mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
10a1def220
1. Healpredict working properly together with Healcomm users. 2. Hots duration timers shared across all pfui users in the raid/group 3. Fix for nameplates vibrating when zoom is activve.
926 lines
31 KiB
Lua
926 lines
31 KiB
Lua
-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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--[[ libpredict ]]--
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-- A pfUI library that detects, receives and sends heal and resurrection predictions.
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-- Healing predictions are done by caching the last known "normal" heal value of the
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-- spell when last being used. Those chaches are cleared when new talents are detected.
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-- The API provides function calls similar to later WoW expansions such as:
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-- UnitGetIncomingHeals(unit)
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-- UnitHasIncomingResurrection(unit)
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--
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-- The library is able to receive and send compatible messages to HealComm
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-- including resurrections. It has an option to disable the sending of those
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-- messages in case HealComm is already active.
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-- return instantly when another libpredict is already active
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if pfUI.api.libpredict then return end
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local senttarget
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local heals, ress, events, hots = {}, {}, {}, {}
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local PRAYER_OF_HEALING
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do -- Prayer of Healing
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local locales = {
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["deDE"] = "Gebet der Heilung",
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["enUS"] = "Prayer of Healing",
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["esES"] = "Rezo de curación",
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["frFR"] = "Prière de soins",
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["koKR"] = "치유의 기원",
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["ruRU"] = "Молитва исцеления",
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["zhCN"] = "治疗祷言",
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}
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PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"]
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end
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local REJUVENATION
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do -- Rejuvenation
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local locales = {
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["deDE"] = "Verjüngung",
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["enUS"] = "Rejuvenation",
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["esES"] = "Rejuvenecimiento",
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["frFR"] = "Récupération",
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["koKR"] = "회복",
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["ruRU"] = "Омоложение",
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["zhCN"] = "回春术",
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}
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REJUVENATION = locales[GetLocale()] or locales["enUS"]
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end
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local RENEW
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do -- Renew
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local locales = {
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["deDE"] = "Erneuerung",
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["enUS"] = "Renew",
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["esES"] = "Renovar",
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["frFR"] = "Rénovation",
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["koKR"] = "소생",
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["ruRU"] = "Обновление",
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["zhCN"] = "恢复",
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}
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RENEW = locales[GetLocale()] or locales["enUS"]
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end
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local REGROWTH
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do -- Regrowth
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local locales = {
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["deDE"] = "Nachwachsen",
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["enUS"] = "Regrowth",
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["esES"] = "Recrecimiento",
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["frFR"] = "Rétablissement",
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["koKR"] = "재생",
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["ruRU"] = "Восстановление",
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["zhCN"] = "愈合",
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}
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REGROWTH = locales[GetLocale()] or locales["enUS"]
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end
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-- SuperWoW detection
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local superwow_active = SpellInfo ~= nil
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-- Spell IDs für UNIT_CASTEVENT (SuperWoW)
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local SPELL_IDS = {
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-- Rejuvenation (alle Ränge)
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[774] = "Reju", [1058] = "Reju", [1430] = "Reju", [2090] = "Reju", [2091] = "Reju",
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[3627] = "Reju", [8910] = "Reju", [9839] = "Reju", [9840] = "Reju", [9841] = "Reju",
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[25299] = "Reju", [26981] = "Reju", [26982] = "Reju",
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-- Renew (alle Ränge)
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[139] = "Renew", [6074] = "Renew", [6075] = "Renew", [6076] = "Renew", [6077] = "Renew",
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[6078] = "Renew", [10927] = "Renew", [10928] = "Renew", [10929] = "Renew", [25315] = "Renew",
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[25221] = "Renew", [25222] = "Renew",
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}
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local libpredict = CreateFrame("Frame")
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libpredict:RegisterEvent("UNIT_HEALTH")
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libpredict:RegisterEvent("CHAT_MSG_ADDON")
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libpredict:RegisterEvent("PLAYER_TARGET_CHANGED")
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-- SuperWoW: Registriere UNIT_CASTEVENT für akkurate Instant-HoT Detection
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if superwow_active then
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libpredict:RegisterEvent("UNIT_CASTEVENT")
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end
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libpredict:SetScript("OnEvent", function()
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if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then
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this:ParseChatMessage(arg4, arg2, arg1)
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elseif event == "UNIT_HEALTH" then
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local name = UnitName(arg1)
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if ress[name] and not UnitIsDeadOrGhost(arg1) then
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ress[UnitName(arg1)] = nil
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end
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elseif event == "UNIT_CASTEVENT" and superwow_active then
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-- arg1 = casterGUID, arg2 = targetGUID, arg3 = event type, arg4 = spellId, arg5 = castTime
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local casterGUID, targetGUID, castEvent, spellId = arg1, arg2, arg3, arg4
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-- Nur eigene Casts (player)
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local _, playerGUID = UnitExists("player")
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if casterGUID ~= playerGUID then return end
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-- Nur "CAST" events (erfolgreiche Instant-Casts)
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if castEvent ~= "CAST" then return end
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-- Prüfe ob es ein Instant-HoT ist
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local hotType = SPELL_IDS[spellId]
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if not hotType then return end
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-- Finde Target Name
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local targetName
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for i = 1, 40 do
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local unit = "raid" .. i
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if UnitExists(unit) then
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local _, guid = UnitExists(unit)
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if guid == targetGUID then
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targetName = UnitName(unit)
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break
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end
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end
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end
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if not targetName then
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for i = 1, 4 do
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local unit = "party" .. i
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if UnitExists(unit) then
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local _, guid = UnitExists(unit)
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if guid == targetGUID then
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targetName = UnitName(unit)
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break
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end
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end
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end
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end
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if not targetName then
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local _, guid = UnitExists("player")
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if guid == targetGUID then
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targetName = UnitName("player")
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end
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end
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if not targetName then
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local _, guid = UnitExists("target")
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if guid == targetGUID then
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targetName = UnitName("target")
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end
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end
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if not targetName then return end
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-- Duration bestimmen
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local duration
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if hotType == "Reju" then
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duration = rejuvDuration or 12
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elseif hotType == "Renew" then
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duration = renewDuration or 15
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end
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if libpredict.debug then
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DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ffff[UNIT_CASTEVENT]|r spell=%s target=%s dur=%s", hotType, targetName, tostring(duration)))
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end
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-- Sende HoT
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local playerName = UnitName("player")
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libpredict:Hot(playerName, targetName, hotType, duration, nil, "UNIT_CASTEVENT")
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-- Sende HealComm Nachricht (sender könnte noch nicht existieren bei sehr frühem Event)
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if libpredict.sender and libpredict.sender.SendHealCommMsg then
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libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/")
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else
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-- Fallback: direkt senden
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local msg = hotType .. "/" .. targetName .. "/" .. duration .. "/"
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SendAddonMessage("HealComm", msg, "PARTY")
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SendAddonMessage("HealComm", msg, "RAID")
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SendAddonMessage("HealComm", msg, "BATTLEGROUND")
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end
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end
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end)
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libpredict:SetScript("OnUpdate", function()
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-- throttle cleanup to 0.1s - no need to check every frame
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local now = pfUI.uf.now or GetTime()
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if (this.tick or 0) > now then return end
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this.tick = now + 0.1
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-- update on timeout events
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for timestamp, targets in pairs(events) do
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if now >= timestamp then
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events[timestamp] = nil
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end
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end
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end)
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function libpredict:ParseComm(sender, msg)
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local msgtype, target, heal, time
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if msg == "Healstop" or msg == "GrpHealstop" then
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msgtype = "Stop"
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elseif msg == "Resurrection/stop/" then
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msgtype = "RessStop"
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elseif msg then
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local msgobj = {strsplit("/", msg)}
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if msgobj and msgobj[1] and msgobj[2] then
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-- legacy healcomm object
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if msgobj[1] == "GrpHealdelay" or msgobj[1] == "Healdelay" then
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msgtype, time = "Delay", msgobj[2]
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end
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if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then
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msgtype, target = "Ress", msgobj[2]
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end
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if msgobj[1] == "Heal" and msgobj[2] then
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msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4]
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end
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if msgobj[1] == "GrpHeal" and msgobj[2] then
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msgtype, target, heal, time = "Heal", {}, msgobj[2], msgobj[3]
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for i=4,8 do
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if msgobj[i] then table.insert(target, msgobj[i]) end
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end
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end
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if msgobj[1] == "Reju" or msgobj[1] == "Renew" or msgobj[1] == "Regr" then --hots
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msgtype, target, heal, time = "Hot", msgobj[2], msgobj[1], msgobj[3]
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end
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elseif select and UnitCastingInfo then
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-- latest healcomm
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msgtype = tonumber(string.sub(msg, 1, 3))
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if not msgtype then return end
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if msgtype == 0 then
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msgtype = "Heal"
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heal = tonumber(string.sub(msg, 4, 8))
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target = string.sub(msg,9, -1)
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local starttime = select(5, UnitCastingInfo(sender))
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local endtime = select(6, UnitCastingInfo(sender))
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if not starttime or not endtime then return end
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time = endtime - starttime
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elseif msgtype == 1 then
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msgtype = "Stop"
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elseif msgtype == 2 then
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msgtype = "Heal"
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heal = tonumber(string.sub(msg,4, 8))
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target = {strsplit(":", string.sub(msg,9, -1))}
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local starttime = select(5, UnitCastingInfo(sender))
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local endtime = select(6, UnitCastingInfo(sender))
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if not starttime or not endtime then return end
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time = endtime - starttime
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end
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end
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end
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return msgtype, target, heal, time
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end
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-- Duplikat-Erkennung für HoT Nachrichten
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local recentHots = {}
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local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s
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function libpredict:ParseChatMessage(sender, msg, comm)
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local msgtype, target, heal, time
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if comm == "HealComm" then
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msgtype, target, heal, time = libpredict:ParseComm(sender, msg)
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elseif comm == "CTRA" then
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local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)")
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if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then
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msgtype = "Ress"
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target = ctratarget
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end
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end
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if msgtype == "Stop" and sender then
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libpredict:HealStop(sender)
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return
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elseif ( msg == "RessStop" or msg == "RESNO" ) and sender then
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libpredict:RessStop(sender)
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return
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elseif msgtype == "Delay" and time then
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libpredict:HealDelay(sender, time)
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elseif msgtype == "Heal" and target and heal and time then
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if type(target) == "table" then
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for _, name in pairs(target) do
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libpredict:Heal(sender, name, heal, time)
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end
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else
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libpredict:Heal(sender, target, heal, time)
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end
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elseif msgtype == "Ress" then
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libpredict:Ress(sender, target)
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elseif msgtype == "Hot" then
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-- Duplikat-Check: gleicher sender+target+spell innerhalb DUPLICATE_WINDOW ignorieren
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local now = pfUI.uf.now or GetTime()
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local key = sender .. target .. heal
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if recentHots[key] and (now - recentHots[key]) < DUPLICATE_WINDOW then
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if libpredict.debug then
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DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[DUPLICATE IGNORED]|r " .. key)
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end
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return
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end
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recentHots[key] = now
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-- Cleanup alte Einträge (alle 10s)
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if not libpredict.lastCleanup or (now - libpredict.lastCleanup) > 10 then
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for k, v in pairs(recentHots) do
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if (now - v) > DUPLICATE_WINDOW then
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recentHots[k] = nil
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end
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end
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libpredict.lastCleanup = now
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end
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-- Für eigene HoTs: Korrigiere die startTime
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if sender == UnitName("player") then
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local existing = hots[target] and hots[target][heal]
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-- Wenn bereits ein aktiver Timer existiert, nicht überschreiben
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if existing and (existing.start + existing.duration) > now then
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return
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end
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-- Kompensiere HealComm Verzögerung
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local delay = (heal == "Regr") and 0.3 or 0
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local correctedStart = now - delay
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libpredict:Hot(sender, target, heal, time, correctedStart, "ParseComm-Self")
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return
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end
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libpredict:Hot(sender, target, heal, time, nil, "ParseComm")
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end
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end
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function libpredict:AddEvent(time, target)
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events[time] = events[time] or {}
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table.insert(events[time], target)
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end
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function libpredict:Heal(sender, target, amount, duration)
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if not sender or not target or not amount or not duration then
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return
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end
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local now = pfUI.uf.now or GetTime()
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local timeout = duration/1000 + now
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heals[target] = heals[target] or {}
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heals[target][sender] = { amount, timeout }
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libpredict:AddEvent(timeout, target)
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end
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-- Debug flag
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libpredict.debug = false
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function libpredict:Hot(sender, target, spell, duration, startTime, source)
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hots[target] = hots[target] or {}
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hots[target][spell] = hots[target][spell] or {}
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-- Korrigiere Regrowth Duration (Server gibt 21 zurück, sollte aber 20 sein)
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if spell == "Regr" then
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duration = 20
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end
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-- Sicherstellen dass duration eine Zahl ist
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duration = tonumber(duration) or duration
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local now = pfUI.uf.now or GetTime()
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hots[target][spell].duration = duration
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hots[target][spell].start = startTime or now
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-- Debug
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if libpredict.debug then
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DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc[Hot]|r src=" .. (source or "?") ..
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" | sender=" .. (sender or "nil") ..
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" | target=" .. (target or "nil") ..
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" | spell=" .. (spell or "nil") ..
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" | dur=" .. tostring(duration) .. " (" .. type(duration) .. ")")
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end
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-- update aura events of relevant unitframes
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if pfUI and pfUI.uf and pfUI.uf.frames then
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for _, frame in pairs(pfUI.uf.frames) do
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if frame.namecache == target then
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frame.update_aura = true
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if libpredict.debug then
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DEFAULT_CHAT_FRAME:AddMessage(" |cff00ff00-> Frame update triggered for " .. (frame:GetName() or "?") .. "|r")
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end
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end
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end
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end
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end
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function libpredict:HealStop(sender)
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for ttarget, t in pairs(heals) do
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for tsender in pairs(heals[ttarget]) do
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if sender == tsender then
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heals[ttarget][tsender] = nil
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end
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end
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end
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end
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function libpredict:HealDelay(sender, delay)
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local delay = delay/1000
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for target, t in pairs(heals) do
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for tsender, amount in pairs(heals[target]) do
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if sender == tsender then
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amount[2] = amount[2] + delay
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libpredict:AddEvent(amount[2], target)
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end
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end
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end
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end
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function libpredict:Ress(sender, target)
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ress[target] = ress[target] or {}
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ress[target][sender] = true
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end
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function libpredict:RessStop(sender)
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for ttarget, t in pairs(ress) do
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for tsender in pairs(ress[ttarget]) do
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if sender == tsender then
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ress[ttarget][tsender] = nil
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end
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end
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end
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end
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function libpredict:UnitGetIncomingHeals(unit)
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if not unit or not UnitName(unit) then return 0 end
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if UnitIsDeadOrGhost(unit) then return 0 end
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local name = UnitName(unit)
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local sumheal = 0
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if not heals[name] then
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return sumheal
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else
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local now = pfUI.uf.now or GetTime()
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for sender, amount in pairs(heals[name]) do
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if amount[2] <= now then
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heals[name][sender] = nil
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else
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sumheal = sumheal + amount[1]
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end
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end
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end
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return sumheal
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end
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function libpredict:UnitHasIncomingResurrection(unit)
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if not unit or not UnitName(unit) then return nil end
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local name = UnitName(unit)
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if not ress[name] then
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return nil
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else
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for sender, val in pairs(ress[name]) do
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if val == true then
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return val
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end
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end
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end
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return nil
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end
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local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
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local realm = GetRealmName()
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local player = UnitName("player")
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local cache, gear_string = {}, ""
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local resetcache = CreateFrame("Frame")
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local rejuvDuration, renewDuration = 12, 15 --default durations
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local hotsetbonus = libtipscan:GetScanner("hotsetbonus")
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resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
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resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
|
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
|
|
resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
|
resetcache:SetScript("OnEvent", function()
|
|
if event == "PLAYER_ENTERING_WORLD" then
|
|
-- load and initialize previous caches of spell amounts
|
|
pfUI_cache["prediction"] = pfUI_cache["prediction"] or {}
|
|
pfUI_cache["prediction"][realm] = pfUI_cache["prediction"][realm] or {}
|
|
pfUI_cache["prediction"][realm][player] = pfUI_cache["prediction"][realm][player] or {}
|
|
pfUI_cache["prediction"][realm][player]["heals"] = pfUI_cache["prediction"][realm][player]["heals"] or {}
|
|
cache = pfUI_cache["prediction"][realm][player]["heals"]
|
|
end
|
|
|
|
if event == "UNIT_INVENTORY_CHANGED" or "PLAYER_ENTERING_WORLD" then
|
|
-- skip non-player events
|
|
if arg1 and arg1 ~= "player" then return end
|
|
|
|
local gear = ""
|
|
for id = 1, 18 do
|
|
gear = gear .. (GetInventoryItemLink("player",id) or "")
|
|
end
|
|
|
|
-- abort when inventory didn't change
|
|
if gear == gear_string then return end
|
|
gear_string = gear
|
|
|
|
local setBonusCounter
|
|
setBonusCounter = 0
|
|
for i=1,10 do --there is no need to check slots above 10
|
|
hotsetbonus:SetInventoryItem("player", i)
|
|
if hotsetbonus:Find(L["healduration"]["Rejuvenation"]) then setBonusCounter = setBonusCounter + 1 end
|
|
end
|
|
rejuvDuration = setBonusCounter == 8 and 15 or 12
|
|
setBonusCounter = 0
|
|
for i =1,10 do
|
|
hotsetbonus:SetInventoryItem("player", i)
|
|
if hotsetbonus:Find(L["healduration"]["Renew"]) then setBonusCounter = setBonusCounter + 1 end
|
|
end
|
|
renewDuration = setBonusCounter == 5 and 18 or 15
|
|
end
|
|
|
|
-- flag all cached heals for renewal
|
|
for k in pairs(cache) do
|
|
if type(cache[k]) == "number" or type(cache[k]) == "string" then
|
|
-- migrate old data
|
|
local oldval = cache[k]
|
|
cache[k] = { [1] = oldval }
|
|
end
|
|
|
|
-- flag for reset
|
|
cache[k][2] = true
|
|
end
|
|
end)
|
|
|
|
local function UpdateCache(spell, heal, crit)
|
|
local heal = heal and tonumber(heal)
|
|
if not spell or not heal then return end
|
|
|
|
if not cache[spell] or cache[spell][2] then
|
|
-- skills or equipment changed, save whatever is detected
|
|
cache[spell] = cache[spell] or {}
|
|
cache[spell][1] = crit and heal*2/3 or heal
|
|
cache[spell][2] = crit
|
|
elseif not crit and cache[spell][1] < heal then
|
|
-- safe the best heal we can get
|
|
cache[spell][1] = heal
|
|
cache[spell][2] = nil
|
|
end
|
|
end
|
|
|
|
-- Cooldown für lokale Instant-HoT Hooks (verhindert Spam bei Click-to-Cast)
|
|
local instantHotCooldown = {}
|
|
local INSTANT_HOT_COOLDOWN = 1.0 -- 1 Sekunde Cooldown (GCD ist 1.5s)
|
|
|
|
-- Pending HoTs Queue - wird nach Delay verifiziert
|
|
local pendingHots = {}
|
|
|
|
-- Hilfsfunktion: Prüfe ob Buff auf Unit vorhanden ist
|
|
local function UnitHasBuff(unit, buffName)
|
|
for i = 1, 32 do
|
|
local name = UnitBuff(unit, i)
|
|
if not name then break end
|
|
if name == buffName then return true end
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Gather Data by User Actions
|
|
hooksecurefunc("CastSpell", function(id, bookType)
|
|
if not libpredict.sender.enabled then return end
|
|
local effect, rank = libspell.GetSpellInfo(id, bookType)
|
|
if not effect then return end
|
|
spell_queue[1] = effect
|
|
spell_queue[2] = effect.. ( rank or "" )
|
|
spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
|
|
|
|
-- Instant-HoTs: Mit SuperWoW nutzen wir UNIT_CASTEVENT (akkurater)
|
|
-- Ohne SuperWoW: Fallback auf Hook-Methode mit Cooldown
|
|
if superwow_active then return end
|
|
|
|
if effect == REJUVENATION then
|
|
local target = spell_queue[3]
|
|
local now = pfUI.uf.now or GetTime()
|
|
local key = "Reju" .. target
|
|
|
|
-- Cooldown-Check
|
|
if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then
|
|
return
|
|
end
|
|
instantHotCooldown[key] = now
|
|
|
|
if libpredict.debug then
|
|
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell REJU INSTANT]|r target=%s (Fallback)", target))
|
|
end
|
|
libpredict:Hot(player, target, "Reju", rejuvDuration, nil, "CastSpell-Instant")
|
|
libpredict.sender:SendHealCommMsg("Reju/"..target.."/"..rejuvDuration.."/")
|
|
elseif effect == RENEW then
|
|
local target = spell_queue[3]
|
|
local now = pfUI.uf.now or GetTime()
|
|
local key = "Renew" .. target
|
|
|
|
-- Cooldown-Check
|
|
if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then
|
|
return
|
|
end
|
|
instantHotCooldown[key] = now
|
|
|
|
if libpredict.debug then
|
|
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell RENEW INSTANT]|r target=%s (Fallback)", target))
|
|
end
|
|
libpredict:Hot(player, target, "Renew", renewDuration, nil, "CastSpell-Instant")
|
|
libpredict.sender:SendHealCommMsg("Renew/"..target.."/"..renewDuration.."/")
|
|
end
|
|
end)
|
|
|
|
hooksecurefunc("CastSpellByName", function(effect, target)
|
|
if not libpredict.sender.enabled then return end
|
|
local effect, rank = libspell.GetSpellInfo(effect)
|
|
if not effect then return end
|
|
local mouseover = pfUI and pfUI.uf and pfUI.uf.mouseover and pfUI.uf.mouseover.unit
|
|
mouseover = mouseover and UnitCanAssist("player", mouseover) and UnitName(mouseover)
|
|
|
|
local default = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
|
|
|
|
target = target and type(target) == "string" and UnitName(target) or target
|
|
target = target and target == true and UnitName("player") or target
|
|
target = target and target == 1 and UnitName("player") or target
|
|
|
|
-- Nur spell_queue überschreiben wenn kein Cast läuft
|
|
-- (verhindert dass Instant-Spam während Regrowth-Cast die Queue zerstört)
|
|
if not libpredict.sender.current_cast then
|
|
spell_queue[1] = effect
|
|
spell_queue[2] = effect.. ( rank or "" )
|
|
spell_queue[3] = target or mouseover or default
|
|
end
|
|
|
|
-- Instant-HoTs: Mit SuperWoW nutzen wir UNIT_CASTEVENT (akkurater)
|
|
-- Ohne SuperWoW: Fallback auf Hook-Methode mit Cooldown
|
|
if superwow_active then return end
|
|
|
|
if effect == REJUVENATION then
|
|
local hotTarget = target or mouseover or default
|
|
local now = pfUI.uf.now or GetTime()
|
|
local key = "Reju" .. hotTarget
|
|
|
|
-- Cooldown-Check
|
|
if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then
|
|
return
|
|
end
|
|
instantHotCooldown[key] = now
|
|
|
|
if libpredict.debug then
|
|
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName REJU INSTANT]|r target=%s (Fallback)", hotTarget))
|
|
end
|
|
libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "CastSpellByName-Instant")
|
|
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/")
|
|
elseif effect == RENEW then
|
|
local hotTarget = target or mouseover or default
|
|
local now = pfUI.uf.now or GetTime()
|
|
local key = "Renew" .. hotTarget
|
|
|
|
-- Cooldown-Check
|
|
if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then
|
|
return
|
|
end
|
|
instantHotCooldown[key] = now
|
|
|
|
if libpredict.debug then
|
|
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName RENEW INSTANT]|r target=%s (Fallback)", hotTarget))
|
|
end
|
|
libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "CastSpellByName-Instant")
|
|
libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/")
|
|
end
|
|
end)
|
|
|
|
local scanner = libtipscan:GetScanner("prediction")
|
|
hooksecurefunc("UseAction", function(slot, target, selfcast)
|
|
if not libpredict.sender.enabled then return end
|
|
if GetActionText(slot) or not IsCurrentAction(slot) then return end
|
|
scanner:SetAction(slot)
|
|
local effect, rank = scanner:Line(1)
|
|
if not effect then return end
|
|
spell_queue[1] = effect
|
|
spell_queue[2] = effect.. ( rank or "" )
|
|
spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
|
|
|
|
-- Instant-HoTs: Mit SuperWoW nutzen wir UNIT_CASTEVENT (akkurater)
|
|
-- Ohne SuperWoW: Fallback auf Hook-Methode mit Cooldown
|
|
if superwow_active then return end
|
|
|
|
if effect == REJUVENATION then
|
|
local hotTarget = spell_queue[3]
|
|
local now = pfUI.uf.now or GetTime()
|
|
local key = "Reju" .. hotTarget
|
|
|
|
-- Cooldown-Check
|
|
if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then
|
|
return
|
|
end
|
|
instantHotCooldown[key] = now
|
|
|
|
if libpredict.debug then
|
|
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction REJU INSTANT]|r target=%s (Fallback)", hotTarget))
|
|
end
|
|
libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "UseAction-Instant")
|
|
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/")
|
|
elseif effect == RENEW then
|
|
local hotTarget = spell_queue[3]
|
|
local now = pfUI.uf.now or GetTime()
|
|
local key = "Renew" .. hotTarget
|
|
|
|
-- Cooldown-Check
|
|
if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then
|
|
return
|
|
end
|
|
instantHotCooldown[key] = now
|
|
|
|
if libpredict.debug then
|
|
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction RENEW INSTANT]|r target=%s (Fallback)", hotTarget))
|
|
end
|
|
libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "UseAction-Instant")
|
|
libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/")
|
|
end
|
|
end)
|
|
|
|
libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
|
|
libpredict.sender.enabled = true
|
|
libpredict.sender.SendHealCommMsg = function(self, msg)
|
|
SendAddonMessage("HealComm", msg, "PARTY")
|
|
SendAddonMessage("HealComm", msg, "RAID")
|
|
SendAddonMessage("HealComm", msg, "BATTLEGROUND")
|
|
end
|
|
libpredict.sender.SendResCommMsg = function(self, msg)
|
|
SendAddonMessage("CTRA", msg, "PARTY")
|
|
SendAddonMessage("CTRA", msg, "RAID")
|
|
SendAddonMessage("CTRA", msg, "BATTLEGROUND")
|
|
end
|
|
|
|
libpredict.sender:SetScript("OnUpdate", function()
|
|
-- trigger delayed regrowth timers
|
|
local now = pfUI.uf.now or GetTime()
|
|
if this.regrowth_timer and now > this.regrowth_timer then
|
|
local target = this.regrowth_target or player
|
|
local duration = 20
|
|
local startTime = this.regrowth_start
|
|
|
|
libpredict:Hot(player, target, "Regr", duration, startTime, "OnUpdate")
|
|
libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/")
|
|
|
|
-- Übernehme nächsten Regrowth falls vorhanden
|
|
this.regrowth_target = this.regrowth_target_next
|
|
this.regrowth_start = this.regrowth_start_next
|
|
this.regrowth_target_next = nil
|
|
this.regrowth_start_next = nil
|
|
this.regrowth_timer = nil
|
|
end
|
|
end)
|
|
|
|
libpredict.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
|
|
libpredict.sender:RegisterEvent("SPELLCAST_START")
|
|
libpredict.sender:RegisterEvent("SPELLCAST_STOP")
|
|
libpredict.sender:RegisterEvent("SPELLCAST_FAILED")
|
|
libpredict.sender:RegisterEvent("SPELLCAST_INTERRUPTED")
|
|
libpredict.sender:RegisterEvent("SPELLCAST_DELAYED")
|
|
|
|
-- force cache updates
|
|
libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
|
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
|
|
|
libpredict.sender:SetScript("OnEvent", function()
|
|
if event == "CHAT_MSG_SPELL_SELF_BUFF" then -- vanilla
|
|
local spell, _, heal = cmatch(arg1, HEALEDSELFOTHER) -- "Your %s heals %s for %d."
|
|
if spell and heal then
|
|
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
|
|
return
|
|
end
|
|
|
|
local spell, heal = cmatch(arg1, HEALEDSELFSELF) -- "Your %s heals you for %d."
|
|
if spell and heal then
|
|
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
|
|
return
|
|
end
|
|
|
|
local spell, heal = cmatch(arg1, HEALEDCRITSELFOTHER) -- "Your %s critically heals %s for %d."
|
|
if spell and heal then
|
|
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
|
|
return
|
|
end
|
|
|
|
local spell, _, heal = cmatch(arg1, HEALEDCRITSELFSELF) -- "Your %s critically heals you for %d."
|
|
if spell and heal then
|
|
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
|
|
return
|
|
end
|
|
elseif event == "SPELLCAST_START" then
|
|
local spell, time = arg1, arg2
|
|
|
|
-- Speichere aktuellen Cast (wird nicht von Instant-Hooks überschrieben)
|
|
this.current_cast = spell
|
|
this.current_cast_target = senttarget or spell_queue[3]
|
|
|
|
if spell_queue[1] == spell and cache[spell_queue[2]] then
|
|
local sender = player
|
|
local target = senttarget or spell_queue[3]
|
|
local amount = cache[spell_queue[2]][1]
|
|
local casttime = time
|
|
|
|
if spell == REGROWTH then
|
|
if this.regrowth_timer then
|
|
this.regrowth_target_next = spell_queue[3]
|
|
else
|
|
this.regrowth_target = spell_queue[3]
|
|
end
|
|
end
|
|
|
|
if spell == PRAYER_OF_HEALING then
|
|
target = sender
|
|
|
|
for i=1,4 do
|
|
if CheckInteractDistance("party"..i, 4) then
|
|
libpredict:Heal(player, UnitName("party"..i), amount, casttime)
|
|
libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/")
|
|
libpredict.sender.healing = true
|
|
end
|
|
end
|
|
end
|
|
|
|
libpredict:Heal(player, target, amount, casttime)
|
|
libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/")
|
|
libpredict.sender.healing = true
|
|
|
|
elseif spell_queue[1] == spell and L["resurrections"][spell] then
|
|
local target = senttarget or spell_queue[3]
|
|
libpredict:Ress(player, target)
|
|
libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/")
|
|
libpredict.sender:SendResCommMsg("RES " .. target)
|
|
libpredict.sender.resurrecting = true
|
|
end
|
|
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
|
|
if libpredict.sender.healing then
|
|
libpredict:HealStop(player)
|
|
libpredict.sender:SendHealCommMsg("HealStop")
|
|
libpredict.sender.healing = nil
|
|
elseif libpredict.sender.resurrecting then
|
|
local target = senttarget or spell_queue[3]
|
|
libpredict:RessStop(player)
|
|
libpredict.sender:SendHealCommMsg("Resurrection/stop/")
|
|
libpredict.sender:SendResCommMsg("RESNO " .. target)
|
|
libpredict.sender.resurrecting = nil
|
|
end
|
|
-- Nutze current_cast für Regrowth cleanup
|
|
if this.current_cast == REGROWTH then
|
|
this.regrowth_timer = nil
|
|
this.regrowth_start = nil
|
|
this.regrowth_target_next = nil
|
|
this.regrowth_start_next = nil
|
|
end
|
|
-- Cleanup
|
|
this.current_cast = nil
|
|
this.current_cast_target = nil
|
|
elseif event == "SPELLCAST_DELAYED" then
|
|
if libpredict.sender.healing then
|
|
libpredict:HealDelay(player, arg1)
|
|
libpredict.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/")
|
|
end
|
|
elseif event == "SPELLCAST_STOP" then
|
|
libpredict:HealStop(player)
|
|
|
|
-- Nur Regrowth wird hier verarbeitet (hat Cast-Zeit)
|
|
-- Nutze this.current_cast (wird bei SPELLCAST_START gesetzt, nicht von Instant-Hooks überschrieben)
|
|
if this.current_cast == REGROWTH then
|
|
local now = pfUI.uf.now or GetTime()
|
|
if this.regrowth_timer then
|
|
-- Bereits ein Regrowth aktiv, speichere für den nächsten
|
|
this.regrowth_start_next = now
|
|
else
|
|
this.regrowth_start = now
|
|
end
|
|
this.regrowth_timer = now + 0.1
|
|
end
|
|
|
|
-- Cleanup
|
|
this.current_cast = nil
|
|
this.current_cast_target = nil
|
|
end
|
|
end)
|
|
|
|
function libpredict:GetHotDuration(unit, spell)
|
|
if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end
|
|
|
|
local start, duration, timeleft
|
|
local now = pfUI.uf.now or GetTime()
|
|
|
|
local unitName = UnitName(unit)
|
|
local unitdata = hots[unitName]
|
|
|
|
if unitdata and unitdata[spell] then
|
|
local spellData = unitdata[spell]
|
|
if spellData.start and spellData.duration then
|
|
local endTime = spellData.start + spellData.duration
|
|
if endTime > now - 1 then
|
|
start = spellData.start
|
|
duration = spellData.duration
|
|
timeleft = endTime - now
|
|
end
|
|
end
|
|
end
|
|
|
|
return start, duration, timeleft
|
|
end
|
|
|
|
pfUI.api.libpredict = libpredict
|