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Rewrite libdebuff's duration lookups on ClassicAPI's C_UnitAuras, whose expirationTime carries the real, talent-modified remaining time: - GetDuration reads the live duration of a matching aura on the player (C_UnitAuras.GetAuraDataBySpellName) instead of L["debuffs"][effect][rank]. - GetBestAuraCast reads the active aura's expirationTime directly rather than scanning the ownDebuffs/allAuraCasts cast tables -- a unit only ever holds one instance of a given spell, so that is inherently the effective one. - GetMaxRank deleted (it only fed the old GetDuration); AddPending's known-debuff guard removed. The public tracking tables (pfUI.libdebuff_*) are untouched. Drop the now-unused L["debuffs"] and L["dyndebuffs"] tables from every locale.
45 lines
969 B
Lua
45 lines
969 B
Lua
pfUI_locale["koKR"] = {}
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pfUI_locale["koKR"]["class"] = {
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["흑마법사"] = "WARLOCK",
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["전사"] = "WARRIOR",
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["사냥꾼"] = "HUNTER",
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["마법사"] = "MAGE",
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["사제"] = "PRIEST",
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["드루이드"] = "DRUID",
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["성기사"] = "PALADIN",
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["주술사"] = "SHAMAN",
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["도적"] = "ROGUE",
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}
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pfUI_locale["koKR"]["healduration"] = {
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["Rejuvenation"] = "회복의 지속시간이 3초만큼 증가합니다.",
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["Renew"] = "소생의 지속시간이 3초만큼 증가합니다.",
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}
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pfUI_locale["koKR"]["customcast"] = {
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["AIMEDSHOT"] = "조준 사격",
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["MULTISHOT"] = "일제 사격",
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}
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pfUI_locale["koKR"]["judgements"] = {
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["정의의 심판"] = true,
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["빛의 심판"] = true,
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["지혜의 심판"] = true,
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["성전사의 심판"] = true,
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}
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pfUI_locale["koKR"]["resurrections"] = {
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["부활"] = true,
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["환생"] = true,
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["구원"] = true,
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["고대의 영혼"] = true,
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}
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-- custom entries not detected by DBC extractor
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