Files
pfUI/modules/bags.lua
T
2016-08-04 18:36:35 +02:00

424 lines
17 KiB
Lua

pfUI:RegisterModule("bags", function ()
-- remove this function to avoid vertexcolor updates on item buttons
function SetItemButtonNormalTextureVertexColor () return end
pfUI.bag = CreateFrame("Frame", "pfBag")
pfUI.bag:SetFrameStrata("HIGH")
pfUI.bag:SetPoint("BOTTOMLEFT", pfUI.chat.right, "BOTTOMLEFT", 0, 0)
pfUI.bag:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0)
pfUI.bag:SetBackdrop(pfUI.backdrop)
pfUI.bag:Hide()
pfUI.bag.bagframe = CreateFrame("Frame", "pfBagBags", pfUI.bag)
pfUI.bag.bagframe:SetFrameStrata("MEDIUM")
pfUI.bag.bagframe:SetBackdrop(pfUI.backdrop)
pfUI.bag.bagframe:Hide()
pfUI.bank = CreateFrame("Frame", "pfBank")
pfUI.bank:SetFrameStrata("HIGH")
pfUI.bank:SetPoint("BOTTOMLEFT", pfUI.chat.left, "BOTTOMLEFT", 0, 0)
pfUI.bank:SetPoint("BOTTOMRIGHT", pfUI.chat.left, "BOTTOMRIGHT", 0, 0)
pfUI.bank:SetBackdrop(pfUI.backdrop)
pfUI.bank:Hide()
pfUI.bank.bagframe = CreateFrame("Frame", "pfBankBags", pfUI.bank)
pfUI.bank.bagframe:SetFrameStrata("MEDIUM")
pfUI.bank.bagframe:SetBackdrop(pfUI.backdrop)
pfUI.bank.bagframe:Hide()
for i=1, 6 do
local bag = getglobal("BankFrameBag" .. i)
bag:SetNormalTexture(nil)
bag:SetPushedTexture(nil)
bag:SetBackdrop(
{ bgFile = texture, tile = false, tileSize = pfUI_config.unitframes.buff_size,
edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
insets = { left = 0, right = 0, top = 0, bottom = 0}
})
bag:SetBackdropBorderColor(.3,.3,.3,1)
end
tinsert(UISpecialFrames,"pfBag");
function OpenAllBags()
if pfUI.bag:IsShown() then
pfUI.bag:Hide()
else
pfUI.bag:Show()
end
end
function CloseAllBags()
pfUI.bag:Hide()
end
function ToggleBackpack()
if pfUI.bag:IsShown() then
pfUI.bag:Hide()
else
pfUI.bag:Show()
end
end
function ToggleBag() end
for i=1, 5 do
pfUI.bag[i] = CreateFrame("Frame")
pfUI.bag[i]:SetID(i-1)
pfUI.bag[i]:SetParent(pfUI.bag)
pfUI.bag[i]:SetAllPoints(pfUI.bag)
end
for i=6, 12 do
pfUI.bank[i] = CreateFrame("Frame")
pfUI.bank[i]:SetID(i-1)
pfUI.bank[i]:SetParent(pfUI.bank)
pfUI.bank[i]:SetAllPoints(pfUI.bank)
end
pfUI.bag.close = CreateFrame("Button")
pfUI.bag.close:SetParent(pfUI.bag)
pfUI.bag.close:RegisterForClicks("LeftButtonUp", "RightButtonUp")
pfUI.bag.close:SetPoint("TOPRIGHT", -pfUI_config.bars.border*2,-pfUI_config.bars.border*2 )
pfUI.bag.close:SetBackdrop(pfUI.backdrop)
pfUI.bag.close:SetHeight(15)
pfUI.bag.close:SetWidth(15)
pfUI.bag.close:SetText("x")
pfUI.bag.close:SetTextColor(1,.25,.25,1)
pfUI.bag.close:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.bag.close:SetScript("OnEnter", function ()
pfUI.bag.close:SetBackdrop(pfUI.backdrop_col)
pfUI.bag.close:SetBackdropBorderColor(1,.25,.25,1)
end)
pfUI.bag.close:SetScript("OnLeave", function ()
pfUI.bag.close:SetBackdrop(pfUI.backdrop)
pfUI.bag.close:SetBackdropBorderColor(1,1,1,1)
end)
pfUI.bag.close:SetScript("OnClick", function()
if arg1 == "RightButton" then
if pfUI.bag.bagframe:IsShown() then
pfUI.bag.bagframe:Hide()
pfUI.bank.bagframe:Hide()
else
pfUI.bag.bagframe:Show()
pfUI.bank.bagframe:Show()
end
else
CloseAllBags()
end
end)
pfUI.bag.search = CreateFrame("Frame", pfUI.bag)
pfUI.bag.search:SetParent(pfUI.bag)
pfUI.bag.search:SetHeight(15)
pfUI.bag.search:SetWidth(100)
pfUI.bag.search:SetPoint("TOPLEFT", pfUI.bag, "TOPLEFT", pfUI_config.bars.border*2, -pfUI_config.bars.border*2)
pfUI.bag.search:SetBackdrop(pfUI.backdrop)
pfUI.bag.search:SetBackdropBorderColor(0,0,0,1)
pfUI.bag.search.edit = CreateFrame("EditBox", "pfUIBagSearch", pfUI.bag.search, "InputBoxTemplate")
pfUIBagSearchLeft:SetTexture(nil);
pfUIBagSearchMiddle:SetTexture(nil);
pfUIBagSearchRight:SetTexture(nil);
pfUI.bag.search.edit:ClearAllPoints()
pfUI.bag.search.edit:SetScript("OnEditFocusGained", function()
pfUI.bag.search.edit:SetTextColor(1,1,1,1)
pfUI.bag.search:SetBackdropBorderColor(1,1,1,1)
this:SetText("")
pfUI.bag.search:SetPoint("TOPLEFT", pfUI.bag, "TOPLEFT", pfUI_config.bars.border*2, -pfUI_config.bars.border*2)
pfUI.bag.search:SetPoint("TOPRIGHT", pfUI.bag, "TOPRIGHT", -pfUI_config.bars.border*2 - 16, -pfUI_config.bars.border*2)
pfUI.bag.money:Hide()
end)
pfUI.bag.search.edit:SetScript("OnEditFocusLost", function()
pfUI.bag.search.edit:SetTextColor(.5,.5,.5,1)
pfUI.bag.search:SetBackdropBorderColor(0,0,0,1)
this:SetText("Search")
pfUI.bag.search:ClearAllPoints()
pfUI.bag.search:SetWidth(100)
pfUI.bag.search:SetPoint("TOPLEFT", pfUI.bag, "TOPLEFT", pfUI_config.bars.border*2, -pfUI_config.bars.border*2)
for j=1, 12 do
local frame, container = nil
if j > 11 then
frame = "BankFrame"
container = -1
else
frame = "ContainerFrame" .. j
container = j - 1
end
for i=1, GetContainerNumSlots(container) do
getglobal(frame .. "Item" .. i):SetAlpha(1)
end
end
pfUI.bag.money:Show()
end)
pfUI.bag.search.edit:SetPoint("TOPLEFT", pfUI.bag.search, "TOPLEFT", pfUI_config.bars.border*2, 0)
pfUI.bag.search.edit:SetPoint("BOTTOMRIGHT", pfUI.bag.search, "BOTTOMRIGHT", -pfUI_config.bars.border*2, 0)
pfUI.bag.search.edit:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.bag.search.edit:SetAutoFocus(false)
pfUI.bag.search.edit:SetText("Search")
pfUI.bag.search.edit:SetTextColor(.5,.5,.5,1)
pfUI.bag.search.edit:SetScript("OnTextChanged", function(self)
if pfUI.bag.search.edit:GetText() == "Search" then return end
for j=1, 12 do
local frame, container = nil
if j > 11 then
frame = "BankFrame"
container = -1
else
frame = "ContainerFrame" .. j
container = j - 1
end
for i=1, GetContainerNumSlots(container) do
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(container, i);
if itemCount then
local itemLink = GetContainerItemLink(container, i);
local itemstring = string.sub(itemLink, string.find(itemLink, "%[")+1, string.find(itemLink, "%]")-1);
if strfind(strlower(itemstring), strlower(pfUI.bag.search.edit:GetText())) then
getglobal(frame .. "Item" .. i):SetAlpha(1)
else
getglobal(frame .. "Item" .. i):SetAlpha(.25)
end
end
end
end
end)
pfUI.bag.money = CreateFrame("Frame", "pfUIBagsMoney", pfUI.bag, "SmallMoneyFrameTemplate")
pfUI.bag.money:ClearAllPoints()
pfUI.bag.money:SetPoint("TOPRIGHT", pfUI.bag, "TOPRIGHT", -13, -6)
pfUIBagsMoneyGoldButton:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
for i,v in ipairs({pfUIBagsMoneyGoldButton:GetRegions()}) do if i == 1 then v:SetHeight(10); v:SetWidth(10) end end
pfUIBagsMoneySilverButton:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
for i,v in ipairs({pfUIBagsMoneySilverButton:GetRegions()}) do if i == 1 then v:SetHeight(10); v:SetWidth(10) end end
pfUIBagsMoneyCopperButton:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
for i,v in ipairs({pfUIBagsMoneyCopperButton:GetRegions()}) do if i == 1 then v:SetHeight(10); v:SetWidth(10) end end
pfUI.bag:RegisterEvent("BAG_UPDATE");
pfUI.bag:RegisterEvent("BAG_CLOSED");
pfUI.bag:RegisterEvent("BAG_OPEN");
pfUI.bag:RegisterEvent("BAG_UPDATE_COOLDOWN");
pfUI.bag:RegisterEvent("ITEM_LOCK_CHANGED");
pfUI.bag:RegisterEvent("UPDATE_INVENTORY_ALERTS")
pfUI.bag:SetScript("OnEvent", function()
local x = -1
local y = 0
local x_max = 10
local button_size = (this:GetWidth() - pfUI_config.bars.border*3) / x_max - pfUI_config.bars.border
pfUI.bag.bagframe:SetPoint("BOTTOMLEFT", pfUI.bag, "TOPLEFT", 0, pfUI_config.bars.border)
pfUI.bag.bagframe:SetWidth(3 * pfUI_config.bars.border + 4*(pfUI_config.bars.border+button_size))
pfUI.bag.bagframe:SetHeight(button_size + 2 * (pfUI_config.bars.border*2))
for i=0, 3 do
local bag = getglobal("CharacterBag" .. i .. "Slot")
bag:ClearAllPoints()
bag:SetParent(pfUI.bag.bagframe)
bag:SetWidth(button_size)
bag:SetHeight(button_size)
bag:SetNormalTexture(nil)
bag:SetPushedTexture(nil)
bag:SetBackdrop(
{ bgFile = texture, tile = false, tileSize = pfUI_config.unitframes.buff_size,
edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
insets = { left = 0, right = 0, top = 0, bottom = 0}
})
bag:SetBackdropBorderColor(.3,.3,.3,1)
bag.SetBackdrop = function () return end
bag:SetPoint("TOPLEFT", pfUI.bag.bagframe, "TOPLEFT", pfUI_config.bars.border*2 + i*button_size + i*pfUI_config.bars.border, -pfUI_config.bars.border*2)
bag:SetAlpha(1)
bag:Show()
end
for j=1, 5 do
for i=1, GetContainerNumSlots(j-1) do
x = x + 1
if x >= x_max then y = y + 1; x = 0 end
getglobal("ContainerFrame" .. j).size = GetContainerNumSlots(j-1)
f = getglobal("ContainerFrame" .. j .. "Item" .. i)
f:SetParent(pfUI.bag[j])
f:SetID(i)
f:SetPoint("TOPLEFT", pfUI.bag, "TOPLEFT", pfUI_config.bars.border*2 + x*button_size + x*pfUI_config.bars.border, -pfUI_config.bars.border*2 - y*button_size - y * pfUI_config.bars.border - 17)
f:Show()
f:SetHeight(button_size)
f:SetWidth(button_size)
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(j-1, i);
f:SetNormalTexture(nil)
f:SetBackdrop(
{ bgFile = texture, tile = false, tileSize = pfUI_config.unitframes.buff_size,
edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
insets = { left = 0, right = 0, top = 0, bottom = 0}
})
if quality and quality > 1 then
f:SetBackdropBorderColor(GetItemQualityColor(quality))
else
f:SetBackdropBorderColor(.3,.3,.3,1)
end
SetItemButtonCount(getglobal("ContainerFrame" .. j .. "Item" .. i), itemCount);
if ( texture ) then
local cooldown = getglobal(getglobal("ContainerFrame" .. j .. "Item" .. i):GetName().."Cooldown");
local start, duration, enable = GetContainerItemCooldown(j-1, getglobal("ContainerFrame" .. j .. "Item" .. i):GetID());
CooldownFrame_SetTimer(cooldown, start, duration, enable);
if ( duration > 0 and enable == 0 ) then
SetItemButtonTextureVertexColor(button, 0.4, 0.4, 0.4);
end
getglobal("ContainerFrame" .. j .. "Item" .. i .. "Cooldown"):Show();
else
getglobal("ContainerFrame" .. j .. "Item" .. i .. "Cooldown"):Hide();
end
getglobal("ContainerFrame" .. j .. "Item" .. i .. "Count"):SetPoint("BOTTOMLEFT", 0,0)
getglobal("ContainerFrame" .. j .. "Item" .. i .. "Count"):SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
for i,v in ipairs({f:GetRegions()}) do
-- 2 is stack count
if i == 4 then v:SetAlpha(0) end
end
end
end
y = y + 1
pfUI.bag:SetHeight( y * button_size + y * pfUI_config.bars.border + pfUI_config.bars.border*3 + 17 + 17)
end)
pfUI.bank:RegisterEvent("BAG_UPDATE");
pfUI.bank:RegisterEvent("BANKFRAME_OPENED");
pfUI.bank:RegisterEvent("BANKFRAME_CLOSED");
pfUI.bank:RegisterEvent("BAG_UPDATE_COOLDOWN");
pfUI.bank:RegisterEvent("ITEM_LOCK_CHANGED");
pfUI.bank:RegisterEvent("UPDATE_INVENTORY_ALERTS")
pfUI.bank:RegisterEvent("BANKFRAME_OPENED");
pfUI.bank:RegisterEvent("PLAYERBANKSLOTS_CHANGED");
pfUI.bank:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED");
pfUI.bank:SetScript("OnEvent", function()
BankFrame:SetWidth(.1)
BankFrame:SetHeight(.1)
BankFrame:SetAlpha(0)
if event == "BANKFRAME_OPENED" then pfUI.bank:Show(); pfUI.bag:Show() end
if event == "BANKFRAME_CLOSED" then pfUI.bank:Hide(); HideUIPanel(this) end
local x = -1
local y = 0
local x_max = 10
local button_size = (this:GetWidth() - pfUI_config.bars.border*3) / x_max - pfUI_config.bars.border
-- put bagslots into pfUI bagslot frame
pfUI.bank.bagframe:SetPoint("BOTTOMLEFT", pfUI.bank, "TOPLEFT", 0, pfUI_config.bars.border)
pfUI.bank.bagframe:SetWidth(3 * pfUI_config.bars.border + 6*(pfUI_config.bars.border+button_size))
pfUI.bank.bagframe:SetHeight(button_size + 2 * (pfUI_config.bars.border*2))
BankFramePurchaseButton:SetParent(pfUI.bank.bagframe)
BankFramePurchaseButton:SetAlpha(1)
BankFramePurchaseButton:SetWidth(button_size)
BankFramePurchaseButton:SetHeight(button_size)
BankFramePurchaseButton:SetPoint("RIGHT", pfUI.bank.bagframe, "RIGHT", -pfUI_config.bars.border*2, 0)
BankFramePurchaseButton:SetText("+")
BankFramePurchaseButton:SetBackdrop(pfUI.backdrop)
BankFramePurchaseButton:SetNormalTexture(nil)
BankFramePurchaseButton:SetPushedTexture(nil)
if BankFramePurchaseInfo:IsShown() then
pfUI.bank.bagframe:SetWidth(pfUI.bank.bagframe:GetWidth() + button_size + pfUI_config.bars.border)
end
for i=1, 6 do
local bag = getglobal("BankFrameBag" .. i)
bag:ClearAllPoints()
bag:SetParent(pfUI.bank.bagframe)
bag:SetWidth(button_size)
bag:SetHeight(button_size)
bag:SetNormalTexture(nil)
bag:SetPushedTexture(nil)
bag:SetBackdrop(
{ bgFile = texture, tile = false, tileSize = pfUI_config.unitframes.buff_size,
edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
insets = { left = 0, right = 0, top = 0, bottom = 0}
})
bag:SetBackdropBorderColor(.3,.3,.3,1)
bag.SetBackdrop = function () return end
bag:SetPoint("TOPLEFT", pfUI.bank.bagframe, "TOPLEFT", pfUI_config.bars.border*2 + (i-1)*button_size + (i-1)*pfUI_config.bars.border, -pfUI_config.bars.border*2)
bag:SetAlpha(1)
end
for j=5, 11 do
local frame, container = nil
if j == 5 then
frame = "BankFrame"
container = -1
else
frame = "ContainerFrame" .. j
container = j - 1
end
for i=1, GetContainerNumSlots(container) do
x = x + 1
if x >= x_max then y = y + 1; x = 0 end
getglobal(frame).size = GetContainerNumSlots(j-1)
f = getglobal(frame .. "Item" .. i)
if j == 5 then f:SetParent(pfUI.bank[12]) else f:SetParent(pfUI.bank[j]) end
f:Show()
f:SetID(i)
f:SetPoint("TOPLEFT", pfUI.bank, "TOPLEFT", pfUI_config.bars.border*2 + x*button_size + x*pfUI_config.bars.border, -pfUI_config.bars.border*2 - y*button_size - y * pfUI_config.bars.border)
f:SetAlpha(1)
f:SetHeight(button_size)
f:SetWidth(button_size)
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(container, i);
f:SetNormalTexture(nil)
f:SetBackdrop(
{ bgFile = texture, tile = false, tileSize = pfUI_config.unitframes.buff_size,
edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
insets = { left = 0, right = 0, top = 0, bottom = 0}
})
if quality and quality > 1 then
f:SetBackdropBorderColor(GetItemQualityColor(quality))
else
f:SetBackdropBorderColor(.3,.3,.3,1)
end
SetItemButtonCount(getglobal(frame .. "Item" .. i), itemCount);
if ( texture ) then
local cooldown = getglobal(getglobal(frame .. "Item" .. i):GetName().."Cooldown");
if cooldown then
local start, duration, enable = GetContainerItemCooldown(container, getglobal(frame .. "Item" .. i):GetID());
CooldownFrame_SetTimer(cooldown, start, duration, enable);
if ( duration > 0 and enable == 0 ) then
SetItemButtonTextureVertexColor(button, 0.4, 0.4, 0.4);
end
end
end
getglobal(frame .. "Item" .. i .. "Count"):SetPoint("BOTTOMLEFT", 0,0)
getglobal(frame .. "Item" .. i .. "Count"):SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
for i,v in ipairs({f:GetRegions()}) do
-- 2 is stack count
if i == 4 then v:SetAlpha(0) end
if j == 5 and i == 1 then v:SetAlpha(0) end
end
end
end
y = y + 1
pfUI.bank:SetHeight( y * button_size + y * pfUI_config.bars.border + pfUI_config.bars.border*3 + 17)
end)
end)