Files
pfUI/modules/unlock.lua
T
Maczuga d02fae4657 unlock: writable x and y coords popup
Example: https://cdn.discordapp.com/attachments/695634717613228043/823649632633749514/unknown.png

You cannot actually edit those boxes. There are 2 things being wrong with it:
1. It awaits an "Escape" button press to modify value, seems counterintuitive, addons like ElvUI do that on Enter press.
2. It does not update values. SetPoint uses previous values, new value is never being used.

This fixes the boxes and mimics the ElvUI behavior for Enter button being the "save" action.
2021-03-23 00:16:53 +01:00

773 lines
26 KiB
Lua

pfUI:RegisterModule("unlock", "vanilla:tbc", function ()
local rawborder, default_border = GetBorderSize()
-- grouped frames
local clusters = {
-- Name Shift Ctrl
{ "pfCombo", 5 },
{ "pfRaid", 40, 5 },
{ "pfGroup", 4 },
{ "pfLootRollFrame", 4 },
}
local anchors = {
"TOPLEFT", "TOP", "TOPRIGHT", "RIGHT", "BOTTOMRIGHT", "BOTTOM", "BOTTOMLEFT", "LEFT", "CENTER"
}
local spanframe = CreateFrame("Frame", "pfUnlockSelector", UIParent)
spanframe:Hide()
-- frame labels and their config section relation
local frame_configs = {
-- unitframes
["Player"] = { T["Unit Frames"], T["Player"] },
["Target"] = { T["Unit Frames"], T["Target"] },
["TargetTarget"] = { T["Unit Frames"], T["Target-Target"] },
["TargetTargetTarget"] = { T["Unit Frames"], T["Target-Target-Target"] },
["Pet"] = { T["Unit Frames"], T["Pet"] },
["PetTarget"] = { T["Unit Frames"], T["Pet-Target"] },
["Focus"] = { T["Unit Frames"], T["Focus"] },
-- combopoints
["Combo%d"] = { T["Unit Frames"], T["General"] },
-- groupframes
["Raid%d"] = { T["Group Frames"], T["Raid"] },
["Raid%d%d"] = { T["Group Frames"], T["Raid"] },
["Group%d"] = { T["Group Frames"], T["Group"] },
["Party%dTarget"] = { T["Group Frames"], T["Group-Target"] },
["PartyPet%d"] = { T["Group Frames"], T["Group-Pet"] },
-- chat
["ChatLeft"] = { T["Chat"], nil },
["ChatRight"] = { T["Chat"], nil },
["ChatInputBox"] = { T["Chat"], nil },
-- loot
["LootRollFrame%d"] = { T["Loot"], nil },
-- panel
["PanelLeft"] = { T["Panel"], T["General"] },
["PanelRight"] = { T["Panel"], T["General"] },
["PanelMinimap"] = { T["Panel"], T["General"] },
["PanelMicroButton"] = { T["Panel"], T["General"] },
-- actionbar
["ActionBarMain"] = { T["Actionbar"], T["Main Actionbar"]},
["ActionBarPaging"] = { T["Actionbar"], T["Paging Actionbar"]},
["ActionBarRight"] = { T["Actionbar"], T["Right Actionbar"]},
["ActionBarVertical"] = { T["Actionbar"], T["Vertical Actionbar"]},
["ActionBarLeft"] = { T["Actionbar"], T["Left Actionbar"]},
["ActionBarTop"] = { T["Actionbar"], T["Top Actionbar"]},
["ActionBarStanceBar1"] = { T["Actionbar"], T["Stance Bar 1"]},
["ActionBarStanceBar2"] = { T["Actionbar"], T["Stance Bar 2"]},
["ActionBarStanceBar3"] = { T["Actionbar"], T["Stance Bar 3"]},
["ActionBarStanceBar4"] = { T["Actionbar"], T["Stance Bar 4"]},
["ActionBarStances"] = { T["Actionbar"], T["Stance/Shapeshift Actionbar"]},
["ActionBarPet"] = { T["Actionbar"], T["Pet Actionbar"]},
-- castbar
["TargetCastbar"] = { T["Castbar"], nil },
["PlayerCastbar"] = { T["Castbar"], nil },
["FocusCastbar"] = { T["Castbar"], nil },
-- minimap
["Minimap"] = { T["Minimap"], T["Minimap"] },
["UITracking"] = { T["Minimap"], T["Minimap"] },
-- buffs
["BuffFrame"] = { T["Buffs"], T["Buff/Debuff Icons"] },
["DebuffFrame"] = { T["Buffs"], T["Buff/Debuff Icons"] },
-- buffbars
["PlayerBuffBar"] = { T["Buffs"], T["Player Buff Bar"] },
["PlayerDebuffBar"] = { T["Buffs"], T["Player Debuff Bar"] },
["TargetDebuffBar"] = { T["Buffs"], T["Target Debuff Bar"] },
}
local function GetFrames()
-- Return frames based on Ctrl and Shift state
-- 'this' [frame] the base frame
-- return [list] all frames that should be selected
local frame = this.frame
local frames = { frame }
if IsShiftKeyDown() or IsControlKeyDown() then
-- search and add clustered frames
for id, cluster in pairs(clusters) do
local len = strlen(cluster[1])
if strsub(frame:GetName(),0,len) == cluster[1] then
if IsShiftKeyDown() and cluster[2] then
for i = 1, cluster[2] do
if _G[cluster[1] .. i] ~= frame then
table.insert(frames, _G[cluster[1] .. i])
end
end
elseif IsControlKeyDown() and cluster[3] then
local id = tonumber(strsub(frame:GetName(),len+1,len+2))
local b = 1
for i = cluster[3]+1, cluster[2], cluster[3] do
b = ( id >= i ) and i or b
end
for i = b, b + cluster[3] - 1 do
if _G[cluster[1] .. i] ~= frame then
table.insert(frames, _G[cluster[1] .. i])
end
end
end
end
end
end
return frames
end
local function DraggerOnUpdate()
this.text:SetAlpha(this.text:GetAlpha() -0.05)
if this.text:GetAlpha() < 0.1 then
this.text:SetText(strsub(this:GetParent():GetName(),3))
this.text:SetAlpha(1)
this:SetScript("OnUpdate", function() return end)
end
end
local function SaveScale(frame, scale)
frame:SetScale(scale)
if not C.position[frame:GetName()] then
C.position[frame:GetName()] = {}
end
C.position[frame:GetName()]["scale"] = scale
frame.drag.text:SetText(T["Scale"] .. ": " .. scale)
frame.drag.text:SetAlpha(1)
frame.drag:SetScript("OnUpdate", DraggerOnUpdate)
end
local function SavePosition(frame)
SaveMovable(frame)
UpdateMovable(frame)
end
local function DrawGrid()
local grid = CreateFrame("Frame", this:GetName() .. "Grid", pfUI.unlock)
grid:SetAllPoints(this)
local size = 1
local line = {}
local width = GetScreenWidth()
local height = GetScreenHeight()
local ratio = width / GetScreenHeight()
local rheight = GetScreenHeight() * ratio
local wStep = width / 128
local hStep = rheight / 128
-- vertical lines
for i = 0, 128 do
if i == 128 / 2 then
line = grid:CreateTexture(nil, 'BORDER')
line:SetTexture(.1, .5, .4)
else
line = grid:CreateTexture(nil, 'BACKGROUND')
line:SetTexture(0, 0, 0, .5)
end
line:SetPoint("TOPLEFT", grid, "TOPLEFT", i*wStep - (size/2), 0)
line:SetPoint('BOTTOMRIGHT', grid, 'BOTTOMLEFT', i*wStep + (size/2), 0)
end
-- horizontal lines
for i = 1, floor(height/hStep) do
if i == floor(height/hStep / 2) then
line = grid:CreateTexture(nil, 'BORDER')
line:SetTexture(.1, .5, .4)
else
line = grid:CreateTexture(nil, 'BACKGROUND')
line:SetTexture(0, 0, 0)
end
line:SetPoint("TOPLEFT", grid, "TOPLEFT", 0, -(i*hStep) + (size/2))
line:SetPoint('BOTTOMRIGHT', grid, 'TOPRIGHT', 0, -(i*hStep + size/2))
end
return grid
end
local function GetConfigTable(dlabel)
local cat, conf = nil, nil
for label, config in pairs(frame_configs) do
if string.gsub(dlabel, label, "") == "" then
cat, conf = config[1], config[2]
end
end
return cat, conf
end
local function OpenConfigDialog(category, view)
pfUI.gui:Show()
if not pfUI.gui.frames[category] then return end
pfUI.gui.frames[category]:Click()
if not view or not pfUI.gui.frames[category][view] then return end
pfUI.gui.frames[category][view]:Click()
end
local function UpdateDockValues()
if not pfUI.unlock.dock:IsShown() then return end
local dock = pfUI.unlock.dock
local drag = dock.parent
local frame = drag.frame
-- update dock position
SetAutoPoint(dock, drag, default_border*2+2)
-- update dock entries
dock.title:SetText(drag.label)
if pfUI_config["position"] and pfUI_config["position"][drag.fname] and pfUI_config["position"][drag.fname]["xpos"] then
dock.xcoord:SetText(pfUI_config["position"][drag.fname]["xpos"])
dock.ycoord:SetText(pfUI_config["position"][drag.fname]["ypos"])
local anchor = pfUI_config["position"][drag.fname]["anchor"] or "TOPLEFT"
for id, k in pairs(anchors) do
-- get human readable
local value, text = strsplit(":", k)
text = text or value
if value == anchor then
UIDropDownMenu_SetSelectedID(pfUI.unlock.dock.anchor, id, 0)
UIDropDownMenu_SetText(text, pfUI.unlock.dock.anchor)
end
end
dock.reset:SetText(T["Reset"])
dock.up:Enable()
dock.down:Enable()
dock.left:Enable()
dock.right:Enable()
dock.up.texture:SetVertexColor(1,.8,0)
dock.down.texture:SetVertexColor(1,.8,0)
dock.left.texture:SetVertexColor(1,.8,0)
dock.right.texture:SetVertexColor(1,.8,0)
else
dock.reset:SetText(T["Unlock"])
dock.xcoord:SetText(T["N/A"])
dock.ycoord:SetText(T["N/A"])
dock.up:Disable()
dock.down:Disable()
dock.left:Disable()
dock.right:Disable()
dock.up.texture:SetVertexColor(.4,.4,.4)
dock.down.texture:SetVertexColor(.4,.4,.4)
dock.left.texture:SetVertexColor(.4,.4,.4)
dock.right.texture:SetVertexColor(.4,.4,.4)
end
-- update config button
local cat, conf = GetConfigTable(drag.label)
if cat then
dock.config:Enable()
else
dock.config:Disable()
end
end
local function SetDockToFrame(frame)
if pfUI.unlock.dock.parent then
-- reset previous border color
CreateBackdrop(pfUI.unlock.dock.parent, nil, nil, .8)
end
-- add the new frame
pfUI.unlock.dock.parent = frame
if frame then
pfUI.unlock.dock.parent.backdrop:SetBackdropBorderColor(.2,1,.8,1)
pfUI.unlock.dock:Show()
UpdateDockValues()
else
pfUI.unlock.dock:Hide()
end
end
local function DraggerOnMouseWheel()
local frame = this.frame
local scale = round(frame:GetScale() + arg1/10, 1)
pfUI.unlock.selection = GetFrames()
for id, frame in pairs(pfUI.unlock.selection) do
SaveScale(frame, scale)
end
-- repaint hackfix for panels
if pfUI.panel and pfUI.chat then
pfUI.panel.left:SetScale(pfUI.chat.left:GetScale())
pfUI.panel.right:SetScale(pfUI.chat.right:GetScale())
end
if frame.OnMove then frame:OnMove() end
QueueFunction(UpdateDockValues)
end
local function DraggerOnMouseDown()
if arg1 == "MiddleButton" then return end
if arg1 == "RightButton" then
if pfUI.unlock.dock.parent == this and pfUI.unlock.dock:IsShown() then
SetDockToFrame(nil)
else
SetDockToFrame(this)
end
return
end
local frame = this.frame
pfUI.unlock.selection = GetFrames()
for id, frame in pairs(pfUI.unlock.selection) do
frame:StartMoving()
frame:StopMovingOrSizing()
frame.drag.backdrop:SetBackdropBorderColor(.2,1,.8,1)
end
local anchor, _, _, xpos, ypos = frame:GetPoint()
frame.oldPos = { xpos, ypos, anchor }
frame:StartMoving()
if frame.OnMove then frame:OnMove() end
end
local function DraggerOnMouseUp()
if arg1 == "MiddleButton" then return end
if arg1 == "RightButton" then return end
local frame = this.frame
local name = this.fname
frame:StopMovingOrSizing()
-- calculate and move selection offsets
local anchor, xpos, ypos = ConvertFrameAnchor(frame, frame.oldPos[3])
local diffxpos = frame.oldPos[1] - xpos
local diffypos = frame.oldPos[2] - ypos
for id, frame in pairs(pfUI.unlock.selection) do
frame:SetParent("UIParent")
if frame:GetName() ~= name then
local anchor, _, _, xpos, ypos = frame:GetPoint()
frame:SetPoint(anchor or "TOPLEFT", xpos - diffxpos, ypos - diffypos)
end
end
-- detect best anchor
local bestanchor = "TOPLEFT"
local left, top, right, bottom
spanframe:ClearAllPoints()
for id, frame in pairs(pfUI.unlock.selection) do
if not left or frame:GetLeft() < left then
spanframe:SetPoint("LEFT", frame, "LEFT", 0, 0)
left = frame:GetLeft()
end
if not top or frame:GetTop() > top then
top = frame:GetTop()
spanframe:SetPoint("TOP", frame, "TOP", 0, 0)
end
if not right or frame:GetRight() > right then
right = frame:GetRight()
spanframe:SetPoint("RIGHT", frame, "RIGHT", 0, 0)
end
if not bottom or frame:GetBottom() < bottom then
bottom = frame:GetBottom()
spanframe:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
end
end
bestanchor = GetBestAnchor(spanframe)
-- save all frame positions
for id, frame in pairs(pfUI.unlock.selection) do
CreateBackdrop(frame.drag, nil, nil, .8)
local anchor, x, y = ConvertFrameAnchor(frame, bestanchor)
frame:ClearAllPoints()
frame:SetPoint(anchor, UIParent, anchor, x, y)
SavePosition(frame)
end
this.backdrop:SetBackdropBorderColor(1,1,1,1)
UpdateDockValues()
end
local function DraggerOnClick()
pfUI.unlock.selection = GetFrames()
for id, frame in pairs(pfUI.unlock.selection) do
pfUI_config["position"][frame:GetName()] = nil
UpdateMovable(frame)
if frame.OnMove then frame:OnMove() end
end
UpdateDockValues()
end
local function DraggerOnEnter()
if pfUI.unlock.dock.parent ~= this then
this.backdrop:SetBackdropBorderColor(1,1,1,1)
end
end
local function DraggerOnLeave()
if pfUI.unlock.dock.parent ~= this then
CreateBackdrop(this, nil, nil, .8)
end
end
local function CreateDragger(f)
local fname = f:GetName()
local label = string.sub(fname, 1, 2) == "pf" and strsub(fname,3) or fname
local d = CreateFrame("Button", fname .. "Drag", f)
d:RegisterForClicks("MiddleButtonUp")
d:SetAllPoints(f)
d:SetFrameStrata("DIALOG")
d:SetAlpha(1)
d:EnableMouseWheel(1)
d.text = d:CreateFontString("Status", "LOW", "GameFontNormal")
d.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
d.text:ClearAllPoints()
d.text:SetAllPoints(d)
d.text:SetPoint("CENTER", 0, 0)
d.text:SetFontObject(GameFontWhite)
d.frame = f
d.fname = fname
d.label = label
if d:GetHeight() > (2 * d:GetWidth()) then
label = strvertical(label)
end
d.text:SetText(label)
d:SetScript("OnMouseWheel", DraggerOnMouseWheel)
d:SetScript("OnMouseDown", DraggerOnMouseDown)
d:SetScript("OnMouseUp", DraggerOnMouseUp)
d:SetScript("OnClick", DraggerOnClick)
d:SetScript("OnEnter", DraggerOnEnter)
d:SetScript("OnLeave", DraggerOnLeave)
CreateBackdrop(d, nil, nil, .8)
return d
end
table.insert(UISpecialFrames, "pfUnlock")
pfUI.unlock = CreateFrame("Button", "pfUnlock", UIParent)
pfUI.unlock.selection = {}
pfUI.unlock:Hide()
pfUI.unlock:SetAllPoints(WorldFrame)
pfUI.unlock:SetFrameStrata("BACKGROUND")
pfUI.unlock:SetScript("OnClick", function()
this:Hide()
end)
pfUI.unlock:SetScript("OnShow", function()
if this.skip then this.skip = nil return end
if InCombatLockdown and InCombatLockdown() then
DEFAULT_CHAT_FRAME:AddMessage(ERR_NOT_IN_COMBAT, 1, .2, .2)
this.skip = true
this:Hide()
return
end
this.grid = this.grid or DrawGrid()
for name, frame in pairs(pfUI.movables) do
local frame = frame or _G[name]
if not frame:IsShown() then frame.hideLater = true end
frame.drag = frame.drag or CreateDragger(frame)
frame:SetMovable(true)
frame.drag:Show()
frame:Show()
end
local txt = T["Unlock Mode allows you to move, scale and reset frames:\n\n|cff33ffcc[Left Click]|r Drag Frame\n|cff33ffcc[Middle Click]|r Reset Frame\n|cff33ffcc[Right Click]|r Option Box\n\nHold |cff33ffcc[Shift]|r to select all frames of the same kind\nHold |cff33ffcc[Ctrl]|r to select all frames of the same group\n\n|cff33ffcc[Click]|r on an empty area or press |cff33ffcc[Esc]|r to exit\n"]
CreateInfoBox(txt, 15, pfUI.unlock, 180)
pfUI.gui:Hide()
end)
pfUI.unlock:SetScript("OnHide", function()
if this.skip then this.skip = nil return end
if InCombatLockdown and InCombatLockdown() then
this.skip = true
this:Show()
return
end
for name, frame in pairs(pfUI.movables) do
local frame = frame or _G[name]
if frame.hideLater == true then frame:Hide() end
frame:StopMovingOrSizing()
frame:SetMovable(false)
frame.drag:Hide()
UpdateMovable(frame)
end
SetDockToFrame(nil)
pfUI.unlock:Hide()
pfUI.gui:Show()
end)
-- dock frame
pfUI.unlock.dock = CreateFrame("Button", "pfUnlockDock", pfUI.unlock)
pfUI.unlock.dock:SetWidth(150)
pfUI.unlock.dock:SetHeight(160)
pfUI.unlock.dock:SetFrameStrata("FULLSCREEN_DIALOG")
pfUI.unlock.dock:Hide()
CreateBackdrop(pfUI.unlock.dock)
-- title
pfUI.unlock.dock.title = pfUI.unlock.dock:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.unlock.dock.title:SetTextColor(1,1,1,1)
pfUI.unlock.dock.title:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
pfUI.unlock.dock.title:SetJustifyH("left")
pfUI.unlock.dock.title:SetPoint("TOP", 0, -5)
-- anchor
pfUI.unlock.dock.anchor = CreateFrame("Frame", "pfUIUnlockAnchorDropDownMenu", pfUI.unlock.dock, "UIDropDownMenuTemplate")
pfUI.unlock.dock.anchor:ClearAllPoints()
pfUI.unlock.dock.anchor:SetPoint("TOP", 0, -25)
UIDropDownMenu_SetWidth(120, pfUI.unlock.dock.anchor)
UIDropDownMenu_SetButtonWidth(120, pfUI.unlock.dock.anchor)
UIDropDownMenu_JustifyText("RIGHT", pfUI.unlock.dock.anchor)
UIDropDownMenu_Initialize(pfUI.unlock.dock.anchor, function()
local info = {}
for id, k in pairs(anchors) do
-- get human readable
local value, text = strsplit(":", k)
local id = id
text = text or value
info.text = text
info.checked = false
info.func = function()
UIDropDownMenu_SetSelectedID(pfUI.unlock.dock.anchor, id, 0)
UIDropDownMenu_SetText(text, pfUI.unlock.dock.anchor)
local frame = pfUI.unlock.dock.parent.frame
local anchor, x, y = ConvertFrameAnchor(frame, text)
frame:ClearAllPoints()
frame:SetPoint(anchor, UIParent, anchor, x, y)
SavePosition(frame)
UpdateDockValues()
end
UIDropDownMenu_AddButton(info)
end
end)
SkinDropDown(pfUI.unlock.dock.anchor)
-- x coordinates
pfUI.unlock.dock.xcoordcap = pfUI.unlock.dock:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.unlock.dock.xcoordcap:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.unlock.dock.xcoordcap:SetJustifyH("LEFT")
pfUI.unlock.dock.xcoordcap:SetPoint("TOPLEFT", 5, -63)
pfUI.unlock.dock.xcoordcap:SetText("X:")
pfUI.unlock.dock.xcoord = CreateFrame("EditBox", nil, pfUI.unlock.dock)
pfUI.unlock.dock.xcoord:SetTextInsets(5, 5, 5, 5)
pfUI.unlock.dock.xcoord:SetJustifyH("CENTER")
pfUI.unlock.dock.xcoord:SetWidth(45)
pfUI.unlock.dock.xcoord:SetHeight(18)
pfUI.unlock.dock.xcoord:SetPoint("TOPLEFT", pfUI.unlock.dock, "TOPLEFT", 20, -60)
pfUI.unlock.dock.xcoord:SetFontObject(GameFontNormal)
pfUI.unlock.dock.xcoord:SetAutoFocus(false)
pfUI.unlock.dock.xcoord:SetScript("OnEnterPressed", function(self)
local newXPos = tonumber(this:GetText())
if newXPos then
local frame = pfUI.unlock.dock.parent.frame
local anchor, _, _, xpos, ypos = frame:GetPoint()
frame:SetPoint(anchor, newXPos, ypos)
SavePosition(frame)
else
UpdateDockValues()
end
this:ClearFocus()
end)
pfUI.unlock.dock.xcoord:SetScript("OnTextChanged", function(self)
if tonumber(this:GetText()) then
this:SetTextColor(1,1,1,1)
else
this:SetTextColor(1,.3,.3,1)
end
end)
CreateBackdrop(pfUI.unlock.dock.xcoord, nil, true)
-- y coordinates
pfUI.unlock.dock.ycoordcap = pfUI.unlock.dock:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.unlock.dock.ycoordcap:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.unlock.dock.ycoordcap:SetText("Y:")
pfUI.unlock.dock.ycoordcap:SetJustifyH("LEFT")
pfUI.unlock.dock.ycoordcap:SetPoint("TOPLEFT", 75, -63)
pfUI.unlock.dock.ycoord = CreateFrame("EditBox", nil, pfUI.unlock.dock)
pfUI.unlock.dock.ycoord:SetTextInsets(5, 5, 5, 5)
pfUI.unlock.dock.ycoord:SetJustifyH("CENTER")
pfUI.unlock.dock.ycoord:SetWidth(45)
pfUI.unlock.dock.ycoord:SetHeight(18)
pfUI.unlock.dock.ycoord:SetPoint("TOPLEFT", pfUI.unlock.dock, "TOPLEFT", 90, -60)
pfUI.unlock.dock.ycoord:SetFontObject(GameFontNormal)
pfUI.unlock.dock.ycoord:SetAutoFocus(false)
pfUI.unlock.dock.ycoord:SetScript("OnEnterPressed", function(self)
local newYPos = tonumber(this:GetText())
if newYPos then
local frame = pfUI.unlock.dock.parent.frame
local anchor, _, _, xpos, ypos = frame:GetPoint()
frame:SetPoint(anchor, xpos, newYPos)
SavePosition(frame)
else
UpdateDockValues()
end
this:ClearFocus()
end)
pfUI.unlock.dock.ycoord:SetScript("OnTextChanged", function(self)
if tonumber(this:GetText()) then
this:SetTextColor(1,1,1,1)
else
this:SetTextColor(1,.3,.3,1)
end
end)
CreateBackdrop(pfUI.unlock.dock.ycoord, nil, true)
-- reset button
pfUI.unlock.dock.reset = CreateFrame("Button", "pfDragDockReset", pfUI.unlock.dock, "UIPanelButtonTemplate")
pfUI.unlock.dock.reset:SetHeight(18)
pfUI.unlock.dock.reset:SetPoint("TOPLEFT", 5, -85)
pfUI.unlock.dock.reset:SetPoint("TOPRIGHT", -5, -85)
pfUI.unlock.dock.reset:SetScript("OnClick", function()
local frame = pfUI.unlock.dock.parent.frame
if this:GetText() == T["Reset"] then
pfUI_config["position"][frame:GetName()] = nil
frame:ClearAllPoints()
UpdateMovable(frame)
else
frame:StartMoving()
frame:StopMovingOrSizing()
SavePosition(frame)
end
if frame.OnMove then frame:OnMove() end
QueueFunction(SetDockToFrame, pfUI.unlock.dock.parent)
end)
SkinButton(pfUI.unlock.dock.reset,.2,1,.8)
-- move left
pfUI.unlock.dock.left = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
pfUI.unlock.dock.left:SetHeight(18)
pfUI.unlock.dock.left:SetWidth(18)
pfUI.unlock.dock.left:SetPoint("TOP", -50, -110)
pfUI.unlock.dock.left.texture = pfUI.unlock.dock.left:CreateTexture("arrow")
pfUI.unlock.dock.left.texture:SetTexture(pfUI.media["img:left"])
pfUI.unlock.dock.left.texture:ClearAllPoints()
pfUI.unlock.dock.left.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.left, "TOPLEFT", 4, -2)
pfUI.unlock.dock.left.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.left, "BOTTOMRIGHT", -4, 2)
pfUI.unlock.dock.left:SetScript("OnClick", function()
local frame = pfUI.unlock.dock.parent.frame
local anchor, _, _, xpos, ypos = frame:GetPoint()
frame:SetPoint(anchor or "TOPLEFT", xpos - 1, ypos)
SavePosition(frame)
UpdateDockValues()
end)
SkinButton(pfUI.unlock.dock.left,.2,1,.8)
-- move right
pfUI.unlock.dock.right = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
pfUI.unlock.dock.right:SetHeight(18)
pfUI.unlock.dock.right:SetWidth(18)
pfUI.unlock.dock.right:SetPoint("TOP", -25, -110)
pfUI.unlock.dock.right.texture = pfUI.unlock.dock.right:CreateTexture("arrow")
pfUI.unlock.dock.right.texture:SetTexture(pfUI.media["img:right"])
pfUI.unlock.dock.right.texture:ClearAllPoints()
pfUI.unlock.dock.right.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.right, "TOPLEFT", 4, -2)
pfUI.unlock.dock.right.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.right, "BOTTOMRIGHT", -4, 2)
pfUI.unlock.dock.right:SetScript("OnClick", function()
local frame = pfUI.unlock.dock.parent.frame
local anchor, _, _, xpos, ypos = frame:GetPoint()
frame:SetPoint(anchor or "TOPLEFT", xpos + 1, ypos)
SavePosition(frame)
UpdateDockValues()
end)
SkinButton(pfUI.unlock.dock.right,.2,1,.8)
-- move up
pfUI.unlock.dock.up = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
pfUI.unlock.dock.up:SetHeight(18)
pfUI.unlock.dock.up:SetWidth(18)
pfUI.unlock.dock.up:SetPoint("TOP", 25, -110)
pfUI.unlock.dock.up.texture = pfUI.unlock.dock.up:CreateTexture("arrow")
pfUI.unlock.dock.up.texture:SetTexture(pfUI.media["img:up"])
pfUI.unlock.dock.up.texture:ClearAllPoints()
pfUI.unlock.dock.up.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.up, "TOPLEFT", 4, -2)
pfUI.unlock.dock.up.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.up, "BOTTOMRIGHT", -4, 2)
pfUI.unlock.dock.up:SetScript("OnClick", function()
local frame = pfUI.unlock.dock.parent.frame
local anchor, _, _, xpos, ypos = frame:GetPoint()
frame:SetPoint(anchor or "TOPLEFT", xpos, ypos + 1)
SavePosition(frame)
UpdateDockValues()
end)
SkinButton(pfUI.unlock.dock.up,.2,1,.8)
-- move down
pfUI.unlock.dock.down = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
pfUI.unlock.dock.down:SetHeight(18)
pfUI.unlock.dock.down:SetWidth(18)
pfUI.unlock.dock.down:SetPoint("TOP", 50, -110)
pfUI.unlock.dock.down.texture = pfUI.unlock.dock.down:CreateTexture("arrow")
pfUI.unlock.dock.down.texture:SetTexture(pfUI.media["img:down"])
pfUI.unlock.dock.down.texture:ClearAllPoints()
pfUI.unlock.dock.down.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.down, "TOPLEFT", 4, -2)
pfUI.unlock.dock.down.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.down, "BOTTOMRIGHT", -4, 2)
pfUI.unlock.dock.down:SetScript("OnClick", function()
local frame = pfUI.unlock.dock.parent.frame
local anchor, _, _, xpos, ypos = frame:GetPoint()
frame:SetPoint(anchor or "TOPLEFT", xpos, ypos - 1)
SavePosition(frame)
UpdateDockValues()
end)
SkinButton(pfUI.unlock.dock.down,.2,1,.8)
-- open config
pfUI.unlock.dock.config = CreateFrame("Button", "pfDragDockConfigOpen", pfUI.unlock.dock, "UIPanelButtonTemplate")
pfUI.unlock.dock.config:SetHeight(18)
pfUI.unlock.dock.config:SetPoint("BOTTOMLEFT", 5, 5)
pfUI.unlock.dock.config:SetPoint("BOTTOMRIGHT", -5, 5)
pfUI.unlock.dock.config:SetText(T["Configure"])
pfUI.unlock.dock.config:SetScript("OnClick", function()
local cat, conf = GetConfigTable(pfUI.unlock.dock.parent.label)
if cat then OpenConfigDialog(cat, conf) end
end)
SkinButton(pfUI.unlock.dock.config,.2,1,.8)
end)