Files
pfUI/libs/librange.lua
T
Brues 756e8840af Keep the rangecheck scanner alive across zones and roster changes
PLAYER_LEAVING_WORLD fires on every loading screen, not just logout, but
librange treated it as terminal: it latched librange_isLoggingOut and
tore OnUpdate off the frame, neither of which was ever restored. So the
first zone (into a BG, dungeon, etc.) permanently killed the distance
scan -- unitdata stopped updating and UnitInSpellRange defaulted every
unit to in-range until /reload, which the next loading screen then undid.
Only PLAYER_LOGOUT is terminal now; PLAYER_LEAVING_WORLD just hides for
the loading screen and PLAYER_ENTERING_WORLD re-shows it.

Also invalidate on RAID_ROSTER_UPDATE / PARTY_MEMBERS_CHANGED: the range
state is cached per unit token, so a roster re-index leaves each unitN
mapped to a different player with stale data. Clear the token cache and
restart the sweep so shifted/joined slots are re-evaluated within one
pass instead of inheriting the previous occupant's range.
2026-07-20 14:12:07 -05:00

197 lines
5.6 KiB
Lua

-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
--[[ librange ]]--
-- A pfUI library that detects and caches distance to units.
--
-- librange:UnitInSpellRange(unit)
-- Returns `1` if the unit is within range, `nil` otherwise.
--
-- Requires SuperWoW's UnitPosition for the friendly scan path. Target
-- range still works via IsActionInRange (vanilla-native) for any class
-- with a known 40y healing spell on the action bar.
if pfUI.api.librange then return end
local _, class = UnitClass("player")
local librange = CreateFrame("Frame", "pfRangecheck", UIParent)
-- 40y spells per class. Only consulted to find an action-bar slot for the
-- IsActionInRange target-range path; the party/raid scan uses UnitPosition.
local spells = {
["PALADIN"] = {
"Interface\\Icons\\Spell_Holy_FlashHeal",
"Interface\\Icons\\Spell_Holy_HolyBolt",
},
["PRIEST"] = {
"Interface\\Icons\\Spell_Holy_FlashHeal",
"Interface\\Icons\\Spell_Holy_LesserHeal",
"Interface\\Icons\\Spell_Holy_Heal",
"Interface\\Icons\\Spell_Holy_GreaterHeal",
"Interface\\Icons\\Spell_Holy_Renew",
},
["DRUID"] = {
"Interface\\Icons\\Spell_Nature_HealingTouch",
"Interface\\Icons\\Spell_Nature_ResistNature",
"Interface\\Icons\\Spell_Nature_Rejuvenation",
},
["SHAMAN"] = {
"Interface\\Icons\\Spell_Nature_MagicImmunity",
"Interface\\Icons\\Spell_Nature_HealingWaveLesser",
"Interface\\Icons\\Spell_Nature_HealingWaveGreater",
},
}
-- friendly units the scan loop iterates
local units = {}
table.insert(units, "pet")
for i=1,4 do table.insert(units, "party" .. i) end
for i=1,4 do table.insert(units, "partypet" .. i) end
for i=1,40 do table.insert(units, "raid" .. i) end
for i=1,40 do table.insert(units, "raidpet" .. i) end
local numunits = table.getn(units)
local unitcache = {}
local unitdata = {}
local librange_isLoggingOut = false
librange.id = 1
librange:Hide()
librange:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
librange:RegisterEvent("PLAYER_ENTERING_WORLD")
librange:RegisterEvent("PLAYER_LOGOUT")
librange:RegisterEvent("PLAYER_LEAVING_WORLD")
librange:RegisterEvent("RAID_ROSTER_UPDATE")
librange:RegisterEvent("PARTY_MEMBERS_CHANGED")
librange:SetScript("OnEvent", function()
if event == "PLAYER_LOGOUT" then
librange_isLoggingOut = true
this:Hide()
return
end
if event == "PLAYER_LEAVING_WORLD" then
this:Hide()
return
end
if event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
-- Roster re-index: unitN tokens now map to different players, so the
-- token->realunit cache is stale. Clear it and restart the sweep from
-- the top so shifted/joined slots are re-evaluated within one pass
-- instead of inheriting the previous occupant's cached range.
for k in pairs(unitcache) do unitcache[k] = nil end
this.id = 1
return
end
if pfUI_config.unitframes.rangecheck == "0" then
this:Hide()
return
end
this.interval = tonumber(C.unitframes.rangechecki)/numunits
if event == "ACTIONBAR_SLOT_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
librange.slot = this:GetRangeSlot()
if UnitPosition then this:Show() end
end
end)
librange:SetScript("OnUpdate", function()
if librange_isLoggingOut then return end
if (this.tick or 1) > GetTime() then return end
this.tick = GetTime() + this.interval
while not this:NeedRangeScan(units[this.id]) and this.id <= numunits do
this.id = this.id + 1
end
if this.id <= numunits then
local unit = units[this.id]
if not UnitIsUnit("target", unit) then
local x1, y1, z1 = UnitPosition("player")
local x2, y2, z2 = UnitPosition(unit)
if x1 and x2 then
local distance = ((x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2)^.5
unitdata[unit] = distance < 45 and 1 or 0
end
end
this.id = this.id + 1
else
this.id = 1
end
end)
function librange:NeedRangeScan(unit)
if not UnitExists(unit) then return nil end
if not UnitIsVisible(unit) then return nil end
if CheckInteractDistance(unit, 4) then return nil end
return true
end
function librange:GetRealUnit(unit)
if unitdata[unit] then return unit end
if unitcache[unit] and UnitIsUnit(unitcache[unit], unit) then
return unitcache[unit]
end
for id, realunit in pairs(units) do
if UnitIsUnit(realunit, unit) then
unitcache[unit] = realunit
return realunit
end
end
return unit
end
function librange:GetRangeSlot()
if not spells[class] then return nil end
for i=1,120 do
-- Resolve the slot to a spellID for both spell and macro actions; the old
-- `not GetActionText` macro-filter missed macros that cast a 40y heal but
-- displayed a non-spell icon. C_Spell.GetSpellTexture(spellID) gives the
-- spell's *intrinsic* icon, which is what we match against.
local kind, id = GetActionInfo(i)
local spellID
if kind == "spell" then
spellID = id
elseif kind == "macro" then
local _, _, sid = GetMacroSpell(id)
spellID = sid
end
if spellID then
local texture = C_Spell.GetSpellTexture(spellID)
if texture then
for _, check in pairs(spells[class]) do
if check == texture then return i end
end
end
end
end
return nil
end
function librange:UnitInSpellRange(unit)
if UnitIsUnit("target", unit) then
if not librange.slot then return nil end
return IsActionInRange(librange.slot) == 1 and 1 or nil
end
local unit = librange:GetRealUnit(unit)
if unitdata[unit] and unitdata[unit] == 1 then
return 1
elseif not unitdata[unit] then
return 1
else
return nil
end
end
-- add librange to pfUI API
pfUI.api.librange = librange