Files
pfUI/skins/blizzard/battlefield.lua
T

79 lines
3.9 KiB
Lua

pfUI:RegisterSkin("Battlefield", "vanilla:tbc", function ()
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
StripTextures(BattlefieldFrame)
CreateBackdrop(BattlefieldFrame, nil, nil, .75)
CreateBackdropShadow(BattlefieldFrame)
BattlefieldFrame.backdrop:SetPoint("TOPLEFT", 10, -10)
BattlefieldFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 72)
BattlefieldFrame:SetHitRectInsets(10,32,10,72)
EnableMovable(BattlefieldFrame)
SkinCloseButton(BattlefieldFrameCloseButton, BattlefieldFrame.backdrop, -6, -6)
BattlefieldFramePortrait:Hide()
BattlefieldFrameFrameLabel:ClearAllPoints()
BattlefieldFrameFrameLabel:SetPoint("TOP", BattlefieldFrame.backdrop, "TOP", 0, -10)
BattlefieldFrameNameHeader:ClearAllPoints()
BattlefieldFrameNameHeader:SetPoint("BOTTOMLEFT", BattlefieldZone1, "TOPLEFT", 0, 10)
BattlefieldFrame.tex1 = BattlefieldFrame.backdrop:CreateTexture("BattlefieldFrameWorldMap1", "ARTWORK")
BattlefieldFrame.tex1:SetTexture("Interface\\BattlefieldFrame\\UI-Battlefield-WorldMap1")
BattlefieldFrame.tex1:SetPoint("TOPLEFT", 11, -64)
BattlefieldFrame.tex1:SetHeight(240)
BattlefieldFrame.tex2 = BattlefieldFrame.backdrop:CreateTexture("BattlefieldFrameWorldMap2", "ARTWORK")
BattlefieldFrame.tex2:SetTexture("Interface\\BattlefieldFrame\\UI-Battlefield-WorldMap2")
BattlefieldFrame.tex2:SetPoint("LEFT", BattlefieldFrame.tex1, "RIGHT", 0, 0)
BattlefieldFrame.tex2:SetHeight(240)
BattlefieldListScrollFrame.maxsize = CreateFrame("Frame", "BattlefieldListScrollFrameMaxSize", BattlefieldFrame)
local offset = 2*(border + GetPerfectPixel()) + BattlefieldListScrollFrameScrollBar:GetWidth()
BattlefieldListScrollFrame.maxsize:SetPoint("TOPLEFT", BattlefieldListScrollFrame, "TOPLEFT", 0, 0)
BattlefieldListScrollFrame.maxsize:SetPoint("BOTTOMRIGHT", BattlefieldListScrollFrame, "BOTTOMRIGHT", offset, 0)
CreateBackdrop(BattlefieldListScrollFrame.maxsize, nil, nil, .7)
CreateBackdrop(BattlefieldListScrollFrame, nil, nil, .7)
SkinScrollbar(BattlefieldListScrollFrameScrollBar)
local texWidth1, texWidth2 = BattlefieldFrame.tex1:GetWidth(), BattlefieldFrame.tex2:GetWidth()
BattlefieldListScrollFrame:SetScript("OnShow", function()
BattlefieldFrame.tex1:SetWidth(texWidth1 - 12)
BattlefieldFrame.tex2:SetWidth(texWidth2 - 12)
this.maxsize:Hide()
end)
BattlefieldListScrollFrame:SetScript("OnHide", function()
BattlefieldFrame.tex1:SetWidth(texWidth1)
BattlefieldFrame.tex2:SetWidth(texWidth2)
this.maxsize:Show()
end)
BattlefieldFrame.textbox = CreateFrame("Frame", "BattlefieldFrameTextBox", BattlefieldFrame)
BattlefieldFrame.textbox:SetWidth(320)
BattlefieldFrame.textbox:SetHeight(110)
CreateBackdrop(BattlefieldFrame.textbox)
BattlefieldFrame.textbox:SetPoint("BOTTOM", BattlefieldFrame.backdrop, "BOTTOM", 0, 36)
BattlefieldFrameZoneDescription:ClearAllPoints()
BattlefieldFrameZoneDescription:SetAllPoints(BattlefieldFrame.textbox)
BattlefieldFrameZoneDescription:SetFontObject(GameFontWhite)
SkinButton(BattlefieldFrameCancelButton)
SkinButton(BattlefieldFrameJoinButton)
BattlefieldFrameJoinButton:ClearAllPoints()
BattlefieldFrameJoinButton:SetPoint("RIGHT", BattlefieldFrameCancelButton, "LEFT", -2*bpad, 0)
SkinButton(BattlefieldFrameGroupJoinButton)
BattlefieldFrameGroupJoinButton:ClearAllPoints()
BattlefieldFrameGroupJoinButton:SetPoint("RIGHT", BattlefieldFrameJoinButton, "LEFT", -2*bpad, 0)
BattlefieldFrameGroupJoinButton:SetScript("OnShow", function()
BattlefieldFrameCancelButton:ClearAllPoints()
BattlefieldFrameCancelButton:SetPoint("BOTTOMRIGHT", BattlefieldFrame.backdrop, "BOTTOMRIGHT", -bpad - 1, 2*bpad + 2)
end)
BattlefieldFrameGroupJoinButton:SetScript("OnHide", function()
BattlefieldFrameCancelButton:ClearAllPoints()
BattlefieldFrameCancelButton:SetPoint("CENTER", BattlefieldFrame, "TOPLEFT", 305, -423)
end)
end)