Files
pfUI/modules/sellvalue.lua
T
2017-10-18 23:49:50 +02:00

143 lines
5.3 KiB
Lua

pfUI:RegisterModule("sellvalue", function ()
pfUI.sellvalue = CreateFrame( "Frame" , "pfGameTooltip", GameTooltip )
pfUI.sellvalue:SetScript("OnHide", function()
GameTooltip.itemLink = nil
GameTooltip.itemCount = nil
end)
pfUI.sellvalue:SetScript("OnShow", function()
if GameTooltip.itemLink then
local _, _, itemID = string.find(GameTooltip.itemLink, "item:(%d+):%d+:%d+:%d+")
local itemID = tonumber(itemID)
local count = GameTooltip.itemCount or 1
if pfSellData[itemID] then
local _, _, sell, buy = strfind(pfSellData[itemID], "(.*),(.*)")
sell = tonumber(sell)
buy = tonumber(buy)
if not MerchantFrame:IsShown() then
if sell > 0 then SetTooltipMoney(GameTooltip, sell * count) end
end
if IsShiftKeyDown() or C.tooltip.vendor.showalways == "1" then
GameTooltip:AddLine(" ")
if count > 1 then
GameTooltip:AddDoubleLine(T["Sell"] .. ":", CreateGoldString(sell) .. "|cff555555 // " .. CreateGoldString(sell*count), 1, 1, 1);
else
GameTooltip:AddDoubleLine(T["Sell"] .. ":", CreateGoldString(sell * count), 1, 1, 1);
end
if count > 1 then
GameTooltip:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy) .. "|cff555555 // " .. CreateGoldString(buy*count), 1, 1, 1);
else
GameTooltip:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy), 1, 1, 1);
end
end
GameTooltip:Show()
end
end
end)
local pfHookSetBagItem = GameTooltip.SetBagItem
function GameTooltip.SetBagItem(self, container, slot)
GameTooltip.itemLink = GetContainerItemLink(container, slot)
_, GameTooltip.itemCount = GetContainerItemInfo(container, slot)
return pfHookSetBagItem(self, container, slot)
end
local pfHookSetQuestLogItem = GameTooltip.SetQuestLogItem
function GameTooltip.SetQuestLogItem(self, itemType, index)
GameTooltip.itemLink = GetQuestLogItemLink(itemType, index)
if not GameTooltip.itemLink then return end
return pfHookSetQuestLogItem(self, itemType, index)
end
local pfHookSetQuestItem = GameTooltip.SetQuestItem
function GameTooltip.SetQuestItem(self, itemType, index)
GameTooltip.itemLink = GetQuestItemLink(itemType, index)
return pfHookSetQuestItem(self, itemType, index)
end
local pfHookSetLootItem = GameTooltip.SetLootItem
function GameTooltip.SetLootItem(self, slot)
GameTooltip.itemLink = GetLootSlotLink(slot)
pfHookSetLootItem(self, slot)
end
local pfHookSetInboxItem = GameTooltip.SetInboxItem
function GameTooltip.SetInboxItem(self, mailID, attachmentIndex)
local itemName, itemTexture, inboxItemCount, inboxItemQuality = GetInboxItem(mailID)
GameTooltip.itemLink = GetItemLinkByName(itemName)
return pfHookSetInboxItem(self, mailID, attachmentIndex)
end
local pfHookSetInventoryItem = GameTooltip.SetInventoryItem
function GameTooltip.SetInventoryItem(self, unit, slot)
GameTooltip.itemLink = GetInventoryItemLink(unit, slot)
return pfHookSetInventoryItem(self, unit, slot)
end
local pfHookSetLootRollItem = GameTooltip.SetLootRollItem
function GameTooltip.SetLootRollItem(self, id)
GameTooltip.itemLink = GetLootRollItemLink(id)
return pfHookSetLootRollItem(self, id)
end
local pfHookSetLootRollItem = GameTooltip.SetLootRollItem
function GameTooltip.SetLootRollItem(self, id)
GameTooltip.itemLink = GetLootRollItemLink(id)
return pfHookSetLootRollItem(self, id)
end
local pfHookSetMerchantItem = GameTooltip.SetMerchantItem
function GameTooltip.SetMerchantItem(self, merchantIndex)
GameTooltip.itemLink = GetMerchantItemLink(merchantIndex)
return pfHookSetMerchantItem(self, merchantIndex)
end
local pfHookSetCraftItem = GameTooltip.SetCraftItem
function GameTooltip.SetCraftItem(self, skill, slot)
GameTooltip.itemLink = GetCraftReagentItemLink(skill, slot)
return pfHookSetCraftItem(self, skill, slot)
end
local pfHookSetCraftSpell = GameTooltip.SetCraftSpell
function GameTooltip.SetCraftSpell(self, slot)
GameTooltip.itemLink = GetCraftItemLink(slot)
return pfHookSetCraftSpell(self, slot)
end
local pfHookSetTradeSkillItem = GameTooltip.SetTradeSkillItem
function GameTooltip.SetTradeSkillItem(self, skillIndex, reagentIndex)
if reagentIndex then
GameTooltip.itemLink = GetTradeSkillReagentItemLink(skillIndex, reagentIndex)
else
GameTooltip.itemLink = GetTradeSkillItemLink(skillIndex)
end
return pfHookSetTradeSkillItem(self, skillIndex, reagentIndex)
end
local pfHookSetAuctionSellItem = GameTooltip.SetAuctionSellItem
function GameTooltip.SetAuctionSellItem(self)
local itemName, _, itemCount = GetAuctionSellItemInfo()
GameTooltip.itemCount = itemCount
GameTooltip.itemLink = GetItemLinkByName(itemName)
return pfHookSetAuctionSellItem(self)
end
local pfHookSetTradePlayerItem = GameTooltip.SetTradePlayerItem
function GameTooltip.SetTradePlayerItem(self, index)
GameTooltip.itemLink = GetTradePlayerItemLink(index)
return pfHookSetTradePlayerItem(self, index)
end
local pfHookSetTradeTargetItem = GameTooltip.SetTradeTargetItem
function GameTooltip.SetTradeTargetItem(self, index)
GameTooltip.itemLink = GetTradeTargetItemLink(index)
return pfHookSetTradeTargetItem(self, index)
end
end)