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UnitHasAggro caches a positive answer for 1s and a negative one for 0.3s, so the aggro glow lagged a taunt or a mob turning on a healer by up to that long. A retarget now expires the entries it can affect: every unit that had aggro and the retargeting unit's new target. The rest stay cached, so the scan runs no more often. Mobs without a token of their own fire it with their GUID, and "<guid>target" composes.