mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
345 lines
13 KiB
Lua
345 lines
13 KiB
Lua
pfUI:RegisterModule("pet", function ()
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-- do not go further on disabled UFs
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if C.unitframes.disable == "1" then return end
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local default_border = C.appearance.border.default
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if C.appearance.border.unitframes ~= "-1" then
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default_border = C.appearance.border.unitframes
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end
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local spacing = C.unitframes.pet.pspace
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pfUI.uf.pet = CreateFrame("Button","pfPet",UIParent)
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pfUI.uf.pet.label = "pet"
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pfUI.uf.pet.id = ""
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pfUI.uf.pet:SetFrameStrata("LOW")
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pfUI.uf.pet:SetWidth(100)
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pfUI.uf.pet:SetHeight(20 + 2*default_border + spacing)
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pfUI.uf.pet:ClearAllPoints()
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pfUI.uf.pet:SetPoint("BOTTOM", UIParent , "BOTTOM", 0, 163)
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UpdateMovable(pfUI.uf.pet)
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pfUI.uf.pet:RegisterForClicks('LeftButtonUp', 'RightButtonUp', 'MiddleButtonUp', 'Button4Up', 'Button5Up')
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pfUI.uf.pet:SetScript("OnEnter", function()
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GameTooltip_SetDefaultAnchor(GameTooltip, this)
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GameTooltip:SetUnit(this.label .. this.id)
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GameTooltip:Show()
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end)
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pfUI.uf.pet:SetScript("OnLeave", function()
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GameTooltip:FadeOut()
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end)
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pfUI.uf.pet:SetScript("OnClick", function ()
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pfUI.uf:ClickAction(arg1)
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end)
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pfUI.uf.pet:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.uf.pet:RegisterEvent("UNIT_PET")
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pfUI.uf.pet:RegisterEvent("UNIT_COMBAT")
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pfUI.uf.pet:RegisterEvent("UNIT_AURA")
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pfUI.uf.pet:RegisterEvent("PET_ATTACK_START")
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pfUI.uf.pet:RegisterEvent("PET_ATTACK_STOP")
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pfUI.uf.pet:RegisterEvent("UNIT_HAPPINESS")
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pfUI.uf.pet:RegisterEvent("UNIT_HEALTH")
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pfUI.uf.pet:RegisterEvent("UNIT_MAXHEALTH")
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pfUI.uf.pet:RegisterEvent("UNIT_MANA")
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pfUI.uf.pet:RegisterEvent("UNIT_MAXMANA")
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pfUI.uf.pet:RegisterEvent("UNIT_RAGE")
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pfUI.uf.pet:RegisterEvent("UNIT_MAXRAGE")
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pfUI.uf.pet:RegisterEvent("UNIT_ENERGY")
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pfUI.uf.pet:RegisterEvent("UNIT_MAXENERGY")
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pfUI.uf.pet:RegisterEvent("UNIT_FOCUS")
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pfUI.uf.pet:RegisterEvent("UNIT_MAXFOCUS")
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pfUI.uf.pet:RegisterEvent("RAID_TARGET_UPDATE")
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pfUI.uf.pet:SetScript("OnEvent", function(arg1)
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if UnitExists("pet") then
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pfUI.uf.pet:Show()
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elseif (pfUI.gitter and pfUI.gitter:IsShown()) then
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pfUI.uf.pet:Show()
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return
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else
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pfUI.uf.pet:Hide()
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end
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local raidIcon = GetRaidTargetIndex("pet")
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if raidIcon then
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SetRaidTargetIconTexture(pfUI.uf.pet.hp.raidIcon.texture, raidIcon)
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pfUI.uf.pet.hp.raidIcon:Show()
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else
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pfUI.uf.pet.hp.raidIcon:Hide()
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end
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local hp, hpmax = UnitHealth("pet"), UnitHealthMax("pet")
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local power, powermax = UnitMana("pet"), UnitManaMax("pet")
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local happiness = GetPetHappiness()
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local color = .2, .2, .2
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if happiness == 1 then
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color = { r = 1, g = 0, b = 0 }
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elseif happiness == 2 then
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color = { r = 1, g = 1, b = 0 }
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else
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color = { r = 0, g = 1, b = 0 }
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end
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local r, g, b = .2, .2, .2
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if C.unitframes.pastel == "1" then
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r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5
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else
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r, g, b = color.r, color.g, color.b
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end
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if C.unitframes.custom == "1" then
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local cr, cg, cb, ca = strsplit(",", C.unitframes.customcolor)
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pfUI.uf.pet.hp.bar:SetStatusBarColor(tonumber(cr), tonumber(cg), tonumber(cb), hp / hpmax / 4 + .75)
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else
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pfUI.uf.pet.hp.bar:SetStatusBarColor(r, g, b, hp / hpmax / 4 + .75)
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end
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pfUI.uf.pet.hp.text:SetTextColor(r, g, b)
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pfUI.uf.pet.hp.bar:SetMinMaxValues(0, hpmax)
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pfUI.uf.pet.hp.text:SetText(UnitName("pet"))
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pfUI.uf.pet.hpReal = hp
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pfUI.uf.pet.powerReal = power
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PowerColor = ManaBarColor[UnitPowerType("pet")]
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pfUI.uf.pet.power.bar:SetStatusBarColor(PowerColor.r + .5, PowerColor.g +.5, PowerColor.b +.5, 1)
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pfUI.uf.pet.power.bar:SetMinMaxValues(0, UnitManaMax("pet"))
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end)
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pfUI.uf.pet:SetScript("OnUpdate", function()
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-- animation hp
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local hpDisplay = pfUI.uf.pet.hp.bar:GetValue()
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local hpReal = pfUI.uf.pet.hpReal
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local hpDiff = abs(hpReal - hpDisplay)
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if hpDisplay < hpReal then
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pfUI.uf.pet.hp.bar:SetValue(hpDisplay + ceil(hpDiff / C.unitframes.animation_speed))
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elseif hpDisplay > hpReal then
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pfUI.uf.pet.hp.bar:SetValue(hpDisplay - ceil(hpDiff / C.unitframes.animation_speed))
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else
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pfUI.uf.pet.hp.bar:SetValue(hpReal)
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end
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-- animation power
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local powerDisplay = pfUI.uf.pet.power.bar:GetValue()
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local powerReal = pfUI.uf.pet.powerReal
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local powerDiff = abs(powerReal - powerDisplay)
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if powerDisplay < powerReal then
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pfUI.uf.pet.power.bar:SetValue(powerDisplay + ceil(powerDiff / C.unitframes.animation_speed))
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elseif powerDisplay > powerReal then
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pfUI.uf.pet.power.bar:SetValue(powerDisplay - ceil(powerDiff / C.unitframes.animation_speed))
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else
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pfUI.uf.pet.power.bar:SetValue(powerReal)
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end
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end)
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pfUI.uf.pet.hp = CreateFrame("Frame",nil, pfUI.uf.pet)
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pfUI.uf.pet.hp:SetWidth(100)
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pfUI.uf.pet.hp:SetHeight(16)
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pfUI.uf.pet.hp:SetPoint("TOP", 0, 0)
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CreateBackdrop(pfUI.uf.pet.hp, default_border)
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pfUI.uf.pet.hp.bar = CreateFrame("StatusBar", nil, pfUI.uf.pet.hp)
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pfUI.uf.pet.hp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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pfUI.uf.pet.hp.bar:SetAllPoints(pfUI.uf.pet.hp)
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pfUI.uf.pet.hp.bar:SetMinMaxValues(0, 100)
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if C.unitframes.custombg == "1" then
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local cr, cg, cb, ca = strsplit(",", C.unitframes.custombgcolor)
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cr, cg, cb = tonumber(cr), tonumber(cg), tonumber(cb)
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pfUI.uf.pet.hp.bar.texture = pfUI.uf.pet.hp.bar:CreateTexture(nil,"BACKGROUND")
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pfUI.uf.pet.hp.bar.texture:SetTexture(cr,cg,cb,ca)
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pfUI.uf.pet.hp.bar.texture:SetAllPoints(pfUI.uf.pet.hp.bar)
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end
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pfUI.uf.pet.hp.raidIcon = CreateFrame("Frame",nil,pfUI.uf.pet.hp)
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pfUI.uf.pet.hp.raidIcon:SetFrameStrata("MEDIUM")
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pfUI.uf.pet.hp.raidIcon:SetParent(pfUI.uf.pet.hp.bar)
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pfUI.uf.pet.hp.raidIcon:SetWidth(16)
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pfUI.uf.pet.hp.raidIcon:SetHeight(16)
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pfUI.uf.pet.hp.raidIcon.texture = pfUI.uf.pet.hp.raidIcon:CreateTexture(nil,"ARTWORK")
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pfUI.uf.pet.hp.raidIcon.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\raidicons")
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pfUI.uf.pet.hp.raidIcon.texture:SetAllPoints(pfUI.uf.pet.hp.raidIcon)
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pfUI.uf.pet.hp.raidIcon:SetPoint("TOP", pfUI.uf.pet.hp, "TOP", 0, 6)
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pfUI.uf.pet.hp.raidIcon:Hide()
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pfUI.uf.pet.power = CreateFrame("Frame",nil, pfUI.uf.pet)
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pfUI.uf.pet.power:SetPoint("BOTTOM", 0, 0)
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pfUI.uf.pet.power:SetWidth(100)
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pfUI.uf.pet.power:SetHeight(4)
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CreateBackdrop(pfUI.uf.pet.power, default_border)
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pfUI.uf.pet.power.bar = CreateFrame("StatusBar", nil, pfUI.uf.pet.power)
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pfUI.uf.pet.power.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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pfUI.uf.pet.power.bar:SetAllPoints(pfUI.uf.pet.power)
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pfUI.uf.pet.power.bar:SetMinMaxValues(0, 100)
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pfUI.uf:CreatePortrait(pfUI.uf.pet, C.unitframes.pet.portrait, spacing)
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pfUI.uf.pet.hp.text = pfUI.uf.pet.hp.bar:CreateFontString("Status", "OVERLAY", "GameFontNormal")
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pfUI.uf.pet.hp.text:SetFont(pfUI.font_square, C.global.font_size - 2, "OUTLINE")
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pfUI.uf.pet.hp.text:ClearAllPoints()
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pfUI.uf.pet.hp.text:SetAllPoints(pfUI.uf.pet.hp.bar)
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pfUI.uf.pet.hp.text:SetPoint("CENTER", 0, 0)
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pfUI.uf.pet.hp.text:SetJustifyH("CENTER")
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pfUI.uf.pet.hp.text:SetFontObject(GameFontWhite)
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pfUI.uf.pet.hp.text:SetText("n/a")
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pfUI.uf.pet.buff = CreateFrame("Frame", nil)
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pfUI.uf.pet.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
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pfUI.uf.pet.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
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pfUI.uf.pet.buff:RegisterEvent("PLAYER_TARGET_CHANGED")
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pfUI.uf.pet.buff:RegisterEvent("UNIT_AURA")
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pfUI.uf.pet.buff:SetScript("OnEvent", function()
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pfUI.uf.pet.buff.RefreshBuffs()
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end)
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pfUI.uf.pet.buff.buffs = {}
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for i=1, 16 do
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local id = i
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local row = 0
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if i <= 8 then row = 0 else row = 1 end
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local buffsize = pfUI.uf.pet.hp:GetWidth()/8 - 1
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pfUI.uf.pet.buff.buffs[i] = CreateFrame("Button", "pfUITargetBuff" .. i, pfUI.uf.pet)
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pfUI.uf.pet.buff.buffs[i].stacks = pfUI.uf.pet.buff.buffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.pet.buff.buffs[i])
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pfUI.uf.pet.buff.buffs[i].stacks:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
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pfUI.uf.pet.buff.buffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.pet.buff.buffs[i], 2, -2)
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pfUI.uf.pet.buff.buffs[i].stacks:SetJustifyH("LEFT")
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pfUI.uf.pet.buff.buffs[i].stacks:SetShadowColor(0, 0, 0)
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pfUI.uf.pet.buff.buffs[i].stacks:SetShadowOffset(0.8, -0.8)
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pfUI.uf.pet.buff.buffs[i].stacks:SetTextColor(1,1,.5)
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pfUI.uf.pet.buff.buffs[i]:RegisterForClicks("RightButtonUp")
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pfUI.uf.pet.buff.buffs[i]:ClearAllPoints()
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pfUI.uf.pet.buff.buffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.pet.hp, "TOPLEFT",
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(i-1-8*row)*((2*default_border) + buffsize + 1),
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(row)*((2*default_border) + buffsize + 1) + 2*default_border + 1)
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pfUI.uf.pet.buff.buffs[i]:SetWidth(buffsize)
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pfUI.uf.pet.buff.buffs[i]:SetHeight(buffsize)
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pfUI.uf.pet.buff.buffs[i]:SetNormalTexture(nil)
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pfUI.uf.pet.buff.buffs[i]:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
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GameTooltip:SetUnitBuff("pet", id)
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end)
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pfUI.uf.pet.buff.buffs[i]:SetScript("OnLeave", function()
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GameTooltip:Hide()
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end)
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end
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function pfUI.uf.pet.buff.RefreshBuffs()
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local buffsize = pfUI.uf.pet.hp:GetWidth()/8 - 1
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for i=1, 16 do
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local texture, stacks = UnitBuff("pet",i)
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CreateBackdrop(pfUI.uf.pet.buff.buffs[i], default_border)
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pfUI.uf.pet.buff.buffs[i]:SetNormalTexture(texture)
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for i,v in ipairs({pfUI.uf.pet.buff.buffs[i]:GetRegions()}) do
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if v.SetTexCoord then v:SetTexCoord(.08, .92, .08, .92) end
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end
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if texture then
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pfUI.uf.pet.buff.buffs[i]:Show()
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if stacks > 1 then
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pfUI.uf.pet.buff.buffs[i].stacks:SetText(stacks)
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else
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pfUI.uf.pet.buff.buffs[i].stacks:SetText("")
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end
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else
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pfUI.uf.pet.buff.buffs[i]:Hide()
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end
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end
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end
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pfUI.uf.pet.debuff = CreateFrame("Frame", nil)
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pfUI.uf.pet.debuff:RegisterEvent("PLAYER_AURAS_CHANGED")
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pfUI.uf.pet.debuff:RegisterEvent("PLAYER_TARGET_CHANGED")
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pfUI.uf.pet.debuff:RegisterEvent("UNIT_AURA")
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pfUI.uf.pet.debuff:SetScript("OnEvent", function()
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pfUI.uf.pet.debuff.RefreshBuffs()
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end)
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pfUI.uf.pet.debuff.debuffs = {}
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for i=1, 16 do
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local id = i
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local debuffsize = pfUI.uf.pet.hp:GetWidth()/8 - 1
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pfUI.uf.pet.debuff.debuffs[i] = CreateFrame("Button", "pfUITargetDebuff" .. i, pfUI.uf.pet)
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pfUI.uf.pet.debuff.debuffs[i].stacks = pfUI.uf.pet.debuff.debuffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.pet.debuff.debuffs[i])
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pfUI.uf.pet.debuff.debuffs[i].stacks:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
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pfUI.uf.pet.debuff.debuffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.pet.debuff.debuffs[i], 2, -2)
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pfUI.uf.pet.debuff.debuffs[i].stacks:SetJustifyH("LEFT")
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pfUI.uf.pet.debuff.debuffs[i].stacks:SetShadowColor(0, 0, 0)
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pfUI.uf.pet.debuff.debuffs[i].stacks:SetShadowOffset(0.8, -0.8)
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pfUI.uf.pet.debuff.debuffs[i].stacks:SetTextColor(1,1,.5)
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pfUI.uf.pet.debuff.debuffs[i]:RegisterForClicks("RightButtonUp")
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pfUI.uf.pet.debuff.debuffs[i]:ClearAllPoints()
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pfUI.uf.pet.debuff.debuffs[i]:SetWidth(debuffsize)
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pfUI.uf.pet.debuff.debuffs[i]:SetHeight(debuffsize)
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pfUI.uf.pet.debuff.debuffs[i]:SetNormalTexture(nil)
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pfUI.uf.pet.debuff.debuffs[i]:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
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GameTooltip:SetUnitDebuff("pet", id)
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end)
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pfUI.uf.pet.debuff.debuffs[i]:SetScript("OnLeave", function()
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GameTooltip:Hide()
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end)
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pfUI.uf.pet.debuff.debuffs[i]:SetScript("OnClick", function()
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CancelPlayerBuff(GetPlayerBuff(id-1,"HARMFUL"))
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end)
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end
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function pfUI.uf.pet.debuff.RefreshBuffs()
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local debuffsize = pfUI.uf.pet.hp:GetWidth()/8 - 1
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for i=1, 16 do
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local row = 0
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local top = 0
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if i > 8 then row = 1 end
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if pfUI.uf.pet.buff.buffs[1]:IsShown() then top = top + 1 end
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if pfUI.uf.pet.buff.buffs[9]:IsShown() then top = top + 1 end
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local buffsize = pfUI.uf.pet.hp:GetWidth()/8 - 1
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pfUI.uf.pet.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.pet.hp, "TOPLEFT",
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(i-1-row)*((2*default_border) + buffsize + 1),
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(top)*((2*default_border) + buffsize + 1) +
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(row)*((2*default_border) + buffsize + 1) + (2*default_border + 1))
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local texture, stacks = UnitDebuff("pet",i)
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CreateBackdrop(pfUI.uf.pet.debuff.debuffs[i], default_border)
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pfUI.uf.pet.debuff.debuffs[i]:SetNormalTexture(texture)
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for i,v in ipairs({pfUI.uf.pet.debuff.debuffs[i]:GetRegions()}) do
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if v.SetTexCoord then v:SetTexCoord(.08, .92, .08, .92) end
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end
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local _,_,dtype = UnitDebuff("pet", i)
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if dtype == "Magic" then
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pfUI.uf.pet.debuff.debuffs[i].backdrop:SetBackdropBorderColor(0,1,1,1)
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elseif dtype == "Poison" then
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pfUI.uf.pet.debuff.debuffs[i].backdrop:SetBackdropBorderColor(0,1,0,1)
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elseif dtype == "Curse" then
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pfUI.uf.pet.debuff.debuffs[i].backdrop:SetBackdropBorderColor(1,0,1,1)
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else
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pfUI.uf.pet.debuff.debuffs[i].backdrop:SetBackdropBorderColor(1,0,0,1)
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end
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if texture then
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pfUI.uf.pet.debuff.debuffs[i]:Show()
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if stacks > 1 then
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pfUI.uf.pet.debuff.debuffs[i].stacks:SetText(stacks)
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else
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pfUI.uf.pet.debuff.debuffs[i].stacks:SetText("")
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end
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else
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pfUI.uf.pet.debuff.debuffs[i]:Hide()
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end
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end
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end
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end)
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