mirror of
https://github.com/brues-code/pfUI.git
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102 lines
3.8 KiB
Lua
102 lines
3.8 KiB
Lua
pfUI:RegisterModule("cooldown", "vanilla:tbc", function ()
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-- cache values
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local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
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local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
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local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
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local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
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local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
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local parent
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local function pfCooldownOnUpdate()
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parent = this:GetParent()
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if not parent then this:Hide() end
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if not this.next then this.next = GetTime() + .1 end
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if this.next > GetTime() then return end
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this.next = GetTime() + .1
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-- fix own alpha value (should be inherited, but somehow isn't always)
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this:SetAlpha(parent:GetAlpha())
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local remaining = this.duration - (GetTime() - this.start)
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if remaining >= 0 then
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this.text:SetText(GetColoredTimeString(remaining))
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else
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this:Hide()
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end
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end
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local function pfCreateCoolDown(cooldown, start, duration)
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cooldown.pfCooldownText = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
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cooldown.pfCooldownText:SetAllPoints(cooldown:GetParent())
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cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 1)
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cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString("pfCooldownFrameText", "OVERLAY")
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if not cooldown.pfCooldownType then
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cooldown.pfCooldownText.text:SetFont(pfUI.font_unit, C.appearance.cd.font_size_foreign, "OUTLINE")
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elseif cooldown.pfCooldownType == "BLIZZARD" then
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cooldown.pfCooldownText.text:SetFont(pfUI.font_unit, C.appearance.cd.font_size_blizz, "OUTLINE")
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elseif cooldown.pfCooldownSize then
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cooldown.pfCooldownText.text:SetFont(pfUI.font_unit, cooldown.pfCooldownSize, "OUTLINE")
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else
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cooldown.pfCooldownText.text:SetFont(pfUI.font_unit, C.appearance.cd.font_size, "OUTLINE")
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end
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cooldown.pfCooldownText.text:SetPoint("CENTER", cooldown.pfCooldownText, "CENTER", 0, 0)
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cooldown.pfCooldownText:SetScript("OnUpdate", pfCooldownOnUpdate)
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end
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-- hook
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local function SetCooldown(this, start, duration, enable)
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-- abort on unknown frames
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if C.appearance.cd.foreign == "0" and not this.pfCooldownType then
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return
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end
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-- realign cooldown frames
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local parent = this.GetParent and this:GetParent()
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if parent and parent:GetWidth() / 36 > 0 then
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this:SetScale(parent:GetWidth() / 36)
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this:SetPoint("TOPLEFT", parent, "TOPLEFT", -1, 1)
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this:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", 1, -1)
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end
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-- don't draw global cooldowns
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if this.pfCooldownType == "NOGCD" and duration < tonumber(C.appearance.cd.threshold) then
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return
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end
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-- hide animation
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if this.pfCooldownStyleAnimation == 0 then
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this:SetAlpha(0)
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else
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this:SetAlpha(1)
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end
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-- print time as text on cooldown frames
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if ( not this.pfCooldownStyleText or this.pfCooldownStyleText == 1)
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and start > 0 and duration > 0 and (not enable or enable > 0) then
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if( not this.pfCooldownText ) then
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pfCreateCoolDown(this, start, duration)
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end
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this.pfCooldownText.start = start
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this.pfCooldownText.duration = duration
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this.pfCooldownText:Show()
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elseif(this.pfCooldownText) then
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this.pfCooldownText:Hide()
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end
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end
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if pfUI.expansion == "vanilla" then
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-- vanilla does not have a cooldown frame type, so we hook the
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-- regular SetTimer function that each one is calling.
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hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
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else
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-- tbc and later expansion have a cooldown frametype, so we can
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-- hook directly into the frame creation and add our function there.
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local methods = getmetatable(CreateFrame('Cooldown', nil, nil, 'CooldownFrameTemplate')).__index
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hooksecurefunc(methods, 'SetCooldown', SetCooldown)
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end
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end)
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