mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-24 00:26:55 +00:00
6b458c9e27
* Migrate player castbar to ClassicAPI UNIT_SPELLCAST_* events
Drive the player cast path off ClassicAPI's synthesized, player-only
UNIT_SPELLCAST_* events instead of the vanilla SPELLCAST_* plus nampower
SPELL_{START,GO,DELAYED}_SELF mix. START/CHANNEL_START poll UnitCastingInfo/
UnitChannelInfo and stamp; STOP/CHANNEL_STOP/FAILED/INTERRUPTED clear;
SUCCEEDED drives tradeskill craft counting; DELAYED/CHANNEL_UPDATE re-poll.
Since UNIT_SPELLCAST_START fires for chained same-spell recasts, the nampower
SELF deps and their RunNextFrame co-hook-ordering workarounds are gone.
Remote target/focus bars keep SPELL_*_OTHER (the new events are player-only).
Fix the cast-start flash: StampBar now primes the fill on the stamp frame,
and ClearBar no longer snaps the bar to full (that snap lingered in the fade
tail and flashed when the next cast stamped).
Add a red flash on a cancelled cast: new appearance.castbar.failcolor,
flashed by ClearBar only when a cast was actually in progress.
Handle pushback Quartz-style: DELAYED/CHANNEL_UPDATE re-poll just the times
and accumulate the endMs shift into this.delay for the +/- indicator (cast
+X, channel -X), rather than a full restamp.
* Route target/focus castbars through remote UNIT_SPELLCAST_*
ClassicAPI now fires UNIT_SPELLCAST_* for remote tokens (target/focus/...)
via PollRemote, so drop the nampower SPELL_*_OTHER path and drive all three
bars off one event model. The gate is now token-based (arg1 == this.unitstr,
plus the arg1=="player" + UnitIsUnit case for target=self); the RunNextFrame
defer is gone since the remote poll fires after UnitCastingInfo is readable.
Cast detection is now nampower-free across every bar.
Use the event's rank payload (arg5): thread it through RefreshBar into
StampBar, which now only calls C_Spell.GetSpellSubtext as a fallback on the
retarget re-poll (PLAYER_TARGET/FOCUS_CHANGED) where no event is in hand.
* Drive nameplate castbars off UNIT_SPELLCAST_*
ClassicAPI now fires UNIT_SPELLCAST_* for nameplate tokens, so populate the
per-GUID castState cache from UNIT_SPELLCAST_{START,CHANNEL_START} (poll
PollCastInfo for the timing the payload omits) and clear it on
{STOP,CHANNEL_STOP} -- the remote poll fires STOP for natural end, interrupt,
and cancel alike. Replaces the nampower SPELL_{START,FAILED}_OTHER path; the
^nameplate arg1 gate ignores the target/focus/party fires of the same events,
and the NAME_PLATE_UNIT_ADDED seed still catches a plate spawning mid-cast.
Nameplate cast detection is now nampower-free.
* We no longer use these features from SuperWoW/Nampower
* Use secure unit attributes; remove mouseover scripts
Switch unitframes to attribute-driven clicks and remove mouseover tooltip handlers. Adds SetAttribute("unit") in UpdateVisibility and sets frame attributes (unit and type1='target') when creating frames. Removes OnEnter/OnLeave functions and their SetScript registrations and eliminates direct TargetUnit calls in ClickAction
* Use SetShown and simplify component default
Replace explicit Show/Hide conditionals in api/unitframes.lua with SetShown(...) for ressIcon, leaderIcon, lootIcon, pvpIcon, and restIcon to reduce branching and improve readability. Also remove the local shadowing of the parameter 'component' by using assignment (component = component or ""). No intended behavior changes.
* Drive unit-frame clicks via secure attributes
Replace the Lua OnClick dispatch (OnClick/ClickAction/RightClickAction) with
secure frame attributes: default type1=target / type2=menu, and EnableClickCast
now writes type/spell/macrotext/menu/target/focus attributes per button+modifier
instead of caching a clickactions table read at click time. Drops the now-dead
clickactions table and buttons list.
Also set a "unit" attribute on each frame (at creation and re-synced in
UpdateVisibility to the live token, so a party shown on the raid grid reports
partyN, not raidN) so the hovered unit resolves from the frame.
Match the target/focus/menu click keywords exactly rather than by prefix, so a
spell whose name starts with "focus"/"target"/"menu" (e.g. Focus Magic) casts
instead of being swallowed as the keyword action.
* Simplify marktracking colors and refresh per mark
Replace the hand-rolled ParseColor plus its default-color table with
GetStringColor -- the raidmarkercolor_* config keys already carry those same
defaults, so the fallback was dead code.
Restructure the refresh off observed mark tokens: UNIT_HEALTH/UNIT_MAXHEALTH
now arrive as arg1 == "markN", so refresh just that one row (UpdateRow) instead
of rescanning all eight on every nearby unit's health tick. A visibility flip
(into range / death / hp crossing 0) re-packs the rows, so UpdateRow hands off
to a full UpdateDisplay; RAID_TARGET_UPDATE / PLAYER_ENTERING_WORLD stay full
refreshes, with the 1s poll as the range-change backstop.
* not true anymore
* Poll marktracking fallback via C_Timer instead of OnUpdate
The 1s range-change safety net ran a per-frame OnUpdate that no-oped ~59 of
every 60 frames. Replace it with C_Timer.NewTicker(FALLBACK_INTERVAL,
UpdateDisplay) -- one wakeup per second off the shared timer driver -- and drop
the elapsed accumulator. The scanner frame is now purely event-driven.
* SuperWoW is now optional
* Update README feature list
Add 'Mouseover Unit Frames' and 'Click-casting' to the main features list. Update the SuperWoW entry to reflect that it tracks party/raid units on the minimap (replacing the prior SetMouseoverUnit note).
* Replace fixed-interval OnUpdate polls with C_Timer/RunNextFrame
Swap hand-rolled per-frame throttles for the modern timer primitives:
- turtle-wow: one-shot next-frame defer (self-hiding OnUpdate frame) -> RunNextFrame
- panel: clock, combat, and fps widgets -> NewTicker(1); guild roster -> NewTicker(60)
- minimap: coordinates text -> NewTicker(0.1)
- addonbuttons: one-shot init -> RunNextFrame; 5s button rescan -> NewTicker(5),
guarded by IsShown() to preserve the old "paused while hidden" behavior
Ticker callbacks reference frames via upvalue since 'this' is unbound outside
OnUpdate. Genuine per-frame work (bar fills, fades, drag) and polls already
coordinated through pfUI.throttle are left as-is.
* update pfQuest link
* Use SetShown/SetSize in panel module
Replace manual Show/Hide toggles with SetShown(not ... ) and replace SetWidth/SetHeight with SetSize in modules/panel.lua. Changes simplify toggle logic (timer, WorldMap, chat hide buttons) and unify sizing calls for timer, frames, textures, and microbutton. No behavior changes intended; purely refactor for conciseness and consistency.
* Bump ClassicAPI min version to 1.9.0
* Drive reagent counter from events instead of a polling OnUpdate
The pfReagentCounter frame ran an OnUpdate that (1) progressively rescanned
all 120 action slots one-per-100ms on any slot change and (2) recounted
reagent inventory on a 1s throttle. Replace both with direct event handling:
- ACTIONBAR_SLOT_CHANGED updates just the changed slot (arg1), full-scanning
only when arg1 is 0/nil, instead of restarting a ~12s rescan on every edit
- BAG_UPDATE_DELAYED recounts tracked reagents directly (it is already
Blizzard's coalesced bag event, so the extra 1s throttle was redundant)
- PLAYER_ENTERING_WORLD seeds the full reagent map once
UpdateSlot now seeds a new reagent's real count via GetItemCount so a freshly
placed reagent spell shows the correct number immediately. The updatecache ->
BarsUpdate render path and the IsReagentAction/GetReagentCount accessors are
unchanged.
1610 lines
50 KiB
Lua
1610 lines
50 KiB
Lua
pfUI:RegisterModule("actionbar", function ()
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local class = UnitClassBase("player")
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local _, cr, cg, cb = GetUnitColor('player')
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local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
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local backdrop_highlight = { edgeFile = pfUI.media["img:glow"], edgeSize = 8 }
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local showgrid = 0
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local showgrid_pet = 0
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local rawborder, border = GetBorderSize("actionbars")
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local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
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local eventcache = { } -- contains a list of events that shall be processed later -> [event] = true
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local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true
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local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame
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-- try to assume based on the current mouse positions if a button drag
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-- should happen even if action-on-key-down is used. By that replace the
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-- cast events by reverting the active buttons to the old mouse-up state.
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local drag_await
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local drag_active
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local function AssumeButtonDrag()
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-- skip if keydown press is not enabled
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if C.bars.keydown ~= "1" then return end
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-- skip if always shift-drag is not enabled
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if C.bars.shiftdrag ~= "1" then return end
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if drag_await and not drag_active and IsShiftKeyDown() then
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drag_active = true
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-- set all buttons to regular on release clicks
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for id, button in pairs(buttoncache) do
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button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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end
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elseif drag_active and not IsShiftKeyDown() then
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drag_active = nil
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-- set all buttons back to their defaults
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for id, button in pairs(buttoncache) do
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button:RegisterForClicks("LeftButtonDown", "RightButtonDown")
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end
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end
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end
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-- hide blizzard bars
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local function kill(f, killshow)
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if f.Show and killshow then f.Show = function() return end end
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if f.UnregisterAllEvents then f:UnregisterAllEvents() end
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if f.Hide then f:Hide() end
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end
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-- also abbreviate mouse buttons
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local OrigGetBindingText = GetBindingText
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local function GetBindingText(msg, mod, abbrev)
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local txt = OrigGetBindingText(msg, mod, abbrev)
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if abbrev then
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON3")], "MB3")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON4")], "MB4")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON5")], "MB5")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELDOWN")], "MWD")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELUP")], "MWU")
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end
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return txt
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end
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kill(MainMenuBar)
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local blizzard_elements = { MultiBarBottomLeft,
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MultiBarBottomRight, MultiBarLeft, MultiBarRight }
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for _, f in pairs(blizzard_elements) do
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kill(f, true)
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end
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-- enable all possible actionbar pages
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SetActionBarToggles(0, 0, 0, 0)
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_G.SHOW_MULTI_ACTIONBAR_1 = nil
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_G.SHOW_MULTI_ACTIONBAR_2 = nil
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_G.SHOW_MULTI_ACTIONBAR_3 = nil
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_G.SHOW_MULTI_ACTIONBAR_4 = nil
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-- events that provide special updater functions
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local special_events = {
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["ACTIONBAR_UPDATE_COOLDOWN"] = true,
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["ACTIONBAR_UPDATE_USABLE"] = true,
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["ACTIONBAR_UPDATE_STATE"] = true,
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}
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-- events that are shared across all buttons
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local global_events = {
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-- slot/button updates
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["PLAYER_ENTERING_WORLD"] = true,
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["ACTIONBAR_SLOT_CHANGED"] = true,
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["UPDATE_BINDINGS"] = true,
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["ACTIONBAR_PAGE_CHANGED"] = true,
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["UPDATE_BONUS_ACTIONBAR"] = true,
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["CRAFT_SHOW"] = true,
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["CRAFT_CLOSE"] = true,
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["TRADE_SKILL_SHOW"] = true,
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["TRADE_SKILL_CLOSE"] = true,
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["PLAYER_ENTER_COMBAT"] = true,
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["PLAYER_LEAVE_COMBAT"] = true,
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-- cooldown updates
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["UNIT_INVENTORY_CHANGED"] = true,
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-- auto repeat action
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["START_AUTOREPEAT_SPELL"] = true,
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["STOP_AUTOREPEAT_SPELL"] = true,
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}
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-- events that are used for the aura/shapeshift bar
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local aura_events = {
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["UPDATE_SHAPESHIFT_FORMS"] = true,
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["PLAYER_AURAS_CHANGED"] = true,
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}
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-- events that are used for the pet bar
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local pet_events = {
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["PLAYER_CONTROL_LOST"] = true,
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["PLAYER_CONTROL_GAINED"] = true,
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["PLAYER_FARSIGHT_FOCUS_CHANGED"] = true,
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["UNIT_PET"] = true,
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["PET_BAR_UPDATE"] = true,
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["PET_BAR_UPDATE_COOLDOWN"] = true,
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}
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local buttontypes = {
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-- blizzard keybinds
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[3] = "MULTIACTIONBAR3BUTTON",
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[4] = "MULTIACTIONBAR4BUTTON",
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[5] = "MULTIACTIONBAR2BUTTON",
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[6] = "MULTIACTIONBAR1BUTTON",
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[11] = "SHAPESHIFTBUTTON",
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[12] = "BONUSACTIONBUTTON",
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-- additional keybinds
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[2] = "PFPAGING",
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[7] = "PFSTANCEONE",
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[8] = "PFSTANCETWO",
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[9] = "PFSTANCETHREE",
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[10] = "PFSTANCEFOUR",
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}
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local blizzbarmapping = {
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["MultiBarRight"] = 3,
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["MultiBarLeft"] = 4,
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["MultiBarBottomRight"] = 5,
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["MultiBarBottomLeft"] = 6,
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["ShapeShiftBar"] = 11,
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["BonusActionBar"] = 12,
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}
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local barnames = {
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[1] = "Main",
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[2] = "Paging",
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[3] = "Right",
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[4] = "Vertical",
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[5] = "Left",
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[6] = "Top",
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[7] = "StanceBar1",
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[8] = "StanceBar2",
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[9] = "StanceBar3",
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[10] = "StanceBar4",
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[11] = "Stances",
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[12] = "Pet",
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}
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local button_animations = {
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["none"] = function()
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this.active = nil
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this:Hide()
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end,
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["zoomfade"] = function()
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if this.active == 0 then
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-- init animation
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this:SetSize(this.parent:GetSize())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.active = 1
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return
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elseif this.active == 1 then
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-- run animation
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local fade = 30/GetFramerate()*0.05
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this:SetAlpha(this:GetAlpha() - fade)
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this:SetScale(this:GetScale() + fade)
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if this:GetAlpha() > 0 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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end,
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["shrinkreturn"] = function()
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if this.active == 0 then
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-- init animation
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this:SetSize(this.parent:GetSize())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.1
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local fade = 1 -math.exp(-this.time)*math.sin(this.time*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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["elasticzoom"] = function()
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if this.active == 0 then
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-- init animation
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this:SetSize(this.parent:GetSize())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.03
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local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*4*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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["wobblezoom"] = function()
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if this.active == 0 then
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-- init animation
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this:SetSize(this.parent:GetSize())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.02
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local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*10*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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}
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local function GetActiveBar()
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if CURRENT_ACTIONBAR_PAGE == 1 and GetBonusBarOffset() ~= 0 then
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return NUM_ACTIONBAR_PAGES + GetBonusBarOffset()
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else
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return CURRENT_ACTIONBAR_PAGE
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end
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end
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local function ButtonDrag(self)
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local self = self or this
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if _G.LOCK_ACTIONBAR == "1" and not (pfUI_config.bars.shiftdrag == "1" and IsShiftKeyDown()) then return end
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PickupAction(self.id)
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end
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end
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local function ButtonDragStop(self)
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local self = self or this
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if MacroFrame_SaveMacro then
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MacroFrame_SaveMacro()
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end
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PlaceAction(self.id)
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end
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end
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local mouse
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local function ButtonAnimate(self)
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local self = self or this
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mouse = arg1 and not keystate
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-- trigger action animation
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if ( pfUI_config.bars.keydown == "1" and keystate == "down" ) or (pfUI_config.bars.keydown == "0" and keystate == "up" ) or self.bar == 11 or mouse then
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if C.bars.animmode == "keypress" and ( self:GetAlpha() > .1 or C.bars.animalways == "1" ) then
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self.animation.active = 0
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self.animation:Show()
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end
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end
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-- handle button highlight
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if keystate == "down" then
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self.highlight:Show()
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elseif not MouseIsOver(self) then
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self.highlight:Hide()
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end
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end
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local function ButtonClick(self)
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local self = self or this
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local grid = self.bar == 12 and showgrid_pet or showgrid
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local mouse = arg1 and not keystate
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local keystate = keystate
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local slfcast = C.bars.altself == "1" and IsAltKeyDown() and true or self.slfcast
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slfcast = C.bars.rightself == "1" and arg1 and arg1 == "RightButton" and true or slfcast
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self.slfcast = nil
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if ( C.bars.keydown == "1" and keystate == "down" and not drag_active ) or (C.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then
|
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if self.bar == 11 then
|
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CastShapeshiftForm(self.id)
|
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elseif grid == 1 then
|
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if self.bar == 12 then
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PickupPetAction(self.id)
|
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else
|
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PickupAction(self.id)
|
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end
|
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elseif self.bar == 12 then
|
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if arg1 == "LeftButton" then
|
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if IsPetAttackActive(self.id) then
|
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PetStopAttack()
|
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else
|
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CastPetAction(self.id)
|
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end
|
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else
|
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TogglePetAutocast(self.id)
|
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end
|
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else
|
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if MacroFrame_SaveMacro then
|
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MacroFrame_SaveMacro()
|
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end
|
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|
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UseAction(self.id, nil, slfcast)
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end
|
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end
|
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end
|
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|
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local function ButtonMacroScan(self)
|
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if self.bar > 10 then return end
|
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if not self.scanmacro then return end
|
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if pfUI.bars.skip_macro then return end
|
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-- SuperCleveRoidMacros: for macros it manages, leave spellslot/booktype unset
|
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-- so the button's icon, cooldown, and tooltip flow through the hooked
|
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-- GetActionTexture / GetActionCooldown / GameTooltip:SetAction and follow the
|
||
-- active conditional dynamically, instead of being frozen to the first
|
||
-- statically-scanned spell.
|
||
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
|
||
self.spellslot, self.booktype = nil, nil
|
||
return
|
||
end
|
||
|
||
local kind, slot = GetActionInfo(self.id)
|
||
self.spellslot, self.booktype = nil, nil
|
||
if kind == 'macro' then
|
||
local name, _, body = GetMacroInfo(slot)
|
||
|
||
if name and body then
|
||
local match
|
||
|
||
for line in gfind(body, "[^%\n]+") do
|
||
_, _, match = string.find(line, '^#showtooltip (.+)')
|
||
|
||
-- allow the user to disable the scan
|
||
if match and strfind(match, "disable") then
|
||
return
|
||
end
|
||
|
||
if not match then
|
||
-- add support to specify custom tooltips via:
|
||
-- /run --showtooltip SPELLNAME
|
||
_, _, match = string.find(line, '%-%-showtooltip (.+)')
|
||
end
|
||
|
||
if not match then
|
||
_, _, match = string.find(line, '^/cast (.+)')
|
||
end
|
||
|
||
if not match then
|
||
_, _, match = string.find(line, '^/pfcast (.+)')
|
||
end
|
||
|
||
if not match then
|
||
_, _, match = string.find(line, '^/pfmouse (.+)')
|
||
end
|
||
|
||
if not match then
|
||
_, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)')
|
||
end
|
||
|
||
if match then
|
||
local _, _, spell, rank = string.find(match, '(.+)%((.+)%)')
|
||
spell = spell or match
|
||
self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank)
|
||
|
||
if self.spellslot and self.spellslot > 0 then return end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
local function ButtonEnter(self)
|
||
local self = self or this
|
||
|
||
-- indicate that dragging could get enabled
|
||
drag_await = true
|
||
|
||
GameTooltip:ClearLines()
|
||
GameTooltip_SetDefaultAnchor(GameTooltip, self)
|
||
|
||
if self.bar == 11 then
|
||
GameTooltip:SetShapeshift(self.id)
|
||
elseif self.bar == 12 then
|
||
local name, _, _, token = GetPetActionInfo(self.id)
|
||
if token then
|
||
GameTooltip:AddLine(_G[name])
|
||
GameTooltip:Show()
|
||
else
|
||
GameTooltip:SetPetAction(self.id)
|
||
end
|
||
elseif self.spellslot and self.booktype then
|
||
GameTooltip:SetSpell(self.spellslot, self.booktype)
|
||
else
|
||
GameTooltip:SetAction(self.id)
|
||
end
|
||
|
||
self.highlight:Show()
|
||
end
|
||
|
||
local function ButtonLeave(self)
|
||
local self = self or this
|
||
|
||
-- no longer wait for a drag event
|
||
drag_await = nil
|
||
|
||
self.highlight:Hide()
|
||
GameTooltip:Hide()
|
||
end
|
||
|
||
local start, duration, enable, castable, autocast, token
|
||
local grid, sid, id, bar, active, texture, _
|
||
local function ButtonSlotUpdate(self)
|
||
if not self then return end
|
||
local self = self or this
|
||
sid = self.id -- 1 to 120
|
||
|
||
-- reset shared variables
|
||
castable, autocast, token = nil, nil, nil
|
||
|
||
-- set the own ID for compatibility to some vanilla addons
|
||
self:SetID(self.id)
|
||
|
||
grid = self.bar == 12 and showgrid_pet or showgrid
|
||
|
||
if self.bar == 11 then
|
||
-- stance button
|
||
bar = self.bar
|
||
id = sid
|
||
texture, _, active = GetShapeshiftFormInfo(id)
|
||
elseif self.bar == 12 then
|
||
-- pet button
|
||
bar = self.bar
|
||
id = sid
|
||
_, _, texture, token, active, castable, autocast = GetPetActionInfo(id)
|
||
texture = token and _G[texture] or texture
|
||
else
|
||
active = IsCurrentAction(sid) or IsAutoRepeatAction(sid)
|
||
texture = GetActionTexture(sid)
|
||
bar = GetActiveBar()
|
||
id = self.bar == 1 and self.slot or sid-((self.bar)-1)*12
|
||
end
|
||
|
||
-- overwrite with spell macro texture where possible
|
||
if self.spellslot and self.booktype then
|
||
texture = GetSpellTexture(self.spellslot, self.booktype)
|
||
end
|
||
|
||
if not self.showempty and self.backdrop and not texture and grid == 0 then
|
||
self.backdrop:Hide()
|
||
self.hide = true
|
||
else
|
||
self.backdrop:Show()
|
||
self.hide = nil
|
||
end
|
||
|
||
-- active border
|
||
if active then
|
||
if C.bars.animmode == "statechange" and not self.active:IsShown() then
|
||
self.animation.active = 0
|
||
self.animation:Show()
|
||
end
|
||
|
||
self.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
|
||
self.active:Show()
|
||
else
|
||
self.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
||
self.active:Hide()
|
||
end
|
||
|
||
if self.bar ~= 11 and self.bar ~= 12 then
|
||
-- update consumables
|
||
if IsConsumableAction(sid) then
|
||
self.count:SetText(GetActionCount(sid))
|
||
elseif IsReagentAction and IsReagentAction(sid) then
|
||
self.count:SetText(GetReagentCount(sid))
|
||
else
|
||
self.count:SetText(nil)
|
||
end
|
||
|
||
-- equipped item
|
||
if IsEquippedAction(sid) and C.bars.showequipped == "1" then
|
||
self.equipped:Show()
|
||
else
|
||
self.equipped:Hide()
|
||
end
|
||
|
||
-- update macro text
|
||
if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then
|
||
self.macro:SetText(GetActionText(sid))
|
||
else
|
||
self.macro:SetText("")
|
||
end
|
||
end
|
||
|
||
-- icon
|
||
if texture ~= self.texture then
|
||
self.icon:SetTexture(texture)
|
||
self.texture = texture
|
||
end
|
||
|
||
-- handle pet bar quirks
|
||
if self.bar == 12 then
|
||
-- desaturate disabled petbar
|
||
self.icon:SetDesaturated(not GetPetActionsUsable())
|
||
|
||
-- display autocast
|
||
if autocast then
|
||
self.autocast:Show()
|
||
self.autocast:SetAlpha(self:GetAlpha() * 0.10)
|
||
else
|
||
self.autocast:Hide()
|
||
end
|
||
|
||
if castable and C.bars.showcastable == "1" then
|
||
self.autocastable:Show()
|
||
else
|
||
self.autocastable:Hide()
|
||
end
|
||
end
|
||
|
||
-- keybinds
|
||
if not self.hide and self.bar == 1 and self.bar ~= 11 and self.bar ~= 12 then
|
||
self.keybind:SetText(GetBindingText(GetBindingKey("ACTIONBUTTON"..id), "KEY_", 1))
|
||
elseif not self.hide and buttontypes[self.bar] then
|
||
self.keybind:SetText(GetBindingText(GetBindingKey(buttontypes[self.bar]..id), "KEY_", 1))
|
||
else
|
||
self.keybind:SetText("")
|
||
end
|
||
end
|
||
|
||
local sid, usable, oom, _
|
||
local function ButtonUsableUpdate(self)
|
||
local self = self or this
|
||
sid = self.id -- 1 to 120
|
||
|
||
if self.bar == 11 then
|
||
_, _, _, usable = GetShapeshiftFormInfo(sid)
|
||
elseif self.bar == 12 then
|
||
usable = true
|
||
else
|
||
usable, oom = IsUsableAction(sid)
|
||
end
|
||
|
||
-- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0]
|
||
if self.outofrange and C.bars.glowrange == "1" then
|
||
if self.vertexstate ~= 1 then
|
||
self.icon:SetVertexColor(self.rangeColor[1], self.rangeColor[2], self.rangeColor[3], self.rangeColor[4])
|
||
self.vertexstate = 1
|
||
end
|
||
elseif oom and C.bars.showoom == "1" then
|
||
if self.vertexstate ~= 2 then
|
||
self.icon:SetVertexColor(self.oomColor[1], self.oomColor[2], self.oomColor[3], self.oomColor[4])
|
||
self.vertexstate = 2
|
||
end
|
||
elseif not usable and C.bars.showna == "1" then
|
||
if self.vertexstate ~= 3 then
|
||
self.icon:SetVertexColor(self.naColor[1], self.naColor[2], self.naColor[3], self.naColor[4])
|
||
self.vertexstate = 3
|
||
end
|
||
else
|
||
if self.vertexstate ~= 0 then
|
||
self.icon:SetVertexColor(1, 1, 1, 1)
|
||
self.vertexstate = 0
|
||
end
|
||
end
|
||
end
|
||
|
||
local function ButtonRangeUpdate(self)
|
||
local self = self or this
|
||
|
||
-- update range display
|
||
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
|
||
if not self.outofrange then
|
||
self.outofrange = true
|
||
ButtonUsableUpdate(self)
|
||
end
|
||
elseif self.outofrange then
|
||
self.outofrange = nil
|
||
ButtonUsableUpdate(self)
|
||
end
|
||
end
|
||
|
||
local start, duration, enable
|
||
local function ButtonCooldownUpdate(button)
|
||
if not button then return end
|
||
|
||
if button.bar == 11 then
|
||
start, duration, enable = GetShapeshiftFormCooldown(button.id)
|
||
elseif button.bar == 12 then
|
||
start, duration, enable = GetPetActionCooldown(button.id)
|
||
elseif button.spellslot and button.booktype then
|
||
start, duration = GetSpellCooldown(button.spellslot, button.booktype)
|
||
enable = 1
|
||
else
|
||
start, duration, enable = GetActionCooldown(button.id)
|
||
end
|
||
|
||
-- Nil-protect: GetActionCooldown can return nil during macro parsing/indexing
|
||
if start and duration then
|
||
CooldownFrame_SetTimer(button.cd, start, duration, enable or 1)
|
||
end
|
||
end
|
||
|
||
local _, active
|
||
local function ButtonIsActiveUpdate(button)
|
||
if not button then return end
|
||
|
||
if button.bar == 11 then
|
||
_, _, active, _ = GetShapeshiftFormInfo(button.id)
|
||
elseif button.bar == 12 then
|
||
_, _, _, _, active, _, _ = GetPetActionInfo(button.id)
|
||
else
|
||
active = IsCurrentAction(button.id) or IsAutoRepeatAction(button.id)
|
||
end
|
||
|
||
-- active border
|
||
if active then
|
||
if not button.border_active then
|
||
button.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
|
||
button.border_active = true
|
||
end
|
||
|
||
button.active:Show()
|
||
else
|
||
if button.border_active then
|
||
button.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
||
button.border_active = nil
|
||
end
|
||
|
||
button.active:Hide()
|
||
end
|
||
end
|
||
|
||
|
||
local function ButtonFullUpdate(button)
|
||
if not button then return end
|
||
|
||
ButtonMacroScan(button)
|
||
ButtonSlotUpdate(button)
|
||
ButtonRangeUpdate(button)
|
||
ButtonUsableUpdate(button)
|
||
ButtonCooldownUpdate(button)
|
||
ButtonIsActiveUpdate(button)
|
||
end
|
||
|
||
local function BarsEvent(self)
|
||
local self = self or this
|
||
|
||
-- refresh only specific slots
|
||
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
||
updatecache[arg1] = true
|
||
return
|
||
end
|
||
|
||
-- run special refresh functions on next update
|
||
if special_events[event] then
|
||
eventcache[event] = true
|
||
return
|
||
end
|
||
|
||
-- handle aura events
|
||
if aura_events[event] then
|
||
for j=1,12 do
|
||
if self[11] and self[11][j] then
|
||
updatecache[self[11][j].slot] = true
|
||
end
|
||
end
|
||
return
|
||
end
|
||
|
||
-- handle pet events
|
||
if pet_events[event] then
|
||
for j=1,12 do
|
||
if self[12] and self[12][j] then
|
||
updatecache[self[12][j].slot] = true
|
||
end
|
||
end
|
||
return
|
||
end
|
||
|
||
-- handle global events
|
||
for id in pairs(buttoncache) do
|
||
updatecache[id] = true
|
||
end
|
||
end
|
||
|
||
local self, button, unlock
|
||
-- Main update loop with throttle for performance optimization
|
||
local function BarsUpdate(self)
|
||
self = self or this
|
||
|
||
-- Throttle for performance
|
||
if (this.tick_main or 0) > GetTime() then return end
|
||
this.tick_main = GetTime() + 0.025
|
||
|
||
-- update buttons whenever a button drag is assumed
|
||
AssumeButtonDrag()
|
||
|
||
if pfUI.unlock then
|
||
-- update all bars when entering unlock
|
||
if pfUI.unlock:IsShown() ~= unlock then
|
||
pfUI.bars:UpdateConfig()
|
||
unlock = pfUI.unlock:IsShown()
|
||
end
|
||
end
|
||
|
||
-- run cached usable usable actions
|
||
if eventcache["ACTIONBAR_UPDATE_USABLE"] then
|
||
eventcache["ACTIONBAR_UPDATE_USABLE"] = nil
|
||
for id, button in pairs(buttoncache) do
|
||
ButtonUsableUpdate(button)
|
||
end
|
||
end
|
||
|
||
-- run cached cooldown events
|
||
if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then
|
||
eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil
|
||
for id, button in pairs(buttoncache) do
|
||
ButtonCooldownUpdate(button)
|
||
end
|
||
end
|
||
|
||
-- run cached action state events
|
||
if eventcache["ACTIONBAR_UPDATE_STATE"] then
|
||
eventcache["ACTIONBAR_UPDATE_STATE"] = nil
|
||
for id, button in pairs(buttoncache) do
|
||
ButtonIsActiveUpdate(button)
|
||
end
|
||
end
|
||
|
||
for id in pairs(updatecache) do
|
||
-- run updates based on slot
|
||
pfUI.bars.ButtonFullUpdate(buttoncache[id])
|
||
|
||
-- run updates on paging actionbar if required
|
||
for i=1,12 do
|
||
if pfUI.bars[1][i].id == id then
|
||
pfUI.bars.ButtonFullUpdate(pfUI.bars[1][i])
|
||
end
|
||
end
|
||
|
||
-- clear update cache
|
||
updatecache[id] = nil
|
||
end
|
||
|
||
if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end
|
||
|
||
for id, button in pairs(buttoncache) do
|
||
if button:IsShown() then ButtonRangeUpdate(button) end
|
||
end
|
||
end
|
||
|
||
-- create the main event and update handler for pfUI actionbars
|
||
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
||
for event in pairs(special_events) do bars:RegisterEvent(event) end
|
||
for event in pairs(global_events) do bars:RegisterEvent(event) end
|
||
for event in pairs(aura_events) do bars:RegisterEvent(event) end
|
||
for event in pairs(pet_events) do bars:RegisterEvent(event) end
|
||
|
||
-- refresh actionbar buttons on event
|
||
bars:SetScript("OnEvent", BarsEvent)
|
||
|
||
-- update actionbar buttons
|
||
bars:SetScript("OnUpdate", BarsUpdate)
|
||
|
||
-- enable bar paging via secure functions
|
||
local function EnablePaging(bar)
|
||
if not bar.pager then
|
||
bar.pager = CreateFrame("Frame")
|
||
bar.pager:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
bar.pager:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
|
||
bar.pager:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
|
||
bar.pager:SetScript("OnEvent", function()
|
||
for i=1, 10 do -- reload pageable bars
|
||
local pageable = C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and true or nil
|
||
_G.VIEWABLE_ACTION_BAR_PAGES[i] = pageable
|
||
end
|
||
|
||
local active = GetActiveBar()
|
||
for i=1,12 do
|
||
local id = i + (active-1)*12
|
||
bar[i].id = id
|
||
updatecache[i] = true
|
||
end
|
||
end)
|
||
end
|
||
end
|
||
|
||
local function SwitchBar(bar)
|
||
if _G.CURRENT_ACTIONBAR_PAGE ~= bar then
|
||
_G.CURRENT_ACTIONBAR_PAGE = bar
|
||
ChangeActionBarPage(bar)
|
||
end
|
||
end
|
||
|
||
local inCatForm = nil
|
||
local prowlActive = nil
|
||
|
||
-- Form IDs per vanilla 1.12 SpellShapeshiftForm.dbc.
|
||
local CAT_FORM = 1
|
||
local SHADOWFORM = 28
|
||
local function HasCatForm()
|
||
return GetShapeshiftFormID() == CAT_FORM and true or nil
|
||
end
|
||
|
||
local function InShadowform()
|
||
return GetShapeshiftFormID() == SHADOWFORM and true or nil
|
||
end
|
||
|
||
local function FullScan()
|
||
if class ~= "DRUID" then return nil end
|
||
inCatForm = HasCatForm()
|
||
prowlActive = inCatForm and IsStealthed() or nil
|
||
return prowlActive
|
||
end
|
||
|
||
-- pagemaster / meta page switch
|
||
do
|
||
local formpage, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
||
|
||
-- set temporary pagemaster bindings keybinds
|
||
if C.bars.pagemaster == "1" then
|
||
local modifier = { "ALT", "SHIFT", "CTRL" }
|
||
local buttons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "=", "´" }
|
||
local current = CURRENT_ACTIONBAR_PAGE
|
||
bars.pagemaster = bars.pagemaster or CreateFrame("Frame", "pfPageMaster", UIParent)
|
||
bars.pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
bars.pagemaster:SetScript("OnEvent", function()
|
||
for _,mod in pairs(modifier) do
|
||
for _,but in pairs(buttons) do
|
||
SetBinding(mod.."-"..but)
|
||
end
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- setup page switch frame. `formpaging` is the shared "auto-page is
|
||
-- active" flag; druid prowl and priest shadowform each drive it, and
|
||
-- no character is ever both, so one flag covers both features.
|
||
local formpaging = nil
|
||
local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent)
|
||
pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
pageswitch:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||
pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||
pageswitch:RegisterEvent("PLAYER_LOGOUT")
|
||
pageswitch:SetScript("OnEvent", function()
|
||
if event == "PLAYER_LOGOUT" then
|
||
this:UnregisterAllEvents()
|
||
this:SetScript("OnEvent", nil)
|
||
this:SetScript("OnUpdate", nil)
|
||
return
|
||
end
|
||
|
||
if class == "PRIEST" then
|
||
if event == "UPDATE_SHAPESHIFT_FORM" or event == "PLAYER_ENTERING_WORLD" then
|
||
formpaging = InShadowform()
|
||
end
|
||
return
|
||
end
|
||
|
||
if class ~= "DRUID" then return end
|
||
|
||
if event == "PLAYER_ENTERING_WORLD" then
|
||
formpaging = FullScan()
|
||
return
|
||
end
|
||
|
||
if event == "UPDATE_SHAPESHIFT_FORM" then
|
||
-- Authoritative form-change signal — recompute and short-circuit.
|
||
inCatForm = HasCatForm()
|
||
if not inCatForm then
|
||
prowlActive = nil
|
||
formpaging = nil
|
||
end
|
||
return
|
||
end
|
||
|
||
-- PLAYER_AURAS_CHANGED: form changes already went through
|
||
-- UPDATE_SHAPESHIFT_FORM above; this handler only watches prowl on/off.
|
||
if inCatForm then
|
||
if IsStealthed() then
|
||
prowlActive = true
|
||
formpaging = true
|
||
else
|
||
prowlActive = nil
|
||
formpaging = nil
|
||
end
|
||
end
|
||
end)
|
||
|
||
-- Eager prowl detection via Nampower SPELL_GO_SELF — zero-latency vs.
|
||
-- PLAYER_AURAS_CHANGED, which can land a frame or two behind the cast.
|
||
-- Form changes are no longer hooked here; UPDATE_SHAPESHIFT_FORM covers
|
||
-- those without needing a per-spellID watchlist.
|
||
local PROWL_IDS = { [5215] = true, [6783] = true, [9913] = true }
|
||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||
pfUI.libdebuff_spell_go_hooks["actionbar_prowl"] = function(spellId)
|
||
if class ~= "DRUID" then return end
|
||
if PROWL_IDS[spellId] then
|
||
inCatForm = true
|
||
prowlActive = true
|
||
formpaging = true
|
||
end
|
||
end
|
||
pageswitch:SetScript("OnUpdate", function()
|
||
-- switch actionbar page depending on meta key that is pressed
|
||
if C.bars.pagemastershift == "1" and IsShiftKeyDown() then
|
||
SwitchBar(shift)
|
||
return
|
||
elseif C.bars.pagemasterctrl == "1" and IsControlKeyDown() then
|
||
SwitchBar(ctrl)
|
||
return
|
||
elseif C.bars.pagemasteralt == "1" and IsAltKeyDown() then
|
||
SwitchBar(alt)
|
||
return
|
||
elseif C.bars.pagemasteralt == "1" or C.bars.pagemasterctrl == "1" or C.bars.pagemastershift == "1" then
|
||
SwitchBar(default)
|
||
end
|
||
|
||
-- switch actionbar page while druid stealth / priest shadowform is active
|
||
if (class == "DRUID" and C.bars.druidstealth == "1")
|
||
or (class == "PRIEST" and C.bars.priestshadow == "1") then
|
||
if formpaging and _G.CURRENT_ACTIONBAR_PAGE == 1 then
|
||
SwitchBar(formpage)
|
||
elseif not formpaging and _G.CURRENT_ACTIONBAR_PAGE == 8 then
|
||
SwitchBar(default)
|
||
end
|
||
end
|
||
end)
|
||
end
|
||
|
||
local function CreateActionButton(parent, bar, button)
|
||
-- load config
|
||
local size = C.bars["bar"..bar].icon_size
|
||
local font = pfUI.media[C.bars.font]
|
||
local font_offset = tonumber(C.bars.font_offset)
|
||
|
||
local macro_size = tonumber(C.bars.macro_size)
|
||
local macro_color = { strsplit(",", C.bars.macro_color) }
|
||
|
||
local count_size = tonumber(C.bars.count_size)
|
||
local count_color = { strsplit(",", C.bars.count_color) }
|
||
|
||
local bind_size = tonumber(C.bars.bind_size)
|
||
local bind_color = { strsplit(",", C.bars.bind_color) }
|
||
|
||
local cd_size = tonumber(C.bars.cd_size)
|
||
|
||
local showempty = C.bars["bar"..bar].showempty
|
||
local showmacro = C.bars["bar"..bar].showmacro
|
||
local showkybind = C.bars["bar"..bar].showkeybind
|
||
local showcount = C.bars["bar"..bar].showcount
|
||
|
||
-- sanitize font sizes
|
||
if macro_size == 0 then macro_size = 1 end
|
||
if count_size == 0 then macro_size = 1 end
|
||
if bind_size == 0 then macro_size = 1 end
|
||
if cd_size == 0 then cd_size = nil end
|
||
|
||
local button_name = "pfActionBar" .. barnames[bar] .. "Button" .. button
|
||
|
||
local id = (bar-1)*12+button
|
||
local exists = _G[button_name] and true or nil
|
||
local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON)
|
||
|
||
-- no button available, create a new one
|
||
if not exists then
|
||
-- prepare the button for vanilla
|
||
if not f.HookScript then f.HookScript = HookScript end
|
||
f:SetScript("OnClick", ButtonClick)
|
||
|
||
if bar ~= 11 then
|
||
f:RegisterForDrag("LeftButton", "RightButton")
|
||
f:SetScript("OnDragStart", ButtonDrag)
|
||
f:SetScript("OnReceiveDrag", ButtonDragStop)
|
||
end
|
||
|
||
-- add mouseovers
|
||
f:SetScript("OnEnter", ButtonEnter)
|
||
f:SetScript("OnLeave", ButtonLeave)
|
||
|
||
-- add click animation handler
|
||
f:HookScript("OnClick", ButtonAnimate)
|
||
f.id = id
|
||
|
||
-- set a static slot
|
||
f.slot = id
|
||
|
||
-- cooldown
|
||
f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
||
f.cd.pfCooldownStyleAnimation = 1
|
||
f.cd.pfCooldownType = "NOGCD"
|
||
f.cd.pfCooldownSize = cd_size
|
||
|
||
-- icon
|
||
f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND")
|
||
f.icon:SetTexCoord(.08, .92, .08, .92)
|
||
f.icon:SetAllPoints()
|
||
|
||
-- animation
|
||
f.animation = CreateFrame("Frame", button_name .. "Animation", f)
|
||
f.animation.parent = f
|
||
f.animation:SetPoint("CENTER", 0, 0)
|
||
f.animation:Hide()
|
||
f.animation.tex = f.animation:CreateTexture(button_name .. "AnimationTexture", "BACKGROUND")
|
||
f.animation.tex:SetTexCoord(.08, .92, .08, .92)
|
||
f.animation.tex:SetAllPoints()
|
||
|
||
if bar ~= 11 and bar ~= 12 then
|
||
-- equipped item
|
||
f.equipped = f:CreateTexture(nil, "BORDER")
|
||
f.equipped:SetAllPoints()
|
||
f.equipped:Hide()
|
||
elseif bar == 12 then
|
||
f.autocast = CreateFrame("Model", nil, f)
|
||
f.autocast:SetAllPoints()
|
||
f.autocast:SetModel("Interface\\Buttons\\UI-AutoCastButton.mdx")
|
||
f.autocast:SetSequence(0)
|
||
f.autocast:SetSequenceTime(0, 0)
|
||
f.autocast:Hide()
|
||
|
||
f.autocastable = f:CreateTexture(nil, "BORDER")
|
||
f.autocastable:SetAllPoints()
|
||
f.autocastable:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay")
|
||
f.autocastable:SetTexCoord(.25, .75, .25, .75)
|
||
end
|
||
|
||
-- macro
|
||
f.macro = f:CreateFontString(button_name .. "Name", "LOW", "GameFontNormal")
|
||
|
||
-- keybind
|
||
f.keybind = f:CreateFontString(nil, "LOW", "GameFontNormal")
|
||
|
||
-- itemcount
|
||
f.count = f:CreateFontString(button_name .. "Count", "LOW", "GameFontNormal")
|
||
|
||
-- highlight
|
||
f.highlight = CreateFrame("Frame", nil, f)
|
||
f.highlight:SetBackdrop(backdrop_highlight)
|
||
f.highlight:SetBackdropBorderColor(1,1,1,.8)
|
||
f.highlight:SetAllPoints()
|
||
f.highlight:Hide()
|
||
|
||
-- active
|
||
f.active = CreateFrame("Frame", nil, f)
|
||
f.active:SetBackdrop(backdrop_highlight)
|
||
f.active:SetBackdropBorderColor(1,1,.5,1)
|
||
f.active:SetAllPoints()
|
||
f.active:Hide()
|
||
|
||
-- add to buttoncache
|
||
buttoncache[id] = f
|
||
end
|
||
|
||
-- set keydown option
|
||
if C.bars.keydown == "1" then
|
||
f:RegisterForClicks("LeftButtonDown", "RightButtonDown")
|
||
else
|
||
f:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||
end
|
||
|
||
-- set animation
|
||
f.animation:SetScript("OnUpdate", button_animations[C.bars.animation])
|
||
|
||
-- pet autocast
|
||
if bar == 12 then
|
||
f.autocast:SetScale(C.bars["bar"..bar].icon_size / 25)
|
||
f.autocast:SetAlpha(.10)
|
||
end
|
||
|
||
-- macro options
|
||
if showmacro == "1" then f.macro:Show() else f.macro:Hide() end
|
||
SetAllPointsOffset(f.macro, f, font_offset, -font_offset)
|
||
f.macro:SetFont(font, macro_size, "OUTLINE")
|
||
f.macro:SetTextColor(unpack(macro_color))
|
||
f.macro:SetJustifyH("LEFT")
|
||
f.macro:SetJustifyV("BOTTOM")
|
||
|
||
-- keybind options
|
||
if showkybind == "1" then f.keybind:Show() else f.keybind:Hide() end
|
||
SetAllPointsOffset(f.keybind, f, font_offset, -font_offset)
|
||
f.keybind:SetFont(font, bind_size, "OUTLINE")
|
||
f.keybind:SetTextColor(unpack(bind_color))
|
||
f.keybind:SetJustifyH("RIGHT")
|
||
f.keybind:SetJustifyV("TOP")
|
||
f.keybind:SetNonSpaceWrap(false)
|
||
|
||
-- item count options
|
||
if showcount == "1" then f.count:Show() else f.count:Hide() end
|
||
SetAllPointsOffset(f.count, f, font_offset, -font_offset)
|
||
f.count:SetFont(font, count_size, "OUTLINE")
|
||
f.count:SetTextColor(unpack(count_color))
|
||
f.count:SetJustifyH("RIGHT")
|
||
f.count:SetJustifyV("BOTTOM")
|
||
|
||
-- macro spell scan (disabled when macro addons are loaded)
|
||
if C.bars.macroscan == "0" or pfUI:MacroAddonsLoaded() then
|
||
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
||
else
|
||
f.scanmacro = true
|
||
end
|
||
|
||
-- range glow color
|
||
f.rangeColor = { strsplit(",", C.bars.rangecolor) }
|
||
|
||
-- out of mana color
|
||
f.oomColor = { strsplit(",", C.bars.oomcolor) }
|
||
|
||
-- not usable color
|
||
f.naColor = { strsplit(",", C.bars.nacolor) }
|
||
|
||
-- equipped color
|
||
if f.equipped then
|
||
f.equipped:SetTexture(strsplit(",", C.bars.eqcolor))
|
||
end
|
||
|
||
-- general appearance
|
||
f.showempty = showempty == "1" and true or nil
|
||
f:SetSize(size, size)
|
||
CreateBackdrop(f, border)
|
||
|
||
return f
|
||
end
|
||
|
||
local function CreateActionBar(i)
|
||
-- load config
|
||
local buttonbasename = "pfActionBar" .. barnames[i] .. "Button"
|
||
local enable = C.bars["bar"..i].enable
|
||
local size = C.bars["bar"..i].icon_size
|
||
local spacing = C.bars["bar"..i].spacing
|
||
local background = C.bars["bar"..i].background
|
||
local formfactor = C.bars["bar"..i].formfactor
|
||
local uneven = C.bars["bar"..i].uneven or "Down"
|
||
local fillmode = C.bars["bar"..i].fillmode or "auto"
|
||
-- validate uneven against bar shape and reset if incompatible
|
||
local _, _, fcols2, frows2 = string.find(tostring(formfactor or ""), "(%d+)%s*x%s*(%d+)")
|
||
fcols2, frows2 = tonumber(fcols2), tonumber(frows2)
|
||
local f_is_square = fcols2 == 3 and frows2 == 3
|
||
local f_is_vertical = fcols2 and fcols2 <= 3 and not f_is_square
|
||
local f_is_horizontal = frows2 and frows2 <= 3 and not f_is_square
|
||
if f_is_vertical then
|
||
if uneven ~= "Up" and uneven ~= "Down" then uneven = "Down" end
|
||
elseif f_is_horizontal then
|
||
if uneven ~= "Left" and uneven ~= "Right" then uneven = "Down" end
|
||
end
|
||
C.bars["bar"..i].uneven = uneven
|
||
local autohide = C.bars["bar"..i].autohide
|
||
local hide_time = C.bars["bar"..i].hide_time
|
||
local hide_combat = C.bars["bar"..i].hide_combat == "1" and true or nil
|
||
|
||
local buttons = tonumber(C.bars["bar"..i].buttons) or 12
|
||
if i == 11 and bars[i] then -- shapeshift buttons
|
||
buttons = GetNumShapeshiftForms()
|
||
elseif i == 12 and bars[i] then -- pet buttons
|
||
buttons = NUM_PET_ACTION_SLOTS
|
||
elseif i == 12 or i == 11 then
|
||
-- Fallback to 10 buttons on shapeshift and petbar during initialization.
|
||
-- This lets us load bars that aren't yet available for your class or level.
|
||
buttons = 10
|
||
end
|
||
|
||
-- don't process empty bars
|
||
if buttons == 0 then
|
||
bars[i]:Hide()
|
||
return
|
||
end
|
||
|
||
-- the stored layout is invalid, temporary fallback
|
||
local _, _, fcols, frows = string.find(tostring(formfactor or ""), "(%d+)%s*x%s*(%d+)")
|
||
if not ((fcols and frows) or pfGridmath[buttons][BarLayoutFormfactor(formfactor)]) then
|
||
formfactor = BarLayoutOptions(buttons)[1]
|
||
end
|
||
|
||
local font = pfUI.font_unit
|
||
local font_size = C.global.font_unit_size
|
||
|
||
local realsize = size+border*2
|
||
|
||
-- create frame
|
||
local init = not bars[i]
|
||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR)
|
||
bars[i]:SetID(i)
|
||
|
||
-- autohide
|
||
if autohide == "1" then
|
||
EnableAutohide(bars[i], tonumber(hide_time), hide_combat)
|
||
else
|
||
DisableAutohide(bars[i])
|
||
end
|
||
|
||
-- apply visible settings
|
||
if enable == "1" then
|
||
-- handle pet bar
|
||
if i == 12 then
|
||
-- only show when pet actions exists
|
||
if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
|
||
bars[i]:Show()
|
||
else
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- show/hide petbar on petbar updates
|
||
if init then
|
||
bars[i]:RegisterEvent("PET_BAR_UPDATE")
|
||
bars[i]:SetScript("OnEvent", function()
|
||
-- hide obsolete buttons
|
||
for i=1, NUM_PET_ACTION_SLOTS do
|
||
if not PetHasActionBar() and bars[12][i] then
|
||
bars[12][i]:Hide()
|
||
end
|
||
end
|
||
-- refresh layout
|
||
CreateActionBar(12)
|
||
end)
|
||
end
|
||
|
||
-- handle shapeshift bar
|
||
elseif i == 11 then
|
||
-- only show when shapeshifts exist
|
||
if GetNumShapeshiftForms() > 0 then
|
||
bars[i]:Show()
|
||
else
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- update shapeshift bar when amount of spells changes
|
||
if init then
|
||
bars[i]:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
bars[i]:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
|
||
bars[i]:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
|
||
bars[i]:SetScript("OnEvent", function()
|
||
local count = GetNumShapeshiftForms()
|
||
if count ~= this.lastCount then
|
||
this.lastCount = count
|
||
|
||
-- hide obsolete buttons
|
||
for i=1, NUM_SHAPESHIFT_SLOTS do
|
||
if i > GetNumShapeshiftForms() and bars[11][i] then
|
||
bars[11][i]:Hide()
|
||
end
|
||
end
|
||
|
||
-- create new buttons and refresh layout
|
||
CreateActionBar(11)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- regular bars
|
||
else
|
||
bars[i]:Show()
|
||
end
|
||
|
||
elseif enable == "0" then
|
||
bars[i]:UnregisterAllEvents()
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- create action buttons
|
||
local maxbuttons = (i == 11 or i == 12) and 10 or 12
|
||
for j=1,maxbuttons do
|
||
bars[i][j] = CreateActionButton(bars[i], i, j)
|
||
bars[i][j].bar = i
|
||
|
||
BarButtonAnchor(bars[i][j], buttonbasename, j, buttons, formfactor, size, border, spacing, uneven, fillmode)
|
||
bars[i][j]:ClearAllPoints()
|
||
bars[i][j]:SetPoint(unpack(bars[i][j]._anchor))
|
||
bars[i][j]:Show()
|
||
|
||
if i > 10 then
|
||
bars[i][j].id = j
|
||
end
|
||
|
||
-- refresh button
|
||
updatecache[bars[i][j].slot] = true
|
||
end
|
||
|
||
for j=buttons+1,12 do
|
||
if bars[i][j] then
|
||
bars[i][j]:Hide()
|
||
end
|
||
end
|
||
|
||
-- enable paging for the first actionbar
|
||
if i == 1 then
|
||
EnablePaging(bars[i])
|
||
end
|
||
|
||
-- adjust actionbar size
|
||
BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing, uneven, fillmode)
|
||
bars[i]:SetSize(bars[i]._size[1], bars[i]._size[2])
|
||
bars[i]:ClearAllPoints()
|
||
if i == 1 then -- main
|
||
bars[i]:SetPoint("BOTTOM", 0, 2*border)
|
||
elseif i == 3 then -- left
|
||
bars[i]:SetPoint("BOTTOMLEFT", bars[1], "BOTTOMRIGHT", 3*border, 0)
|
||
elseif i == 4 then -- vertical
|
||
bars[i]:SetPoint("RIGHT", -2*border, 0)
|
||
elseif i == 5 then -- right
|
||
bars[i]:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMLEFT", -3*border, 0)
|
||
elseif i == 6 then -- top
|
||
bars[i]:SetPoint("BOTTOM", bars[1], "TOP", 0, -spacing)
|
||
elseif i == 11 then -- stances
|
||
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
elseif i == 12 then -- pet
|
||
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
|
||
-- make stance bar dodge by default
|
||
bars[i]:SetScript("OnShow", function()
|
||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||
if bars[11] and bars[11]:IsShown() then
|
||
bars[11]:ClearAllPoints()
|
||
bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border)
|
||
UpdateMovable(bars[11], true)
|
||
end
|
||
end)
|
||
|
||
-- restore old stance bar position
|
||
bars[i]:SetScript("OnHide", function()
|
||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||
if bars[11] and bars[11]:IsShown() then
|
||
bars[11]:ClearAllPoints()
|
||
bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
UpdateMovable(bars[11], true)
|
||
end
|
||
end)
|
||
else -- others
|
||
bars[i]:SetPoint("TOP", 0, -i*50)
|
||
end
|
||
|
||
UpdateMovable(bars[i])
|
||
|
||
-- apply backdrop settings
|
||
if background == "1" then
|
||
CreateBackdrop(bars[i], border)
|
||
CreateBackdropShadow(bars[i])
|
||
bars[i].backdrop:Show()
|
||
elseif bars[i].backdrop then
|
||
bars[i].backdrop:Hide()
|
||
end
|
||
|
||
-- share backdrop of main and top actionbar
|
||
if bars[6] and bars[1] then
|
||
bars[6].OnMove = bars[6].OnMove or function()
|
||
bars[1].mergedBackdrop = bars[1].mergedBackdrop or CreateFrame("Frame", nil, UIParent)
|
||
bars[1].mergedBackdrop:SetPoint("TOPLEFT", bars[6], "TOPLEFT", 0, 0)
|
||
bars[1].mergedBackdrop:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMRIGHT", 0, 0)
|
||
CreateBackdrop(bars[1].mergedBackdrop)
|
||
|
||
local _, anchor, _ = bars[6]:GetPoint()
|
||
if anchor == bars[1] and C.bars.bar1.enable == "1"
|
||
and C.bars.bar1.enable == "1" and C.bars.bar6.enable == "1"
|
||
and C.bars.bar1.background == "1" and C.bars.bar6.background == "1"
|
||
and C.bars.bar1.autohide == "0" and C.bars.bar6.autohide == "0"
|
||
and C.bars.bar1.icon_size == C.bars.bar6.icon_size
|
||
and C.bars.bar1.spacing == C.bars.bar6.spacing
|
||
and C.bars.bar1.formfactor == C.bars.bar6.formfactor
|
||
and C.bars.bar1.buttons == C.bars.bar6.buttons
|
||
then
|
||
bars[1].mergedBackdrop:Show()
|
||
|
||
if C.bars.bar1.background == "1" and bars[1].backdrop then
|
||
bars[1].backdrop:Hide()
|
||
end
|
||
|
||
if C.bars.bar6.background == "1" and bars[6].backdrop then
|
||
bars[6].backdrop:Hide()
|
||
end
|
||
else
|
||
bars[1].mergedBackdrop:Hide()
|
||
|
||
if C.bars.bar1.background == "1" and bars[1].backdrop then
|
||
bars[1].backdrop:Show()
|
||
end
|
||
|
||
if C.bars.bar6.background == "1" and bars[6].backdrop then
|
||
bars[6].backdrop:Show()
|
||
end
|
||
end
|
||
end
|
||
bars[6].OnMove()
|
||
end
|
||
end
|
||
|
||
-- create actionbars
|
||
pfUI.bars = bars
|
||
pfUI.bars.update = updatecache
|
||
pfUI.bars.buttons = buttoncache
|
||
pfUI.bars.ButtonFullUpdate = ButtonFullUpdate
|
||
pfUI.bars.ButtonEnter = ButtonEnter
|
||
pfUI.bars.ButtonLeave = ButtonLeave
|
||
|
||
pfUI.bars.UpdateGrid = function(self, state, typ)
|
||
if not typ then
|
||
showgrid = state
|
||
|
||
for id in pairs(buttoncache) do
|
||
updatecache[id] = true
|
||
end
|
||
elseif typ == "PET" then
|
||
showgrid_pet = state
|
||
for slot=133,142 do
|
||
updatecache[slot] = true
|
||
end
|
||
end
|
||
end
|
||
|
||
pfUI.bars.UpdateConfig = function(self)
|
||
for i=1,12 do
|
||
CreateActionBar(i)
|
||
end
|
||
end
|
||
|
||
pfUI.bars:UpdateConfig()
|
||
|
||
-- Localize custom keybinds for additional actionbars (see Bindings.xml)
|
||
local names = {
|
||
["PAGING"] = T["Paging Actionbar"],
|
||
["STANCEONE"] = T["Stance Bar 1"],
|
||
["STANCETWO"] = T["Stance Bar 2"],
|
||
["STANCETHREE"] = T["Stance Bar 3"],
|
||
["STANCEFOUR"] = T["Stance Bar 4"],
|
||
}
|
||
|
||
for name, loc in pairs(names) do
|
||
_G["BINDING_HEADER_PFBAR"..name] = T["Action Bar"] .. " " .. loc
|
||
for i=1,12 do
|
||
_G["BINDING_NAME_PF" .. name .. i] = loc .. " " .. T["Button"] .. " " .. i
|
||
end
|
||
end
|
||
|
||
-- Map Keybinds to button clicks
|
||
function _G.pfActionButton(slot, slfcast, opt)
|
||
if ChatFrameEditBox:IsShown() then return end
|
||
|
||
local bar, button = 1, slot
|
||
|
||
-- determine the proper bar and button
|
||
if opt and blizzbarmapping[opt] then
|
||
bar = blizzbarmapping[opt]
|
||
elseif slot > 12 then
|
||
bar, button = ceil(slot/12), mod(slot, 12)
|
||
button = button == 0 and 12 or button
|
||
end
|
||
|
||
local frame = bars[bar][button]
|
||
if frame then
|
||
frame.slfcast = slfcast
|
||
frame:Click()
|
||
end
|
||
end
|
||
|
||
-- Set keybinds to all actionbuttons
|
||
-- In order to be able to reuse already defined keybinds, we need to remap
|
||
-- existing button functions to pfUI. We need to get rid of the blizzard calls
|
||
-- to avoid having them call texture changes and errors due to missing buttons
|
||
_G.ActionButtonDown = pfActionButton
|
||
_G.ActionButtonUp = pfActionButton
|
||
_G.BonusActionButtonDown = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||
_G.BonusActionButtonUp = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||
_G.MultiActionButtonDown = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||
_G.MultiActionButtonUp = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||
_G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end
|
||
|
||
-- handle drag-drop grid
|
||
local grid = CreateFrame("Frame")
|
||
grid:RegisterEvent("ACTIONBAR_SHOWGRID")
|
||
grid:RegisterEvent("ACTIONBAR_HIDEGRID")
|
||
grid:RegisterEvent("PET_BAR_SHOWGRID")
|
||
grid:RegisterEvent("PET_BAR_HIDEGRID")
|
||
|
||
grid:SetScript("OnEvent", function()
|
||
if event == "ACTIONBAR_SHOWGRID" then
|
||
pfUI.bars:UpdateGrid(1)
|
||
elseif event == "ACTIONBAR_HIDEGRID" then
|
||
pfUI.bars:UpdateGrid(0)
|
||
elseif event == "PET_BAR_SHOWGRID" then
|
||
pfUI.bars:UpdateGrid(1, "PET")
|
||
elseif event == "PET_BAR_HIDEGRID" then
|
||
pfUI.bars:UpdateGrid(0, "PET")
|
||
end
|
||
end)
|
||
|
||
-- reagent counter
|
||
if C.bars.reagents == "1" then
|
||
local reagent_slots = { } -- action slot -> first reagent itemID
|
||
local reagent_counts = { } -- itemID -> count in player's inventory
|
||
|
||
-- For a given action slot, resolve the spell's first reagent itemID
|
||
-- via GetActionInfo + C_Spell.GetSpellReagents. Macro actions and
|
||
-- bag-item actions are skipped (their reagent resolution would need a
|
||
-- macro-body parse / item-effect lookup that we don't bother with).
|
||
local UpdateSlot = function(slot)
|
||
local newID = nil
|
||
if HasAction(slot) then
|
||
local kind, spellID = GetActionInfo(slot)
|
||
if kind == "spell" and spellID then
|
||
local reagents = C_Spell.GetSpellReagents(spellID)
|
||
if reagents and reagents[1] then
|
||
newID = reagents[1].itemID
|
||
end
|
||
end
|
||
end
|
||
|
||
if reagent_slots[slot] ~= newID then
|
||
reagent_slots[slot] = newID
|
||
if newID then
|
||
reagent_counts[newID] = reagent_counts[newID] or C_Item.GetItemCount(newID)
|
||
end
|
||
updatecache[slot] = true
|
||
end
|
||
end
|
||
|
||
-- Recount every tracked reagent and flag its buttons for a refresh.
|
||
local RecountReagents = function()
|
||
for itemID in pairs(reagent_counts) do
|
||
reagent_counts[itemID] = C_Item.GetItemCount(itemID)
|
||
end
|
||
for slot in pairs(reagent_slots) do
|
||
updatecache[slot] = true
|
||
end
|
||
end
|
||
|
||
local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
|
||
reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||
reagentcounter:RegisterEvent("BAG_UPDATE_DELAYED")
|
||
reagentcounter:SetScript("OnEvent", function()
|
||
if event == "ACTIONBAR_SLOT_CHANGED" then
|
||
-- arg1 is the changed slot; 0 (or nil) means "all slots"
|
||
if arg1 and arg1 > 0 then
|
||
UpdateSlot(arg1)
|
||
else
|
||
for slot = 1, 120 do UpdateSlot(slot) end
|
||
end
|
||
elseif event == "BAG_UPDATE_DELAYED" then
|
||
-- inventory changed: refresh the counts we already track
|
||
RecountReagents()
|
||
else
|
||
-- PLAYER_ENTERING_WORLD: seed the full reagent map (UpdateSlot seeds
|
||
-- each new reagent's count; a BAG_UPDATE_DELAYED follows during login)
|
||
for slot = 1, 120 do UpdateSlot(slot) end
|
||
end
|
||
end)
|
||
|
||
function IsReagentAction(slot)
|
||
return reagent_slots[slot] and true or nil
|
||
end
|
||
|
||
function GetReagentCount(slot)
|
||
return reagent_counts[reagent_slots[slot]]
|
||
end
|
||
end
|
||
end) |