Files
pfUI/api/ui-widgets.lua
T
Brues cd08db75d2 Color button highlights from PFUI_CLASS_COLORS
Read the player class color from PFUI_CLASS_COLORS instead of
GetClassColor in SkinButton, SetHighlight, and SkinDropDown.
GetClassColor returns the stock pink for Shaman, but pfUI remaps it to
blue, so the button highlights and locked borders now match.
2026-08-07 23:52:22 -05:00

1495 lines
48 KiB
Lua

-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
do -- statusbars
local animations = {}
local stepsize, val
local width, height, point
local animate = CreateFrame("Frame", "pfStatusBarAnimation", UIParent)
animate:SetScript("OnUpdate", function()
stepsize = tonumber(pfUI_config.unitframes.animation_speed)
for bar in pairs(animations) do
if not bar.val_ or abs(bar.val_ - bar.val) < stepsize or bar.instant then
bar:DisplayValue(bar.val)
elseif bar.val ~= bar.val_ then
bar:DisplayValue(bar.val_ + min((bar.val-bar.val_) / stepsize, max(bar.val-bar.val_, 30 / GetFramerate())))
end
end
end)
local handlers = {
["DisplayValue"] = function(self, val)
val = Clamp(val, self.min, self.max)
-- remove animation queue
if val == self.val_ then
animations[self] = nil
end
-- set current visible value
self.val_ = val
if self.mode == "vertical" then
height = self:GetHeight()
height = height / self:GetEffectiveScale()
point = height / (self.max - self.min) * (val - self.min)
-- keep values in limits
point = Clamp(point, 0, height)
-- set point to zero if value and max is zero
if val == 0 then point = 0 end
-- set status bar position/size
self.bar:SetPoint("TOPLEFT", self, "TOPLEFT", 0, - height + point)
self.bar:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, 0)
-- set background bar position/size
self.bg:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
self.bg:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, point)
else
width = self:GetWidth()
width = width / self:GetEffectiveScale()
point = width / (self.max - self.min) * (val - self.min)
-- keep values in limits
point = Clamp(point, 0, width)
-- set point to zero if value and max is zero
if val == 0 then point = 0 end
-- set status bar position/size
self.bar:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
self.bar:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", - width + point, 0)
-- set background bar position/size
self.bg:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, 0)
self.bg:SetPoint("TOPLEFT", self, "TOPLEFT", point, 0)
end
end,
["SetMinMaxValues"] = function(self, smin, smax, smooth)
-- smoothen the transition by keeping the value at the same percentage as before
if smooth and self.max and self.max > 0 and smax > 0 and self.max ~= smax then
self.val_ = (self.val_ or self.val) / self.max * smax
end
self.min, self.max = smin, smax
self:DisplayValue(self.val_ or self.val)
end,
["SetValue"] = function(self, val)
self.val = val or 0
-- start animation on difference
if self.val_ ~= self.val then
animations[self] = true
end
end,
["SetStatusBarTexture"] = function(self, r, g, b, a)
self.bar:SetTexture(r, g, b, a)
end,
["SetStatusBarColor"] = function(self, r, g, b, a)
self.bar:SetVertexColor(r, g, b, a)
end,
["SetStatusBarBackgroundTexture"] = function(self, r, g, b, a)
self.bg:SetTexture(r, g, b, a)
end,
["SetStatusBarBackgroundColor"] = function(self, r, g, b, a)
self.bg:SetVertexColor(r, g, b, a)
end,
["SetOrientation"] = function(self, mode)
self.mode = strlower(mode)
end,
}
function pfUI.api.CreateStatusBar(name, parent)
local f = CreateFrame("Button", name, parent)
f:EnableMouse(false)
f.bar = f:CreateTexture(nil, "NORMAL")
f.bar:SetPoint("TOPLEFT", f, "TOPLEFT", 0, 0)
f.bar:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 0, 0)
f.bg = f:CreateTexture(nil, "BACKGROUND")
f.bg:SetPoint("TOPLEFT", f, "TOPLEFT", 0, 0)
f.bg:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 0, 0)
-- set some default values
f.min, f.max, f.val = 0, 100, 0
-- add all handler functions to the object
for name, func in pairs(handlers) do
f[name] = func
end
return f
end
end
do -- dropdown
local function ListEntryOnShow()
this.icon:SetShown(this.parent.id == this.id)
end
local function ListEntryOnClick()
this.parent:SetSelection(this.id)
if this.parent.mode == "MULTISELECT" then
this.parent:ShowMenu()
else
this.parent:HideMenu()
end
if this.parent.menu[this.id].func then
this.parent.menu[this.id].func()
end
end
local function ListEntryOnEnter()
this.hover:Show()
end
local function ListEntryOnLeave()
this.hover:Hide()
end
local function ListButtonOnClick()
if this.ToggleMenu then
this:ToggleMenu()
else
this:GetParent():ToggleMenu()
end
end
local function MenuOnUpdate()
if not MouseIsOver(this, 100, -100, -100, 100) then
this.button:HideMenu()
end
end
local function ListButtonOnEnter()
this.button:SetBackdropBorderColor(this.button.cr,this.button.cg,this.button.cb,(this.button.ca or 1))
end
local function ListButtonOnLeave()
this.button:SetBackdropBorderColor(this.button.rr,this.button.rg,this.button.rb,(this.button.ra or 1))
end
local handlers = {
["SetSelection"] = function(self, id)
if id and self.menu and self.menu[id] then
self.text:SetText(self.menu[id].text)
self.id = id
end
end,
["SetSelectionByText"] = function(self, name)
self:UpdateMenu()
for id, entry in pairs(self.menu) do
if entry.text == name then
self:SetSelection(id)
return true
end
end
self.text:SetText(name)
return nil
end,
["GetSelection"] = function(self)
self:UpdateMenu()
if self.menu and self.menu[self.id] then
return self.id, self.menu[self.id].text, self.menu[self.id].func
end
end,
["SetMenu"] = function(self, menu)
if type(menu) == "function" then
self.menu = menu()
self.menufunc = menu
else
self.menu = menu
self.menufunc = nil
end
end,
["GetMenu"] = function(self)
self:UpdateMenu()
return self.menu
end,
["ShowMenu"] = function(self)
self:UpdateMenu()
self.menuframe:SetFrameLevel(self:GetFrameLevel() + 8)
self.menuframe:SetHeight(table.getn(self.menu)*20+4)
self.menuframe:Show()
end,
["HideMenu"] = function(self)
self.menuframe:Hide()
end,
["ToggleMenu"] = function(self)
if self.menuframe:IsShown() then
self:HideMenu()
else
self:ShowMenu()
end
end,
["UpdateMenu"] = function(self)
-- run/reload menu function if available
if self.menufunc then self.menu = self.menufunc() end
if not self.menu then return end
-- set caption to the current value
self.text:SetText(self.menu[self.id] and self.menu[self.id].text or "")
-- refresh menu buttons
for id, element in pairs(self.menuframe.elements) do
element:Hide()
end
for id, data in pairs(self.menu) do
self:CreateMenuEntry(id)
end
end,
["CreateMenuEntry"] = function(self, id)
if not self.menu[id] then return end
local frame, entry
for count, existing in pairs(self.menuframe.elements) do
if not existing:IsShown() then
frame = existing
entry = count
break
end
end
if not frame and not entry then
entry = table.getn(self.menuframe.elements) + 1
frame = CreateFrame("Button", nil, self.menuframe)
frame:SetFrameStrata("FULLSCREEN")
frame:ClearAllPoints()
frame:SetPoint("TOPLEFT", self.menuframe, "TOPLEFT", 2, -(entry-1)*20-2)
frame:SetPoint("TOPRIGHT", self.menuframe, "TOPRIGHT", -2, -(entry-1)*20-2)
frame:SetHeight(20)
frame.parent = self
frame.icon = frame:CreateTexture(nil, "OVERLAY")
frame.icon:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
frame.icon:SetSize(16, 16)
frame.icon:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
frame.text = frame:CreateFontString(nil, "OVERLAY")
frame.text:SetFontObject(GameFontWhite)
frame.text:SetFont(pfUI.font_default, pfUI_config.global.font_size-1, "OUTLINE")
frame.text:SetJustifyH("RIGHT")
frame.text:SetPoint("LEFT", frame, "LEFT", 2, 0)
frame.text:SetPoint("RIGHT", frame.icon, "LEFT", -2, 0)
frame.hover = frame:CreateTexture(nil, "BACKGROUND")
frame.hover:SetAllPoints(frame)
frame.hover:SetTexture(.4,.4,.4,.4)
frame.hover:Hide()
table.insert(self.menuframe.elements, frame)
end
frame.id = id
frame.text:SetText(self.menu[id].text)
frame:SetScript("OnShow", ListEntryOnShow)
frame:SetScript("OnClick", ListEntryOnClick)
frame:SetScript("OnEnter", ListEntryOnEnter)
frame:SetScript("OnLeave", ListEntryOnLeave)
frame:Show()
end,
}
function pfUI.api.CreateDropDownButton(name, parent)
local frame = CreateFrame("Button", name, parent)
frame:SetScript("OnEnter", ListButtonOnEnter)
frame:SetScript("OnLeave", ListButtonOnLeave)
frame:SetScript("OnClick", ListButtonOnClick)
frame:SetHeight(20)
frame.id = nil
CreateBackdrop(frame, nil, true)
local button = CreateFrame("Button", nil, frame)
button:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
button:SetSize(16, 16)
button:SetScript("OnClick", ListButtonOnClick)
SkinArrowButton(button, "down")
button.icon:SetVertexColor(1,.9,.1)
local text = frame:CreateFontString(nil, "OVERLAY")
text:SetFontObject(GameFontWhite)
text:SetFont(pfUI.font_default, pfUI_config.global.font_size-1, "OUTLINE")
text:SetPoint("RIGHT", button, "LEFT", -4, 0)
text:SetJustifyH("RIGHT")
local menuframe = CreateFrame("Frame", tostring(frame).."menu", parent)
menuframe.button = frame
menuframe.elements = {}
menuframe:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", 0, -2)
menuframe:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, 2)
menuframe:SetScript("OnUpdate", MenuOnUpdate)
menuframe:Hide()
CreateBackdrop(menuframe, nil, true)
for name, func in pairs(handlers) do
frame[name] = func
end
frame.menuframe = menuframe
frame.button = button
frame.text = text
return frame
end
end
function pfUI.api.CreateTabChild(self, title, bwidth, bheight, bottom, static)
-- create tab button
local b = CreateFrame("Button", "pfConfig" .. title .. "Button", self, "UIPanelButtonTemplate")
b:SetText(title)
-- setup env
local childcount = table.getn(self.childs) + 1
local button_width = bwidth
local button_height = bheight or 20
local border = 4
if not button_width then
button_width = 150
elseif button_width == true then
button_width = _G["pfConfig" .. title .. "ButtonText"]:GetStringWidth() + 4 * border
end
-- set dimensions
b:SetSize(button_width, button_height)
b:SetID(childcount)
if not self.align or self.align == "LEFT" then
local outside = self.outside and -2 * border - button_width or 0
if bottom then
b:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT", border + outside, (self.bottomcount-1) * (button_height) + (self.bottomcount * border) )
else
b:SetPoint("TOPLEFT", self, "TOPLEFT", border + outside, -(childcount-1) * (button_height) - (childcount * border) )
end
elseif self.align == "TOP" then
local outside = self.outside and 2 * border + button_height or 0
local prev_button = self.buttons[getn(self.buttons)]
if prev_button then
b:SetPoint("TOPLEFT", prev_button, "TOPRIGHT", border, 0)
else
b:SetPoint("TOPLEFT", self, "TOPLEFT", border + (self.outside and -border), -border + outside )
end
end
SkinButton(b,.2,1,.8)
if childcount ~= 1 then
b:SetTextColor(.5,.5,.5)
else
b:SetTextColor(.2,1,.8)
end
b:SetScript("OnClick", function()
for k,v in pairs(self.childs) do
v:Hide()
end
self.childs[this:GetID()]:Show()
for k,v in pairs(self.buttons) do
v.active = false
v:SetTextColor(.5,.5,.5)
end
self.buttons[this:GetID()]:SetTextColor(.2,1,.8)
end)
self.buttons[childcount] = b
self.bottomcount = bottom and self.bottomcount + 1 or self.bottomcount
-- create child frame
local child, scrollchild = nil, nil
if not static then
child = CreateScrollFrame("pfConfig" .. title .. "Frame", self)
scrollchild = CreateScrollChild("pfConfig" .. title .. "ScrollChild", child)
else
child = CreateFrame("Frame", "pfConfig" .. title .. "Frame", self)
end
if childcount ~= 1 then child:Hide() end
if not self.align or self.align == "LEFT" then
child:SetPoint("TOPLEFT", self, "TOPLEFT", button_width + 2*border + 5, -border -5)
child:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -border -5 , border + 5)
elseif self.align == "TOP" then
if self.outside then
child:SetPoint("TOPLEFT", self, "TOPLEFT", 5, -5)
child:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -5, 5)
end
end
CreateBackdrop(child)
SetAllPointsOffset(child.backdrop, child, -5,5)
local ret = scrollchild or child
ret.button = b
table.insert(self.childs, child)
return ret
end
function pfUI.api.CreateTabFrame(parent, align, outside)
local f = CreateFrame("Frame", nil, parent)
f:SetPoint("TOPLEFT", parent, "TOPLEFT", -5, 5)
f:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", 5, -5)
-- setup env
f.childs = { }
f.buttons = { }
f.align = align
f.outside = outside
f.bottomcount = 1
-- Create Child Frame
f.CreateTabChild = pfUI.api.CreateTabChild
return f
end
function pfUI.api.CreateScrollFrame(name, parent)
local f = CreateFrame("ScrollFrame", name, parent)
-- create slider
f.slider = CreateFrame("Slider", nil, f)
f.slider:SetOrientation('VERTICAL')
f.slider:SetPoint("TOPLEFT", f, "TOPRIGHT", -7, 0)
f.slider:SetPoint("BOTTOMRIGHT", 0, 0)
f.slider:SetThumbTexture(pfUI.media["img:col"])
f.slider.thumb = f.slider:GetThumbTexture()
f.slider.thumb:SetHeight(50)
f.slider.thumb:SetTexture(.3,1,.8,.5)
f.slider:SetScript("OnValueChanged", function()
f:SetVerticalScroll(this:GetValue())
f.UpdateScrollState()
end)
f.UpdateScrollState = function()
f.slider:SetMinMaxValues(0, f:GetVerticalScrollRange())
f.slider:SetValue(f:GetVerticalScroll())
local m = f:GetHeight()+f:GetVerticalScrollRange()
local v = f:GetHeight()
local ratio = v / m
if ratio < 1 then
local size = math.floor(v * ratio)
f.slider.thumb:SetHeight(size)
f.slider:Show()
else
f.slider:Hide()
end
end
f.Scroll = function(self, step)
local step = step or 0
local current = f:GetVerticalScroll()
local max = f:GetVerticalScrollRange()
local new = current - step
f:SetVerticalScroll(Clamp(new, 0, max))
f:UpdateScrollState()
end
f:EnableMouseWheel(1)
f:SetScript("OnMouseWheel", function()
this:Scroll(arg1*10)
end)
return f
end
function pfUI.api.CreateScrollChild(name, parent)
local f = CreateFrame("Frame", name, parent)
-- dummy values required
f:SetSize(1, 1)
f:SetAllPoints(parent)
parent:SetScrollChild(f)
f:SetScript("OnUpdate", function()
this:GetParent():UpdateScrollState()
end)
return f
end
-- [ CreateTextBox ]
-- Creates and returns a default pfUI skinned EditBox
function pfUI.api.CreateTextBox(name, parent)
local f = CreateFrame("EditBox", name, parent)
f:SetScript("OnEscapePressed", function() this:ClearFocus() end)
f:SetAutoFocus(false)
f:SetTextInsets(5, 5, 5, 5)
f:SetFontObject(GameFontNormal)
CreateBackdrop(f, nil, true)
return f
end
-- [ EnableClickRotate ]
-- Enables Modelframes to be rotated by click-drag
-- 'frame' [frame] the modelframe that should be used
function pfUI.api.EnableClickRotate(frame)
frame:EnableMouse(true)
frame:HookScript("OnUpdate", function()
if this.rotate then
local x,_ = GetCursorPosition()
if this.curx > x then
this.rotation = this.rotation - abs(x-this.curx) * 0.025
elseif this.curx < x then
this.rotation = this.rotation + abs(x-this.curx) * 0.025
end
this:SetRotation(this.rotation)
this.curx, this.cury = x, y
end
end)
frame:HookScript("OnMouseDown", function()
if arg1 == "LeftButton" then
this.rotate = true
this.curx, this.cury = GetCursorPosition()
end
end)
frame:HookScript("OnMouseUp", function()
this.rotate, this.curx, this.cury = nil, nil, nil
end)
end
local function SetHighlightEnter()
if this.locked then return end
(this.backdrop or this):SetBackdropBorderColor(this.cr,this.cg,this.cb,(this.ca or 1))
end
local function SetHighlightLeave()
if this.locked then return end
(this.backdrop or this):SetBackdropBorderColor(this.rr,this.rg,this.rb,(this.ra or 1))
end
function pfUI.api.SetHighlight(frame, cr, cg, cb)
if not frame then return end
if not cr or not cg or not cb then
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
end
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
frame.rr, frame.rg, frame.rb, frame.ra = GetStringColor(pfUI_config.appearance.border.color)
if not frame.pfEnterLeave then
local enter, leave = frame:GetScript("OnEnter"), frame:GetScript("OnLeave")
if enter then
frame:HookScript("OnEnter", SetHighlightEnter)
else
frame:SetScript("OnEnter", SetHighlightEnter)
end
if leave then
frame:HookScript("OnLeave", SetHighlightLeave)
else
frame:SetScript("OnLeave", SetHighlightLeave)
end
frame.pfEnterLeave = true
end
end
function pfUI.api.HandleIcon(frame, icon)
if not frame or not icon then return end
SetAllPointsOffset(icon, frame, 3)
icon:SetTexCoord(.08, .92, .08, .92)
end
-- [ Skin Button ]
-- Applies pfUI skin to buttons:
-- 'button' [frame/string] the button that should be skinned.
-- 'cr' [int] mouseover color (red), defaults to classcolor.
-- 'cg' [int] mouseover color (green), defaults to classcolor.
-- 'cb' [int] mouseover color (blue), defaults to classcolor.
-- 'icon' [texture] the button icon that should be skinned.
-- 'disableHighlight' [bool] disable mouseover highlight.
function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
local b = _G[button]
if not b then b = button end
if not b then return end
if not cr or not cg or not cb then
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
end
pfUI.api.CreateBackdrop(b, nil, true)
b:SetNormalTexture("")
b:SetHighlightTexture("")
b:SetPushedTexture("")
b:SetDisabledTexture("")
if b.SetCheckedTexture and b:GetCheckedTexture() then
b:GetCheckedTexture():SetTexture(cr, cg, cb, .25)
end
if not disableHighlight then
SetHighlight(b, cr, cg, cb)
end
if icon then
HandleIcon(b, icon)
b:SetPushedTexture(nil)
end
b:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
b.LockHighlight = function()
b:SetBackdropBorderColor(cr,cg,cb,1)
b.locked = true
end
b.UnlockHighlight = function()
if not MouseIsOver(b) then
b:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color))
end
b.locked = false
end
end
-- [ Skin Collapse Button ]
-- Applies pfUI skin to collapse/expand buttons:
-- 'button' [frame/string] the button that should be skinned.
function pfUI.api.SkinCollapseButton(button, all)
local b = _G[button]
if not b then b = button end
if not b then return end
local name = b:GetName() .. "CollapseButton"
local size = 10
b.icon = _G[name] or CreateFrame("Button", name, b)
if all then size = 14 end
b.icon:SetSize(size, size)
b.icon:SetPoint("LEFT", 2, 2)
CreateBackdrop(b.icon)
b.icon.text = b.icon:CreateFontString(nil, "OVERLAY")
b.icon.text:SetFontObject(GameFontWhite)
b.icon.text:SetPoint("CENTER", -1, 0)
b:SetNormalTexture(nil)
b.SetNormalTexture = function(self, tex)
if not tex or tex == "" then
self.icon:Hide()
else
self.icon.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
self.icon:Show()
end
end
local highlight = _G[b:GetName().."Highlight"]
if highlight then
highlight:SetTexture("")
highlight.SetTexture = function(self, tex) return end
end
end
-- [ Skin Rotate Button]
-- Applies pfUI skin to rotation buttons like in character pane:
-- 'button' [frame/string] the button that should be skinned.
function pfUI.api.SkinRotateButton(button)
pfUI.api.CreateBackdrop(button)
local cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
local btnW, btnH = button:GetSize()
button:SetSize(btnW - 18, btnH - 18)
button:GetNormalTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
button:GetPushedTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
button:GetHighlightTexture():SetTexture(cr, cg, cb, .25)
button:GetPushedTexture():SetAllPoints(button:GetNormalTexture())
button:GetHighlightTexture():SetAllPoints(button:GetNormalTexture())
end
-- [ Skin Close Button ]
-- Applies pfUI close skin to buttons and can also be positioned
-- 'button' [frame] the button that should be skinned.
-- 'parentFrame' [frame] will anchor to the top right of the parent.
-- 'offsetX' [integer] offsets the button horizontally
-- 'offsetY' [integer] offsets the button vertically
function pfUI.api.SkinCloseButton(button, parentFrame, offsetX, offsetY)
if not button then return end
SkinButton(button, 1, .25, .25)
button:SetSize(15, 15)
if parentFrame then
button:ClearAllPoints()
button:SetPoint("TOPRIGHT", parentFrame, "TOPRIGHT", offsetX, offsetY)
end
button.texture = button:CreateTexture("pfQuestionDialogCloseTex")
button.texture:SetTexture(pfUI.media["img:close"])
button.texture:ClearAllPoints()
button.texture:SetAllPoints(button)
button.texture:SetVertexColor(1,.25,.25,1)
end
function pfUI.api.SkinArrowButton(button, dir, size)
if not button then return end
SkinButton(button)
button:SetHitRectInsets(-3,-3,-3,-3)
button:SetNormalTexture(nil)
button:SetPushedTexture(nil)
button:SetHighlightTexture(nil)
button:SetDisabledTexture(nil)
if size then
button:SetSize(size, size)
end
if not button.icon then
button.icon = button:CreateTexture(nil, "ARTWORK")
button.icon:SetAlpha(.8)
SetAllPointsOffset(button.icon, button, 3)
end
button.icon:SetTexture(pfUI.media["img:"..dir])
if not button.pficonfade then
local button, state = button, nil
button.pficonfade = CreateFrame("Frame", nil, button)
button.pficonfade:SetScript("OnUpdate", function()
if state == button:IsEnabled() then return end
state = button:IsEnabled()
if state > 0 then
button.icon:SetVertexColor(.8,.8,.8,1)
else
button.icon:SetVertexColor(.2,.2,.2,1)
end
end)
end
end
function pfUI.api.SkinScrollbar(frame, always)
local parent = frame:GetParent()
local name = frame:GetName()
local up = _G[name .. "ScrollUpButton"]
local down = _G[name .. "ScrollDownButton"]
local thumb = frame:GetThumbTexture()
pfUI.api.SkinArrowButton(up, "up")
pfUI.api.SkinArrowButton(down, "down")
if not frame.bg then
frame.bg = CreateFrame("Frame", nil, frame)
frame.bg:SetPoint("TOPLEFT", up, "BOTTOMLEFT", 0, -3)
frame.bg:SetPoint("BOTTOMRIGHT", down, "TOPRIGHT", 0, 3)
CreateBackdrop(frame.bg, nil, true)
end
if not frame.thumb then
thumb:SetTexture(nil)
frame.thumb = frame.bg:CreateTexture(nil, "ARTWORK")
frame.thumb:SetTexture(.8,.8,.8,.8)
frame.thumb:SetPoint("TOPLEFT", thumb, "TOPLEFT", 1, -4)
frame.thumb:SetPoint("BOTTOMRIGHT", thumb, "BOTTOMRIGHT", -1, 4)
end
-- always show parent frame
if always then
RunOOC(function()
parent:HookScript("OnHide", function() this:Show() end)
end)
end
end
-- [ CenterFrame ]
-- Clears points and centers a frame
-- 'frame' [frame] the frame that should be centered.
-- 'relativeFrame' [frame] frame that should be used for centering if not use ui parent.
function pfUI.api.CenterFrame(frame, relativeFrame)
frame:ClearAllPoints()
if relativeFrame then
frame:SetPoint("CENTER", relativeFrame, "CENTER", 0, 0)
else
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
end
end
-- [ StripTextures ]
-- Strips all textures off a frame.
-- 'frame' [frame] the frame that should be stripped.
-- 'layer' [string] texture layer.
function pfUI.api.StripTextures(frame, hide, layer)
if not frame then return end
for _,v in ipairs({frame:GetRegions()}) do
if v.SetTexture then
local check = true
if layer and v:GetDrawLayer() ~= layer then check = false end
if check then
if hide then
v:Hide()
else
v:SetTexture(nil)
end
end
end
end
end
function pfUI.api.SetAllPointsOffset(frame, parent, offset)
frame:SetPoint("TOPLEFT", parent, "TOPLEFT", offset, -offset)
frame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", -offset, offset)
end
function pfUI.api.SkinCheckbox(frame, size)
if not frame then return end
frame:SetNormalTexture("")
frame:SetPushedTexture("")
frame:SetHighlightTexture("")
if size then
frame:SetSize(size, size)
end
CreateBackdrop(frame)
SetAllPointsOffset(frame.backdrop, frame, 4)
if frame.backdrop_border then
-- make sure the blizzard border doesn't overlap the checkmark
frame.backdrop_border:SetFrameLevel(frame.backdrop:GetFrameLevel())
end
end
function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
if not frame then return end
StripTextures(frame)
CreateBackdrop(frame)
frame.backdrop:SetPoint("TOPLEFT", 15, -1)
frame.backdrop:SetPoint("BOTTOMRIGHT", -15, 6)
local button = _G[frame:GetName() .. "Button"]
button:SetNormalTexture(nil)
button:SetPushedTexture(nil)
button:SetHighlightTexture(nil)
button:SetDisabledTexture(nil)
button:SetAllPoints(frame.backdrop)
CreateBackdrop(button)
button.backdrop:ClearAllPoints()
button.backdrop:SetSize(18, 18)
button.backdrop:SetPoint("RIGHT", frame.backdrop, "RIGHT", -2, 0)
if not button.icon then
button.icon = button:CreateTexture(nil, "OVERLAY")
button.icon:SetTexture(pfUI.media["img:down"])
button.icon:SetVertexColor(1,.9,.1)
button.icon:SetAlpha(.8)
SetAllPointsOffset(button.icon, button.backdrop, 5)
end
if not cr or not cg or not cb then
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
end
SetHighlight(button, cr, cg, cb)
if not useSmall then
-- fix small width
button:Click() -- open list
local list_width = DropDownList1:GetWidth()
if frame:GetWidth() < list_width then
UIDropDownMenu_SetWidth(list_width, frame)
end
CloseDropDownMenus()
end
local funcc = button:GetScript("OnClick")
button:SetScript("OnClick", function()
if funcc then funcc() end
local DropDownListWidth = DropDownList1:GetWidth()
local DropDownFrameWidth = frame.backdrop:GetWidth()
if DropDownListWidth < DropDownFrameWidth then
local diff = DropDownFrameWidth - DropDownListWidth
DropDownList1:SetWidth(DropDownList1:GetWidth() + diff)
for i=1, UIDROPDOWNMENU_MAXBUTTONS do
_G["DropDownList1Button" .. i]:SetWidth(_G["DropDownList1Button" .. i]:GetWidth() + diff)
end
end
DropDownList1:SetPoint("TOPLEFT", frame.backdrop, "BOTTOMLEFT", 0, -4)
end)
frame.button = button
end
function pfUI.api.SkinTab(frame, fixed)
if not frame then return end
frame:SetHeight(20)
StripTextures(frame)
CreateBackdrop(frame)
if not fixed then
frame:SetScript("OnShow", function()
this:SetWidth(this:GetTextWidth() + 20)
if this.GetFontString and this:GetFontString() then
this:GetFontString():SetPoint("CENTER", 0, 0)
end
end)
end
end
function pfUI.api.SkinSlider(frame)
local orientation = frame:GetOrientation()
local thumb = frame:GetThumbTexture()
CreateBackdrop(frame, nil, true)
thumb:SetTexture(1, .82, 0)
for i,region in ipairs({frame:GetRegions()}) do
if region:GetObjectType() == 'FontString' then
local point, anchor, anchorPoint, x, y = region:GetPoint()
if orientation == 'VERTICAL' then
if string.find(anchorPoint, "TOP") then -- top text
region:ClearAllPoints()
region:SetPoint("BOTTOM", anchor, "TOP", 0, 4)
elseif string.find(anchorPoint, "BOTTOM") then -- bottom text
region:ClearAllPoints()
region:SetPoint("TOP", anchor, "BOTTOM", 0, -4)
end
anchor:SetHeight(anchor:GetHeight() - 4)
else
if string.find(anchorPoint, 'BOTTOM') then
region:SetPoint(point, anchor, anchorPoint, x, y - 6)
elseif string.find(anchorPoint, 'TOP') then
region:SetPoint(point, anchor, anchorPoint, x, y + 2)
end
end
end
end
if orientation == 'VERTICAL' then
frame:SetWidth(10)
thumb:SetHeight(22)
thumb:SetWidth(frame:GetWidth())
else
frame:SetHeight(10)
thumb:SetHeight(frame:GetHeight())
thumb:SetWidth(17)
end
end
-- [ Question Dialog ]
-- Creates a pfUI user dialog popup:
-- 'text' [string] text that will be displayed.
-- 'yes' [function] function that is triggered on 'Okay' button.
-- 'no' [function] function that is triggered on 'Cancel' button.
-- 'editbox' [bool] if set, a inputfield will be shown. it can be.
-- accessed with "GetParent().input".
function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
-- do not allow multiple instances of question dialogs
if _G["pfQuestionDialog"] and _G["pfQuestionDialog"]:IsShown() then
_G["pfQuestionDialog"]:Hide()
_G["pfQuestionDialog"] = nil
return
end
local yes, no = yes, no
local yescap, nocap = YES, NO
if yes and type(yes) == "table" then
yescap = yes[1]
yes = yes[2]
end
if no and type(no) == "table" then
nocap = no[1]
no = no[2]
end
if not text then text = "Are you sure?" end
local rawborder, border = GetBorderSize()
local padding = 15
-- frame
local question = CreateFrame("Frame", "pfQuestionDialog", UIParent)
question:ClearAllPoints()
question:SetPoint("CENTER", 0, 0)
question:SetFrameStrata("TOOLTIP")
question:SetMovable(true)
question:EnableMouse(true)
question:RegisterForDrag("LeftButton")
question:SetScript("OnDragStart",function()
this:StartMoving()
end)
question:SetScript("OnDragStop",function()
this:StopMovingOrSizing()
end)
question:SetScript("OnHide", onclose)
pfUI.api.CreateBackdrop(question, nil, nil, .85)
pfUI.api.CreateBackdropShadow(question)
-- text
question.text = question:CreateFontString("Status", "LOW", "GameFontNormal")
question.text:SetFontObject(GameFontWhite)
question.text:SetPoint("TOPLEFT", question, "TOPLEFT", padding, -padding)
question.text:SetPoint("TOPRIGHT", question, "TOPRIGHT", -padding, -padding)
question.text:SetText(text)
-- editbox
if editbox then
question.input = CreateFrame("EditBox", "pfQuestionDialogEdit", question)
pfUI.api.CreateBackdrop(question.input)
question.input:SetTextColor(.2,1,.8,1)
question.input:SetJustifyH("CENTER")
question.input:SetAutoFocus(false)
question.input:SetPoint("TOPLEFT", question.text, "BOTTOMLEFT", border, -padding)
question.input:SetPoint("TOPRIGHT", question.text, "BOTTOMRIGHT", -border, -padding)
question.input:SetHeight(20)
question.input:SetFontObject(GameFontNormal)
question.input:SetScript("OnEscapePressed", function() this:ClearFocus() end)
question.input:SetAutoFocus(true)
end
-- buttons
question.yes = CreateFrame("Button", "pfQuestionDialogYes", question, "UIPanelButtonTemplate")
pfUI.api.SkinButton(question.yes)
question.yes:SetSize(100, 22)
question.yes:SetText(yescap)
question.yes:SetScript("OnClick", function()
if yes then yes() end
this:GetParent():Hide()
end)
if question.input then
question.yes:SetPoint("TOPRIGHT", question.input, "BOTTOM", -3*border, -padding)
else
question.yes:SetPoint("TOPRIGHT", question.text, "BOTTOM", -3*border, -padding)
end
question.no = CreateFrame("Button", "pfQuestionDialogNo", question, "UIPanelButtonTemplate")
pfUI.api.SkinButton(question.no)
question.no:SetSize(100, 22)
question.no:SetText(nocap)
question.no:SetScript("OnClick", function()
if no then no() end
this:GetParent():Hide()
end)
if question.input then
question.no:SetPoint("TOPLEFT", question.input, "BOTTOM", 3*border, -padding)
else
question.no:SetPoint("TOPLEFT", question.text, "BOTTOM", 3*border, -padding)
end
question.close = CreateFrame("Button", "pfQuestionDialogClose", question)
question.close:SetPoint("TOPRIGHT", -border, -border)
pfUI.api.CreateBackdrop(question.close)
question.close:SetSize(10, 10)
question.close.texture = question.close:CreateTexture("pfQuestionDialogCloseTex")
question.close.texture:SetTexture(pfUI.media["img:close"])
question.close.texture:ClearAllPoints()
question.close.texture:SetAllPoints(question.close)
question.close.texture:SetVertexColor(1,.25,.25,1)
question.close:SetScript("OnEnter", function ()
this.backdrop:SetBackdropBorderColor(1,.25,.25,1)
end)
question.close:SetScript("OnLeave", function ()
pfUI.api.CreateBackdrop(this)
end)
question.close:SetScript("OnClick", function()
this:GetParent():Hide()
end)
-- resize window
local textspace = question.text:GetHeight() + padding
local inputspace = 0
if question.input then inputspace = question.input:GetHeight() + padding end
local buttonspace = question.no:GetHeight() + padding
question:SetHeight(textspace + inputspace + buttonspace + padding)
local width = 200
-- delay the auto sizing, to make sure the font rendering happened
RunNextFrame(function()
if question.text:GetStringWidth() > width then width = question.text:GetStringWidth() end
question:SetWidth(width + 2*padding)
end)
end
-- [ Question Dialog ]
-- Creates a pfUI infobox popup window:
-- 'text' [string] text that will be displayed.
-- 'time' [number] time in seconds till the popup will be faded
-- 'parent' [frame] frame which will be used as parent for the dialog (defaults to UIParent)
-- 'height' [number] manual height of the popup (defaults to 100)
function pfUI.api.CreateInfoBox(text, time, parent, height)
if not text then return end
if not time then time = 5 end
if not parent then parent = UIParent end
if not height then height = 100 end
local infobox = pfInfoBox
if not infobox then
infobox = CreateFrame("Button", "pfInfoBox", UIParent)
infobox:Hide()
infobox:SetScript("OnUpdate", function()
local time = infobox.lastshow + infobox.duration - GetTime()
infobox.timeout:SetValue(time)
if GetTime() > infobox.lastshow + infobox.duration then
infobox:SetAlpha(infobox:GetAlpha()-0.05)
if infobox:GetAlpha() <= 0.1 then
infobox:Hide()
infobox:SetAlpha(1)
end
elseif MouseIsOver(this) then
this:SetAlpha(max(0.4, this:GetAlpha() - .1))
else
this:SetAlpha(min(1, this:GetAlpha() + .1))
end
end)
infobox:SetScript("OnClick", function()
this:Hide()
end)
infobox.text = infobox:CreateFontString("Status", "HIGH", "GameFontNormal")
infobox.text:ClearAllPoints()
infobox.text:SetFontObject(GameFontWhite)
infobox.timeout = CreateFrame("StatusBar", nil, infobox)
infobox.timeout:SetStatusBarTexture(pfUI.media["img:bar"])
infobox.timeout:SetStatusBarColor(.3,1,.8,1)
infobox:ClearAllPoints()
infobox.text:SetAllPoints(infobox)
infobox.text:SetFont(pfUI.font_default, 14, "OUTLINE")
pfUI.api.CreateBackdrop(infobox)
infobox:SetPoint("TOP", 0, -25)
infobox.timeout:ClearAllPoints()
infobox.timeout:SetPoint("TOPLEFT", infobox, "TOPLEFT", 3, -3)
infobox.timeout:SetPoint("TOPRIGHT", infobox, "TOPRIGHT", -3, 3)
infobox.timeout:SetHeight(2)
end
infobox.text:SetText(text)
infobox.timeout:SetMinMaxValues(0, time)
infobox.timeout:SetValue(time)
infobox.duration = time
infobox.lastshow = GetTime()
infobox:SetSize(infobox.text:GetStringWidth() + 50, height)
infobox:SetParent(parent)
infobox:SetFrameStrata("FULLSCREEN_DIALOG")
infobox:Show()
end
function pfUI.api.SkinMoneyInputFrame(frame)
local gold_editbox = _G[frame:GetName().."Gold"]
StripTextures(gold_editbox, true, "BACKGROUND")
CreateBackdrop(gold_editbox, nil, true)
local goldIcon = GetNoNameObject(gold_editbox, "Texture", nil, "MoneyIcons")
goldIcon:Show()
goldIcon:ClearAllPoints()
goldIcon:SetPoint("LEFT", gold_editbox, "RIGHT", 2, 0)
local silver_editbox = _G[frame:GetName().."Silver"]
StripTextures(silver_editbox, true, "BACKGROUND")
CreateBackdrop(silver_editbox, nil, true)
silver_editbox:ClearAllPoints()
silver_editbox:SetPoint("LEFT", goldIcon, "RIGHT", 2, 0)
local silverIcon = GetNoNameObject(silver_editbox, "Texture", nil, "MoneyIcons")
silverIcon:Show()
silverIcon:ClearAllPoints()
silverIcon:SetPoint("LEFT", silver_editbox, "RIGHT", 2, 0)
local copper_editbox = _G[frame:GetName().."Copper"]
StripTextures(copper_editbox, true, "BACKGROUND")
CreateBackdrop(copper_editbox, nil, true)
copper_editbox:ClearAllPoints()
copper_editbox:SetPoint("LEFT", silverIcon, "RIGHT", 2, 0)
local copperIcon = GetNoNameObject(copper_editbox, "Texture", nil, "MoneyIcons")
copperIcon:Show()
copperIcon:ClearAllPoints()
copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0)
end
-- Shared icon picker widget. Builds a name field, a "currently selected"
-- preview, and a 10x8 icon grid backed by IconDataProviderMixin with an
-- All/Spells/Items filter and a name search. Used by the macro icon picker
-- and the equipment manager's name/icon popup. The widgets attach to
-- `parent`; the caller owns the surrounding frame, its OK/Cancel buttons,
-- and the save flow. Selection is tracked by texture PATH (not index) so it
-- survives filter changes -- a spell icon you picked still saves after you
-- switch the filter to "Items" and it drops out of the visible grid.
--
-- name global-name prefix for the scroll frame and editboxes
-- parent the popup frame to attach the widgets to
-- extraType IconDataProviderExtraType.* seed (Spellbook / Equipment)
-- nameLabelText header shown above the name field
--
-- Returns a handle:
-- .editbox name EditBox (caller wires enter/escape)
-- .search search EditBox
-- .GetIcon() current selected texture path
-- .SetIcon(path) set selection (nil -> question mark)
-- .Refresh() ensure provider, redraw grid + preview
-- .SetIconAreaShown(shown) show/hide the grid, filter, search, and labels
function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
local ICON_GRID_COLS = 10
local ICON_GRID_ROWS = 8
local ICON_BTN_SIZE = 36
local ICON_BTN_PAD = 6
local provider = nil
local selectedIconPath = QUESTION_MARK
local currentFilter = "all"
local searchText = ""
local filtered = nil -- provider indices matching the search, or nil when empty
local RefreshIconGrid, RebuildFilter
local function EnsureProvider()
if not provider then
provider = CreateAndInitFromMixin(IconDataProviderMixin, extraType)
end
end
-- Normalize a texture to an uppercase basename so matching works across
-- sources: GetMacroInfo / stored set icons return "Interface\Icons\<name>"
-- while provider paths are uppercase-prefixed for base icons and
-- mixed-case for spellbook extras.
local function IconKey(path)
if type(path) ~= "string" then return path end
return string.gsub(string.upper(path), "^.*[\\/]", "")
end
parent.nameLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.nameLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -20)
parent.nameLabel:SetText(nameLabelText)
parent.editbox = CreateFrame("EditBox", name.."Name", parent, "InputBoxTemplate")
parent.editbox:SetSize(280, 20)
parent.editbox:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -38)
parent.editbox:SetAutoFocus(false)
parent.editbox:SetMaxLetters(16)
CreateBackdrop(parent.editbox)
parent.selectedLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.selectedLabel:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -14)
parent.selectedLabel:SetText(ICON_SELECTION_TITLE_CURRENT)
parent.selectedLabel:SetTextColor(1, 0.82, 0)
parent.selectedPreview = CreateFrame("Frame", nil, parent)
parent.selectedPreview:SetSize(42, 42)
parent.selectedPreview:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -30)
CreateBackdrop(parent.selectedPreview)
parent.selectedPreview.tex = parent.selectedPreview:CreateTexture(nil, "ARTWORK")
parent.selectedPreview.tex:SetAllPoints(parent.selectedPreview)
parent.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
parent.iconLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.iconLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -86)
parent.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
-- Icon grid + scroll
local iconScroll = CreateFrame("ScrollFrame", name.."Scroll", parent, "FauxScrollFrameTemplate")
iconScroll:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -116)
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
local scrollbar = _G[name.."ScrollScrollBar"]
scrollbar:ClearAllPoints()
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
SkinScrollbar(scrollbar)
-- Filter dropdown: All / Spells / Items
local filterDropdown = CreateFrame("Frame", name.."Filter", parent, "UIDropDownMenuTemplate")
filterDropdown:SetPoint("TOPRIGHT", parent, "TOPRIGHT", 0, -80)
local function ApplyFilter(value)
currentFilter = value
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
if provider then
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
else provider:SetIconTypes(nil) end
RebuildFilter()
RefreshIconGrid()
end
end
UIDropDownMenu_Initialize(filterDropdown, function()
local info
info = {}; info.text = ICON_FILTER_ALL; info.value = "all"
info.func = function() ApplyFilter("all") end
info.checked = currentFilter == "all"
UIDropDownMenu_AddButton(info)
info = {}; info.text = ICON_FILTER_SPELL; info.value = "spells"
info.func = function() ApplyFilter("spells") end
info.checked = currentFilter == "spells"
UIDropDownMenu_AddButton(info)
info = {}; info.text = ICON_FILTER_ITEM; info.value = "items"
info.func = function() ApplyFilter("items") end
info.checked = currentFilter == "items"
UIDropDownMenu_AddButton(info)
end)
UIDropDownMenu_SetWidth(120, filterDropdown)
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
SkinDropDown(filterDropdown)
local iconButtons = {}
for r = 1, ICON_GRID_ROWS do
for c = 1, ICON_GRID_COLS do
local i = (r - 1) * ICON_GRID_COLS + c
local btn = CreateFrame("Button", nil, parent)
btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
CreateBackdrop(btn)
btn.texture = btn:CreateTexture(nil, "ARTWORK")
btn.texture:SetAllPoints(btn)
btn.texture:SetTexCoord(.08, .92, .08, .92)
btn:SetScript("OnClick", function()
if this.iconIndex and provider then
local path = provider:GetIconByIndex(this.iconIndex)
if path then selectedIconPath = path end
RefreshIconGrid()
end
end)
btn:SetScript("OnEnter", function()
if not this.iconIndex or not provider then return end
local path = provider:GetIconByIndex(this.iconIndex)
if type(path) == "string" then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(IconKey(path), 1, 1, 1)
GameTooltip:Show()
end
end)
btn:SetScript("OnLeave", GameTooltip_Hide)
iconButtons[i] = btn
end
end
-- Rebuild the search-filtered index list (provider indices whose icon
-- basename contains the search text); nil when the search box is empty.
function RebuildFilter()
EnsureProvider()
if searchText == "" then
filtered = nil
return
end
filtered = {}
for i = 1, provider:GetNumIcons() do
local path = provider:GetIconByIndex(i)
if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
table.insert(filtered, i)
end
end
end
function RefreshIconGrid()
EnsureProvider()
local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
local offset = FauxScrollFrame_GetOffset(iconScroll)
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
local listIdx = i + offset * ICON_GRID_COLS
local btn = iconButtons[i]
if listIdx <= numIcons then
btn:Show()
local providerIdx = filtered and filtered[listIdx] or listIdx
btn.iconIndex = providerIdx
local path = provider:GetIconByIndex(providerIdx)
btn.texture:SetTexture(path)
if IconKey(path) == IconKey(selectedIconPath) then
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
else
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
else
btn:Hide()
btn.iconIndex = nil
end
end
parent.selectedPreview.tex:SetTexture(selectedIconPath)
end
iconScroll:SetScript("OnVerticalScroll", function()
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
end)
-- Search box (bottom-left) filters the grid by icon name.
parent.searchLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.searchLabel:SetPoint("BOTTOMLEFT", parent, "BOTTOMLEFT", 16, 18)
parent.searchLabel:SetText(SEARCH)
parent.search = CreateFrame("EditBox", name.."Search", parent, "InputBoxTemplate")
parent.search:SetSize(180, 20)
parent.search:SetPoint("LEFT", parent.searchLabel, "RIGHT", 10, 0)
parent.search:SetAutoFocus(false)
CreateBackdrop(parent.search)
parent.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
parent.search:SetScript("OnTextChanged", function()
searchText = strupper(strtrim(this:GetText()))
RebuildFilter()
scrollbar:SetValue(0)
RefreshIconGrid()
end)
-- Release the provider when the popup closes so its icon cache GCs.
parent:HookScript("OnHide", function()
if provider then provider:Release(); provider = nil end
end)
local handle = { editbox = parent.editbox, search = parent.search }
function handle.GetIcon() return selectedIconPath end
function handle.SetIcon(path) selectedIconPath = path or QUESTION_MARK end
function handle.Refresh() RefreshIconGrid() end
function handle.SetIconAreaShown(shown)
local method = shown and "Show" or "Hide"
iconScroll[method](iconScroll)
for _, b in ipairs(iconButtons) do b[method](b) end
parent.iconLabel[method](parent.iconLabel)
parent.selectedLabel[method](parent.selectedLabel)
parent.selectedPreview[method](parent.selectedPreview)
filterDropdown[method](filterDropdown)
parent.searchLabel[method](parent.searchLabel)
parent.search[method](parent.search)
end
return handle
end