Files
pfUI/modules/cooldown.lua
T

81 lines
2.7 KiB
Lua

pfUI:RegisterModule("cooldown", function ()
local function pfCreateCoolDown(cooldown, start, duration)
cooldown.cd = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
cooldown.cd:SetAllPoints(cooldown:GetParent())
cooldown.cd:SetFrameLevel(cooldown.cd:GetFrameLevel() + 1)
cooldown.cd.text = cooldown.cd:CreateFontString("pfCooldownFrameText", "OVERLAY")
cooldown.cd.text:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
cooldown.cd.text:SetPoint("CENTER", cooldown.cd, "CENTER", 0, 1)
cooldown.cd:SetScript("OnUpdate", function()
if not this:GetParent() then
this:Hide()
end
if this:GetParent() and this:GetParent():GetName() and _G[this:GetParent():GetName() .. "Cooldown"] then
if not _G[this:GetParent():GetName() .. "Cooldown"]:IsShown() then
this:Hide()
end
end
if not this.next then this.next = GetTime() + .1 end
if this.next > GetTime() then return end
this.next = GetTime() + .1
-- fix own alpha value (should be inherited, but isn't)
this:SetAlpha(this:GetParent():GetAlpha())
local remaining = this.duration - (GetTime() - this.start)
if remaining >= 0 then
local r, g, b, a = 1, 1, 1, 1
local unit = ""
if remaining <= 3 then
r,g,b,a = strsplit(",", C.appearance.cd.seccolor)
end
if remaining > 99 then
remaining = remaining / 60
unit = "m"
r,g,b,a = strsplit(",", C.appearance.cd.mincolor)
end
if remaining > 99 then
remaining = remaining / 60
unit = "h"
r,g,b,a = strsplit(",", C.appearance.cd.hourcolor)
end
if remaining > 99 then
remaining = remaining / 24
unit = "d"
r,g,b,a = strsplit(",", C.appearance.cd.daycolor)
end
this.text:SetText(round(remaining) .. unit)
this.text:SetTextColor(r,g,b,a)
else
this:Hide()
end
end)
end
-- hook
hooksecurefunc("CooldownFrame_SetTimer", function(this, start, duration, enable)
-- realign guessed cooldown frames
if this:GetParent() and this:GetParent():GetWidth() / 36 > 0 then
this:SetScale(this:GetParent():GetWidth() / 36)
this:SetPoint("TOPLEFT", this:GetParent(), "TOPLEFT", 0, 0)
this:SetPoint("BOTTOMRIGHT", this:GetParent(), "BOTTOMRIGHT", 1, -1)
end
-- print time as text on cooldown frames
if ( start > 0 and duration > tonumber(C.appearance.cd.threshold) and enable > 0) then
if( not this.cd ) then
pfCreateCoolDown(this, start, duration)
end
this.cd.start = start
this.cd.duration = duration
this.cd:Show()
elseif(this.cd) then
this.cd:Hide();
end
end)
end)