mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-03 20:20:01 +00:00
Drive the player cast path off ClassicAPI's synthesized, player-only
UNIT_SPELLCAST_* events instead of the vanilla SPELLCAST_* plus nampower
SPELL_{START,GO,DELAYED}_SELF mix. START/CHANNEL_START poll UnitCastingInfo/
UnitChannelInfo and stamp; STOP/CHANNEL_STOP/FAILED/INTERRUPTED clear;
SUCCEEDED drives tradeskill craft counting; DELAYED/CHANNEL_UPDATE re-poll.
Since UNIT_SPELLCAST_START fires for chained same-spell recasts, the nampower
SELF deps and their RunNextFrame co-hook-ordering workarounds are gone.
Remote target/focus bars keep SPELL_*_OTHER (the new events are player-only).
Fix the cast-start flash: StampBar now primes the fill on the stamp frame,
and ClearBar no longer snaps the bar to full (that snap lingered in the fade
tail and flashed when the next cast stamped).
Add a red flash on a cancelled cast: new appearance.castbar.failcolor,
flashed by ClearBar only when a cast was actually in progress.
Handle pushback Quartz-style: DELAYED/CHANNEL_UPDATE re-poll just the times
and accumulate the endMs shift into this.delay for the +/- indicator (cast
+X, channel -X), rather than a full restamp.
546 lines
24 KiB
Lua
546 lines
24 KiB
Lua
pfUI:RegisterModule("castbar", function ()
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local font = C.castbar.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
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local font_size = C.castbar.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
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local rawborder, default_border = GetBorderSize("unitframes")
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local cbtexture = pfUI.media[C.appearance.castbar.texture]
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-- Helper function for castbar timer formatting
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local function FormatCastbarTime(value)
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if C.unitframes.castbardecimals == "1" then
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-- 1 decimal, round half up (matches Blizzard spellbook display)
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return string.format("%.1f", floor(value * 10 + 0.5) / 10)
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else
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-- 2 decimals (default)
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return string.format("%.2f", value)
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end
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end
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-- Clear cast state on the bar and start the fade-out. On a normal end the bar
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-- is left at its current fill (a completed cast is already ~full; nothing
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-- snaps to full, which used to flash for a frame when the next cast stamped
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-- the bar). When `failed` is set for a cast that was actually in progress, the
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-- bar flashes full red before fading — the cancelled-cast indicator.
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local function ClearBar(cb, failed)
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local wasActive = cb.endTime ~= nil
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cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
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cb.activeName, cb.spellID = nil, nil
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cb.isTradeskill = nil
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cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil
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cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
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cb.lastMax = nil
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cb.delay = 0
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if failed and wasActive then
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cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
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cb.bar:SetMinMaxValues(0, 1)
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cb.bar:SetValue(1)
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end
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if cb.bar.spark then cb.bar.spark:Hide() end
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cb.fadeout = 1
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end
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-- "Spellname (N)" label for an active tradeskill merge — N is the number
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-- of crafts remaining. Falls back to the bare spell name when ≤1 left.
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local function UpdateTradeskillLabel(cb)
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if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
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local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
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if remaining > 1 then
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cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
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else
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cb.bar.left:SetText(cb.activeName)
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end
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end
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-- Stretch the bar to span all queued crafts (Quartz-style merge): the bar
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-- fills continuously across the chain instead of resetting per craft.
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-- Also arms the per-craft spark — a thin marker that crosses the bar once
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-- per craft (so it moves N× faster than the main fill on an N-stack).
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local function EnterTradeskillMerge(cb, startMs, endMs, count)
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cb.tradeskillTotal = count
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cb.tradeskillCompleted = 0
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cb.tradeskillSpellID = cb.spellID
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local single = endMs - startMs
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cb.tradeskillSingleMs = single
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cb.currentCraftStart = startMs
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local mergedEnd = startMs + single * count
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cb.endTime = mergedEnd
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local duration = (mergedEnd - startMs) / 1000
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cb.bar:SetMinMaxValues(0, duration)
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cb.lastMax = duration
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if cb.bar.spark then cb.bar.spark:Show() end
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UpdateTradeskillLabel(cb)
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end
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-- Mark the start of craft 2..N within an active merge (called from the
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-- UNIT_SPELLCAST_START handler). Resets the per-craft spark to the left
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-- edge of the bar.
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local function StartTradeskillCraft(cb)
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cb.currentCraftStart = GetTime() * 1000
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local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
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cb.endTime = cb.currentCraftStart + cb.tradeskillSingleMs * remaining
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local duration = (cb.endTime - cb.startTime) / 1000
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cb.bar:SetMinMaxValues(0, duration)
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cb.lastMax = duration
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UpdateTradeskillLabel(cb)
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end
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-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
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-- then animates the fill from this state without touching C_Spell.
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local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill)
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cb.startTime = startMs
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cb.endTime = endMs
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cb.isChannel = isChannel
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cb.spellID = spellID
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cb.activeName = name
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cb.isTradeskill = isTradeskill
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cb.delay = (delayMs or 0) / 1000
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cb:SetAlpha(1)
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cb.fadeout = nil
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cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
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local rank = ""
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if spellID then
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rank = C_Spell.GetSpellSubtext(spellID) or ""
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end
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local spellname = (cb.showname and name) and (name .. " ") or ""
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local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
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cb.bar.left:SetText(spellname .. rankstr)
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if tex and cb.showicon then
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local size = cb:GetHeight()
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cb.icon:Show()
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cb.icon:SetSize(size, size)
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cb.icon.texture:SetTexture(tex)
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cb.bar:SetPoint("TOPLEFT", cb.icon, "TOPRIGHT", cb.spacing, 0)
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else
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cb.bar:SetPoint("TOPLEFT", cb, 0, 0)
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cb.icon:Hide()
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end
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local duration = (endMs - startMs) / 1000
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if cb.showlag then
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local _, _, lag = GetNetStats()
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cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / duration * (lag/1000)))
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cb.bar.lag:Show()
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else
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cb.bar.lag:Hide()
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end
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cb.bar:SetMinMaxValues(0, duration)
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cb.lastMax = duration
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-- Prime the fill on this frame. StampBar otherwise leaves the previous
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-- value in place (ClearBar, run on the prior cast's STOP, leaves it full),
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-- so the bar would flash full for the frame between here and the next
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-- OnUpdate tick. Reset the throttle too so the timer text updates promptly.
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local nowSec = GetTime()
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local cur = isChannel and (endMs / 1000 - nowSec) or (nowSec - startMs / 1000)
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if cur < 0 then cur = 0 elseif cur > duration then cur = duration end
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cb.bar:SetValue(cur)
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cb.tick = 0
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end
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-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
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-- from event handlers (cast start, target/focus change), never per-frame.
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local function RefreshBar(cb)
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local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
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if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
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ClearBar(cb)
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return
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end
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local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
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local isChan
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if not name then
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name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
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isChan = true
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end
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-- Synthetic fallback for abilities the engine treats as instant-cast but
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-- that have a meaningful wait window (e.g. Turtle WoW Steady Shot on the
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-- ranged-swing queue). Per-unit table populated by module-side hooks.
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if not name and pfUI.synthetic_casts and pfUI.synthetic_casts[query] then
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local s = pfUI.synthetic_casts[query]
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if s.endMs > GetTime() * 1000 then
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name, tex, startMs, endMs, spellID = s.name, s.icon, s.startMs, s.endMs, s.spellID
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isChan = nil
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end
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end
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if name and startMs and endMs then
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StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill)
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else
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ClearBar(cb)
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end
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end
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local function CreateCastbar(name, parent, unitstr, unitname)
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local cb = CreateFrame("Frame", name, parent or UIParent)
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cb:SetHeight(C.global.font_size * 1.5)
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cb:SetFrameStrata("MEDIUM")
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cb:SetFrameLevel(8)
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cb.unitstr = unitstr
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cb.unitname = unitname
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-- icon
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cb.icon = CreateFrame("Frame", nil, cb)
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cb.icon:SetPoint("TOPLEFT", 0, 0)
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cb.icon:SetSize(16, 16)
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cb.icon.texture = cb.icon:CreateTexture(nil, "OVERLAY")
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cb.icon.texture:SetAllPoints()
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cb.icon.texture:SetTexCoord(.08, .92, .08, .92)
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CreateBackdrop(cb.icon, default_border)
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-- statusbar
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cb.bar = CreateFrame("StatusBar", nil, cb)
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cb.bar:SetStatusBarTexture(cbtexture)
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cb.bar:ClearAllPoints()
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cb.bar:SetAllPoints(cb)
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cb.bar:SetMinMaxValues(0, 100)
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cb.bar:SetValue(20)
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local r,g,b,a = strsplit(",", C.appearance.castbar.castbarcolor)
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cb.bar:SetStatusBarColor(r,g,b,a)
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CreateBackdrop(cb.bar, default_border)
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CreateBackdropShadow(cb.bar)
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-- text left
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cb.bar.left = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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cb.bar.left:ClearAllPoints()
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cb.bar.left:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
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cb.bar.left:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
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cb.bar.left:SetNonSpaceWrap(false)
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cb.bar.left:SetFontObject(GameFontWhite)
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cb.bar.left:SetTextColor(1,1,1,1)
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cb.bar.left:SetFont(font, font_size, "OUTLINE")
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cb.bar.left:SetJustifyH(C.castbar[unitstr].namealign or "LEFT")
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-- text right
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cb.bar.right = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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cb.bar.right:ClearAllPoints()
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cb.bar.right:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
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cb.bar.right:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
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cb.bar.right:SetNonSpaceWrap(false)
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cb.bar.right:SetFontObject(GameFontWhite)
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cb.bar.right:SetTextColor(1,1,1,1)
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cb.bar.right:SetFont(font, font_size, "OUTLINE")
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cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT")
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cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
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cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
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cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
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cb.bar.lag:SetTexture(1,.2,.2,.2)
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-- Per-craft progress spark for tradeskill merge — a thin vertical line
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-- that crosses the bar once per craft in the chain (so on a 5-stack it
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-- moves 5x faster than the main fill). Position is updated by OnUpdate
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-- while a merge is active; hidden otherwise.
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cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
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cb.bar.spark:SetTexture(1, 1, 1, 0.8)
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cb.bar.spark:SetWidth(2)
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cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0)
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cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
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cb.bar.spark:Hide()
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-- OnUpdate animates the bar fill and fades it out on completion. All
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-- state transitions (cast start/stop/interrupt, channel start/stop,
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-- pushback) come from the event handler below — we never poll C_Spell
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-- here.
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cb:SetScript("OnUpdate", function()
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if (this.tick or 0) > GetTime() then return end
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this.tick = GetTime() + 0.020 -- ~50 FPS
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if this.drag and this.drag:IsShown() then
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this:SetAlpha(1)
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return
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end
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if this.fadeout and this:GetAlpha() > 0 then
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this:SetAlpha(this:GetAlpha() - 0.05)
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if this:GetAlpha() <= 0 then this.fadeout = nil end
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return
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end
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if not this.endTime then
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if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
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return
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end
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-- Non-player bars: if the unit disappears (target died / detarget),
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-- drop the bar immediately.
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if this.unitstr ~= "" and this.unitstr ~= "player" and not UnitExists(this.unitstr) then
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ClearBar(this)
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return
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end
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local now = GetTime()
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local endSec = this.endTime / 1000
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if now >= endSec then
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ClearBar(this)
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return
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end
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local startSec = this.startTime / 1000
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local max = endSec - startSec
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local cur = this.isChannel and (endSec - now) or (now - startSec)
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if cur > max then cur = max end
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if cur < 0 then cur = 0 end
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this.bar:SetValue(cur)
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-- Per-craft spark for a tradeskill merge: position by (now - current
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-- craft's start) / single-craft duration, clamped to [0, 1]. Snaps back
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-- to the left edge each time StartTradeskillCraft fires for craft N+1.
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if this.tradeskillTotal and this.tradeskillSingleMs and this.currentCraftStart then
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local craftElapsed = now * 1000 - this.currentCraftStart
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local p = craftElapsed / this.tradeskillSingleMs
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if p < 0 then p = 0 elseif p > 1 then p = 1 end
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local x = p * this.bar:GetWidth() - 1
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this.bar.spark:ClearAllPoints()
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this.bar.spark:SetPoint("TOP", this.bar, "TOPLEFT", x, 0)
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this.bar.spark:SetPoint("BOTTOM", this.bar, "BOTTOMLEFT", x, 0)
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end
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if this.showtimer then
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if (this.delay or 0) > 0 then
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local prefix = "|cffffaaaa" .. (this.isChannel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
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this.bar.right:SetText(prefix .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
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else
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this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
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end
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end
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end)
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-- Cast lifecycle. The player's own casts come from ClassicAPI's
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-- UNIT_SPELLCAST_* (player-only, synthesized engine-side); remote units
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-- (target/focus not resolving to the player) come from Nampower
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-- SPELL_*_OTHER, gated by the NP_EnableSpell{Start,Go}Events CVars enabled
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-- by libdebuff, plus the retarget event. The player feed is registered on
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-- every bar so target=self / focus=self casts show too (UnitIsUnit gate in
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-- the handler). UNIT_SPELLCAST_START fires for chained same-spell recasts,
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-- pushback and completion, so it replaces the vanilla SPELLCAST_* plus the
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-- nampower SPELL_{START,GO,DELAYED}_SELF workarounds.
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cb:RegisterEvent("UNIT_SPELLCAST_START")
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cb:RegisterEvent("UNIT_SPELLCAST_STOP")
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cb:RegisterEvent("UNIT_SPELLCAST_FAILED")
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cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
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cb:RegisterEvent("UNIT_SPELLCAST_DELAYED")
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cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
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cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
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if unitstr ~= "player" and unitstr ~= "" then
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cb:RegisterEvent("SPELL_START_OTHER")
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cb:RegisterEvent("SPELL_FAILED_OTHER")
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if unitstr == "target" then
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cb:RegisterEvent("PLAYER_TARGET_CHANGED")
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elseif unitstr == "focus" then
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cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
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end
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end
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cb:SetScript("OnEvent", function()
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local unit = this.unitstr
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if event == "PLAYER_TARGET_CHANGED" or event == "PLAYER_FOCUS_CHANGED" then
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RefreshBar(this)
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return
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end
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if event == "SPELL_START_OTHER" then
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-- arg3=casterGuid. Defer one frame so ClassicAPI's UnitChannelInfo
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-- can see the engine's +0x228 broadcast for remote-unit channels
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-- (the cohook+packet handler runs in the same frame; the broadcast
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-- propagates after).
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if arg3 == UnitGUID(unit) then
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local target = this
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RunNextFrame(function() RefreshBar(target) end)
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end
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return
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end
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if event == "SPELL_FAILED_OTHER" then
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if arg1 == UnitGUID(unit) then ClearBar(this, true) end
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return
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end
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-- UNIT_SPELLCAST_* are player-only (arg1 == "player"). Non-player bars
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-- consume them only when their unit currently resolves to the player
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-- (target=self / focus=self); the remote path is SPELL_*_OTHER above.
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-- Args: arg1="player", arg2=castGUID, arg3=spellID, arg4=name, arg5=rank.
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if not UnitIsUnit(unit, 'player') then return end
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if event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
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-- START also fires per craft in a same-spell chain, so an active merge
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-- just resyncs the current craft's spark/label instead of restamping.
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if this.tradeskillTotal then
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StartTradeskillCraft(this)
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else
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RefreshBar(this)
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if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
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and C.castbar.player.mergetradeskill == "1" then
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EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
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end
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this.pendingTradeskillCount = nil
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end
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elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
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-- Per-craft completion during a tradeskill merge (arg3 = spellID):
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-- count and clear when the chain is done. A no-op for normal casts,
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-- which are cleared by UNIT_SPELLCAST_STOP.
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if this.tradeskillTotal and arg3 == this.tradeskillSpellID then
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this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
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if this.tradeskillCompleted >= this.tradeskillTotal then
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ClearBar(this)
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else
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UpdateTradeskillLabel(this)
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end
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end
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elseif event == "UNIT_SPELLCAST_CHANNEL_STOP" then
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-- A channel's stop can arrive after a following cast already claimed
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-- the bar (channel->cast transition); only clear if a channel is
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-- actually being shown, so it doesn't wipe an active cast bar.
|
||
if this.isChannel then ClearBar(this) end
|
||
elseif event == "UNIT_SPELLCAST_STOP" then
|
||
-- STOP fires between crafts in a merge too (each craft is a new cast);
|
||
-- UNIT_SPELLCAST_SUCCEEDED owns the count, so only a non-merge cast
|
||
-- clears here.
|
||
if not this.tradeskillTotal then ClearBar(this) end
|
||
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||
ClearBar(this, true)
|
||
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
|
||
-- Pushback: a cast delayed later or a channel shortened. Following
|
||
-- Quartz, re-poll just the times and accumulate the shift into a running
|
||
-- this.delay for the +/- indicator, rather than a full restamp (which
|
||
-- would reset that total and re-render icon/text). ClassicAPI moves
|
||
-- endMs (SpellDelayed_h bumps g_cast.endMs; the MSG_CHANNEL_UPDATE
|
||
-- co-hook rewrites g_channel.endMs) while startMs stays put, so we diff
|
||
-- endMs. delay is a positive magnitude; OnUpdate signs it "+" for casts
|
||
-- and "-" for channels. Skipped during a tradeskill merge.
|
||
if this.endTime and not this.tradeskillTotal then
|
||
local query = this.unitstr ~= "" and this.unitstr or this.unitname
|
||
local startMs, endMs
|
||
if this.isChannel then
|
||
local _, _, _, s, e = C_Spell.UnitChannelInfo(query)
|
||
startMs, endMs = s, e
|
||
else
|
||
local _, _, _, s, e = C_Spell.UnitCastingInfo(query)
|
||
startMs, endMs = s, e
|
||
end
|
||
if startMs and endMs then
|
||
local shift = this.isChannel and (this.endTime - endMs) or (endMs - this.endTime)
|
||
this.delay = (this.delay or 0) + shift / 1000
|
||
this.startTime = startMs
|
||
this.endTime = endMs
|
||
local newDuration = (endMs - startMs) / 1000
|
||
this.bar:SetMinMaxValues(0, newDuration)
|
||
this.lastMax = newDuration
|
||
end
|
||
end
|
||
end
|
||
end)
|
||
|
||
cb:SetAlpha(0)
|
||
return cb
|
||
end
|
||
|
||
pfUI.castbar = CreateFrame("Frame", "pfCastBar", UIParent)
|
||
|
||
-- hide blizzard
|
||
if C.castbar.player.hide_blizz == "1" then
|
||
CastingBarFrame:SetScript("OnShow", function() CastingBarFrame:Hide() end)
|
||
CastingBarFrame:UnregisterAllEvents()
|
||
CastingBarFrame:Hide()
|
||
end
|
||
|
||
-- [[ pfPlayerCastbar ]] --
|
||
if C.castbar.player.hide_pfui == "0" then
|
||
pfUI.castbar.player = CreateCastbar("pfPlayerCastbar", UIParent, "player")
|
||
pfUI.castbar.player.showicon = C.castbar.player.showicon == "1" and true or nil
|
||
pfUI.castbar.player.showname = C.castbar.player.showname == "1" and true or nil
|
||
pfUI.castbar.player.showtimer = C.castbar.player.showtimer == "1" and true or nil
|
||
pfUI.castbar.player.showlag = C.castbar.player.showlag == "1" and true or nil
|
||
pfUI.castbar.player.showrank = C.castbar.player.showrank == "1" and true or nil
|
||
pfUI.castbar.player.spacing = default_border * 2 + tonumber(C.unitframes.player.pspace) * GetPerfectPixel()
|
||
|
||
if pfUI.uf.player then
|
||
local anchor = pfUI.uf.player.portrait:GetHeight() > pfUI.uf.player:GetHeight() and pfUI.uf.player.power or pfUI.uf.player
|
||
local width = C.castbar.player.width ~= "-1" and C.castbar.player.width or anchor:GetWidth()
|
||
pfUI.castbar.player:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -pfUI.castbar.player.spacing)
|
||
pfUI.castbar.player:SetWidth(width)
|
||
else
|
||
local width = C.castbar.player.width ~= "-1" and C.castbar.player.width or 200
|
||
pfUI.castbar.player:SetPoint("CENTER", 0, -200)
|
||
pfUI.castbar.player:SetWidth(width)
|
||
end
|
||
|
||
if C.castbar.player.height ~= "-1" then
|
||
pfUI.castbar.player:SetHeight(C.castbar.player.height)
|
||
end
|
||
|
||
UpdateMovable(pfUI.castbar.player)
|
||
|
||
-- Tradeskill merge: hook DoTradeSkill so the player castbar knows the
|
||
-- requested count before the first UNIT_SPELLCAST_START fires. Always-on
|
||
-- hook (the config knob is read at event time so toggling takes effect on
|
||
-- the next craft without a /reload). DoTradeSkill is synchronous; the
|
||
-- server roundtrip to UNIT_SPELLCAST_START gives us plenty of time.
|
||
hooksecurefunc("DoTradeSkill", function(index, num)
|
||
if pfUI.castbar.player then
|
||
pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- [[ pfTargetCastbar ]] --
|
||
if C.castbar.target.hide_pfui == "0" then
|
||
pfUI.castbar.target = CreateCastbar("pfTargetCastbar", UIParent, "target")
|
||
pfUI.castbar.target.showicon = C.castbar.target.showicon == "1" and true or nil
|
||
pfUI.castbar.target.showname = C.castbar.target.showname == "1" and true or nil
|
||
pfUI.castbar.target.showtimer = C.castbar.target.showtimer == "1" and true or nil
|
||
pfUI.castbar.target.showlag = C.castbar.target.showlag == "1" and true or nil
|
||
pfUI.castbar.target.showrank = C.castbar.target.showrank == "1" and true or nil
|
||
pfUI.castbar.target.spacing = default_border * 2 + tonumber(C.unitframes.target.pspace) * GetPerfectPixel()
|
||
|
||
if pfUI.uf.target then
|
||
local anchor = pfUI.uf.target.portrait:GetHeight() > pfUI.uf.target:GetHeight() and pfUI.uf.target.power or pfUI.uf.target
|
||
local width = C.castbar.target.width ~= "-1" and C.castbar.target.width or anchor:GetWidth()
|
||
pfUI.castbar.target:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -pfUI.castbar.target.spacing)
|
||
pfUI.castbar.target:SetWidth(width)
|
||
else
|
||
local width = C.castbar.target.width ~= "-1" and C.castbar.target.width or 200
|
||
pfUI.castbar.target:SetPoint("CENTER", 0, -225)
|
||
pfUI.castbar.target:SetWidth(width)
|
||
end
|
||
|
||
if C.castbar.target.height ~= "-1" then
|
||
pfUI.castbar.target:SetHeight(C.castbar.target.height)
|
||
end
|
||
|
||
UpdateMovable(pfUI.castbar.target)
|
||
end
|
||
|
||
-- [[ pfFocusCastbar ]] --
|
||
if C.castbar.focus.hide_pfui == "0" and pfUI.uf.focus then
|
||
pfUI.castbar.focus = CreateCastbar("pfFocusCastbar", UIParent, "focus")
|
||
pfUI.castbar.focus.showicon = C.castbar.focus.showicon == "1" and true or nil
|
||
pfUI.castbar.focus.showname = C.castbar.focus.showname == "1" and true or nil
|
||
pfUI.castbar.focus.showtimer = C.castbar.focus.showtimer == "1" and true or nil
|
||
pfUI.castbar.focus.showlag = C.castbar.focus.showlag == "1" and true or nil
|
||
pfUI.castbar.focus.showrank = C.castbar.focus.showrank == "1" and true or nil
|
||
pfUI.castbar.focus.spacing = default_border * 2 + tonumber(C.unitframes.focus.pspace) * GetPerfectPixel()
|
||
|
||
local anchor = pfUI.uf.focus.portrait:GetHeight() > pfUI.uf.focus:GetHeight() and pfUI.uf.focus.power or pfUI.uf.focus
|
||
local width = C.castbar.focus.width ~= "-1" and C.castbar.focus.width or anchor:GetWidth()
|
||
pfUI.castbar.focus:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -pfUI.castbar.focus.spacing)
|
||
pfUI.castbar.focus:SetWidth(width)
|
||
|
||
if C.castbar.focus.height ~= "-1" then
|
||
pfUI.castbar.focus:SetHeight(C.castbar.focus.height)
|
||
end
|
||
|
||
-- bind castbar to the "focus" unit token; the GUID resolves at read time
|
||
pfUI.castbar.focus.unitstr = "focus"
|
||
|
||
UpdateMovable(pfUI.castbar.focus)
|
||
end
|
||
end) |