mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-21 23:26:56 +00:00
4be680183a
Replace separate GetWidth/GetHeight and SetWidth/SetHeight calls with GetSize/SetSize for consistency and brevity. Updated modules: addonbuttons (store size via GetSize), chatcopy (use SetSize), easteregg (use SetSize for explosions), farmmode (use GetSize/SetSize when adjusting map size), and game_menu (use GetSize/SetSize when resizing frame).
43 lines
1.4 KiB
Lua
43 lines
1.4 KiB
Lua
pfUI:RegisterSkin("Game Menu", function ()
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StripTextures(GameMenuFrame)
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CreateBackdrop(GameMenuFrame, nil, true, .75)
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CreateBackdropShadow(GameMenuFrame)
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local menuWidth, menuHeight = GameMenuFrame:GetSize()
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GameMenuFrame:SetSize(menuWidth - 30, menuHeight + 6)
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local title = GetNoNameObject(GameMenuFrame, "FontString", "ARTWORK", MAIN_MENU)
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title:SetTextColor(1,1,1,1)
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title:ClearAllPoints()
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title:SetPoint("TOP", GameMenuFrame, "TOP", 0, 16)
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title:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
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local pfUIButton = CreateFrame("Button", "GameMenuButtonPFUI", GameMenuFrame, "GameMenuButtonTemplate")
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pfUIButton:SetPoint("TOP", 0, -10)
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pfUIButton:SetText(T["|cff33ffccpf|cffffffffUI|cffcccccc Config"])
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pfUIButton:SetScript("OnClick", function()
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pfUI.gui:Show()
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HideUIPanel(GameMenuFrame)
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end)
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SkinButton(pfUIButton)
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local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
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GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
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local buttons = {
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GameMenuButtonOptions,
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GameMenuButtonSoundOptions,
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GameMenuButtonUIOptions,
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GameMenuButtonKeybindings,
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GameMenuButtonMacros,
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GameMenuButtonRatings,
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GameMenuButtonLogout,
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GameMenuButtonQuit,
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GameMenuButtonContinue,
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}
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for _, button in pairs(buttons) do
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if button then SkinButton(button) end
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end
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end)
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