Files
pfUI/modules/castbar.lua
T
2017-06-08 19:25:53 +02:00

528 lines
22 KiB
Lua

pfUI:RegisterModule("castbar", function ()
local font = C.castbar.use_unitfonts == "1" and pfUI.font_square or pfUI.font_default
local font_size = C.castbar.use_unitfonts == "1" and C.global.font_square_size or C.global.font_size
local default_border = C.appearance.border.default
if C.appearance.border.unitframes ~= "-1" then
default_border = C.appearance.border.unitframes
end
pfUI.castbar = CreateFrame("Frame", "pfCastBar", UIParent)
-- hide blizzard
if C.castbar.player.hide_blizz == "1" then
CastingBarFrame:UnregisterAllEvents()
CastingBarFrame:Hide()
end
-- [[ pfPlayerCastbar ]] --
pfUI.castbar.player = CreateFrame("Frame", "pfPlayerCastbar", UIParent)
pfUI.castbar.player:SetFrameStrata("MEDIUM")
CreateBackdrop(pfUI.castbar.player, default_border)
pfUI.castbar.player:SetHeight(C.global.font_size + default_border)
if pfUI.uf.player then
pfUI.castbar.player:SetPoint("TOPLEFT",pfUI.uf.player,"BOTTOMLEFT",0,-default_border*2)
pfUI.castbar.player:SetWidth(pfUI.uf.player:GetWidth())
else
pfUI.castbar.player:SetPoint("CENTER", 0, -200)
pfUI.castbar.player:SetWidth(200)
end
UpdateMovable(pfUI.castbar.player)
pfUI.castbar.player:Hide()
pfUI.castbar.player.delay = 0
-- statusbar
pfUI.castbar.player.bar = CreateFrame("StatusBar", nil, pfUI.castbar.player)
pfUI.castbar.player.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.castbar.player.bar:ClearAllPoints()
pfUI.castbar.player.bar:SetAllPoints(pfUI.castbar.player)
pfUI.castbar.player.bar:SetMinMaxValues(0, 100)
pfUI.castbar.player.bar:SetValue(20)
local r,g,b,a = strsplit(",", C.appearance.castbar.castbarcolor)
pfUI.castbar.player.bar:SetStatusBarColor(r,g,b,a)
-- text left
pfUI.castbar.player.bar.left = pfUI.castbar.player.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.castbar.player.bar.left:ClearAllPoints()
pfUI.castbar.player.bar.left:SetPoint("TOPLEFT", pfUI.castbar.player.bar, "TOPLEFT", 3, 0)
pfUI.castbar.player.bar.left:SetPoint("BOTTOMRIGHT", pfUI.castbar.player.bar, "BOTTOMRIGHT", -3, 0)
pfUI.castbar.player.bar.left:SetNonSpaceWrap(false)
pfUI.castbar.player.bar.left:SetFontObject(GameFontWhite)
pfUI.castbar.player.bar.left:SetTextColor(1,1,1,1)
pfUI.castbar.player.bar.left:SetFont(font, font_size, "OUTLINE")
pfUI.castbar.player.bar.left:SetText("left")
pfUI.castbar.player.bar.left:SetJustifyH("left")
-- text right
pfUI.castbar.player.bar.right = pfUI.castbar.player.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.castbar.player.bar.right:ClearAllPoints()
pfUI.castbar.player.bar.right:SetPoint("TOPLEFT", pfUI.castbar.player.bar, "TOPLEFT", 3, 0)
pfUI.castbar.player.bar.right:SetPoint("BOTTOMRIGHT", pfUI.castbar.player.bar, "BOTTOMRIGHT", -3, 0)
pfUI.castbar.player.bar.right:SetNonSpaceWrap(false)
pfUI.castbar.player.bar.right:SetFontObject(GameFontWhite)
pfUI.castbar.player.bar.right:SetTextColor(1,1,1,1)
pfUI.castbar.player.bar.right:SetFont(font, font_size, "OUTLINE")
pfUI.castbar.player.bar.right:SetText("right")
pfUI.castbar.player.bar.right:SetJustifyH("right")
-- events
pfUI.castbar.player:RegisterEvent("SPELLCAST_START")
pfUI.castbar.player:RegisterEvent("SPELLCAST_STOP")
pfUI.castbar.player:RegisterEvent("SPELLCAST_DELAYED")
pfUI.castbar.player:RegisterEvent("SPELLCAST_CHANNEL_START")
pfUI.castbar.player:RegisterEvent("SPELLCAST_CHANNEL_STOP")
pfUI.castbar.player:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
pfUI.castbar.player:RegisterEvent("SPELLCAST_FAILED")
pfUI.castbar.player:RegisterEvent("SPELLCAST_INTERRUPTED")
local scanner = CreateFrame("GameTooltip", "pfSpellScanner", nil, "GameTooltipTemplate")
scanner:SetOwner(WorldFrame, "ANCHOR_NONE")
local delayByLag = CreateFrame("Frame", "pfDelayCast", nil)
delayByLag.currentCast = nil
delayByLag.startTime = nil
function delayByLag:SetCast(cast)
if not delayByLag.currentCast and pfUI.castbar.player[cast] then
delayByLag.currentCast = cast
delayByLag.startTime = GetTime()
end
end
delayByLag:SetScript("OnUpdate", function()
if this.currentCast and this.startTime then
local _,_, lag = GetNetStats()
if this.startTime + lag/1000 < GetTime() then
pfUI.castbar.player[this.currentCast](true)
this.currentCast = nil
this.startTime = nil
end
end
end)
local aimedshot = L["customcast"]["AIMEDSHOT"]
local multishot = L["customcast"]["MULTISHOT"]
pfUI.castbar.player[aimedshot] = function(begin)
if begin then
local duration = 3000
for i=1,32 do
if UnitBuff("player", i) == "Interface\\Icons\\Racial_Troll_Berserk" then
local berserk = 0.3
if((UnitHealth("player")/UnitHealthMax("player")) >= 0.40) then
berserk = (1.30 - (UnitHealth("player") / UnitHealthMax("player"))) / 3
end
duration = duration / (1 + berserk)
elseif UnitBuff("player", i) == "Interface\\Icons\\Ability_Hunter_RunningShot" then
duration = duration / 1.4
elseif UnitBuff("player", i) == "Interface\\Icons\\Ability_Warrior_InnerRage" then
duration = duration / 1.3
elseif UnitBuff("player", i) == "Interface\\Icons\\Inv_Trinket_Naxxramas04" then
duration = duration / 1.2
elseif UnitDebuff("player", i) == "Interface\\Icons\\Spell_Shadow_CurseOfTounges" then
duration = duration / 0.5
end
end
if not pfUI.castbar.player.casting then
pfUI.castbar.player:SpellcastStart(aimedshot, duration)
end
else
pfUI.castbar.player:SpellcastStop()
end
end
pfUI.castbar.player[multishot] = function(begin)
if begin then
local duration = 500
if not pfUI.castbar.player.casting then
pfUI.castbar.player:SpellcastStart(multishot, duration)
end
else
pfUI.castbar.player:SpellcastStop()
end
end
hooksecurefunc("CastSpell", function(id, bookType)
local spellName = GetSpellName(id, bookType)
delayByLag:SetCast(spellName)
end, true)
hooksecurefunc("CastSpellByName", function(spellName, target)
delayByLag:SetCast(spellName)
end, true)
hooksecurefunc("UseAction", function(slot, target, button)
if GetActionText(slot) or not IsCurrentAction(slot) then return end
scanner:ClearLines()
scanner:SetAction(slot)
local spellName = pfSpellScannerTextLeft1:GetText()
delayByLag:SetCast(spellName)
end, true)
function pfUI.castbar.player:SpellcastStart(spell, duration)
pfUI.castbar.player.delay = 0
pfUI.castbar.player.spell = spell
pfUI.castbar.player.bar.left:SetText(spell)
local r,g,b,a = strsplit(",", C.appearance.castbar.castbarcolor)
pfUI.castbar.player.bar:SetStatusBarColor(r,g,b,a)
pfUI.castbar.player.startTime = GetTime()
pfUI.castbar.player.maxValue = duration / 1000
pfUI.castbar.player.endTime = nil
pfUI.castbar.player.bar:SetMinMaxValues(0, pfUI.castbar.player.maxValue)
pfUI.castbar.player.bar:SetValue(pfUI.castbar.player.startTime)
pfUI.castbar.player.holdTime = 0
pfUI.castbar.player.casting = 1
pfUI.castbar.player.channeling = nil
pfUI.castbar.player.mode = "casting"
pfUI.castbar.player.fadeout = nil
pfUI.castbar.player:SetAlpha(1)
pfUI.castbar.player:Show()
end
function pfUI.castbar.player:SpellcastStop()
delayByLag.currentCast = nil
delayByLag.startTime = nil
if pfUI.castbar.player.casting then
pfUI.castbar.player.fadeout = 1
pfUI.castbar.player.casting = nil
pfUI.castbar.player.bar:SetMinMaxValues(1,pfUI.castbar.player.bar:GetValue())
end
end
function pfUI.castbar.player:SpellcastChannelStart(duration, spell)
pfUI.castbar.player.delay = 0
pfUI.castbar.player.spell = spell
pfUI.castbar.player.bar.left:SetText(spell)
local r,g,b,a = strsplit(",", C.appearance.castbar.channelcolor)
pfUI.castbar.player.bar:SetStatusBarColor(r,g,b,a)
pfUI.castbar.player.maxValue = nil
pfUI.castbar.player.startTime = GetTime()
pfUI.castbar.player.endTime = pfUI.castbar.player.startTime + (arg1 / 1000)
pfUI.castbar.player.duration = duration / 1000
pfUI.castbar.player.bar:SetMinMaxValues(pfUI.castbar.player.startTime, pfUI.castbar.player.endTime)
pfUI.castbar.player.bar:SetValue(pfUI.castbar.player.endTime)
pfUI.castbar.player.holdTime = 0
pfUI.castbar.player.casting = nil
pfUI.castbar.player.channeling = 1
pfUI.castbar.player.fadeout = nil
pfUI.castbar.player:SetAlpha(1)
pfUI.castbar.player:Show()
end
function pfUI.castbar.player:SpellcastChannelStop()
delayByLag.currentCast = nil
delayByLag.startTime = nil
if pfUI.castbar.player.channeling then
pfUI.castbar.player.fadeout = 1
pfUI.castbar.player.channeling = nil
if GetTime() + 0.3 < pfUI.castbar.player.endTime then
pfUI.castbar.player.bar:SetStatusBarColor(1,.5,.5,1)
pfUI.castbar.player.bar:SetMinMaxValues(1,100)
pfUI.castbar.player.bar:SetValue(100)
end
end
end
pfUI.castbar.player:SetScript("OnEvent", function ()
if ( event == "SPELLCAST_START" ) then
pfUI.castbar.player:SpellcastStart(arg1, arg2)
elseif ( event == "SPELLCAST_CHANNEL_START" ) then
pfUI.castbar.player:SpellcastChannelStart(arg1, arg2)
elseif event == "SPELLCAST_STOP" then
pfUI.castbar.player:SpellcastStop()
elseif event == "SPELLCAST_CHANNEL_STOP" then
pfUI.castbar.player:SpellcastChannelStop()
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
if pfUI.castbar.player.casting then
pfUI.castbar.player.fadeout = 1
pfUI.castbar.player.casting = nil
pfUI.castbar.player.bar:SetStatusBarColor(1,.5,.5,1)
pfUI.castbar.player.bar:SetMinMaxValues(1,100)
pfUI.castbar.player.bar:SetValue(100)
end
elseif ( event == "SPELLCAST_DELAYED" ) then
if( pfUI.castbar.player:IsShown() ) then
pfUI.castbar.player.delay = pfUI.castbar.player.delay + arg1/1000
end
elseif ( event == "SPELLCAST_CHANNEL_UPDATE" ) then
if ( pfUI.castbar.player:IsShown() ) then
pfUI.castbar.player.delay = pfUI.castbar.player.delay + arg1/1000
local origDuration = pfUI.castbar.player.endTime - pfUI.castbar.player.startTime
pfUI.castbar.player.endTime = GetTime() + (arg1 / 1000)
pfUI.castbar.player.startTime = pfUI.castbar.player.endTime - origDuration
pfUI.castbar.player.bar:SetMinMaxValues(pfUI.castbar.player.startTime, pfUI.castbar.player.endTime)
end
end
end)
pfUI.castbar.player:SetScript("OnUpdate", function ()
if C.castbar.player.hide_pfui == "1" then pfUI.castbar.player:Hide() return end
-- cast
if pfUI.castbar.player.casting then
local cur = GetTime() - pfUI.castbar.player.startTime - pfUI.castbar.player.delay
local max = pfUI.castbar.player.maxValue
local delay = pfUI.castbar.player.delay
pfUI.castbar.player.bar:SetValue(cur)
if cur > max then cur = max end
if delay > 0 then
delay = "|cffffaaaa+" .. round(delay,1) .. " |r "
pfUI.castbar.player.bar.right:SetText(delay .. round(cur,1) .. " / " .. round(max,1))
else
pfUI.castbar.player.bar.right:SetText(round(cur,1) .. " / " .. round(max,1))
end
return
-- channel
elseif pfUI.castbar.player.channeling then
local time = GetTime()
local barValue = pfUI.castbar.player.startTime + (pfUI.castbar.player.endTime - time)
pfUI.castbar.player.bar:SetValue( barValue )
local cur = pfUI.castbar.player.endTime - GetTime()
local max = pfUI.castbar.player.endTime - pfUI.castbar.player.startTime
local delay = pfUI.castbar.player.delay
if cur > max then cur = max end
if ( time > pfUI.castbar.player.endTime ) then
time = pfUI.castbar.player.endTime
end
if ( time >= pfUI.castbar.player.endTime ) then
pfUI.castbar.player.channeling = nil
pfUI.castbar.player.fadeout = 1
return
end
if delay > 0 then
delay = "|cffffaaaa-" .. round(delay,1) .. " |r "
pfUI.castbar.player.bar.right:SetText(delay .. round(cur,1))
else
pfUI.castbar.player.bar.right:SetText(round(cur,1))
end
return
-- fadeout
elseif pfUI.castbar.player.fadeout and pfUI.castbar.player:GetAlpha() > 0 then
pfUI.castbar.player:SetAlpha(pfUI.castbar.player:GetAlpha()-0.025)
if pfUI.castbar.player:GetAlpha() == 0 then
pfUI.castbar.player:Hide()
pfUI.castbar.player.fadeout = nil
end
end
end)
-- [[ pfTargetCastbar ]] --
pfUI.castbar.target = CreateFrame("Frame", "pfTargetCastbar", UIParent)
pfUI.castbar.target:SetFrameStrata("MEDIUM")
CreateBackdrop(pfUI.castbar.target, default_border)
pfUI.castbar.target:SetHeight(C.global.font_size + default_border)
if pfUI.uf.target then
pfUI.castbar.target:SetPoint("TOPLEFT",pfUI.uf.target,"BOTTOMLEFT",0,-default_border*2)
pfUI.castbar.target:SetWidth(pfUI.uf.target:GetWidth())
else
pfUI.castbar.target:SetPoint("CENTER", 0, -225)
pfUI.castbar.target:SetWidth(200)
end
UpdateMovable(pfUI.castbar.target)
pfUI.castbar.target:Hide()
-- statusbar
pfUI.castbar.target.bar = CreateFrame("StatusBar", nil, pfUI.castbar.target)
pfUI.castbar.target.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.castbar.target.bar:ClearAllPoints()
pfUI.castbar.target.bar:SetAllPoints(pfUI.castbar.target)
pfUI.castbar.target.bar:SetMinMaxValues(0, 100)
pfUI.castbar.target.bar:SetValue(20)
local r,g,b,a = strsplit(",", C.appearance.castbar.castbarcolor)
pfUI.castbar.target.bar:SetStatusBarColor(r,g,b,a)
-- text left
pfUI.castbar.target.bar.left = pfUI.castbar.target.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.castbar.target.bar.left:ClearAllPoints()
pfUI.castbar.target.bar.left:SetPoint("TOPLEFT", pfUI.castbar.target.bar, "TOPLEFT", 3, 0)
pfUI.castbar.target.bar.left:SetPoint("BOTTOMRIGHT", pfUI.castbar.target.bar, "BOTTOMRIGHT", -3, 0)
pfUI.castbar.target.bar.left:SetNonSpaceWrap(false)
pfUI.castbar.target.bar.left:SetFontObject(GameFontWhite)
pfUI.castbar.target.bar.left:SetTextColor(1,1,1,1)
pfUI.castbar.target.bar.left:SetFont(font, font_size, "OUTLINE")
pfUI.castbar.target.bar.left:SetText("left")
pfUI.castbar.target.bar.left:SetJustifyH("left")
-- text right
pfUI.castbar.target.bar.right = pfUI.castbar.target.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.castbar.target.bar.right:ClearAllPoints()
pfUI.castbar.target.bar.right:SetPoint("TOPLEFT", pfUI.castbar.target.bar, "TOPLEFT", 3, 0)
pfUI.castbar.target.bar.right:SetPoint("BOTTOMRIGHT", pfUI.castbar.target.bar, "BOTTOMRIGHT", -3, 0)
pfUI.castbar.target.bar.right:SetNonSpaceWrap(false)
pfUI.castbar.target.bar.right:SetFontObject(GameFontWhite)
pfUI.castbar.target.bar.right:SetTextColor(1,1,1,1)
pfUI.castbar.target.bar.right:SetFont(font, font_size, "OUTLINE")
pfUI.castbar.target.bar.right:SetText("right")
pfUI.castbar.target.bar.right:SetJustifyH("right")
pfUI.castbar.target.bar:SetScript("OnUpdate", function()
if pfUI.castbar.target.drag and pfUI.castbar.target.drag:IsShown() then this:Show() return end
if UnitExists("target") and pfUI.castbar.target.casterDB[UnitName("target")] then
local spellname = pfUI.castbar.target.casterDB[UnitName("target")].cast or 0
local starttime = pfUI.castbar.target.casterDB[UnitName("target")].starttime or 0
local casttime = pfUI.castbar.target.casterDB[UnitName("target")].casttime or 0
if starttime + casttime > GetTime() then
if pfUI.castbar.target.bar then
pfUI.castbar.target.bar:SetMinMaxValues(0, casttime)
pfUI.castbar.target.bar:SetValue(GetTime() - starttime)
pfUI.castbar.target.bar.left:SetText(spellname)
pfUI.castbar.target.bar.right:SetText(round(GetTime() - starttime,1) .. " / " .. casttime)
end
else
pfUI.castbar.target.casterDB[UnitName("target")] = nil
pfUI.castbar.target:Hide()
end
else
pfUI.castbar.target:Hide()
end
end)
pfUI.castbar.target.SPELL_CAST = string.gsub(string.gsub(SPELLCASTOTHERSTART,"%d%$",""), "%%s", "(.+)")
pfUI.castbar.target.SPELL_PERFORM = string.gsub(string.gsub(SPELLPERFORMOTHERSTART,"%d%$",""), "%%s", "(.+)")
pfUI.castbar.target.SPELL_GAINS = string.gsub(string.gsub(AURAADDEDOTHERHELPFUL,"%d%$",""), "%%s", "(.+)")
pfUI.castbar.target.SPELL_AFFLICTED = string.gsub(string.gsub(AURAADDEDOTHERHARMFUL,"%d%$",""), "%%s", "(.+)")
pfUI.castbar.target.SPELL_HIT = string.gsub(string.gsub(string.gsub(SPELLLOGSELFOTHER,"%d%$",""),"%%d","%%d+"),"%%s","(.+)")
pfUI.castbar.target.SPELL_CRIT = string.gsub(string.gsub(string.gsub(SPELLLOGCRITSELFOTHER,"%d%$",""),"%%d","%%d+"),"%%s","(.+)")
pfUI.castbar.target.OTHER_SPELL_HIT = string.gsub(string.gsub(string.gsub(SPELLLOGOTHEROTHER,"%d%$",""), "%%s", "(.+)"), "%%d", "%%d+")
pfUI.castbar.target.OTHER_SPELL_CRIT = string.gsub(string.gsub(string.gsub(SPELLLOGOTHEROTHER,"%d%$",""), "%%s", "(.+)"), "%%d", "%%d+")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
pfUI.castbar.target:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.castbar.target.casterDB = {}
pfUI.castbar.target:SetScript("OnEvent", function()
if event == "PLAYER_TARGET_CHANGED" then
if UnitExists("target") and pfUI.castbar.target.casterDB[UnitName("target")] then
local starttime = pfUI.castbar.target.casterDB[UnitName("target")].starttime or 0
local casttime = pfUI.castbar.target.casterDB[UnitName("target")].casttime or 0
if starttime + casttime > GetTime() then
if C.castbar.target.hide_pfui == "1" then
pfUI.castbar.target:Hide()
else
pfUI.castbar.target:Show()
end
elseif pfUI.castbar.target.drag and not pfUI.castbar.target.drag:IsShown() then
pfUI.castbar.target.casterDB[UnitName("target")] = nil
pfUI.castbar.target:Hide()
end
end
elseif arg1 then
-- (.+) begins to cast (.+).
for mob, spell in string.gfind(arg1, pfUI.castbar.target.SPELL_CAST) do
pfUI.castbar.target:Action(mob, spell)
return
end
-- (.+) begins to perform (.+).
for mob, spell in string.gfind(arg1, pfUI.castbar.target.SPELL_PERFORM) do
pfUI.castbar.target:Action(mob, spell)
return
end
-- (.+) gains (.+).
for mob, spell in string.gfind(arg1, pfUI.castbar.target.SPELL_GAINS) do
pfUI.castbar.target:StopAction(mob, spell)
return
end
-- (.+) is afflicted by (.+).
for mob, spell in string.gfind(arg1, pfUI.castbar.target.SPELL_AFFLICTED) do
pfUI.castbar.target:StopAction(mob, spell)
return
end
-- Your (.+) hits (.+) for %d+.
for spell, mob in string.gfind(arg1, pfUI.castbar.target.SPELL_HIT) do
pfUI.castbar.target:StopAction(mob, spell)
return
end
-- Your (.+) crits (.+) for %d+.
for spell, mob in string.gfind(arg1, pfUI.castbar.target.SPELL_CRIT) do
pfUI.castbar.target:StopAction(mob, spell)
return
end
-- (.+)'s (.+) %a hits (.+) for %d+.
for _, spell, mob in string.gfind(arg1, pfUI.castbar.target.OTHER_SPELL_HIT) do
pfUI.castbar.target:StopAction(mob, spell)
return
end
-- (.+)'s (.+) %a crits (.+) for %d+.
for _, spell, mob in string.gfind(arg1, pfUI.castbar.target.OTHER_SPELL_CRIT) do
pfUI.castbar.target:StopAction(mob, spell)
return
end
end
end)
function pfUI.castbar.target:Action(mob, spell)
if L["spells"][spell] ~= nil then
local casttime = L["spells"][spell].t / 1000
local icon = L["spells"][spell].icon
pfUI.castbar.target.casterDB[mob] = {cast = spell, starttime = GetTime(), casttime = casttime, icon = icon}
if UnitExists("target") and pfUI.castbar.target.casterDB[UnitName("target")] then
if C.castbar.target.hide_pfui == "1" then
pfUI.castbar.target:Hide()
else
pfUI.castbar.target:Show()
end
elseif pfUI.castbar.target.drag and not pfUI.castbar.target.drag:IsShown() then
pfUI.castbar.target:Hide()
end
end
end
function pfUI.castbar.target:StopAction(mob, spell)
if pfUI.castbar.target.casterDB[mob] and L["interrupts"][spell] ~= nil then
pfUI.castbar.target.casterDB[mob] = nil
end
end
end)