Files
pfUI/modules/tooltip.lua
T

149 lines
6.0 KiB
Lua

pfUI:RegisterModule("tooltip", function ()
pfUI.api:CreateBackdrop(GameTooltip)
if pfUI_config.tooltip.position == "cursor" then
function GameTooltip_SetDefaultAnchor(tooltip, parent)
tooltip:SetOwner(parent, "ANCHOR_CURSOR")
end
end
pfUI.tooltip = CreateFrame('Frame', "pfTooltip", GameTooltip)
function pfUI.tooltip:GetUnit()
pfUI.tooltip.unit = "none"
for i, unit in pairs({"mouseover", "player", "pet", "target", "party", "partypet", "raid", "raidpet"}) do
if unit == "party" or unit == "partypet" then
for i=1,4 do
if UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() then
pfUI.tooltip.unit = unit .. i
return pfUI.tooltip.unit
end
end
elseif unit == "raid" or unit == "raidpet" then
for i=1,40 do
if UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() then
pfUI.tooltip.unit = unit .. i
return pfUI.tooltip.unit
end
end
else
if UnitName(unit) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit) == GameTooltipTextLeft1:GetText() then
pfUI.tooltip.unit = unit
return pfUI.tooltip.unit
end
end
end
return pfUI.tooltip.unit
end
pfUI.tooltip:SetAllPoints()
pfUI.tooltip:SetScript("OnShow", function()
pfUI.tooltip:Update()
if GameTooltip:GetAnchorType() == "ANCHOR_NONE" then
GameTooltip:ClearAllPoints()
if pfUI_config.tooltip.position == "bottom" then
if pfUI.panel then
GameTooltip:SetPoint("BOTTOMRIGHT", pfUI.panel.right, "TOPRIGHT", 0, pfUI_config.appearance.border.default*2)
else
GameTooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, -pfUI_config.appearance.border.default*2)
end
elseif pfUI_config.tooltip.position == "chat" then
local anchor = ChatFrame3
if pfUI.chat then anchor = pfUI.chat.right end
GameTooltip:SetPoint("BOTTOMRIGHT", anchor, "TOPRIGHT", 0, pfUI_config.appearance.border.default*2)
end
end
end)
pfUI.tooltipStatusBar = CreateFrame('Frame', nil, GameTooltipStatusBar)
pfUI.tooltipStatusBar:SetScript("OnUpdate", function()
hp = GameTooltipStatusBar:GetValue()
_, hpm = GameTooltipStatusBar:GetMinMaxValues()
if hp and hpm then
if hp >= 1000 then hp = pfUI.api.round(hp / 1000, 1) .. "k" end
if hpm >= 1000 then hpm = pfUI.api.round(hpm / 1000, 1) .. "k" end
pfUI.tooltipStatusBar.HP:SetText(hp .. " / " .. hpm)
end
end)
GameTooltipStatusBar:SetHeight(6)
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetPoint("BOTTOMLEFT", GameTooltip, "TOPLEFT", 0, 0)
GameTooltipStatusBar:SetPoint("BOTTOMRIGHT", GameTooltip, "TOPRIGHT", 0, 0)
GameTooltipStatusBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.api:CreateBackdrop(GameTooltipStatusBar)
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
GameTooltipStatusBar.SetStatusBarColor = function() return end
function pfUI.tooltip:Update()
local unit = pfUI.tooltip:GetUnit()
if unit == "none" then return end
local pvpname = UnitPVPName(unit)
local name = UnitName(unit)
local target = UnitName(unit .. "target")
local _, targetClass = UnitClass(unit .. "target")
local targetReaction = UnitReaction("player",unit .. "target")
local _, class = UnitClass(unit)
local guild, rankstr, rankid = GetGuildInfo(unit)
local reaction = UnitReaction(unit, "player")
local pvptitle = gsub(pvpname or name," "..name, "", 1)
local hp = UnitHealth(unit)
local hpm = UnitHealthMax(unit)
if name then
if UnitIsPlayer(unit) and class then
local color = RAID_CLASS_COLORS[class]
GameTooltipStatusBar:SetStatusBarColor_orig(color.r, color.g, color.b)
GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b)
if color.colorStr then
GameTooltipTextLeft1:SetText("|c" .. color.colorStr .. name)
end
elseif reaction then
local color = UnitReactionColor[reaction]
GameTooltipStatusBar:SetStatusBarColor_orig(color.r, color.g, color.b)
GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b)
end
if pvptitle ~= name then
GameTooltip:AppendText(" |cff666666["..pvptitle.."]|r")
end
end
if guild then
local rank = ""
local lead = ""
if pfUI_config.tooltip.extguild == "1" then
if rankstr then rank = " |cffaaaaaa(" .. rankstr .. ")" end
if rankid and rankid == 0 then lead = "|cffffcc00*|r" end
end
GameTooltip:AddLine("<" .. guild .. ">" .. lead .. rank, 0.3, 1, 0.5)
end
if target then
if UnitIsPlayer(unit .. "target") and targetClass then
local color = RAID_CLASS_COLORS[targetClass]
GameTooltip:AddLine(target, color.r, color.g, color.b)
elseif targetReaction then
local color = UnitReactionColor[targetReaction]
GameTooltip:AddLine(target, color.r, color.g, color.b)
end
end
if pfUI.tooltipStatusBar.HP == nil then
pfUI.tooltipStatusBar.HP = GameTooltipStatusBar:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.tooltipStatusBar.HP:SetPoint("TOP", 0,8)
pfUI.tooltipStatusBar.HP:SetNonSpaceWrap(false)
pfUI.tooltipStatusBar.HP:SetFontObject(GameFontWhite)
pfUI.tooltipStatusBar.HP:SetFont(pfUI.font_default, pfUI_config.global.font_size + 2, "OUTLINE")
end
if hp and hpm then
if hp >= 1000 then hp = pfUI.api.round(hp / 1000, 1) .. "k" end
if hpm >= 1000 then hpm = pfUI.api.round(hpm / 1000, 1) .. "k" end
pfUI.tooltipStatusBar.HP:SetText(hp .. " / " .. hpm)
end
GameTooltip:Show()
end
end)