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pfUI/modules/nampower.lua
T
Meow 64c50e9580 some small changes for druid mana bar
some small changes for druid mana bar
2026-02-17 12:54:09 +01:00

673 lines
22 KiB
Lua

-- Nampower integration module
-- Provides spell queue indicator and enhanced cast information
-- Requires Nampower DLL: https://gitea.com/avitasia/nampower
pfUI:RegisterModule("nampower", "vanilla", function ()
-- Only load if Nampower is available
if not GetNampowerVersion then return end
-- Safe wrapper for SuperWoW's GetSpellNameAndRankForId (may not be available)
local function SafeGetSpellNameAndRank(spellId)
if not GetSpellNameAndRankForId then return nil, nil end
local success, name, rank = pcall(GetSpellNameAndRankForId, spellId)
if success then
return name, rank
end
return nil, nil
end
local rawborder, border = GetBorderSize()
-- Spell Queue Indicator
-- Shows the currently queued spell icon near the castbar
if C.unitframes.spellqueue == "1" then
local size = tonumber(C.unitframes.spellqueuesize) or 32
pfUI.spellqueue = CreateFrame("Frame", "pfSpellQueue", UIParent)
pfUI.spellqueue:SetFrameStrata("HIGH")
pfUI.spellqueue:SetWidth(size)
pfUI.spellqueue:SetHeight(size)
pfUI.spellqueue:Hide()
-- Position near player castbar if available
if pfUI.castbar and pfUI.castbar.player then
pfUI.spellqueue:SetPoint("LEFT", pfUI.castbar.player, "RIGHT", border*3, 0)
else
pfUI.spellqueue:SetPoint("CENTER", UIParent, "CENTER", 100, -100)
end
pfUI.spellqueue.icon = pfUI.spellqueue:CreateTexture("OVERLAY")
pfUI.spellqueue.icon:SetAllPoints(pfUI.spellqueue)
pfUI.spellqueue.icon:SetTexCoord(.08, .92, .08, .92)
UpdateMovable(pfUI.spellqueue)
CreateBackdrop(pfUI.spellqueue)
CreateBackdropShadow(pfUI.spellqueue)
-- Event codes from Nampower
local ON_SWING_QUEUED = 0
local ON_SWING_QUEUE_POPPED = 1
local NORMAL_QUEUED = 2
local NORMAL_QUEUE_POPPED = 3
local NON_GCD_QUEUED = 4
local NON_GCD_QUEUE_POPPED = 5
local queue = CreateFrame("Frame")
queue:RegisterEvent("SPELL_QUEUE_EVENT")
queue:RegisterEvent("PLAYER_LOGOUT")
queue:SetScript("OnEvent", function()
-- Handle shutdown to prevent crash 132
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
local eventCode = arg1
local spellId = arg2
if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then
-- Get spell texture from GetSpellRec (Nampower) or SpellInfo (SuperWoW fallback)
local texture
if GetSpellRec then
local rec = GetSpellRec(spellId)
texture = rec and rec.spellIconID and GetSpellIconTexture(rec.spellIconID) or nil
elseif SpellInfo then
local _, _, tex = SpellInfo(spellId)
texture = tex
end
if texture then
pfUI.spellqueue.icon:SetTexture(texture)
pfUI.spellqueue:Show()
end
elseif eventCode == NORMAL_QUEUE_POPPED or eventCode == NON_GCD_QUEUE_POPPED or eventCode == ON_SWING_QUEUE_POPPED then
pfUI.spellqueue:Hide()
end
end)
end
-- NOTE: Buff tracking removed - was dead code (data collected but never used for display)
-- Direct Aura Access API using GetUnitField
-- Much faster than tooltip scanning - reads aura arrays directly from unit fields
if GetUnitField then
pfUI.api.GetUnitAuras = function(unit)
local auras = GetUnitField(unit, "aura")
local auraLevels = GetUnitField(unit, "auraLevels")
local auraStacks = GetUnitField(unit, "auraApplications")
if not auras then return nil end
local result = {}
for i = 1, 48 do
local spellId = auras[i]
if spellId and spellId > 0 then
local name, rank, texture
if GetSpellRec then
local rec = GetSpellRec(spellId)
if rec then
name = rec.name
rank = rec.rank
local iconID = rec.spellIconID
texture = iconID and GetSpellIconTexture(iconID) or nil
end
elseif SpellInfo then
name, rank, texture = SpellInfo(spellId)
end
if not name then
name, rank = SafeGetSpellNameAndRank(spellId)
end
result[i] = {
spellId = spellId,
name = name,
rank = rank,
texture = texture,
level = auraLevels and auraLevels[i] or 0,
stacks = auraStacks and auraStacks[i] or 1,
isBuff = i <= 32, -- First 32 slots are buffs, rest are debuffs
}
end
end
return result
end
-- Quick check if unit has specific aura by spellId
pfUI.api.UnitHasAura = function(unit, spellId)
local auras = GetUnitField(unit, "aura")
if not auras then return false end
for i = 1, 48 do
if auras[i] == spellId then return true, i end
end
return false
end
-- Get unit resistances directly
pfUI.api.GetUnitResistances = function(unit)
local res = GetUnitField(unit, "resistances")
if not res then return nil end
return {
armor = res[1] or 0,
holy = res[2] or 0,
fire = res[3] or 0,
nature = res[4] or 0,
frost = res[5] or 0,
shadow = res[6] or 0,
arcane = res[7] or 0
}
end
end
-- Reactive Spell Indicator using IsSpellUsable
-- Shows when reactive abilities like Overpower, Revenge, Execute are usable
if IsSpellUsable and C.unitframes.reactive_indicator == "1" then
local size = tonumber(C.unitframes.reactive_size) or 28
local _, class = UnitClass("player")
-- Reactive spells by class
local reactiveSpells = {
WARRIOR = {
{ name = "Overpower", texture = "Interface\\Icons\\Ability_MeleeDamage" },
{ name = "Revenge", texture = "Interface\\Icons\\Ability_Warrior_Revenge" },
{ name = "Execute", texture = "Interface\\Icons\\INV_Sword_48" },
},
ROGUE = {
{ name = "Riposte", texture = "Interface\\Icons\\Ability_Warrior_Challange" },
},
HUNTER = {
{ name = "Mongoose Bite", texture = "Interface\\Icons\\Ability_Hunter_SwiftStrike" },
{ name = "Counterattack", texture = "Interface\\Icons\\Ability_Warrior_Challange" },
},
}
local spells = reactiveSpells[class]
if spells then
pfUI.reactive = CreateFrame("Frame", "pfReactiveIndicator", UIParent)
pfUI.reactive:SetFrameStrata("HIGH")
local spellCount = table.getn(spells)
pfUI.reactive:SetWidth(size * spellCount + 4 * (spellCount - 1))
pfUI.reactive:SetHeight(size)
pfUI.reactive:SetPoint("CENTER", UIParent, "CENTER", 0, -200)
pfUI.reactive:Hide()
pfUI.reactive.icons = {}
for i, spell in ipairs(spells) do
local icon = CreateFrame("Frame", nil, pfUI.reactive)
icon:SetWidth(size)
icon:SetHeight(size)
icon:SetPoint("LEFT", pfUI.reactive, "LEFT", (i-1) * (size + 4), 0)
icon.texture = icon:CreateTexture(nil, "ARTWORK")
icon.texture:SetAllPoints(icon)
icon.texture:SetTexture(spell.texture)
icon.texture:SetTexCoord(.08, .92, .08, .92)
icon.glow = icon:CreateTexture(nil, "OVERLAY")
icon.glow:SetPoint("TOPLEFT", icon, "TOPLEFT", -4, 4)
icon.glow:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 4, -4)
icon.glow:SetTexture(pfUI.media["img:glow"])
icon.glow:SetVertexColor(1, 1, 0, 0.8)
CreateBackdrop(icon)
icon:Hide()
icon.spellName = spell.name
pfUI.reactive.icons[i] = icon
end
UpdateMovable(pfUI.reactive)
pfUI.reactive:SetScript("OnUpdate", function()
local anyVisible = false
for _, icon in ipairs(this.icons) do
local usable = IsSpellUsable(icon.spellName)
if usable == 1 then
icon:Show()
anyVisible = true
else
icon:Hide()
end
end
if anyVisible then
this:Show()
else
this:Hide()
end
end)
end
end
-- Enhanced Cooldown Tracking API using GetSpellIdCooldown
if GetSpellIdCooldown then
pfUI.api.GetPreciseCooldown = function(spellId)
local cd = GetSpellIdCooldown(spellId)
if not cd then return nil end
return {
onCooldown = (cd.isOnCooldown or 0) == 1,
remaining = (cd.cooldownRemainingMs or 0) / 1000,
remainingMs = cd.cooldownRemainingMs or 0,
gcdRemaining = (cd.gcdCategoryRemainingMs or 0) / 1000,
gcdRemainingMs = cd.gcdCategoryRemainingMs or 0,
individualRemaining = (cd.individualRemainingMs or 0) / 1000,
categoryRemaining = (cd.categoryRemainingMs or 0) / 1000,
}
end
-- Item cooldown helper
pfUI.api.GetPreciseItemCooldown = function(itemId)
if not GetItemIdCooldown then return nil end
local cd = GetItemIdCooldown(itemId)
if not cd then return nil end
return {
onCooldown = (cd.isOnCooldown or 0) == 1,
remaining = (cd.cooldownRemainingMs or 0) / 1000,
remainingMs = cd.cooldownRemainingMs or 0,
}
end
end
-- UNIT_DIED event handling - placeholder for future use
-- (Debuff/buff cleanup removed as tracking is now handled by libdebuff)
-- Trinket Management API
if GetTrinkets then
pfUI.api.GetEquippedTrinkets = function()
local trinkets = GetTrinkets()
if not trinkets then return {} end
local equipped = {}
for _, trinket in pairs(trinkets) do
if trinket and trinket.bagIndex == nil then -- nil bagIndex = equipped
table.insert(equipped, trinket)
end
end
return equipped
end
pfUI.api.GetTrinketCooldown = function(slot)
if not GetTrinketCooldown then return nil end
local cd = GetTrinketCooldown(slot)
if cd == -1 or not cd then return nil end
return {
onCooldown = (cd.isOnCooldown or 0) == 1,
remaining = (cd.cooldownRemainingMs or 0) / 1000,
remainingMs = cd.cooldownRemainingMs or 0,
}
end
pfUI.api.UseTrinket = function(slot, target)
if not UseTrinket then return false end
return UseTrinket(slot, target) == 1
end
end
-- Nampower Item Stats API (use distinct name to avoid conflicts)
if GetItemStats then
pfUI.api.GetNampowerItemStats = function(itemId)
local success, stats = pcall(GetItemStats, itemId, true)
if not success or not stats then return nil end
return stats
end
-- Quick item level lookup
pfUI.api.GetNampowerItemLevel = function(itemId)
if GetItemLevel then
return GetItemLevel(itemId)
end
local success, stats = pcall(GetItemStats, itemId, true)
if success and stats and stats.itemLevel then
return stats.itemLevel
end
return nil
end
end
-- Spell Modifiers API for damage/heal predictions
if GetSpellModifiers then
pfUI.api.GetSpellBonus = function(spellId, modType)
-- modType: 0=DAMAGE, 1=DURATION, 6=RADIUS, 7=CRIT, 10=CAST_TIME, 14=COST, etc.
local flat, percent, hasmod = GetSpellModifiers(spellId, modType or 0)
return {
flat = flat or 0,
percent = percent or 0,
hasModifier = hasmod and hasmod ~= 0,
}
end
-- Common spell modifier lookups
pfUI.api.GetSpellDamageBonus = function(spellId)
return pfUI.api.GetSpellBonus(spellId, 0) -- DAMAGE
end
pfUI.api.GetSpellCritBonus = function(spellId)
return pfUI.api.GetSpellBonus(spellId, 7) -- CRITICAL_CHANCE
end
pfUI.api.GetSpellCostReduction = function(spellId)
return pfUI.api.GetSpellBonus(spellId, 14) -- COST
end
end
-- Inventory/Bag API
if GetBagItems then
pfUI.api.GetAllBagItems = function()
return GetBagItems()
end
pfUI.api.FindItem = function(itemIdOrName)
if FindPlayerItemSlot then
local bag, slot = FindPlayerItemSlot(itemIdOrName)
return bag, slot
end
return nil, nil
end
pfUI.api.UseItem = function(itemIdOrName, target)
if UseItemIdOrName then
return UseItemIdOrName(itemIdOrName, target) == 1
end
return false
end
end
-- Equipment Inspection API
if GetEquippedItems then
pfUI.api.GetPlayerEquipment = function()
return GetEquippedItems("player")
end
pfUI.api.GetTargetEquipment = function()
return GetEquippedItems("target")
end
pfUI.api.GetEquippedItemInfo = function(unit, slot)
if GetEquippedItem then
return GetEquippedItem(unit, slot)
end
return nil
end
end
-- Spell Lookup Helpers
if GetSpellIdForName then
pfUI.api.GetMaxRankSpellId = function(spellName)
return GetSpellIdForName(spellName)
end
end
if GetSpellSlotTypeIdForName then
pfUI.api.GetSpellSlotInfo = function(spellName)
local slot, bookType, spellId = GetSpellSlotTypeIdForName(spellName)
return {
slot = slot,
bookType = bookType,
spellId = spellId,
}
end
end
-- Queue Script API for advanced macro functionality
if QueueScript then
pfUI.api.QueueLuaScript = function(script, priority)
QueueScript(script, priority or 1)
end
end
if QueueSpellByName then
pfUI.api.QueueSpell = function(spellName)
QueueSpellByName(spellName)
end
end
-- Channel optimization
if ChannelStopCastingNextTick then
pfUI.api.StopChannelNextTick = function()
ChannelStopCastingNextTick()
end
end
-- Spell Database Access via GetSpellRec
if GetSpellRec then
pfUI.api.GetSpellRecord = function(spellId)
local success, rec = pcall(GetSpellRec, spellId)
if not success or not rec then return nil end
return {
spellId = spellId,
name = rec.name or "",
rank = rec.rank or "",
description = rec.description or "",
manaCost = rec.manaCost or 0,
baseLevel = rec.baseLevel or 0,
spellLevel = rec.spellLevel or 0,
maxLevel = rec.maxLevel or 0,
maxTargetLevel = rec.maxTargetLevel or 0,
maxTargets = rec.maxTargets or 0,
durationIndex = rec.durationIndex or 0,
powerType = rec.powerType or 0,
rangeIndex = rec.rangeIndex or 0,
speed = rec.speed or 0,
schoolMask = rec.schoolMask or 0,
runeCostID = rec.runeCostID or 0,
spellMissileID = rec.spellMissileID or 0,
iconID = rec.iconID or 0,
activeIconID = rec.activeIconID or 0,
nameSubtext = rec.nameSubtext or "",
castingTimeIndex = rec.castingTimeIndex or 0,
categoryRecoveryTime = rec.categoryRecoveryTime or 0,
recoveryTime = rec.recoveryTime or 0,
startRecoveryCategory = rec.startRecoveryCategory or 0,
startRecoveryTime = rec.startRecoveryTime or 0,
}
end
-- Get spell school (fire, frost, nature, etc.)
pfUI.api.GetSpellSchool = function(spellId)
local success, rec = pcall(GetSpellRec, spellId)
if not success or not rec or not rec.schoolMask then return nil end
local schools = {
[1] = "Physical",
[2] = "Holy",
[4] = "Fire",
[8] = "Nature",
[16] = "Frost",
[32] = "Shadow",
[64] = "Arcane",
}
return schools[rec.schoolMask] or "Unknown"
end
end
-- Disenchant All utility
if DisenchantAll then
pfUI.api.DisenchantAllItems = function()
DisenchantAll()
end
SLASH_PFDISENCHANTALL1 = "/disenchantall"
SLASH_PFDISENCHANTALL2 = "/dea"
SlashCmdList["PFDISENCHANTALL"] = function()
DisenchantAll()
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Disenchanting all eligible items...")
end
end
-- Druid Secondary Mana Bar
-- Shows base mana when druid is in shapeshift form (Bear/Cat uses Rage/Energy)
-- Uses Nampower's GetUnitField to get base mana values
-- Fully self-contained: uses its own config settings from C.unitframes.druidmana*
local _, playerClass = UnitClass("player")
if GetUnitField and pfUI.uf and playerClass == "DRUID" and pfUI_config.unitframes.druidmanabar == "1" then
local rawborder, default_border = GetBorderSize("unitframes")
local DC = C.unitframes -- druid mana config lives here as druidmana* keys
-- Shared helper: create a druid mana bar on a unit frame
local function CreateDruidManaBar(parent, unit)
if not parent then return nil end
local parentConfig = parent.config
-- Read own config values
local dmHeight = tonumber(DC.druidmanaheight) or 10
local dmWidth = DC.druidmanawidth or "-1"
local dmOffX = tonumber(DC.druidmanaoffx) or 0
local dmOffY = tonumber(DC.druidmanaoffy) or 0
local dmSpace = tonumber(DC.druidmanaspace) or -3
local dmTexture = DC.druidmanatexture or "Interface\\AddOns\\pfUI\\img\\bar"
local bar = CreateFrame("StatusBar", "pfDruidMana_" .. unit, parent)
bar:SetFrameStrata(parent:GetFrameStrata())
bar:SetFrameLevel(parent:GetFrameLevel() + 5)
bar:SetStatusBarTexture(pfUI.media[dmTexture] or dmTexture)
-- Bar color: use same manacolor logic as the normal power bar
local manacolor = parentConfig.defcolor == "0" and parentConfig.manacolor or C.unitframes.manacolor
local r, g, b, a = pfUI.api.strsplit(",", manacolor)
bar:SetStatusBarColor(tonumber(r) or .25, tonumber(g) or .25, tonumber(b) or 1, tonumber(a) or 1)
-- Size: own width/height, fallback to parent power bar width if -1
local width = dmWidth ~= "-1" and tonumber(dmWidth) or nil
if width then
bar:SetWidth(width)
end
bar:SetHeight(dmHeight)
-- Position below the power bar with own spacing + offsets
local spacing = -2 * default_border - dmSpace
if width then
-- Fixed width: use single point with offset
bar:SetPoint("TOP", parent.power, "BOTTOM", dmOffX, spacing + dmOffY)
else
-- Auto width: anchor to both sides of power bar
bar:SetPoint("TOPLEFT", parent.power, "BOTTOMLEFT", dmOffX, spacing + dmOffY)
bar:SetPoint("TOPRIGHT", parent.power, "BOTTOMRIGHT", dmOffX, spacing + dmOffY)
end
bar:Hide()
CreateBackdrop(bar)
CreateBackdropShadow(bar)
-- Font settings (same logic as power bar)
local fontname = pfUI.font_unit
local fontsize = tonumber(pfUI_config.global.font_unit_size)
local fontstyle = pfUI_config.global.font_unit_style
if parentConfig.customfont == "1" then
fontname = pfUI.media[parentConfig.customfont_name]
fontsize = tonumber(parentConfig.customfont_size)
fontstyle = parentConfig.customfont_style
end
-- Text color (always mana-colored)
local tr, tg, tb = ManaBarColor[0].r, ManaBarColor[0].g, ManaBarColor[0].b
if C.unitframes.pastel == "1" then
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
end
-- Single center text showing current/max
bar.text = bar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
bar.text:SetFontObject(GameFontWhite)
bar.text:SetFont(fontname, fontsize, fontstyle)
bar.text:SetPoint("CENTER", bar, "CENTER", 0, 0)
bar.text:SetJustifyH("CENTER")
bar.text:SetTextColor(tr, tg, tb, 1)
return bar
end
-- Shared helper: update druid mana bar values and text
local function UpdateDruidManaBar(bar, unit)
if not UnitExists(unit) then
bar:Hide()
return
end
local powerType = UnitPowerType(unit)
-- Only show when NOT using mana (i.e., in Bear/Cat form)
if powerType == 0 then
bar:Hide()
return
end
-- Get base mana using Nampower's GetUnitField
local baseMana, baseMaxMana
local _, guid = UnitExists(unit)
if guid then
baseMana = GetUnitField(guid, "power1")
baseMaxMana = GetUnitField(guid, "maxPower1")
end
-- Round down power values (Nampower can return decimals)
if baseMana then baseMana = math.floor(baseMana) end
if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end
if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then
bar:Hide()
return
end
-- Update bar
bar:SetMinMaxValues(0, baseMaxMana)
bar:SetValue(baseMana)
-- Always show current/max
bar.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana)))
bar:Show()
end
-- ===== Player Druid Mana Bar =====
if pfUI.uf.player then
local playerMana = CreateDruidManaBar(pfUI.uf.player, "player")
if playerMana then
playerMana:RegisterEvent("UNIT_MANA")
playerMana:RegisterEvent("UNIT_MAXMANA")
playerMana:RegisterEvent("UNIT_DISPLAYPOWER")
playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
playerMana:RegisterEvent("PLAYER_LOGOUT")
playerMana:SetScript("OnEvent", function()
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
if arg1 == nil or arg1 == "player" then
UpdateDruidManaBar(playerMana, "player")
end
end)
-- Initial update
UpdateDruidManaBar(playerMana, "player")
end
end
-- ===== Target Druid Mana Bar =====
if pfUI.uf.target then
local targetMana = CreateDruidManaBar(pfUI.uf.target, "target")
if targetMana then
targetMana:RegisterEvent("UNIT_MANA")
targetMana:RegisterEvent("UNIT_MAXMANA")
targetMana:RegisterEvent("UNIT_DISPLAYPOWER")
targetMana:RegisterEvent("PLAYER_TARGET_CHANGED")
targetMana:RegisterEvent("PLAYER_LOGOUT")
targetMana:SetScript("OnEvent", function()
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
if event == "PLAYER_TARGET_CHANGED" or arg1 == nil or arg1 == "target" then
UpdateDruidManaBar(targetMana, "target")
end
end)
-- Initial update
UpdateDruidManaBar(targetMana, "target")
end
end
end
end)