Files
pfUI/modules/share.lua
T
2023-11-01 18:35:05 +01:00

449 lines
14 KiB
Lua

pfUI:RegisterModule("share", "vanilla:tbc", function ()
local function serialize(tbl, comp, name, ignored, spacing)
local spacing = spacing or ""
local match = nil
local tname = ( spacing == "" and "" or "[\"" ) .. name .. ( spacing == "" and "" or "\"]" )
local str = spacing .. tname .. " = {\n"
for k, v in pairs(tbl) do
if not ( ignored[k] and spacing == "" ) and ( not comp or not comp[k] or comp[k] ~= tbl[k] ) then
if type(v) == "table" then
local result = serialize(tbl[k], comp and comp[k], k, ignored, spacing .. " ")
if result then
match = true
str = str .. result
end
elseif type(v) == "string" then
match = true
str = str .. spacing .. " [\""..k.."\"] = \"".. string.gsub(v, "\\", "\\\\") .."\",\n"
elseif type(v) == "number" then
match = true
str = str .. spacing .. " [\""..k.."\"] = ".. string.gsub(v, "\\", "\\\\") ..",\n"
end
end
end
str = str .. spacing .. "}" .. ( spacing == "" and "" or "," ) .. "\n"
return match and str or nil
end
local function compress(input)
-- based on Rochet2's lzw compression
if type(input) ~= "string" then
return nil
end
local len = strlen(input)
if len <= 1 then
return "u"..input
end
local dict = {}
for i = 0, 255 do
local ic, iic = strchar(i), strchar(i, 0)
dict[ic] = iic
end
local a, b = 0, 1
local result = {"c"}
local resultlen = 1
local n = 2
local word = ""
for i = 1, len do
local c = strsub(input, i, i)
local wc = word..c
if not dict[wc] then
local write = dict[word]
if not write then
return nil
end
result[n] = write
resultlen = resultlen + strlen(write)
n = n+1
if len <= resultlen then
return "u"..input
end
local str = wc
if a >= 256 then
a, b = 0, b+1
if b >= 256 then
dict = {}
b = 1
end
end
dict[str] = strchar(a,b)
a = a+1
word = c
else
word = wc
end
end
result[n] = dict[word]
resultlen = resultlen+strlen(result[n])
n = n+1
if len <= resultlen then
return "u"..input
end
return table.concat(result)
end
local function decompress(input)
-- based on Rochet2's lzw compression
if type(input) ~= "string" or strlen(input) < 1 then
return nil
end
local control = strsub(input, 1, 1)
if control == "u" then
return strsub(input, 2)
elseif control ~= "c" then
return nil
end
input = strsub(input, 2)
local len = strlen(input)
if len < 2 then
return nil
end
local dict = {}
for i = 0, 255 do
local ic, iic = strchar(i), strchar(i, 0)
dict[iic] = ic
end
local a, b = 0, 1
local result = {}
local n = 1
local last = strsub(input, 1, 2)
result[n] = dict[last]
n = n+1
for i = 3, len, 2 do
local code = strsub(input, i, i+1)
local lastStr = dict[last]
if not lastStr then
return nil
end
local toAdd = dict[code]
if toAdd then
result[n] = toAdd
n = n+1
local str = lastStr..strsub(toAdd, 1, 1)
if a >= 256 then
a, b = 0, b+1
if b >= 256 then
dict = {}
b = 1
end
end
dict[strchar(a,b)] = str
a = a+1
else
local str = lastStr..strsub(lastStr, 1, 1)
result[n] = str
n = n+1
if a >= 256 then
a, b = 0, b+1
if b >= 256 then
dict = {}
b = 1
end
end
dict[strchar(a,b)] = str
a = a+1
end
last = code
end
return table.concat(result)
end
local function enc(to_encode)
local index_table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
local bit_pattern = ''
local encoded = ''
local trailing = ''
for i = 1, string.len(to_encode) do
local remaining = tonumber(string.byte(string.sub(to_encode, i, i)))
local bin_bits = ''
for i = 7, 0, -1 do
local current_power = math.pow(2, i)
if remaining >= current_power then
bin_bits = bin_bits .. '1'
remaining = remaining - current_power
else
bin_bits = bin_bits .. '0'
end
end
bit_pattern = bit_pattern .. bin_bits
end
if mod(string.len(bit_pattern), 3) == 2 then
trailing = '=='
bit_pattern = bit_pattern .. '0000000000000000'
elseif mod(string.len(bit_pattern), 3) == 1 then
trailing = '='
bit_pattern = bit_pattern .. '00000000'
end
local count = 0
for i = 1, string.len(bit_pattern), 6 do
local byte = string.sub(bit_pattern, i, i+5)
local offset = tonumber(tonumber(byte, 2))
encoded = encoded .. string.sub(index_table, offset+1, offset+1)
count = count + 1
if count >= 92 then
encoded = encoded .. "\n"
count = 0
end
end
return string.sub(encoded, 1, -1 - string.len(trailing)) .. trailing
end
local function dec(to_decode)
local index_table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
local padded = gsub(to_decode,"%s", "")
local unpadded = gsub(padded,"=", "")
local bit_pattern = ''
local decoded = ''
to_decode = gsub(to_decode,"\n", "")
to_decode = gsub(to_decode," ", "")
for i = 1, string.len(unpadded) do
local char = string.sub(to_decode, i, i)
local offset, _ = string.find(index_table, char)
if offset == nil then return nil end
local remaining = tonumber(offset-1)
local bin_bits = ''
for i = 7, 0, -1 do
local current_power = math.pow(2, i)
if remaining >= current_power then
bin_bits = bin_bits .. '1'
remaining = remaining - current_power
else
bin_bits = bin_bits .. '0'
end
end
bit_pattern = bit_pattern .. string.sub(bin_bits, 3)
end
for i = 1, string.len(bit_pattern), 8 do
local byte = string.sub(bit_pattern, i, i+7)
decoded = decoded .. strchar(tonumber(byte, 2))
end
local padding_length = string.len(padded)-string.len(unpadded)
if (padding_length == 1 or padding_length == 2) then
decoded = string.sub(decoded,1,-2)
end
return decoded
end
do -- Window
local f = CreateFrame("Frame", "pfShare", UIParent)
f:Hide()
f:SetPoint("CENTER", 0, 0)
f:SetWidth(580)
f:SetHeight(420)
f:SetMovable(true)
f:EnableMouse(true)
f:RegisterForDrag("LeftButton")
f:SetScript("OnDragStart", function() f:StartMoving() end)
f:SetScript("OnDragStop", function() f:StopMovingOrSizing() end)
f:SetScript("OnShow", function()
if pfUI.gui and pfUI.gui:IsShown() then
f.hadGUI = true
pfUI.gui:Hide()
else
f.hadGUI = nil
end
end)
f:SetScript("OnHide", function()
if f.hadGUI then
pfUI.gui:Show()
end
end)
CreateBackdrop(f, nil, true, 0.8)
CreateBackdropShadow(f)
table.insert(UISpecialFrames, "pfShare")
do -- Edit Box
f.scroll = pfUI.api.CreateScrollFrame("pfShareScroll", f)
f.scroll:SetPoint("TOPLEFT", f, "TOPLEFT", 10, -30)
f.scroll:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -10, 50)
f.scroll:SetWidth(560)
f.scroll:SetHeight(400)
f.scroll.backdrop = CreateFrame("Frame", "pfShareScrollBackdrop", f.scroll)
f.scroll.backdrop:SetFrameLevel(1)
f.scroll.backdrop:SetPoint("TOPLEFT", f.scroll, "TOPLEFT", -5, 5)
f.scroll.backdrop:SetPoint("BOTTOMRIGHT", f.scroll, "BOTTOMRIGHT", 5, -5)
pfUI.api.CreateBackdrop(f.scroll.backdrop, nil, true)
f.scroll.text = CreateFrame("EditBox", "pfShareEditBox", f.scroll)
f.scroll.text.bg = f.scroll.text:CreateTexture(nil, "OVERLAY")
f.scroll.text.bg:SetAllPoints(f.scroll.text)
f.scroll.text.bg:SetTexture(1,1,1,.05)
f.scroll.text:SetMultiLine(true)
f.scroll.text:SetWidth(560)
f.scroll.text:SetHeight(400)
f.scroll.text:SetAllPoints(f.scroll)
f.scroll.text:SetTextInsets(15,15,15,15)
f.scroll.text:SetFont(pfUI.media["font:RobotoMono.ttf"], 9)
f.scroll.text:SetAutoFocus(false)
f.scroll.text:SetJustifyH("LEFT")
f.scroll.text:SetScript("OnEscapePressed", function() this:ClearFocus() end)
f.scroll.text:SetScript("OnTextChanged", function()
this:GetParent():UpdateScrollChildRect()
this:GetParent():UpdateScrollState()
local _, error = loadstring(f.scroll.text:GetText())
if error or string.gsub(this:GetText(), " ", "") == "" then
f.loadButton:Disable()
f.loadButton.text:SetTextColor(1,.5,.5,1)
else
f.loadButton:Enable()
f.loadButton.text:SetTextColor(.5,1,.5,1)
end
local trydec = dec(this:GetText())
if string.gsub(this:GetText(), " ", "") == "" then
f.readButton.text:SetText(T["N/A"])
f.readButton:Disable()
elseif not trydec or trydec == "" then
f.readButton:Enable()
f.readButton.text:SetText(T["Encode"])
f.readButton.func = function()
local compressed = enc(compress(f.scroll.text:GetText()))
f.scroll.text:SetText(compressed)
end
else
f.readButton:Enable()
f.readButton.text:SetText(T["Decode"])
f.readButton.func = function()
local uncompressed = decompress(dec(f.scroll.text:GetText()))
f.scroll.text:SetText(uncompressed)
end
end
end)
f.scroll:SetScrollChild(f.scroll.text)
end
do -- button: close
f.closeButton = CreateFrame("Button", "pfShareClose", f)
f.closeButton:SetPoint("TOPRIGHT", -5, -5)
f.closeButton:SetHeight(12)
f.closeButton:SetWidth(12)
f.closeButton.texture = f.closeButton:CreateTexture("pfQuestionDialogCloseTex")
f.closeButton.texture:SetTexture(pfUI.media["img:close"])
f.closeButton.texture:ClearAllPoints()
f.closeButton.texture:SetAllPoints(f.closeButton)
f.closeButton.texture:SetVertexColor(1,.25,.25,1)
pfUI.api.SkinButton(f.closeButton, 1, .5, .5)
f.closeButton:SetScript("OnClick", function()
this:GetParent():Hide()
end)
end
do -- checkbox: ignore positions
f.ignorePosition = CreateFrame("CheckButton", "pfShareIgnorePosition", f, "UICheckButtonTemplate")
f.ignorePosition:SetNormalTexture("")
f.ignorePosition:SetPushedTexture("")
f.ignorePosition:SetHighlightTexture("")
CreateBackdrop(f.ignorePosition, nil, true)
f.ignorePosition:SetWidth(14)
f.ignorePosition:SetHeight(14)
f.ignorePosition:SetPoint("BOTTOMLEFT", 10, 10)
f.ignorePositionCaption = f.ignorePosition:CreateFontString("Status", "LOW", "GameFontNormal")
f.ignorePositionCaption:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
f.ignorePositionCaption:SetPoint("LEFT", f.ignorePosition, "RIGHT", 5, 0)
f.ignorePositionCaption:SetFontObject(GameFontWhite)
f.ignorePositionCaption:SetJustifyH("LEFT")
f.ignorePositionCaption:SetText(T["Ignore Layout"])
end
do -- button: load
f.loadButton = CreateFrame("Button", "pfShareLoad", f)
pfUI.api.SkinButton(f.loadButton)
f.loadButton:SetPoint("BOTTOMRIGHT", -5, 5)
f.loadButton:SetWidth(75)
f.loadButton:SetHeight(25)
f.loadButton.text = f.loadButton:CreateFontString("Caption", "LOW", "GameFontWhite")
f.loadButton.text:SetAllPoints(f.loadButton)
f.loadButton.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
f.loadButton.text:SetText(T["Import"])
f.loadButton:SetScript("OnClick", function()
local ImportConfig, error = loadstring(f.scroll.text:GetText())
if not error and f.scroll.text:GetText() ~= "" then
ImportConfig()
pfUI:LoadConfig()
CreateQuestionDialog(T["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"], ReloadUI)
end
end)
end
do -- button: read
f.readButton = CreateFrame("Button", "pfShareDecode", f)
pfUI.api.SkinButton(f.readButton)
f.readButton:SetPoint("RIGHT", f.loadButton, "LEFT", -10, 0)
f.readButton:SetWidth(75)
f.readButton:SetHeight(25)
f.readButton.text = f.readButton:CreateFontString("Caption", "LOW", "GameFontWhite")
f.readButton.text:SetAllPoints(f.readButton)
f.readButton.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
f.readButton.text:SetText(T["N/A"])
f.readButton:SetScript("OnClick", function()
this.func()
end)
end
do -- button: export
f.exportButton = CreateFrame("Button", "pfShareExport", f)
pfUI.api.SkinButton(f.exportButton)
f.exportButton:SetPoint("RIGHT", f.readButton, "LEFT", -10, 0)
f.exportButton:SetWidth(75)
f.exportButton:SetHeight(25)
f.exportButton.text = f.exportButton:CreateFontString("Caption", "LOW", "GameFontWhite")
f.exportButton.text:SetAllPoints(f.exportButton)
f.exportButton.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
f.exportButton.text:SetText(T["Export"])
f.exportButton:SetScript("OnClick", function()
-- generate a default config
local myconfig = CopyTable(pfUI_config)
_G.pfUI_config = {}
pfUI:LoadConfig()
local defconfig = CopyTable(pfUI_config)
-- restore config and references
_G.pfUI_config = CopyTable(myconfig)
C = _G.pfUI_config
local ignored = {}
ignored["position"] = f.ignorePosition:GetChecked()
ignored["disabled"] = f.ignorePosition:GetChecked()
local compressed = enc(compress(serialize(myconfig, defconfig, "pfUI_config", ignored)))
f.scroll.text:SetText(compressed)
f.scroll.text.value = compressed
f.scroll:SetVerticalScroll(0)
end)
end
_G.SLASH_PFEXPORT1, _G.SLASH_PFEXPORT2, _G.SLASH_PFEXPORT3 = "/export", "/import", "/share"
function SlashCmdList.PFEXPORT(msg, editbox)
f:Show()
end
end
end)