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Both indicator scan loops (preset HoT indicators + custom name-based indicators) now iterate the populated aura array from C_UnitAuras.GetUnitAuras instead of brute-forcing UnitBuff(1..32). The Rejuvenation/Renew/Regrowth disambiguation that previously required scanner:SetUnitBuff + Line(1) tooltip scans now reads aura.name natively. HoT-icon → name+predict mappings lifted into a HOT_INDICATORS table at file scope so future additions are one-line edits. The custom-debuff loop still defers to libdebuff for caster correlation when available; C_UnitAuras provides the texture/name backstop. Also unifies the non-selfdebuff debuff display branches through one GetDebuffDataByIndex call. Local `scanner` declaration removed (no remaining tooltip-scan uses in this file).