Files
pfUI/modules/bgscore.lua
T
2026-01-03 12:33:07 +01:00

61 lines
2.2 KiB
Lua

pfUI:RegisterModule("bgscore", "vanilla", function ()
local bgframe = WorldStateAlwaysUpFrame
if not bgframe then
bgframe = CreateFrame("Frame", "WorldStateAlwaysUpFrame", UIParent)
bgframe:SetWidth(200)
bgframe:SetHeight(25)
bgframe:SetPoint("TOP", UIParent, "TOP", 0, -100)
end
local mover = CreateFrame("Frame", "pfUIBGScoreMover", UIParent)
mover:SetWidth(220)
mover:SetHeight(30)
mover:SetPoint("TOP", UIParent, "TOP", 0, -100)
mover:SetFrameStrata("DIALOG")
mover:SetMovable(true)
mover:EnableMouse(true)
mover:RegisterForDrag("LeftButton")
mover:SetScript("OnDragStart", function() mover:StartMoving() end)
mover:SetScript("OnDragStop", function()
mover:StopMovingOrSizing()
local x = mover:GetLeft()
local y = mover:GetTop()
pfUI_config = pfUI_config or {}
pfUI_config.positions = pfUI_config.positions or {}
pfUI_config.positions["WorldStateAlwaysUpFrame"] = { x = x, y = y }
bgframe:ClearAllPoints()
bgframe:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x, y)
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccBG Score Frame|r position saved.")
end)
mover:Hide()
pfUI.api.CreateBackdrop(mover, nil, nil, .8)
-- Title label
local title = mover:CreateFontString(nil, "OVERLAY")
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
title:SetText("Battleground Frames")
title:SetPoint("TOP", mover, "TOP", 0, -2)
-- BG score preview text
local bgscore = mover:CreateFontString(nil, "OVERLAY")
bgscore:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
bgscore:SetText("|cff3399ffAlliance: 123|r | |cffff4444Horde: 456|r")
bgscore:SetPoint("BOTTOM", mover, "BOTTOM", 0, 2)
mover.label = "BG Score"
pfUI.unlock.frames = pfUI.unlock.frames or {}
table.insert(pfUI.unlock.frames, mover)
local pos = pfUI_config and pfUI_config.positions and pfUI_config.positions["WorldStateAlwaysUpFrame"]
if pos then
bgframe:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", pos.x, pos.y)
mover:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", pos.x, pos.y)
end
local origShow = pfUI.unlock.Show
local origHide = pfUI.unlock.Hide
pfUI.unlock.Show = function(self) origShow(self); mover:Show() end
pfUI.unlock.Hide = function(self) origHide(self); mover:Hide(); bgframe:Show() end
end)