Files
pfUI/pfUI.lua
T
2026-07-28 19:26:09 -05:00

557 lines
18 KiB
Lua

SLASH_RELOAD1 = '/rl'
function SlashCmdList.RELOAD(msg, editbox)
ReloadUI()
end
SLASH_PFUI1 = '/pfui'
function SlashCmdList.PFUI(msg, editbox)
pfUI.gui:SetShown(not pfUI.gui:IsShown())
end
SLASH_GM1, SLASH_GM2 = '/gm', '/support'
function SlashCmdList.GM(msg, editbox)
ToggleHelpFrame(1)
end
pfUI = CreateFrame("Frame", nil, UIParent)
pfUI:RegisterEvent("ADDON_LOADED")
-- setup bootvar
pfUI.bootup = true
do
-- ClassicAPI dependency check.
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
-- API surface that ClassicAPI polyfills, so presence is required.
local PFUI_CLASSIC_API_MIN = 10802 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
local function FormatVersion(packed)
local x = math.floor(packed / 10000)
local y = math.floor(math.mod(packed, 10000) / 100)
local z = math.mod(packed, 100)
return string.format("v%d.%d.%d", x, y, z)
end
if not CLASSIC_API_VERSION or CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
local minVersion = FormatVersion(PFUI_CLASSIC_API_MIN)
pfUI.disabled = true
local detail
if not CLASSIC_API_VERSION then
detail = "The ClassicAPI DLL isn't loaded. The |cff33ffcc!!!ClassicAPI|r addon ships bundled with it -- delete your |cff33ffcc!!!ClassicAPI|r folder and install the latest release from:"
else
detail = "ClassicAPI " .. minVersion .. " or newer is required. Delete your |cff33ffcc!!!ClassicAPI|r folder and reinstall the latest release from:"
end
local function ShowRequiredPopup()
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
text = "|cff33ffccpf|cffffffffUI|r has been disabled.\n\n" .. detail,
button1 = OKAY,
hasEditBox = 1,
editBoxWidth = 280,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
preferredIndex = 3,
OnShow = function()
local editBox = getglobal(this:GetName().."EditBox")
if editBox then
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
editBox:HighlightText()
editBox:SetFocus()
end
end,
}
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
DEFAULT_CHAT_FRAME:AddMessage(
"|cff33ffccpf|cffffffffUI|r disabled: " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
1, 0.3, 0.3
)
end
local loginFrame = CreateFrame("Frame")
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
loginFrame:SetScript("OnEvent", function()
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
ShowRequiredPopup()
end)
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
EventUtil.ContinueOnPlayerLogin(function()
C_Timer.After(8, function()
DEFAULT_CHAT_FRAME:AddMessage(
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
1, 0.85, 0.3
)
end)
end)
end
end
-- initialize saved variables
pfUI_playerDB = {}
pfUI_config = {}
pfUI_init = {}
pfUI_profiles = {}
pfUI_addon_profiles = {}
pfUI_cache = {}
pfUI_throttle = {}
-- localization
pfUI_locale = {}
pfUI_translation = {}
-- initialize default variables
pfUI.cache = {}
pfUI.module = {}
pfUI.modules = {}
pfUI.skin = {}
pfUI.skins = {}
pfUI.environment = {}
pfUI.movables = {}
pfUI.version = {}
pfUI.env = {}
if not pfUI.disabled then
pfUI.events = Mixin({}, CallbackRegistryMixin)
pfUI.events:OnLoad()
pfUI.events:SetUndefinedEventsAllowed(true)
end
-- check if macro addons are loaded (disables macrotweak/macroscan)
function pfUI:MacroAddonsLoaded()
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
end
-- detect current addon path
local tocs = { "", "-master", "-tbc", "-wotlk" }
for _, name in pairs(tocs) do
local current = string.format("pfUI%s", name)
local title = C_AddOns.GetAddOnName(current)
if title then
pfUI.name = current
pfUI.path = "Interface\\AddOns\\" .. current
break
end
end
-- handle/convert media dir paths
pfUI.media = setmetatable({}, { __index = function(tab,key)
local value = tostring(key)
if strfind(value, "img:") then
value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
elseif strfind(value, "font:") then
value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
else
value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
end
rawset(tab,key,value)
return value
end})
-- cache client version
local _, _, _, client = GetBuildInfo()
pfUI.client = client or 11200
-- setup pfUI namespace
setmetatable(pfUI.env, {__index = getfenv(0)})
PFUI_CLASS_COLORS = setmetatable({
WARRIOR = { r = 0.78, g = 0.61, b = 0.43 },
MAGE = { r = 0.25, g = 0.78, b = 0.92 },
ROGUE = { r = 1, g = 0.96, b = 0.41 },
DRUID = { r = 1, g = 0.49, b = 0.04 },
HUNTER = { r = 0.67, g = 0.83, b = 0.45 },
SHAMAN = { r = 0, g = 0.44, b = 0.87 },
PRIEST = { r = 1, g = 1, b = 1 },
WARLOCK = { r = 0.53, g = 0.53, b = 0.93 },
PALADIN = { r = 0.96, g = 0.55, b = 0.73 },
}, { __index = function(t,k)
local unknownColor = CreateColor(0.6, 0.6, 0.6, 1)
unknownColor.colorStr = unknownColor:GenerateHexColor()
return unknownColor
end})
for _, classColor in pairs(PFUI_CLASS_COLORS) do
Mixin(classColor, ColorMixin)
classColor.a = 1
classColor.colorStr = classColor:GenerateHexColor()
end
function pfUI:UpdateFonts()
-- abort when config is not ready yet
if not pfUI_config or not pfUI_config.global then return end
-- load font configuration
local default, tooltip, unit, unit_name, combat
if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" then
-- force locale compatible fonts (zhCN 1.12)
default = "Fonts\\FZXHLJW.TTF"
tooltip = "Fonts\\FZXHLJW.TTF"
combat = "Fonts\\FZXHLJW.TTF"
unit = "Fonts\\FZXHLJW.TTF"
unit_name = "Fonts\\FZXHLJW.TTF"
elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" then
-- force locale compatible fonts (zhTW 1.12)
default = "Fonts\\FZXHLJW.ttf"
tooltip = "Fonts\\FZXHLJW.ttf"
combat = "Fonts\\FZXHLJW.ttf"
unit = "Fonts\\FZXHLJW.ttf"
unit_name = "Fonts\\FZXHLJW.ttf"
elseif pfUI_config.global.force_region == "1" and GetLocale() == "koKR" then
-- force locale compatible fonts (koKR)
default = "Fonts\\2002.TTF"
tooltip = "Fonts\\2002.TTF"
combat = "Fonts\\2002.TTF"
unit = "Fonts\\2002.TTF"
unit_name = "Fonts\\2002.TTF"
else
-- use default entries
default = pfUI.media[pfUI_config.global.font_default]
tooltip = pfUI.media[pfUI_config.tooltip.font_tooltip]
combat = pfUI.media[pfUI_config.global.font_combat]
unit = pfUI.media[pfUI_config.global.font_unit]
unit_name = pfUI.media[pfUI_config.global.font_unit_name]
end
-- write setting shortcuts
pfUI.font_default = default
pfUI.font_combat = combat
pfUI.font_unit = unit
pfUI.font_unit_name = unit_name
-- skip setting fonts, keep blizzard defaults
if pfUI_config.global.font_blizzard == "1" then
return
end
-- set game constants
STANDARD_TEXT_FONT = default
DAMAGE_TEXT_FONT = combat
NAMEPLATE_FONT = default
UNIT_NAME_FONT = unit_name
-- If the Invisible font is selected, suppress all combat text entirely
if string.find(combat or "", "AdobeBlank") then
SHOW_COMBAT_TEXT = "0"
end
-- set dropdown font to default size
UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 11
-- change default game font objects
SystemFont:SetFont(default, 15)
GameFontNormal:SetFont(default, 12)
GameFontBlack:SetFont(default, 12)
GameFontNormalSmall:SetFont(default, 11)
GameFontNormalLarge:SetFont(default, 16)
GameFontNormalHuge:SetFont(default, 20)
NumberFontNormal:SetFont(default, 14, "OUTLINE")
NumberFontNormalSmall:SetFont(default, 14, "OUTLINE")
NumberFontNormalLarge:SetFont(default, 16, "OUTLINE")
NumberFontNormalHuge:SetFont(default, 30, "OUTLINE")
QuestTitleFont:SetFont(default, 18)
QuestFont:SetFont(default, 13)
QuestFontHighlight:SetFont(default, 14)
ItemTextFontNormal:SetFont(default, 15)
MailTextFontNormal:SetFont(default, 15)
SubSpellFont:SetFont(default, 12)
DialogButtonNormalText:SetFont(default, 16)
ZoneTextFont:SetFont(default, 34, "OUTLINE")
SubZoneTextFont:SetFont(default, 24, "OUTLINE")
GameTooltipText:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size)
GameTooltipTextSmall:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size)
GameTooltipHeaderText:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size + 1)
WorldMapTextFont:SetFont(default, 102, "THICK")
InvoiceTextFontNormal:SetFont(default, 12)
InvoiceTextFontSmall:SetFont(default, 12)
CombatTextFont:SetFont(combat, 25)
ChatFontNormal:SetFont(default, 13, pfUI_config.chat.text.outline == "1" and "OUTLINE")
if TextStatusBarTextSmall then -- does not exist in koKR
TextStatusBarTextSmall:SetFont(default, 12, "NORMAL")
end
end
local translations
function pfUI:GetEnvironment()
-- load api into environment
for m, func in pairs(pfUI.api or {}) do
pfUI.env[m] = func
end
if pfUI_config and pfUI_config.global and pfUI_config.global.language and not translations then
local lang = pfUI_config and pfUI_config.global and pfUI_config.global.language and pfUI_translation[pfUI_config.global.language] and pfUI_config.global.language or GetLocale()
pfUI.env.T = setmetatable(pfUI_translation[lang] or {}, { __index = function(tab,key)
local value = tostring(key)
rawset(tab,key,value)
return value
end})
translations = true
end
pfUI.env._G = getfenv(0)
pfUI.env.C = pfUI_config
pfUI.env.pfUI_throttle = _G.pfUI_throttle
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
return pfUI.env
end
-- [ New Module Registry ]
-- Tracks modules introduced after initial release so existing users get
-- a one-time prompt asking if they want to enable them.
pfUI.new_modules = {}
function pfUI:RegisterNewModule(name, label, class)
table.insert(pfUI.new_modules, { name = name, label = label, class = class })
end
function pfUI:CheckNewModules()
pfUI_init.seen_modules = pfUI_init.seen_modules or {}
local pending = 0
local _, playerClass = UnitClass("player")
for _, entry in pairs(pfUI.new_modules) do
if not pfUI_init.seen_modules[entry.name] and pfUI_init["finalize"] then
if not entry.class or entry.class == playerClass then
pending = pending + 1
end
end
end
if pending == 0 then return end
local remaining = pending
local needsReload = false
local function onAnswer()
remaining = remaining - 1
if remaining <= 0 and needsReload then
ReloadUI()
end
end
for _, entry in pairs(pfUI.new_modules) do
local name = entry.name
if not pfUI_init.seen_modules[name] then
-- Skip modules restricted to a different class
if entry.class and entry.class ~= playerClass then
-- don't mark as seen - player might have a druid alt later
else
pfUI_init.seen_modules[name] = true
-- Only prompt existing users (firstrun wizard already ran)
if pfUI_init["finalize"] then
StaticPopupDialogs["PFUI_NEW_MODULE_" .. strupper(name)] = {
text = "|cff33ffccpfUI|r: New module available!\n\n|cffffffffDo you want to enable |cff33ffcc" .. (entry.label or name) .. "|r|cffffffff?\n\nYou can always change this later in the pfUI settings.|r",
button1 = "Yes",
button2 = "No",
OnAccept = function()
pfUI_config["disabled"] = pfUI_config["disabled"] or {}
pfUI_config["disabled"][name] = nil
onAnswer()
end,
OnCancel = function()
pfUI_config["disabled"] = pfUI_config["disabled"] or {}
pfUI_config["disabled"][name] = "1"
needsReload = true
onAnswer()
end,
timeout = 0,
whileDead = true,
hideOnEscape = false,
}
StaticPopup_Show("PFUI_NEW_MODULE_" .. strupper(name))
end
end -- else (class match)
end
end
end
local function BackwardsCompatRegister(func, arg3)
if arg3 and type(func) == "string" and type(arg3) == "function" and string.find(func, "vanilla") then
return arg3
end
return func
end
function pfUI:RegisterModule(name, func, arg3)
if pfUI.disabled then return end
if pfUI.module[name] then return end
func = BackwardsCompatRegister(func, arg3)
pfUI.module[name] = func
table.insert(pfUI.modules, name)
if not pfUI.bootup then
pfUI:LoadModule(name)
end
end
function pfUI:RegisterSkin(name, func, arg3)
if pfUI.disabled then return end
if pfUI.skin[name] then return end
func = BackwardsCompatRegister(func, arg3)
pfUI.skin[name] = func
table.insert(pfUI.skins, name)
if not pfUI.bootup then
pfUI:LoadSkin(name)
end
end
function pfUI:LoadModule(m)
setfenv(pfUI.module[m], pfUI:GetEnvironment())
pfUI.module[m]()
end
function pfUI:LoadSkin(s)
setfenv(pfUI.skin[s], pfUI:GetEnvironment())
pfUI.skin[s]()
end
pfUI:SetScript("OnEvent", function()
if pfUI.disabled then return end
-- make sure to initialize and set our fonts
-- each time an addon got loaded but only
-- when the config is already accessible
if not pfUI.bootup then
pfUI:UpdateFonts()
end
if arg1 == pfUI.name then
-- read pfUI version from .toc file. Source/dev installs leave Version as
-- "@project-version@" until release tooling substitutes it — mark those
-- explicitly as "dev" instead of pretending they're a real numbered build.
local raw = tostring(GetAddOnMetadata(pfUI.name, "Version"))
if strfind(raw, "@") then
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
pfUI.version.string = "dev"
else
local major, minor, fix = pfUI.api.strsplit(".", raw)
pfUI.version.major = tonumber(major) or 0
pfUI.version.minor = tonumber(minor) or 0
pfUI.version.fix = tonumber(fix) or 0
pfUI.version.string = pfUI.version.major .. "." .. pfUI.version.minor .. "." .. pfUI.version.fix
end
-- use "Modern" as default profile on a fresh install
if pfUI.api.isempty(pfUI_init) and pfUI.api.isempty(pfUI_config) then
pfUI_config = pfUI.api.CopyTable(pfUI_profiles["Modern"]) or {}
end
pfUI:LoadConfig()
pfUI:MigrateConfig()
pfUI:UpdateFonts()
-- load modules
for _, m in pairs(this.modules) do
if not ( pfUI_config["disabled"] and pfUI_config["disabled"][m] == "1" ) then
pfUI:LoadModule(m)
end
end
-- load skins
for _, s in pairs(this.skins) do
if not ( pfUI_config["disabled"] and pfUI_config["disabled"]["skin_" .. s] == "1" ) then
pfUI:LoadSkin(s)
end
end
pfUI.bootup = nil
-- Prompt existing users about newly introduced modules
pfUI:CheckNewModules()
end
end)
pfUI.backdrop = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 1,
insets = {left = -1, right = -1, top = -1, bottom = -1},
}
pfUI.backdrop_no_top = pfUI.backdrop
pfUI.backdrop_thin = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 1,
insets = {left = 0, right = 0, top = 0, bottom = 0},
}
pfUI.backdrop_hover = {
edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 24,
insets = {left = -1, right = -1, top = -1, bottom = -1},
}
pfUI.backdrop_shadow = {
edgeFile = pfUI.media["img:glow2"], edgeSize = 8,
insets = {left = 0, right = 0, top = 0, bottom = 0},
}
pfUI.backdrop_blizz_bg = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = true, tileSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
pfUI.backdrop_blizz_border = {
edgeFile = pfUI.media["img:border_blizz"], edgeSize = 6,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
pfUI.backdrop_blizz_full = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = true, tileSize = 8,
edgeFile = pfUI.media["img:border_blizz"], edgeSize = 6,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
message = function(msg)
DEFAULT_CHAT_FRAME:AddMessage("|cffcccc33INFO: |cffffff55" .. ( msg or "nil" ))
end
print = print or message
error = function(msg)
if PF_DEBUG_MODE then message(debugstack()) end
if string.find(msg, "AddOns\\pfUI") then
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555".. (msg or "nil" ))
elseif not pfUI_config or (pfUI_config.global and pfUI_config.global.errors == "1") then
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555".. (msg or "nil" ))
end
end
seterrorhandler(error)
function pfUI.SetupCVars()
ClearTutorials()
TutorialFrame_HideAllAlerts()
ConsoleExec("CameraDistanceMaxFactor 5")
SetCVar("autoSelfCast", "1")
SetCVar("profanityFilter", "0")
MultiActionBar_ShowAllGrids()
ALWAYS_SHOW_MULTIBARS = "1"
SHOW_BUFF_DURATIONS = "1"
QUEST_FADING_DISABLE = "1"
NAMEPLATES_ON = "1"
SIMPLE_CHAT = "0"
-- Only force combat text CVars when not using the Invisible font.
-- If AdobeBlank is selected, the player wants no combat text -- respect that.
local isInvisible = pfUI_config.global.font_combat and
string.find(pfUI_config.global.font_combat, "AdobeBlank")
if not isInvisible then
SHOW_COMBAT_TEXT = "1"
COMBAT_TEXT_SHOW_LOW_HEALTH_MANA = "1"
COMBAT_TEXT_SHOW_AURAS = "1"
COMBAT_TEXT_SHOW_AURA_FADE = "1"
COMBAT_TEXT_SHOW_COMBAT_STATE = "1"
COMBAT_TEXT_SHOW_DODGE_PARRY_MISS = "1"
COMBAT_TEXT_SHOW_RESISTANCES = "1"
COMBAT_TEXT_SHOW_REPUTATION = "1"
COMBAT_TEXT_SHOW_REACTIVES = "1"
COMBAT_TEXT_SHOW_FRIENDLY_NAMES = "1"
COMBAT_TEXT_SHOW_COMBO_POINTS = "1"
COMBAT_TEXT_SHOW_MANA = "1"
COMBAT_TEXT_FLOAT_MODE = "1"
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
end
UIParentLoadAddOn("Blizzard_CombatText")
end