Files
pfUI/modules/skin.lua
T
2016-11-26 01:00:40 +01:00

114 lines
3.5 KiB
Lua

pfUI:RegisterModule("skin", function ()
GameMenuFrameHeader:SetTexture(nil)
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight()-20)
GameMenuFrame:SetWidth(GameMenuFrame:GetWidth()-30)
_, class = UnitClass("player")
local color = RAID_CLASS_COLORS[class]
local cr, cg, cb = color.r , color.g, color.b
local buttons = {
"GameMenuButtonPFUI",
"GameMenuButtonOptions",
"GameMenuButtonSoundOptions",
"GameMenuButtonUIOptions",
"GameMenuButtonKeybindings",
"GameMenuButtonMacros",
"GameMenuButtonLogout",
"GameMenuButtonQuit",
"GameMenuButtonContinue",
"StaticPopup1Button1",
"StaticPopup1Button2",
"StaticPopup2Button1",
"StaticPopup2Button2",
"pfReloadYes",
"pfReloadNo",
}
local boxes = {
"StaticPopup1",
"StaticPopup2",
"GameMenuFrame",
"DropDownList1MenuBackdrop",
"DropDownList2MenuBackdrop",
"DropDownList1Backdrop",
"DropDownList2Backdrop",
}
local pfUIButton = CreateFrame("Button", "GameMenuButtonPFUI", GameMenuFrame, "GameMenuButtonTemplate")
pfUIButton:SetPoint("TOP", 0, -10)
pfUIButton:SetText("\"pfUI\" Settings")
pfUIButton:SetScript("OnClick", function()
pfUI.gui:Show()
HideUIPanel(GameMenuFrame)
end)
GameMenuButtonOptions:SetPoint("TOP", 0, -35)
GameMenuButtonContinue:ClearAllPoints()
GameMenuButtonContinue:SetPoint("BOTTOM", 0, 10)
for _, button in pairs(buttons) do
local b = getglobal(button)
pfUI.utils:CreateBackdrop(b, nil, true)
b:SetNormalTexture(nil)
b:SetHighlightTexture(nil)
b:SetPushedTexture(nil)
b:SetDisabledTexture(nil)
b:SetScript("OnEnter", function()
pfUI.utils:CreateBackdrop(b, nil, true)
b:SetBackdropBorderColor(cr,cg,cb,1)
end)
b:SetScript("OnLeave", function()
pfUI.utils:CreateBackdrop(b, nil, true)
end)
b:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_default .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
end
for _, box in pairs(boxes) do
local b = getglobal(box)
pfUI.utils:CreateBackdrop(b, nil, true, true)
end
for i,v in ipairs({GameMenuFrame:GetRegions()}) do
if v.SetTextColor then
v:SetTextColor(1,1,1,1)
v:SetPoint("TOP", GameMenuFrame, "TOP", 0, 16)
v:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_default .. ".ttf", pfUI_config.global.font_size + 2, "OUTLINE")
end
end
pfUI.utils:CreateBackdrop(ShoppingTooltip1)
pfUI.utils:CreateBackdrop(ShoppingTooltip2)
pfUI.utils:CreateBackdrop(TicketStatusFrame)
TicketStatusFrame:ClearAllPoints()
TicketStatusFrame:SetPoint("TOP", 0, -5)
function TicketStatusFrame_OnEvent()
if ( event == "PLAYER_ENTERING_WORLD" ) then
GetGMTicket()
else
if ( arg1 ~= 0 ) then
this:Show()
refreshTime = GMTICKET_CHECK_INTERVAL
else
this:Hide()
end
end
end
-- due to the fontsize, the auctionhouse dropdown menu is misplaced.
-- This hackfix rearranges it, by setting the width of it, as soon as
-- the auctionhouse window is ready to get hooked.
local pfAuctionHouseFix = CreateFrame("Frame", nil)
pfAuctionHouseFix:RegisterEvent("ADDON_LOADED")
pfAuctionHouseFix:SetScript("OnEvent", function ()
if not pfAuctionFrame_OnShow and AuctionFrame_OnShow then
pfAuctionFrame_OnShow = AuctionFrame_OnShow
function AuctionFrame_OnShow ()
pfAuctionFrame_OnShow()
BrowseLevelText:SetWidth(70)
end
pfAuctionHouseFix:UnregisterAllEvents()
end
end)
end)