Files
pfUI/env/locales_zhCN.lua
T
Brues 4e461d766e Read debuff durations from C_UnitAuras instead of a static table
Rewrite libdebuff's duration lookups on ClassicAPI's C_UnitAuras, whose
expirationTime carries the real, talent-modified remaining time:

- GetDuration reads the live duration of a matching aura on the player
  (C_UnitAuras.GetAuraDataBySpellName) instead of L["debuffs"][effect][rank].
- GetBestAuraCast reads the active aura's expirationTime directly rather than
  scanning the ownDebuffs/allAuraCasts cast tables -- a unit only ever holds one
  instance of a given spell, so that is inherently the effective one.
- GetMaxRank deleted (it only fed the old GetDuration); AddPending's
  known-debuff guard removed.

The public tracking tables (pfUI.libdebuff_*) are untouched. Drop the now-unused
L["debuffs"] and L["dyndebuffs"] tables from every locale.
2026-08-09 19:02:35 -05:00

45 lines
927 B
Lua

pfUI_locale["zhCN"] = {}
pfUI_locale["zhCN"]["class"] = {
["术士"] = "WARLOCK",
["战士"] = "WARRIOR",
["猎人"] = "HUNTER",
["法师"] = "MAGE",
["牧师"] = "PRIEST",
["德鲁伊"] = "DRUID",
["圣骑士"] = "PALADIN",
["萨满祭司"] = "SHAMAN",
["盗贼"] = "ROGUE",
}
pfUI_locale["zhCN"]["healduration"] = {
["Rejuvenation"] = "使你的回春术的持续时间延长3秒。",
["Renew"] = "使你的恢复术的持续时间延长3秒。",
}
pfUI_locale["zhCN"]["customcast"] = {
["AIMEDSHOT"] = "瞄准射击",
["MULTISHOT"] = "多重射击",
}
pfUI_locale["zhCN"]["judgements"] = {
["公正审判"] = true,
["圣光审判"] = true,
["智慧审判"] = true,
["十字军审判"] = true,
}
pfUI_locale["zhCN"]["resurrections"] = {
["复活术"] = true,
["复生"] = true,
["救赎"] = true,
["先祖之魂"] = true,
}
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