)
pfUI.uf.player.hp.leaderIcon.texture = pfUI.uf.player.hp.leaderIcon:CreateTexture(nil,"BACKGROUND")
pfUI.uf.player.hp.leaderIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-LeaderIcon")
pfUI.uf.player.hp.leaderIcon.texture:SetAllPoints(pfUI.uf.player.hp.leaderIcon)
pfUI.uf.player.hp.leaderIcon:SetPoint("CENTER", pfUI.uf.player.hp, "TOPLEFT", 0, 0)
pfUI.uf.player.hp.leaderIcon:Hide()
pfUI.uf.player.hp.lootIcon = CreateFrame("Frame",nil,pfUI.uf.player.hp)
pfUI.uf.player.hp.lootIcon:SetWidth(10)
pfUI.uf.player.hp.lootIcon:SetHeight(10)
pfUI.uf.player.hp.lootIcon.texture = pfUI.uf.player.hp.lootIcon:CreateTexture(nil,"BACKGROUND")
pfUI.uf.player.hp.lootIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-MasterLooter")
pfUI.uf.player.hp.lootIcon.texture:SetAllPoints(pfUI.uf.player.hp.lootIcon)
pfUI.uf.player.hp.lootIcon:SetPoint("CENTER", pfUI.uf.player.hp, "LEFT", 0, 0)
pfUI.uf.player.hp.lootIcon:Hide()
pfUI.uf.player.hp.raidIcon = CreateFrame("Frame",nil,pfUI.uf.player.hp)
pfUI.uf.player.hp.raidIcon:SetFrameStrata("HIGH")
pfUI.uf.player.hp.raidIcon:SetWidth(24)
pfUI.uf.player.hp.raidIcon:SetHeight(24)
pfUI.uf.player.hp.raidIcon.texture = pfUI.uf.player.hp.raidIcon:CreateTexture(nil,"ARTWORK")
pfUI.uf.player.hp.raidIcon.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\raidicons")
pfUI.uf.player.hp.raidIcon.texture:SetAllPoints(pfUI.uf.player.hp.raidIcon)
pfUI.uf.player.hp.raidIcon:SetPoint("TOP", pfUI.uf.player.hp, "TOP", 0, 6)
pfUI.uf.player.hp.raidIcon:Hide()
pfUI.uf.player.hp.bar = CreateFrame("StatusBar", nil, pfUI.uf.player.hp)
pfUI.uf.player.hp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.player.hp.bar:ClearAllPoints()
pfUI.uf.player.hp.bar:SetPoint("TOPLEFT", pfUI.uf.player.hp, "TOPLEFT", 3, -3)
pfUI.uf.player.hp.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.player.hp, "BOTTOMRIGHT", -3, 3)
pfUI.uf.player.hp.bar:SetMinMaxValues(0, 100)
if pfUI_config.unitframes.portrait == "1" then
pfUI.uf.player.hp.bar.portrait = CreateFrame("PlayerModel",nil,pfUI.uf.player.hp.bar)
pfUI.uf.player.hp.bar.portrait:SetAllPoints(pfUI.uf.player.hp.bar)
pfUI.uf.player.hp.bar.portrait:RegisterEvent("UNIT_PORTRAIT_UPDATE")
pfUI.uf.player.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.uf.player.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.player.hp.bar.portrait:SetScript("OnEvent", function() this:Update() end)
pfUI.uf.player.hp.bar.portrait:SetScript("OnShow", function() this:Update() end)
function pfUI.uf.player.hp.bar.portrait.Update()
pfUI.uf.player.hp.bar.portrait:SetUnit("player")
pfUI.uf.player.hp.bar.portrait:SetCamera(0)
pfUI.uf.player.hp.bar.portrait:SetAlpha(0.10)
end
end
pfUI.uf.player.power = CreateFrame("Frame",nil, pfUI.uf.player)
pfUI.uf.player.power:SetBackdrop(pfUI.backdrop)
pfUI.uf.player.power:SetPoint("TOPLEFT",pfUI.uf.player.hp,"BOTTOMLEFT",0,3)
pfUI.uf.player.power:SetPoint("BOTTOMRIGHT",pfUI.uf.player,"BOTTOMRIGHT",0,0)
pfUI.uf.player.power.bar = CreateFrame("StatusBar", nil, pfUI.uf.player.power)
pfUI.uf.player.power.bar:ClearAllPoints()
pfUI.uf.player.power.bar:SetPoint("TOPLEFT", pfUI.uf.player.power, "TOPLEFT", 3, -3)
pfUI.uf.player.power.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.player.power, "BOTTOMRIGHT", -3, 3)
pfUI.uf.player.power.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.player.power.bar:SetBackdropColor(0,0,0,1)
pfUI.uf.player.power.bar:SetStatusBarColor(0,1,0)
pfUI.uf.player.power.bar:SetMinMaxValues(0, 100)
pfUI.uf.player.hpText = pfUI.uf.player:CreateFontString("Status", "HIGH", "GameFontNormal")
pfUI.uf.player.hpText:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_square .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.hpText:ClearAllPoints()
pfUI.uf.player.hpText:SetJustifyH("RIGHT")
pfUI.uf.player.hpText:SetFontObject(GameFontWhite)
pfUI.uf.player.hpText:SetText("5000")
pfUI.uf.player.powerText = pfUI.uf.player:CreateFontString("Status", "HIGH", "GameFontNormal")
pfUI.uf.player.powerText:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_square .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.powerText:ClearAllPoints()
pfUI.uf.player.powerText:SetJustifyH("LEFT")
pfUI.uf.player.powerText:SetFontObject(GameFontWhite)
pfUI.uf.player.powerText:SetText("5000")
pfUI.uf.player.hpText:SetParent(pfUI.uf.player.hp.bar)
pfUI.uf.player.hpText:SetPoint("RIGHT",pfUI.uf.player.hp.bar, "RIGHT", -10, 0)
pfUI.uf.player.powerText:SetParent(pfUI.uf.player.hp.bar)
pfUI.uf.player.powerText:SetPoint("LEFT",pfUI.uf.player.hp.bar, "LEFT", 10, 0)
pfUI.uf.player.buff = CreateFrame("Frame", nil)
pfUI.uf.player.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.uf.player.buff:SetScript("OnEvent", function()
pfUI.uf.player.buff.RefreshBuffs()
end)
pfUI.uf.player.buff.buffs = {}
for i=1, 16 do
local id = i
local row = 0
if i <= 8 then row = 0 else row = 1 end
pfUI.uf.player.buff.buffs[i] = CreateFrame("Button", "pfUIPlayerBuff" .. i, pfUI.uf.player)
pfUI.uf.player.buff.buffs[i]:SetID(i)
pfUI.uf.player.buff.buffs[i].stacks = pfUI.uf.player.buff.buffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.player.buff.buffs[i])
pfUI.uf.player.buff.buffs[i].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_square .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.buff.buffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.player.buff.buffs[i], 2, -2)
pfUI.uf.player.buff.buffs[i].stacks:SetJustifyH("LEFT")
pfUI.uf.player.buff.buffs[i].stacks:SetShadowColor(0, 0, 0)
pfUI.uf.player.buff.buffs[i].stacks:SetShadowOffset(0.8, -0.8)
pfUI.uf.player.buff.buffs[i].stacks:SetTextColor(1,1,.5)
pfUI.uf.player.buff.buffs[i].cd = pfUI.uf.player.buff.buffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.player.buff.buffs[i])
pfUI.uf.player.buff.buffs[i].cd:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_square .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.buff.buffs[i].cd:SetPoint("CENTER", pfUI.uf.player.buff.buffs[i], 0, 0)
pfUI.uf.player.buff.buffs[i].cd:SetJustifyH("LEFT")
pfUI.uf.player.buff.buffs[i].cd:SetShadowColor(0, 0, 0)
pfUI.uf.player.buff.buffs[i].cd:SetShadowOffset(0.8, -0.8)
pfUI.uf.player.buff.buffs[i].cd:SetTextColor(1,1,1)
pfUI.uf.player.buff.buffs[i]:RegisterForClicks("RightButtonUp")
pfUI.uf.player.buff.buffs[i]:ClearAllPoints()
pfUI.uf.player.buff.buffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT", (i-8*row)*1 + (i-8*row)*pfUI_config.unitframes.buff_size - pfUI_config.unitframes.buff_size -1 , 1*row + pfUI_config.unitframes.buff_size*row +1)
pfUI.uf.player.buff.buffs[i]:SetWidth(pfUI_config.unitframes.buff_size)
pfUI.uf.player.buff.buffs[i]:SetHeight(pfUI_config.unitframes.buff_size)
pfUI.uf.player.buff.buffs[i]:SetNormalTexture(nil)
pfUI.uf.player.buff.buffs[i]:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
GameTooltip:SetPlayerBuff(GetPlayerBuff(id-1,"HELPFUL"))
end)
pfUI.uf.player.buff.buffs[i]:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
pfUI.uf.player.buff.buffs[i]:SetScript("OnClick", function()
CancelPlayerBuff(GetPlayerBuff(id-1,"HELPFUL"))
end)
pfUI.uf.player.buff.buffs[i]:SetScript("OnUpdate", function()
local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(this:GetID()-1,"HELPFUL"))
if timeleft ~= nil and timeleft ~= 0 then
-- if there are more than 0 seconds left
if timeleft < 60 then
-- show seconds if less than 60 seconds
this.cd:SetText(ceil(timeleft))
elseif timeleft < 3600 then
-- show minutes if less than 3600 seconds (1 hour)
this.cd:SetText(ceil(timeleft/60) .. 'm')
else
-- otherwise show hours
this.cd:SetText(ceil(timeleft/3600) .. 'h')
end
else
-- if there's no time left or not set, empty buff text
this.cd:SetText("")
end
end)
end
function pfUI.uf.player.buff.RefreshBuffs()
for i=1, 16 do
local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HELPFUL"))
pfUI.uf.player.buff.buffs[i]:SetBackdrop(
{ bgFile = GetPlayerBuffTexture(GetPlayerBuff(i-1,"HELPFUL")), tile = false, tileSize = pfUI_config.unitframes.buff_size,
edgeFile = "Interface\\AddOns\\pfUI\\img\\border", edgeSize = 8,
insets = { left = 0, right = 0, top = 0, bottom = 0}
})
if GetPlayerBuffTexture(GetPlayerBuff(i-1,"HELPFUL")) then
pfUI.uf.player.buff.buffs[i]:Show()
local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HELPFUL"))
if stacks > 1 then
pfUI.uf.player.buff.buffs[i].stacks:SetText(stacks)
else
pfUI.uf.player.buff.buffs[i].stacks:SetText("")
end
else
pfUI.uf.player.buff.buffs[i]:Hide()
end
end
end
pfUI.uf.player.debuff = CreateFrame("Frame", nil)
pfUI.uf.player.debuff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.uf.player.debuff:SetScript("OnEvent", function()
pfUI.uf.player.debuff.RefreshBuffs()
end)
pfUI.uf.player.debuff.debuffs = {}
for i=1, 16 do
local id = i
pfUI.uf.player.debuff.debuffs[i] = CreateFrame("Button", "pfUIPlayerDebuff" .. i, pfUI.uf.player)
pfUI.uf.player.debuff.debuffs[i]:SetID(i)
pfUI.uf.player.debuff.debuffs[i].stacks = pfUI.uf.player.debuff.debuffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.player.debuff.debuffs[i])
pfUI.uf.player.debuff.debuffs[i].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_square .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.debuff.debuffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.player.debuff.debuffs[i], 2, -2)
pfUI.uf.player.debuff.debuffs[i].stacks:SetJustifyH("LEFT")
pfUI.uf.player.debuff.debuffs[i].stacks:SetShadowColor(0, 0, 0)
pfUI.uf.player.debuff.debuffs[i].stacks:SetShadowOffset(0.8, -0.8)
pfUI.uf.player.debuff.debuffs[i].stacks:SetTextColor(1,1,.5)
pfUI.uf.player.debuff.debuffs[i].cd = pfUI.uf.player.debuff.debuffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.player.debuff.debuffs[i])
pfUI.uf.player.debuff.debuffs[i].cd:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_square .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.debuff.debuffs[i].cd:SetPoint("CENTER", pfUI.uf.player.debuff.debuffs[i], 0, 0)
pfUI.uf.player.debuff.debuffs[i].cd:SetJustifyH("LEFT")
pfUI.uf.player.debuff.debuffs[i].cd:SetShadowColor(0, 0, 0)
pfUI.uf.player.debuff.debuffs[i].cd:SetShadowOffset(0.8, -0.8)
pfUI.uf.player.debuff.debuffs[i].cd:SetTextColor(1,1,1)
pfUI.uf.player.debuff.debuffs[i]:RegisterForClicks("RightButtonUp")
pfUI.uf.player.debuff.debuffs[i]:ClearAllPoints()
local row = 0
local top = 0
if i > 8 then row = 1 end
if pfUI.uf.player.buff.buffs[1]:IsShown() then top = top + 1 end
if pfUI.uf.player.buff.buffs[9]:IsShown() then top = top + 1 end
pfUI.uf.player.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT", (i-8*row)*1 + (i-8*row)*pfUI_config.unitframes.debuff_size - pfUI_config.unitframes.debuff_size -1 , 1*row + pfUI_config.unitframes.debuff_size*row +1)
pfUI.uf.player.debuff.debuffs[i]:SetWidth(pfUI_config.unitframes.debuff_size)
pfUI.uf.player.debuff.debuffs[i]:SetHeight(pfUI_config.unitframes.debuff_size)
pfUI.uf.player.debuff.debuffs[i]:SetNormalTexture(nil)
pfUI.uf.player.debuff.debuffs[i]:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
GameTooltip:SetPlayerBuff(GetPlayerBuff(id-1,"HARMFUL"))
end)
pfUI.uf.player.debuff.debuffs[i]:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
pfUI.uf.player.debuff.debuffs[i]:SetScript("OnClick", function()
CancelPlayerBuff(GetPlayerBuff(id-1,"HARMFUL"))
end)
pfUI.uf.player.debuff.debuffs[i]:SetScript("OnUpdate", function()
local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(this:GetID()-1,"HARMFUL"))
if timeleft ~= nil and timeleft ~= 0 then
-- if there are more than 0 seconds left
if timeleft < 60 then
-- show seconds if less than 60 seconds
pfUI.uf.player.debuff.debuffs[i].cd:SetText(ceil(timeleft))
elseif timeleft < 3600 then
-- show minutes if less than 3600 seconds (1 hour)
pfUI.uf.player.debuff.debuffs[i].cd:SetText(ceil(timeleft/60)..'m')
else
-- otherwise show hours
pfUI.uf.player.buff.buffs[i].cd:SetText(ceil(timeleft/3600) .. 'h')
end
else
-- if there's no time left or not set, empty buff text
pfUI.uf.player.buff.buffs[i].cd:SetText("")
end
end)
end
function pfUI.uf.player.debuff.RefreshBuffs()
for i=1, 16 do
local row = 0
local top = 0
if i > 8 then row = 1 end
if pfUI.uf.player.buff.buffs[1]:IsShown() then top = top + 1 end
if pfUI.uf.player.buff.buffs[9]:IsShown() then top = top + 1 end
pfUI.uf.player.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT",
(i-8*row)*1 + (i-8*row)*pfUI_config.unitframes.debuff_size - pfUI_config.unitframes.debuff_size -1 ,
1*row + pfUI_config.unitframes.debuff_size*row +1 + (top*(pfUI_config.unitframes.debuff_size+1))
)
local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HARMFUL"))
pfUI.uf.player.debuff.debuffs[i]:SetBackdrop(
{ bgFile = GetPlayerBuffTexture(GetPlayerBuff(i-1,"HARMFUL")), tile = false, tileSize = pfUI_config.unitframes.debuff_size,
edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
insets = { left = 0, right = 0, top = 0, bottom = 0}
})
local _,_,dtype = UnitDebuff("player", i)
if dtype == "Magic" then
pfUI.uf.player.debuff.debuffs[i]:SetBackdropBorderColor(0,1,1,1)
elseif dtype == "Poison" then
pfUI.uf.player.debuff.debuffs[i]:SetBackdropBorderColor(0,1,0,1)
elseif dtype == "Curse" then
pfUI.uf.player.debuff.debuffs[i]:SetBackdropBorderColor(1,0,1,1)
elseif dtype == "Disease" then
pfUI.uf.player.debuff.debuffs[i]:SetBackdropBorderColor(1,1,0,1)
else
pfUI.uf.player.debuff.debuffs[i]:SetBackdropBorderColor(1,0,0,1)
end
if GetPlayerBuffTexture(GetPlayerBuff(i-1,"HARMFUL")) then
pfUI.uf.player.debuff.debuffs[i]:Show()
local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HARMFUL"))
if stacks > 1 then
pfUI.uf.player.debuff.debuffs[i].stacks:SetText(stacks)
else
pfUI.uf.player.debuff.debuffs[i].stacks:SetText("")
end
else
pfUI.uf.player.debuff.debuffs[i]:Hide()
end
end
end
end)