Files
pfUI/modules/superwow.lua
T

158 lines
5.2 KiB
Lua

-- Compatibility layer to use castbars provided by SuperWoW:
-- https://github.com/balakethelock/SuperWoW
pfUI:RegisterModule("superwow", "vanilla", function ()
if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then
-- Turn every enchanting link that we create in the enchanting frame,
-- from "spell:" back into "enchant:". The enchant-version is what is
-- used by all unmodified game clients. This is required to generate
-- usable links for everyone from the enchant frame while having SuperWoW.
local HookGetCraftItemLink = GetCraftItemLink
_G.GetCraftItemLink = function(index)
local link = HookGetCraftItemLink(index)
return string.gsub(link, "spell:", "enchant:")
end
-- Convert every enchanting link that we receive into a
-- spell link, as for some reason SuperWoW can't handle
-- enchanting links at all and requires it to be a spell.
local HookSetItemRef = SetItemRef
_G.SetItemRef = function(link, text, button)
link = string.gsub(link, "enchant:", "spell:")
HookSetItemRef(link, text, button)
end
local HookGameTooltipSetHyperlink = GameTooltip.SetHyperlink
_G.GameTooltip.SetHyperlink = function(self, link)
link = string.gsub(link, "enchant:", "spell:")
HookGameTooltipSetHyperlink(self, link)
end
DEFAULT_CHAT_FRAME:AddMessage("|cffffffaaAn old version of SuperWoW was detected. Please consider updating:")
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
end
if SUPERWOW_VERSION == "1.5" then
QueueFunction(function()
local pfCombatText_AddMessage = _G.CombatText_AddMessage
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
local match, _, hex = string.find(message, ".+ %[(0x.+)%]")
if hex and UnitName(hex) then
message = string.gsub(message, hex, UnitName(hex))
end
pfCombatText_AddMessage(message, a, b, c, d, e, f)
end
end)
end
-- Add support for guid based focus frame
if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.focus then
local focus = function(unitstr)
-- try to read target's unit guid
local _, guid = UnitExists(unitstr)
if guid and pfUI.uf.focus then
-- update focus frame
pfUI.uf.focus.unitname = nil
pfUI.uf.focus.label = guid
pfUI.uf.focus.id = ""
-- update focustarget frame
pfUI.uf.focustarget.unitname = nil
pfUI.uf.focustarget.label = guid .. "target"
pfUI.uf.focustarget.id = ""
end
return guid
end
-- extend the builtin /focus slash command
local legacyfocus = SlashCmdList.PFFOCUS
function SlashCmdList.PFFOCUS(msg)
-- try to perform guid based focus
local guid = focus("target")
-- run old focus emulation
if not guid then legacyfocus(msg) end
end
-- extend the builtin /swapfocus slash command
local legacyswapfocus = SlashCmdList.PFSWAPFOCUS
function SlashCmdList.PFSWAPFOCUS(msg)
-- save previous focus values
local oldlabel = pfUI.uf.focus.label or ""
local oldid = pfUI.uf.focus.id or ""
-- try to perform guid based focus
local guid = focus("target")
-- target old focus
if guid and oldlabel and oldid then
TargetUnit(oldlabel..oldid)
end
-- run old focus emulation
if not guid then legacyswapfocus(msg) end
end
end
local unitcast = CreateFrame("Frame")
unitcast:RegisterEvent("UNIT_CASTEVENT")
unitcast:SetScript("OnEvent", function()
if arg3 == "START" or arg3 == "CAST" or arg3 == "CHANNEL" then
-- human readable argument list
local guid = arg1
local target = arg2
local event_type = arg3
local spell_id = arg4
local timer = arg5
local start = GetTime()
-- get spell info from spell id
local spell, icon, _
if SpellInfo and SpellInfo(spell_id) then
spell, _, icon = SpellInfo(spell_id)
end
-- set fallback values
spell = spell or UNKNOWN
icon = icon or "Interface\\Icons\\INV_Misc_QuestionMark"
-- skip on buff procs during cast
if event_type == "CAST" then
if not libcast.db[guid] or libcast.db[guid].cast ~= spell then
-- ignore casts without 'START' event, while there is already another cast.
-- those events can be for example a frost shield proc while casting frostbolt.
-- we want to keep the cast itself, so we simply skip those.
return
end
end
-- add cast action to the database
if not libcast.db[guid] then libcast.db[guid] = {} end
libcast.db[guid].cast = spell
libcast.db[guid].rank = nil
libcast.db[guid].start = GetTime()
libcast.db[guid].casttime = timer
libcast.db[guid].icon = icon
libcast.db[guid].channel = event_type == "CHANNEL" or false
-- write state variable
superwow_active = true
elseif arg3 == "FAIL" then
local guid = arg1
-- delete all cast entries of guid
if libcast.db[guid] then
libcast.db[guid].cast = nil
libcast.db[guid].rank = nil
libcast.db[guid].start = nil
libcast.db[guid].casttime = nil
libcast.db[guid].icon = nil
libcast.db[guid].channel = nil
end
end
end)
end)