Files
pfUI/modules/targettargettarget.lua
T
Brues a9542bd467 Follow target-of-target frames with UNIT_TARGET
A frame whose unit is another unit's target (targettarget,
targettargettarget, pettarget, focustarget, partyNtarget) has no token
that unit events name, so it polled: bars every 0.2s, a full aura and
portrait rescan every second, and a GUID compare to notice swaps.

Such a frame now registers its unit events by the unit's GUID, which
every unit event also fires with, and UNIT_TARGET by the GUID of every
link of its chain. A link retargeting re-points the frame at once and
queues one full refresh; the ticks are gone. The 0.2s visibility timer
stays for them, since nothing reports a unit going out of sight.

Nameplates register UNIT_TARGET on their own token, so a mob turning to
someone else recolours its combat state immediately instead of after
the colour cache and data tick run out.

Drop pfScanActive and the namebuf delay: both guarded against the old
target-swapping range scan, which no longer exists. focus.lua's
instantRefresh was never read.
2026-10-31 06:27:21 -05:00

9 lines
420 B
Lua

pfUI:RegisterModule("targettargettarget", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
pfUI.uf.targettargettarget = pfUI.uf:CreateUnitFrame("TargetTargetTarget", nil, C.unitframes.tttarget)
pfUI.uf.targettargettarget:UpdateFrameSize()
pfUI.uf.targettargettarget:SetPoint("BOTTOM", UIParent , "BOTTOM", 0, 200)
UpdateMovable(pfUI.uf.targettargettarget)
end)