mirror of
https://github.com/brues-code/pfUI.git
synced 2026-11-03 09:26:57 +00:00
Each feature's settings page now picks its own timers - None, Numbers,
Sweep, or Numbers And Sweep - in place of the "Show Numbers On", "Show
Sweep On" and "Reverse Sweep On" lists on Settings -> Cooldown. Unit
frames get theirs per frame again ("Buff And Debuff Timers" and
"Indicator Timers"), so party and pet can drop their numbers while the
target keeps them. The other dropdowns sit on Action Bars, Bags & Bank,
Buff/Debuff Icons, Totem Icons, Tooltip and Nameplates.
Settings -> Cooldown keeps the shared font, size, threshold, tenths and
colors, plus the timers of Spellbook And Character, Loss Of Control and
Other Addons, which have no page of their own.
CreateCooldown(parent, kind, config, key, name) reads its mode from
config[key]. The kind says only what it times: "spell" hides numbers on
the global cooldown, "aura" drains its sweep, "timer" fills it. The
reverse option is gone; the direction follows the kind.
The migration carries every old setting into its timers: the
C.cooldown kind tables, appearance.cd's foreign and Blizzard toggles,
the buff frame's sweep, the nameplate debuff options, and each unit
frame's timer text, sweep and "Show Time Left" from before the kinds,
so frames that had their own settings keep them. Reverse options are
dropped.
1158 lines
42 KiB
Lua
1158 lines
42 KiB
Lua
pfUI:RegisterModule("bags", function ()
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local rawborder, default_border = GetBorderSize("bags")
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local extractSpells = {
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[13262] = {frame="disenchant"},
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[1804] = {frame="picklock"},
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}
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local function BagSortOpts()
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return {
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reverse = C.appearance.bags.sortreverse == "1",
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reversePrio = C.appearance.bags.sortprioreverse == "1",
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}
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end
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-- function to detect openable items in inventory
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local openable = { bag = nil, slot = nil, icon = nil }
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local function GetNextOpenable()
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if openable.icon and openable.icon == GetContainerItemInfo(openable.bag, openable.slot) then
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return openable.bag, openable.slot
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end
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for bag=-2, 11 do
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local bagsize = GetContainerNumSlots(bag)
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if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
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for slot=1, bagsize do
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local _, canOpen = C_Container.IsContainerItemOpenable(bag, slot)
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if canOpen then
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openable.bag = bag
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openable.slot = slot
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openable.icon = GetContainerItemInfo(bag, slot)
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return openable.bag, openable.slot
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end
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end
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end
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end
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-- prevent from being placed offscreen
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_G.StackSplitFrame:SetClampedToScreen(true)
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-- overwrite some bag functions
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function _G.OpenAllBags()
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pfUI.bag.right:SetShown(not pfUI.bag.right:IsShown())
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end
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function _G.CloseAllBags()
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pfUI.bag.right:Hide()
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end
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function _G.ToggleBackpack()
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pfUI.bag.right:SetShown(not pfUI.bag.right:IsShown())
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end
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function _G.OpenBackpack()
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if ( pfUI.bag.right:IsShown() ) then
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ContainerFrame1.backpackWasOpen = 1
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return
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else
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ContainerFrame1.backpackWasOpen = nil
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end
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if ( not ContainerFrame1.backpackWasOpen ) then
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ToggleBackpack()
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end
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end
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function _G.ToggleBag()
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return
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end
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-- hide blizzard's bankframe
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BankFrame:SetScale(0.001)
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BankFrame:SetPoint("TOPLEFT", 0,0)
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BankFrame:SetAlpha(0)
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pfUI.bag = CreateFrame("Frame", "pfUIBag")
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pfUI.bag:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.bag:RegisterEvent("BAG_UPDATE")
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pfUI.bag:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
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pfUI.bag:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
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pfUI.bag:RegisterEvent("BAG_UPDATE_COOLDOWN")
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pfUI.bag:RegisterEvent("BAG_CLOSED")
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pfUI.bag:RegisterEvent("BANKFRAME_CLOSED")
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pfUI.bag:RegisterEvent("BANKFRAME_OPENED")
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pfUI.bag:RegisterEvent("ITEM_LOCK_CHANGED")
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pfUI.bag:RegisterEvent("SPELLS_CHANGED")
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pfUI.bag:RegisterEvent("MERCHANT_CLOSED")
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pfUI.bag:RegisterEvent("INVENTORY_SEARCH_UPDATE")
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pfUI.bag.delay = { UpdateBag = {} }
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pfUI.bag:SetScript("OnUpdate", function()
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-- update delayed ones every 0.1s
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if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
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if this.delay.RefreshSpells then
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this.delay.RefreshSpells = nil
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pfUI.bag:RefreshSpells()
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end
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if this.delay.CheckFullUpdate then
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this.delay.CheckFullUpdate = nil
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pfUI.bag:CheckFullUpdate()
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end
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if this.delay.UpdateCooldowns then
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this.delay.UpdateCooldowns = nil
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pfUI.bag:UpdateCooldowns()
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end
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if this.delay.UpdateItemLock then
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this.delay.UpdateItemLock = nil
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pfUI.bag:UpdateItemLock()
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end
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if this.delay.UpdateSearch then
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this.delay.UpdateSearch = nil
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pfUI.bag:UpdateSearch()
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end
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for bag in pairs(this.delay.UpdateBag) do
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this.delay.UpdateBag[bag] = nil
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pfUI.bag:UpdateBag(bag)
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end
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end)
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pfUI.bag:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" then
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pfUI.bag:CreateBags()
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pfUI.bag.right:Hide()
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pfUI.bag:CreateBags("bank")
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pfUI.bag.left:Hide()
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pfUI.bag:CreateBagSlots(pfUI.bag.right)
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pfUI.bag:CreateBagSlots(pfUI.bag.left)
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pfUI.bag:RefreshSpells()
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end
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if event == "SPELLS_CHANGED" then
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this.delay.RefreshSpells = true
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end
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if event == "BAG_CLOSED" or event == "PLAYERBANKSLOTS_CHANGED" or
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event == "PLAYERBANKBAGSLOTS_CHANGED" or event == "BAG_UPDATE" or
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event == "BANKFRAME_OPENED" or event == "BANKFRAME_CLOSED" then
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this.delay.CheckFullUpdate = true
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end
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if event == "BAG_UPDATE_COOLDOWN" then
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this.delay.UpdateCooldowns = true
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end
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if event == "ITEM_LOCK_CHANGED" then
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this.delay.UpdateItemLock = true
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end
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if event == "INVENTORY_SEARCH_UPDATE" then
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this.delay.UpdateSearch = true
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end
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if event == "PLAYERBANKSLOTS_CHANGED" then
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this.delay.UpdateBag[-1] = true
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end
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if event == "BAG_UPDATE" then
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this.delay.UpdateBag[arg1] = true
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end
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if event == "PLAYERBANKBAGSLOTS_CHANGED" then
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pfUI.bag:CreateBagSlots(pfUI.bag.left)
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end
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if event == "BANKFRAME_OPENED" then
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pfUI.bag.left:Show()
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OpenBackpack()
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end
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if event == "BANKFRAME_CLOSED" then
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pfUI.bag.left:Hide()
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end
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if event == "MERCHANT_CLOSED" then
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if not ContainerFrame1.backpackWasOpen then
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pfUI.bag.right:Hide()
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end
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end
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end)
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tinsert(UISpecialFrames,"pfBag")
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pfUI.BACKPACK = { -2, 0, 1, 2, 3, 4 }
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pfUI.BANK = { -1, 5, 6, 7, 8, 9, 10, 11 }
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pfUI.bags = {}
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pfUI.slots = {}
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function pfUI.bag:CheckFullUpdate()
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local maxslots = 0
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for bag = -2,11 do
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local bagsize = GetContainerNumSlots(bag)
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if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
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maxslots = maxslots + bagsize
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end
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if maxslots ~= pfUI.bag.maxslots then
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for bag = -2,11 do
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for slot, f in ipairs(pfUI.bags[bag].slots) do
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local bagsize = GetContainerNumSlots(bag)
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if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
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if slot > bagsize then
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pfUI.bags[bag].slots[slot].frame:Hide()
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end
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end
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end
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pfUI.bag:CreateBags()
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pfUI.bag:CreateBags("bank")
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pfUI.bag.maxslots = maxslots
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end
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end
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function pfUI.bag:CreateBags(object)
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local x = 0
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local y = 0
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local frame = {}
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local iterate = {}
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local anchor, rowlength, cwidth
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if object == "bank" then
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if not pfUI.bag.left then pfUI.bag.left = CreateFrame("Frame", "pfBank", UIParent) end
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anchor = { "BOTTOMLEFT", (pfUI.chat and pfUI.chat.left or nil), "BOTTOMRIGHT", "TOPLEFT", "TOPRIGHT" }
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rowlength = tonumber(C.appearance.bags.bankrowlength)
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cwidth = C.chat.left.width
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iterate = pfUI.BANK
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frame = pfUI.bag.left
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else
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if not pfUI.bag.right then pfUI.bag.right = CreateFrame("Frame", "pfBag", UIParent) end
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rowlength = tonumber(C.appearance.bags.bagrowlength)
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anchor = { "BOTTOMRIGHT", (pfUI.chat and pfUI.chat.right or nil), "BOTTOMLEFT", "TOPRIGHT", "TOPLEFT" }
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cwidth = C.chat.right.width
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iterate = pfUI.BACKPACK
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frame = pfUI.bag.right
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end
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if not frame.init then
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pfUI.bag:CreateAdditions(frame)
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frame:SetFrameStrata("HIGH")
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CreateBackdrop(frame, default_border)
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CreateBackdropShadow(frame)
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frame.init = true
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end
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if pfUI.chat and C.appearance.bags.icon_size == "-1" then
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-- align bags to chat if no custom size is set
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frame:SetWidth(cwidth * anchor[2]:GetScale())
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elseif C.appearance.bags.icon_size ~= "-1" then
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-- use custom size if set
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frame:SetWidth((C.appearance.bags.icon_size + default_border*3) * rowlength - default_border)
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else
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-- fallback to 22px without any anchor or custom setting
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frame:SetWidth((22 + default_border*3) * rowlength - default_border)
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end
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if pfUI.chat and C.appearance.bags.icon_size ~= "-1" then
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-- ignore custom icon size
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frame:SetPoint(anchor[1], anchor[2], anchor[1], 0, 0)
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elseif pfUI.chat then
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-- use chat frame as anchor if existing
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if C.appearance.bags.abovechat == "0" then
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frame:SetPoint(anchor[1], anchor[2], anchor[1], 0, 0)
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frame:SetPoint(anchor[3], anchor[2], anchor[3], 0, 0)
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else
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frame:SetPoint(anchor[3], anchor[2], anchor[5], 0, 3*default_border)
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frame:SetPoint(anchor[1], anchor[2], anchor[4], 0, 3*default_border)
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end
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else
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-- align frame to UIParent if no anchor is available
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frame:SetPoint(anchor[1], UIParent, anchor[1], 5, 5)
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end
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if C.appearance.bags.movable == "1" then
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-- enable movable bag frames
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LoadMovable(frame)
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frame:EnableMouse(1)
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frame:SetMovable(1)
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frame:RegisterForDrag("LeftButton")
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frame:SetScript("OnDragStart", function()
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this:StartMoving()
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end)
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frame:SetScript("OnDragStop", function()
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this:StopMovingOrSizing()
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SaveMovable(this)
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end)
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end
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frame:EnableMouse(1)
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if C.appearance.bags.movable == "1" and C.appearance.bags.icon_size ~= "-1" then
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frame.button_size = C.appearance.bags.icon_size
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else
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frame.button_size = (frame:GetWidth() - 2*default_border - (rowlength-1)*default_border*3)/ rowlength
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end
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local topspace = pfUI.bag.right.close:GetHeight() + default_border * 2
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local bottomspace = pfUI.panel and pfUI.panel.right:IsShown() and pfUI.panel.right:GetHeight() + default_border or 16 + default_border
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for id, bag in pairs(iterate) do
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if not pfUI.bags[bag] then
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pfUI.bags[bag] = CreateFrame("Frame", "pfBag" .. bag, frame)
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pfUI.bags[bag]:SetAllPoints(frame)
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pfUI.bags[bag].slots = {}
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end
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pfUI.bags[bag]:SetID(bag)
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local bagsize = GetContainerNumSlots(bag)
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if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
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for slot=1, bagsize do
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pfUI.bag:UpdateSlot(bag, slot)
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pfUI.bags[bag].slots[slot].frame:ClearAllPoints()
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pfUI.bags[bag].slots[slot].frame:SetPoint("TOPLEFT",
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default_border + x*(frame.button_size+default_border*3),
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-default_border*2 - y*(frame.button_size+default_border*3) - topspace)
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pfUI.bags[bag].slots[slot].frame:SetSize(frame.button_size, frame.button_size)
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if x >= rowlength - 1 then
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y = y + 1
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x = 0
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else
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x = x + 1
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end
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end
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end
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if x > 0 then y = y + 1 end
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frame:SetHeight( default_border*2 + y*(frame.button_size+default_border*3) + topspace + bottomspace)
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local chat = pfUI.chat and ( object == "bank" and pfUI.chat.left or pfUI.chat.right) or nil
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frame:SetScript("OnShow", function()
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frame.opened = true
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if C.appearance.bags.hidechat == "1" and chat and chat:IsVisible() then
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frame.chatWasOpen = true
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chat:Hide()
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end
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if C.appearance.bags.autoSortOnOpen == "1" then
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libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
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end
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pfUI.bag:CreateBags(object)
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PlaySound("INTERFACESOUND_BACKPACKOPEN")
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end)
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frame:SetScript("OnHide", function()
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if C.appearance.bags.hidechat == "1" and chat and frame.chatWasOpen then
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chat:Show()
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frame.chatWasOpen = false
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end
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pfUI.bag:CreateBags(object)
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PlaySound("INTERFACESOUND_BACKPACKCLOSE")
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if frame.opened then
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frame.opened = nil
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pfUI.events:TriggerEvent("bag:closed", object)
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end
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end)
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end
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function pfUI.bag:UpdateBag(bag)
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local bagsize = GetContainerNumSlots(bag)
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if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
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for slot=1, bagsize do
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pfUI.bag:UpdateSlot(bag, slot)
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end
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end
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-- dim the slots that the bag search (C_Container.SetItemSearch) filters out
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local searchInfo = {}
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function pfUI.bag:UpdateSlotSearch(bag, slot)
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local info = C_Container.GetContainerItemInfo(bag, slot, searchInfo)
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pfUI.bags[bag].slots[slot].frame:SetAlpha(info and info.isFiltered and .25 or 1)
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end
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function pfUI.bag:UpdateSearch()
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for bag = -2, 11 do
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for slot in ipairs(pfUI.bags[bag].slots) do
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pfUI.bag:UpdateSlotSearch(bag, slot)
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end
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end
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end
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function pfUI.bag:UpdateSlot(bag, slot)
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if not pfUI.bags[bag] then return end
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if not pfUI.bags[bag].slots[slot] then
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local tpl = "ContainerFrameItemButtonTemplate"
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if bag == -1 then tpl = "BankItemButtonGenericTemplate" end
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pfUI.bags[bag].slots[slot] = {}
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pfUI.bags[bag].slots[slot].frame = CreateFrame("Button", "pfBag" .. bag .. "item" .. slot, pfUI.bags[bag], tpl)
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pfUI.bags[bag].slots[slot].frame.qtext = pfUI.bags[bag].slots[slot].frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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pfUI.bags[bag].slots[slot].frame:SetNormalTexture("")
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pfUI.bags[bag].slots[slot].bag = bag
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pfUI.bags[bag].slots[slot].slot = slot
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pfUI.bags[bag].slots[slot].frame:SetID(slot)
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-- native cooldown frame: the bank template has none and the bag
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-- template's is 1.12's indicator Model, which can't reverse.
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-- ContainerFrame_UpdateCooldown reads the "<button>Cooldown" global.
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-- 1.12 binds a frame's name only while that global is unset, so the
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-- global is rebound by hand; the Model starts hidden and nothing
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-- reaches it after that
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local slotframe = pfUI.bags[bag].slots[slot].frame
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local cdname = slotframe:GetName() .. "Cooldown"
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slotframe.cd = CreateCooldown(slotframe, "spell", C.appearance.bags, "timers", cdname)
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_G[cdname] = slotframe.cd
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if not pfUI.bags[bag].slots[slot].frame.backdrop then
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CreateBackdrop(pfUI.bags[bag].slots[slot].frame, default_border)
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end
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local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture()
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highlight:SetColorTexture(.5, .5, .5, .5)
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local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture()
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pushed:SetColorTexture(.5, .5, .5, .5)
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local questText = pfUI.bags[bag].slots[slot].frame.qtext
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questText:SetFont(pfUI.font_default, 13, "THICKOUTLINE")
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questText:SetPoint("TOPLEFT", 0, 0)
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questText:SetTextColor(1, .8, .2, 1)
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local countFrame = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "Count"]
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countFrame:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE")
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countFrame:SetAllPoints()
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countFrame:SetJustifyH("RIGHT")
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countFrame:SetJustifyV("BOTTOM")
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local icon = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "IconTexture"]
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icon:SetTexCoord(.08, .92, .08, .92)
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icon:ClearAllPoints()
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icon:SetPoint("TOPLEFT", 1, -1)
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icon:SetPoint("BOTTOMRIGHT", -1, 1)
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|
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local border = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "NormalTexture"]
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border:SetTexture("")
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if ShaguScore then
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pfUI.bags[bag].slots[slot].frame.scoreText = pfUI.bags[bag].slots[slot].frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetPoint("TOPRIGHT", 0, 0)
|
|
end
|
|
end
|
|
|
|
local itemID = C_Container.GetContainerItemID(bag, slot)
|
|
|
|
local texture, count, locked, quality = GetContainerItemInfo(bag, slot)
|
|
|
|
if count == 1 then
|
|
local charges = C_Container.GetContainerItemCharges(bag, slot)
|
|
if charges > 1 then
|
|
count = charges
|
|
end
|
|
end
|
|
|
|
local _, _, q, _, _, _, itype = C_Item.GetItemInfo(itemID)
|
|
|
|
-- running advanced item color scan
|
|
if C.appearance.bags.borderonlygear == "0" and texture and quality and quality < 1 then
|
|
if quality then quality = q end
|
|
end
|
|
|
|
SetItemButtonTexture(pfUI.bags[bag].slots[slot].frame, texture)
|
|
SetItemButtonCount(pfUI.bags[bag].slots[slot].frame, count)
|
|
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
|
|
pfUI.bag:UpdateSlotSearch(bag, slot)
|
|
|
|
local hasItem = texture and 1 or nil
|
|
pfUI.bags[bag].slots[slot].frame.hasItem = hasItem
|
|
pfUI.bags[bag].slots[slot].frame.qtext:SetText("")
|
|
|
|
ContainerFrame_UpdateCooldown(bag, pfUI.bags[bag].slots[slot].frame)
|
|
|
|
-- detect backdrop border color
|
|
if texture and itype == "Quest" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1, .8, .2, .8)
|
|
pfUI.bags[bag].slots[slot].frame.qtext:SetText("?")
|
|
elseif texture and quality and quality > tonumber(C.appearance.bags.borderlimit) then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
|
|
elseif texture and quality then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,.5,.5,1)
|
|
else
|
|
local bagtype = GetBagFamily(bag)
|
|
|
|
if bagtype == "QUIVER" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1,1,.5,.5)
|
|
elseif bagtype == "SOULBAG" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1,.5,.5,.5)
|
|
elseif bagtype == "SPECIAL" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,.5,1,.5)
|
|
elseif bagtype == "KEYRING" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,1,1,.5)
|
|
else
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1,1,1,.2)
|
|
end
|
|
end
|
|
|
|
-- add shaguscore if we have it
|
|
if ShaguScore and pfUI.bags[bag].slots[slot].frame.scoreText then
|
|
if quality and quality > 0 then
|
|
local item = Item:CreateFromBagAndSlot(bag, slot)
|
|
local r,g,b = item:GetItemQualityColorRGB()
|
|
local itemID = item:GetItemID()
|
|
local itemLevel = ShaguScore.Database[itemID] or 0
|
|
local score = ShaguScore:Calculate(vslot, quality, itemLevel)
|
|
if score and score > 0 and count and count == 1 then
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetText(score)
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetTextColor(r, g, b)
|
|
else
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetText("")
|
|
end
|
|
else
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetText("")
|
|
end
|
|
end
|
|
|
|
pfUI.bags[bag].slots[slot].frame:Show()
|
|
end
|
|
|
|
function pfUI.bag:CreateBagSlots(frame)
|
|
if not frame.bagslots then
|
|
frame.bagslots = CreateFrame("Frame", "pfBagSlots", frame)
|
|
frame.bagslots.slots = {}
|
|
frame.bagslots:Hide()
|
|
end
|
|
|
|
local min, max = 0, 3
|
|
local tpl = "BagSlotButtonTemplate"
|
|
local name, append = "pfUIBagsBBag", "Slot"
|
|
local position = "RIGHT"
|
|
|
|
if frame == pfUI.bag.left then
|
|
min, max = 1, math.min(NUM_BANKBAGSLOTS, (GetNumBankSlots() or 0))
|
|
tpl = "BankItemButtonBagTemplate"
|
|
name, append = "pfUIBankBBag", ""
|
|
position = "LEFT"
|
|
end
|
|
|
|
frame.bagslots:SetPoint("BOTTOM"..position, frame, "TOP"..position, 0, default_border*3)
|
|
CreateBackdrop(frame.bagslots, default_border)
|
|
CreateBackdropShadow(frame.bagslots)
|
|
|
|
local extra = frame == pfUI.bag.left and GetNumBankSlots() < NUM_BANKBAGSLOTS and 1 or 0
|
|
local width = (frame.button_size/5*4 + default_border*2) * (max-min+1+extra)
|
|
local height = default_border + (frame.button_size/5*4 + default_border)
|
|
|
|
frame.bagslots:SetSize(width, height)
|
|
for slot=min, max do
|
|
if not frame.bagslots.slots[slot] then
|
|
frame.bagslots.slots[slot] = {}
|
|
frame.bagslots.slots[slot].frame = CreateFrame("CheckButton", name .. slot .. append, frame.bagslots, tpl)
|
|
|
|
local icon = _G[frame.bagslots.slots[slot].frame:GetName() .. "IconTexture"]
|
|
local border = _G[frame.bagslots.slots[slot].frame:GetName() .. "NormalTexture"]
|
|
icon:SetTexCoord(.08, .92, .08, .92)
|
|
icon:ClearAllPoints()
|
|
icon:SetPoint("TOPLEFT", 1, -1)
|
|
icon:SetPoint("BOTTOMRIGHT", -1, 1)
|
|
border:SetTexture("")
|
|
|
|
local highlight = frame.bagslots.slots[slot].frame:GetHighlightTexture()
|
|
highlight:SetColorTexture(.5, .5, .5, .5)
|
|
|
|
local pushed = frame.bagslots.slots[slot].frame:GetPushedTexture()
|
|
pushed:SetColorTexture(.5, .5, .5, .5)
|
|
|
|
if frame == pfUI.bag.left then
|
|
frame.bagslots.slots[slot].frame:SetID(slot + 4)
|
|
frame.bagslots.slots[slot].frame.slot = slot + 3
|
|
else
|
|
frame.bagslots.slots[slot].frame.slot = slot
|
|
frame.bagslots.slots[slot].slot = slot
|
|
end
|
|
|
|
frame.bagslots.slots[slot].frame:HookScript("OnEnter", function()
|
|
for slot, f in ipairs(pfUI.bags[this.slot + 1].slots) do
|
|
CreateBackdrop(f.frame, default_border)
|
|
f.frame.backdrop:SetBackdropBorderColor(.2,1,.8,1)
|
|
end
|
|
end)
|
|
|
|
frame.bagslots.slots[slot].frame:HookScript("OnLeave", function()
|
|
pfUI.bag:UpdateBag(this.slot + 1)
|
|
end)
|
|
end
|
|
|
|
local left = (slot-min)*(frame.button_size/5*4+default_border*2) + default_border
|
|
local top = -default_border
|
|
|
|
frame.bagslots.slots[slot].frame:ClearAllPoints()
|
|
frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
|
|
frame.bagslots.slots[slot].frame:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
|
|
|
CreateBackdrop(frame.bagslots.slots[slot].frame, default_border)
|
|
frame.bagslots.slots[slot].frame:Show()
|
|
|
|
if ( slot <= GetNumBankSlots() ) then
|
|
frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG
|
|
else
|
|
frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG_PURCHASE
|
|
end
|
|
end
|
|
|
|
if frame == pfUI.bag.left then
|
|
if GetNumBankSlots() < NUM_BANKBAGSLOTS then
|
|
if not frame.bagslots.buy then
|
|
frame.bagslots.buy = CreateFrame("Button", "pfBagSlotBuy", frame.bagslots)
|
|
end
|
|
frame.bagslots.buy:SetPoint("RIGHT", frame.bagslots, "RIGHT", -default_border, 0)
|
|
CreateBackdrop(frame.bagslots.buy, default_border)
|
|
frame.bagslots.buy:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
|
frame.bagslots.buy:SetText("+")
|
|
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
|
|
frame.bagslots.buy:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.bagslots.buy:SetScript("OnEnter", function ()
|
|
frame.bagslots.buy:SetTextColor(1,1,1,1)
|
|
end)
|
|
frame.bagslots.buy:SetScript("OnLeave", function ()
|
|
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
|
|
end)
|
|
frame.bagslots.buy:SetScript("OnClick", function()
|
|
StaticPopup_Show("CONFIRM_BUY_BANK_SLOT")
|
|
end)
|
|
else
|
|
if frame.bagslots.buy then frame.bagslots.buy:Hide() end
|
|
end
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:ReanchorAdditions()
|
|
local frame = pfUI.bag.right
|
|
local show_disenchant = (frame.disenchant:GetID() > 0)
|
|
local show_picklock = (frame.picklock:GetID() > 0)
|
|
if not show_disenchant then
|
|
frame.disenchant:Hide()
|
|
frame.picklock:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
|
else
|
|
frame.disenchant:Show()
|
|
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
|
end
|
|
if not show_picklock then
|
|
frame.picklock:Hide()
|
|
if show_disenchant then
|
|
frame.keys:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
|
else
|
|
frame.keys:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
|
end
|
|
else
|
|
frame.picklock:Show()
|
|
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:UpdateCooldowns()
|
|
local frame
|
|
for bag=-2, 11 do
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
for slot=1, bagsize do
|
|
frame = pfUI.bags[bag] and pfUI.bags[bag].slots[slot] and pfUI.bags[bag].slots[slot].frame
|
|
if frame and frame.hasItem and _G[frame:GetName() .. "Cooldown"] then
|
|
ContainerFrame_UpdateCooldown(bag, frame)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:UpdateItemLock()
|
|
for bag=-2, 11 do
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
for slot=1, bagsize do
|
|
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] and pfUI.bags[bag].slots[slot].frame:IsShown() then
|
|
local _, _, locked, _ = GetContainerItemInfo(bag, slot)
|
|
if pfUI.bags[bag].slots[slot].locked ~= locked then
|
|
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
|
|
if pfUI.unusable then pfUI.unusable:UpdateSlot(bag, slot) end
|
|
pfUI.bags[bag].slots[slot].locked = locked
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:RefreshSpells()
|
|
if not (pfUI.bag and pfUI.bag.right) then return end
|
|
for spellID, widget in pairs(extractSpells) do
|
|
if IsSpellKnown(spellID) and pfUI.bag.right[widget.frame] then
|
|
pfUI.bag.right[widget.frame]:SetID(spellID)
|
|
end
|
|
end
|
|
pfUI.bag:ReanchorAdditions()
|
|
end
|
|
|
|
function pfUI.bag:CreateAdditions(frame)
|
|
-- bag additions
|
|
if frame == pfUI.bag.right then
|
|
-- bag close button
|
|
if not frame.close then
|
|
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
|
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
|
CreateBackdrop(frame.close, default_border)
|
|
frame.close:SetSize(12, 12)
|
|
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
|
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
|
frame.close.texture:ClearAllPoints()
|
|
frame.close.texture:SetPoint("TOPLEFT", frame.close, "TOPLEFT", 2, -2)
|
|
frame.close.texture:SetPoint("BOTTOMRIGHT", frame.close, "BOTTOMRIGHT", -2, 2)
|
|
frame.close.texture:SetVertexColor(1,.25,.25,1)
|
|
frame.close:SetScript("OnEnter", function ()
|
|
frame.close.backdrop:SetBackdropBorderColor(1,.25,.25,1)
|
|
end)
|
|
|
|
frame.close:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.close, default_border)
|
|
end)
|
|
|
|
frame.close:SetScript("OnClick", function()
|
|
CloseAllBags()
|
|
end)
|
|
end
|
|
|
|
-- bags button
|
|
if not frame.bags then
|
|
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
|
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.bags, default_border)
|
|
frame.bags:SetSize(12, 12)
|
|
frame.bags:SetTextColor(1,1,.25,1)
|
|
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
|
frame.bags.texture:SetTexture(pfUI.media["img:up"])
|
|
frame.bags.texture:ClearAllPoints()
|
|
frame.bags.texture:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 3, -1)
|
|
frame.bags.texture:SetPoint("BOTTOMRIGHT", frame.bags, "BOTTOMRIGHT", -3, 1)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.bags:SetScript("OnEnter", function ()
|
|
frame.bags.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.bags.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(_G.TUTORIAL_TITLE10)
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.bags:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.bags, default_border)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.bags:SetScript("OnClick", function()
|
|
pfUI.bag.right.bagslots:SetShown(not pfUI.bag.right.bagslots:IsShown())
|
|
end)
|
|
end
|
|
|
|
-- open button
|
|
if not frame.open then
|
|
frame.open = CreateFrame("Button", "pfBagSlotOpen", frame)
|
|
frame.open:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.open, default_border)
|
|
frame.open:SetSize(12, 12)
|
|
frame.open:SetTextColor(1,1,.25,1)
|
|
frame.open:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.open.texture = frame.open:CreateTexture("pfBagOpenContainer")
|
|
frame.open.texture:SetTexture(pfUI.media["img:empty"])
|
|
frame.open.texture:ClearAllPoints()
|
|
frame.open.texture:SetPoint("TOPLEFT", frame.open, "TOPLEFT", 3, -1)
|
|
frame.open.texture:SetPoint("BOTTOMRIGHT", frame.open, "BOTTOMRIGHT", -3, 1)
|
|
frame.open.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.open:SetScript("OnEnter", function ()
|
|
frame.open.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.open.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
|
|
local bag, slot = GetNextOpenable()
|
|
if bag and slot then
|
|
GameTooltip:SetBagItem(bag, slot)
|
|
else
|
|
GameTooltip:SetText(_G.EMPTY)
|
|
end
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.open:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.open, default_border)
|
|
frame.open.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.open:SetScript("OnClick", function()
|
|
-- open next container item
|
|
local bag, slot = GetNextOpenable()
|
|
if bag and slot then
|
|
ClearCursor()
|
|
if MerchantFrame:IsShown() then
|
|
HideUIPanel(MerchantFrame)
|
|
end
|
|
UseContainerItem(bag, slot)
|
|
end
|
|
|
|
-- reload tootltip
|
|
local bag, slot = GetNextOpenable()
|
|
if bag and slot then
|
|
GameTooltip:SetBagItem(bag, slot)
|
|
else
|
|
GameTooltip:SetText(_G.EMPTY)
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- disenchant button
|
|
if not frame.disenchant then
|
|
frame.disenchant = CreateFrame("Button", "pfBagSlotDisenchant", frame)
|
|
frame.disenchant:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.disenchant, default_border)
|
|
frame.disenchant:SetSize(12, 12)
|
|
frame.disenchant:SetTextColor(1,1,.25,1)
|
|
frame.disenchant:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.disenchant.texture = frame.disenchant:CreateTexture("pfBagDisenchant")
|
|
frame.disenchant.texture:SetTexture(pfUI.media["img:disenchant"])
|
|
frame.disenchant.texture:ClearAllPoints()
|
|
frame.disenchant.texture:SetPoint("TOPLEFT", frame.disenchant, "TOPLEFT", 3, -1)
|
|
frame.disenchant.texture:SetPoint("BOTTOMRIGHT", frame.disenchant, "BOTTOMRIGHT", -3, 1)
|
|
frame.disenchant.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.disenchant:SetScript("OnEnter", function ()
|
|
frame.disenchant.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.disenchant.texture:SetVertexColor(1,1,.25,1)
|
|
local id = this:GetID()
|
|
if id and id > 0 then
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetSpellByID(id)
|
|
GameTooltip:Show()
|
|
end
|
|
end)
|
|
|
|
frame.disenchant:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.disenchant, default_border)
|
|
frame.disenchant.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.disenchant:SetScript("OnClick", function()
|
|
local id = this:GetID()
|
|
if id and id > 0 then
|
|
CastSpellByName(id)
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- pick lock button
|
|
if not frame.picklock then
|
|
frame.picklock = CreateFrame("Button", "pfBagSlotPicklock", frame)
|
|
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.picklock, default_border)
|
|
frame.picklock:SetSize(12, 12)
|
|
frame.picklock:SetTextColor(1,1,.25,1)
|
|
frame.picklock:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.picklock.texture = frame.picklock:CreateTexture("pfBagPicklock")
|
|
frame.picklock.texture:SetTexture(pfUI.media["img:picklock"])
|
|
frame.picklock.texture:ClearAllPoints()
|
|
frame.picklock.texture:SetPoint("TOPLEFT", frame.picklock, "TOPLEFT", 3, -1)
|
|
frame.picklock.texture:SetPoint("BOTTOMRIGHT", frame.picklock, "BOTTOMRIGHT", -3, 1)
|
|
frame.picklock.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.picklock:SetScript("OnEnter", function ()
|
|
frame.picklock.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.picklock.texture:SetVertexColor(1,1,.25,1)
|
|
local id = this:GetID()
|
|
if id and id > 0 then
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetSpellByID(id)
|
|
GameTooltip:Show()
|
|
end
|
|
end)
|
|
|
|
frame.picklock:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.picklock, default_border)
|
|
frame.picklock.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.picklock:SetScript("OnClick", function()
|
|
local id = this:GetID()
|
|
if id and id > 0 then
|
|
CastSpellByName(id)
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- key button
|
|
if not frame.keys then
|
|
frame.keys = CreateFrame("Button", "pfBagSlotShow", frame)
|
|
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.keys, default_border)
|
|
frame.keys:SetSize(12, 12)
|
|
frame.keys:SetTextColor(1,1,.25,1)
|
|
frame.keys:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.keys.texture = frame.keys:CreateTexture("pfBagArrowUp")
|
|
frame.keys.texture:SetTexture(pfUI.media["img:key"])
|
|
frame.keys.texture:ClearAllPoints()
|
|
frame.keys.texture:SetPoint("TOPLEFT", frame.keys, "TOPLEFT", 3, -1)
|
|
frame.keys.texture:SetPoint("BOTTOMRIGHT", frame.keys, "BOTTOMRIGHT", -3, 1)
|
|
frame.keys.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.keys:SetScript("OnEnter", function ()
|
|
frame.keys.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.keys.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(_G.KEYRING)
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.keys:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.keys, default_border)
|
|
frame.keys.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.keys:SetScript("OnClick", function()
|
|
if not pfUI.bag.showKeyring then
|
|
pfUI.bag.showKeyring = true
|
|
else
|
|
pfUI.bag.showKeyring = nil
|
|
end
|
|
pfUI.bag:CheckFullUpdate()
|
|
end)
|
|
end
|
|
|
|
-- sort button (anchors to keys, which is the always-present leftmost
|
|
-- button in the dynamic chain — picklock and disenchant are class-gated)
|
|
if not frame.sort then
|
|
frame.sort = CreateFrame("Button", "pfBagSort", frame)
|
|
frame.sort:SetPoint("TOPRIGHT", frame.keys, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.sort, default_border)
|
|
frame.sort:SetSize(12, 12)
|
|
frame.sort.texture = frame.sort:CreateTexture("pfBagSortIcon")
|
|
frame.sort.texture:SetTexture(pfUI.media["img:sort"])
|
|
frame.sort.texture:ClearAllPoints()
|
|
frame.sort.texture:SetPoint("TOPLEFT", frame.sort, "TOPLEFT", 2, -2)
|
|
frame.sort.texture:SetPoint("BOTTOMRIGHT", frame.sort, "BOTTOMRIGHT", -2, 2)
|
|
frame.sort.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.sort:SetScript("OnEnter", function ()
|
|
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(T["Sort Bags"])
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.sort:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.sort, default_border)
|
|
frame.sort.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.sort:SetScript("OnClick", function()
|
|
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
|
end)
|
|
end
|
|
|
|
-- gold string
|
|
if not frame.gold and (C.appearance.bags.movable == "1" or not pfUI.panel) then
|
|
frame.gold = CreateFrame("Frame", "pfBagGoldString", frame)
|
|
frame.gold:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 1)
|
|
frame.gold:SetSize(200, 18)
|
|
frame.gold:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
frame.gold:RegisterEvent("PLAYER_MONEY")
|
|
frame.gold:SetScript("OnEvent", function()
|
|
frame.gold.text:SetText(CreateGoldString(GetMoney()))
|
|
end)
|
|
|
|
frame.gold.text = frame.gold.text or frame.gold:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
frame.gold.text:SetFontObject(GameFontWhite)
|
|
frame.gold.text:SetJustifyH("RIGHT")
|
|
frame.gold.text:SetAllPoints()
|
|
end
|
|
|
|
-- bag search
|
|
if not frame.search then
|
|
frame.search = CreateFrame("Frame", "pfBagSearch", frame)
|
|
frame.search:SetHeight(12)
|
|
frame.search:SetPoint("TOPLEFT", frame, "TOPLEFT", default_border, -default_border)
|
|
frame.search:SetPoint("TOPRIGHT", frame.sort, "TOPLEFT", -default_border*3, -default_border)
|
|
CreateBackdrop(frame.search, default_border)
|
|
|
|
frame.search.edit = CreateFrame("EditBox", "pfUIBagSearch", frame.search, "InputBoxTemplate")
|
|
pfUIBagSearchLeft:SetTexture(nil)
|
|
pfUIBagSearchMiddle:SetTexture(nil)
|
|
pfUIBagSearchRight:SetTexture(nil)
|
|
frame.search.edit:ClearAllPoints()
|
|
frame.search.edit:SetPoint("TOPLEFT", frame.search, "TOPLEFT", default_border*2, 0)
|
|
frame.search.edit:SetPoint("BOTTOMRIGHT", frame.search, "BOTTOMRIGHT", -default_border*2, 0)
|
|
|
|
frame.search.edit:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.search.edit:SetAutoFocus(false)
|
|
frame.search.edit:SetText(T["Search"])
|
|
frame.search.edit:SetTextColor(.5,.5,.5,1)
|
|
|
|
frame.search.edit:SetScript("OnEditFocusGained", function()
|
|
this:SetText("")
|
|
end)
|
|
|
|
frame.search.edit:SetScript("OnEditFocusLost", function()
|
|
this:SetText(T["Search"])
|
|
C_Container.SetItemSearch("")
|
|
end)
|
|
|
|
frame.search.edit:SetScript("OnTextChanged", function()
|
|
if this:GetText() == T["Search"] then return end
|
|
C_Container.SetItemSearch(this:GetText())
|
|
end)
|
|
|
|
frame.search:SetScript("OnLeave", function()
|
|
frame.search.edit:ClearFocus()
|
|
end)
|
|
|
|
frame.search.edit:SetScript("OnMouseUp", function()
|
|
if arg1 == "RightButton" then
|
|
this:ClearFocus()
|
|
end
|
|
end)
|
|
|
|
frame.search:SetScript("OnHide", function()
|
|
frame.search.edit:SetText(T["Search"])
|
|
C_Container.SetItemSearch("")
|
|
end)
|
|
end
|
|
else
|
|
-- bankframe
|
|
|
|
-- bag close button
|
|
if not frame.close then
|
|
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
|
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
|
CreateBackdrop(frame.close, default_border)
|
|
frame.close:SetSize(12, 12)
|
|
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
|
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
|
frame.close.texture:ClearAllPoints()
|
|
frame.close.texture:SetPoint("TOPLEFT", frame.close, "TOPLEFT", 2, -2)
|
|
frame.close.texture:SetPoint("BOTTOMRIGHT", frame.close, "BOTTOMRIGHT", -2, 2)
|
|
frame.close.texture:SetVertexColor(1,.25,.25,1)
|
|
frame.close:SetScript("OnEnter", function ()
|
|
frame.close.backdrop:SetBackdropBorderColor(1,.25,.25,1)
|
|
end)
|
|
|
|
frame.close:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.close, default_border)
|
|
end)
|
|
|
|
frame.close:SetScript("OnClick", function()
|
|
CloseBankFrame()
|
|
end)
|
|
end
|
|
|
|
-- bags button
|
|
if not frame.bags then
|
|
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
|
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.bags, default_border)
|
|
frame.bags:SetSize(12, 12)
|
|
frame.bags:SetTextColor(1,1,.25,1)
|
|
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
|
frame.bags.texture:SetTexture(pfUI.media["img:up"])
|
|
frame.bags.texture:ClearAllPoints()
|
|
frame.bags.texture:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 3, -1)
|
|
frame.bags.texture:SetPoint("BOTTOMRIGHT", frame.bags, "BOTTOMRIGHT", -3, 1)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.bags:SetScript("OnEnter", function ()
|
|
frame.bags.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.bags.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(_G.TUTORIAL_TITLE10)
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.bags:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.bags, default_border)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.bags:SetScript("OnClick", function()
|
|
pfUI.bag.left.bagslots:SetShown(not pfUI.bag.left.bagslots:IsShown())
|
|
end)
|
|
end
|
|
|
|
-- sort button (bank)
|
|
if not frame.sort then
|
|
frame.sort = CreateFrame("Button", "pfBankSort", frame)
|
|
frame.sort:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.sort, default_border)
|
|
frame.sort:SetHeight(12)
|
|
frame.sort:SetWidth(12)
|
|
frame.sort.texture = frame.sort:CreateTexture("pfBankSortIcon")
|
|
frame.sort.texture:SetTexture(pfUI.media["img:sort"])
|
|
frame.sort.texture:ClearAllPoints()
|
|
frame.sort.texture:SetPoint("TOPLEFT", frame.sort, "TOPLEFT", 2, -2)
|
|
frame.sort.texture:SetPoint("BOTTOMRIGHT", frame.sort, "BOTTOMRIGHT", -2, 2)
|
|
frame.sort.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.sort:SetScript("OnEnter", function ()
|
|
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(T["Sort Bank"])
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.sort:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.sort, default_border)
|
|
frame.sort.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.sort:SetScript("OnClick", function()
|
|
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10}, BagSortOpts())
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end)
|