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https://github.com/brues-code/pfUI.git
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Every pfUI cooldown is now made by CreateCooldown(parent, kind) in the new api/cooldown.lua, which replaces the cooldown module. A kind names what the cooldown times: actionbar, bags, blizzard (spellbook and character), unitframe, indicator, nameplate, buff, tooltip, totem or lossofcontrol. The pfCooldownType, pfCooldownStyleText, pfCooldownStyleAnimation and pfCooldownSize fields are gone. The new file owns everything the cooldowns share: - the numbers' font and size - the formatter - each kind's numbers, sweep and sweep direction - the GCD threshold for spell kinds - the CooldownFrame_SetTimer hook for other addons' Cooldown frames UpdateCooldowns applies changed settings to every cooldown at once. GetAuraTimer moves here from the unit frames. All settings live in one C.cooldown table, on one page: Settings -> Cooldown. It has the shared font, size, threshold, tenths and colors, then "Show Numbers On", "Show Sweep On" and "Reverse Sweep On" lists with a checkbox per kind. The per-module options are removed: - each unit frame's timer text, animation and reverse, and the indicators' "Show Time Left" - the nameplate debuff timer options - the Blizzard and foreign font sizes and toggles - Action Bars' cooldown text size - the reverse options of bars, bags, buffs and totems The old appearance.cd settings are not migrated. The player buff frame and the tooltip aura icons now show the native countdown too, which replaces their own text and OnUpdate ticking. The buff frame keeps its inside or below-the-icon placement. Weapon enchants report only their time left, so they start through SetCooldownTimeLeft: numbers, no sweep. A slim poll remains for their charges and renewals, since no event reports those. Buff indicators now take the aura's real duration, which gives them a correct sweep. The spellbook and character slots now hide GCD numbers like the other spell cooldowns.
1173 lines
43 KiB
Lua
1173 lines
43 KiB
Lua
pfUI:RegisterModule("bags", function ()
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local rawborder, default_border = GetBorderSize("bags")
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local extractSpells = {
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[13262] = {frame="disenchant"},
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[1804] = {frame="picklock"},
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}
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local function BagSortOpts()
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return {
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reverse = C.appearance.bags.sortreverse == "1",
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reversePrio = C.appearance.bags.sortprioreverse == "1",
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}
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end
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-- function to detect openable items in inventory
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local openable = { bag = nil, slot = nil, icon = nil }
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local function GetNextOpenable()
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if openable.icon and openable.icon == GetContainerItemInfo(openable.bag, openable.slot) then
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return openable.bag, openable.slot
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end
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for bag=-2, 11 do
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local bagsize = GetContainerNumSlots(bag)
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if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
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for slot=1, bagsize do
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local _, canOpen = C_Container.IsContainerItemOpenable(bag, slot)
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if canOpen then
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openable.bag = bag
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openable.slot = slot
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openable.icon = GetContainerItemInfo(bag, slot)
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return openable.bag, openable.slot
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end
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end
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end
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end
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-- prevent from being placed offscreen
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_G.StackSplitFrame:SetClampedToScreen(true)
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-- overwrite some bag functions
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function _G.OpenAllBags()
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pfUI.bag.right:SetShown(not pfUI.bag.right:IsShown())
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end
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function _G.CloseAllBags()
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pfUI.bag.right:Hide()
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end
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function _G.ToggleBackpack()
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pfUI.bag.right:SetShown(not pfUI.bag.right:IsShown())
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end
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function _G.OpenBackpack()
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if ( pfUI.bag.right:IsShown() ) then
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ContainerFrame1.backpackWasOpen = 1
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return
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else
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ContainerFrame1.backpackWasOpen = nil
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end
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if ( not ContainerFrame1.backpackWasOpen ) then
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ToggleBackpack()
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end
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end
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function _G.ToggleBag()
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return
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end
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-- hide blizzard's bankframe
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BankFrame:SetScale(0.001)
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BankFrame:SetPoint("TOPLEFT", 0,0)
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BankFrame:SetAlpha(0)
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pfUI.bag = CreateFrame("Frame", "pfUIBag")
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pfUI.bag:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.bag:RegisterEvent("BAG_UPDATE")
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pfUI.bag:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
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pfUI.bag:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
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pfUI.bag:RegisterEvent("BAG_UPDATE_COOLDOWN")
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pfUI.bag:RegisterEvent("BAG_CLOSED")
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pfUI.bag:RegisterEvent("BANKFRAME_CLOSED")
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pfUI.bag:RegisterEvent("BANKFRAME_OPENED")
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pfUI.bag:RegisterEvent("ITEM_LOCK_CHANGED")
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pfUI.bag:RegisterEvent("SPELLS_CHANGED")
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pfUI.bag:RegisterEvent("MERCHANT_CLOSED")
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pfUI.bag:RegisterEvent("INVENTORY_SEARCH_UPDATE")
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pfUI.bag.delay = { UpdateBag = {} }
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pfUI.bag:SetScript("OnUpdate", function()
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-- update delayed ones every 0.1s
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if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
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if this.delay.RefreshSpells then
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this.delay.RefreshSpells = nil
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pfUI.bag:RefreshSpells()
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end
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if this.delay.CheckFullUpdate then
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this.delay.CheckFullUpdate = nil
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pfUI.bag:CheckFullUpdate()
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end
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if this.delay.UpdateCooldowns then
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this.delay.UpdateCooldowns = nil
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pfUI.bag:UpdateCooldowns()
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end
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if this.delay.UpdateItemLock then
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this.delay.UpdateItemLock = nil
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pfUI.bag:UpdateItemLock()
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end
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if this.delay.UpdateSearch then
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this.delay.UpdateSearch = nil
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pfUI.bag:UpdateSearch()
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end
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for bag in pairs(this.delay.UpdateBag) do
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this.delay.UpdateBag[bag] = nil
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pfUI.bag:UpdateBag(bag)
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end
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end)
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pfUI.bag:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" then
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pfUI.bag:CreateBags()
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pfUI.bag.right:Hide()
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pfUI.bag:CreateBags("bank")
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pfUI.bag.left:Hide()
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pfUI.bag:CreateBagSlots(pfUI.bag.right)
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pfUI.bag:CreateBagSlots(pfUI.bag.left)
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pfUI.bag:RefreshSpells()
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end
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if event == "SPELLS_CHANGED" then
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this.delay.RefreshSpells = true
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end
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if event == "BAG_CLOSED" or event == "PLAYERBANKSLOTS_CHANGED" or
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event == "PLAYERBANKBAGSLOTS_CHANGED" or event == "BAG_UPDATE" or
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event == "BANKFRAME_OPENED" or event == "BANKFRAME_CLOSED" then
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this.delay.CheckFullUpdate = true
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end
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if event == "BAG_UPDATE_COOLDOWN" then
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this.delay.UpdateCooldowns = true
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end
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if event == "ITEM_LOCK_CHANGED" then
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this.delay.UpdateItemLock = true
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end
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if event == "INVENTORY_SEARCH_UPDATE" then
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this.delay.UpdateSearch = true
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end
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if event == "PLAYERBANKSLOTS_CHANGED" then
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this.delay.UpdateBag[-1] = true
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end
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if event == "BAG_UPDATE" then
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this.delay.UpdateBag[arg1] = true
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end
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if event == "PLAYERBANKBAGSLOTS_CHANGED" then
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pfUI.bag:CreateBagSlots(pfUI.bag.left)
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end
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if event == "BANKFRAME_OPENED" then
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pfUI.bag.left:Show()
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OpenBackpack()
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end
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if event == "BANKFRAME_CLOSED" then
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pfUI.bag.left:Hide()
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end
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if event == "MERCHANT_CLOSED" then
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if not ContainerFrame1.backpackWasOpen then
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pfUI.bag.right:Hide()
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end
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end
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end)
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tinsert(UISpecialFrames,"pfBag")
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pfUI.BACKPACK = { -2, 0, 1, 2, 3, 4 }
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pfUI.BANK = { -1, 5, 6, 7, 8, 9, 10, 11 }
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pfUI.bags = {}
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pfUI.slots = {}
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function pfUI.bag:CheckFullUpdate()
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local maxslots = 0
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for bag = -2,11 do
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local bagsize = GetContainerNumSlots(bag)
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if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
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maxslots = maxslots + bagsize
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end
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if maxslots ~= pfUI.bag.maxslots then
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for bag = -2,11 do
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for slot, f in ipairs(pfUI.bags[bag].slots) do
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local bagsize = GetContainerNumSlots(bag)
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if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
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if slot > bagsize then
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pfUI.bags[bag].slots[slot].frame:Hide()
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end
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end
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end
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pfUI.bag:CreateBags()
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pfUI.bag:CreateBags("bank")
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pfUI.bag.maxslots = maxslots
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end
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end
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function pfUI.bag:CreateBags(object)
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local x = 0
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local y = 0
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local frame = {}
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local iterate = {}
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local anchor, rowlength, cwidth
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if object == "bank" then
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if not pfUI.bag.left then pfUI.bag.left = CreateFrame("Frame", "pfBank", UIParent) end
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anchor = { "BOTTOMLEFT", (pfUI.chat and pfUI.chat.left or nil), "BOTTOMRIGHT", "TOPLEFT", "TOPRIGHT" }
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rowlength = tonumber(C.appearance.bags.bankrowlength)
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cwidth = C.chat.left.width
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iterate = pfUI.BANK
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frame = pfUI.bag.left
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else
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if not pfUI.bag.right then pfUI.bag.right = CreateFrame("Frame", "pfBag", UIParent) end
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rowlength = tonumber(C.appearance.bags.bagrowlength)
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anchor = { "BOTTOMRIGHT", (pfUI.chat and pfUI.chat.right or nil), "BOTTOMLEFT", "TOPRIGHT", "TOPLEFT" }
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cwidth = C.chat.right.width
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iterate = pfUI.BACKPACK
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frame = pfUI.bag.right
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end
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if not frame.init then
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pfUI.bag:CreateAdditions(frame)
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frame:SetFrameStrata("HIGH")
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CreateBackdrop(frame, default_border)
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CreateBackdropShadow(frame)
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frame.init = true
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end
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if pfUI.chat and C.appearance.bags.icon_size == "-1" then
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-- align bags to chat if no custom size is set
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frame:SetWidth(cwidth * anchor[2]:GetScale())
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elseif C.appearance.bags.icon_size ~= "-1" then
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-- use custom size if set
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frame:SetWidth((C.appearance.bags.icon_size + default_border*3) * rowlength - default_border)
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else
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-- fallback to 22px without any anchor or custom setting
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frame:SetWidth((22 + default_border*3) * rowlength - default_border)
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end
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if pfUI.chat and C.appearance.bags.icon_size ~= "-1" then
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-- ignore custom icon size
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frame:SetPoint(anchor[1], anchor[2], anchor[1], 0, 0)
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elseif pfUI.chat then
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-- use chat frame as anchor if existing
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if C.appearance.bags.abovechat == "0" then
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frame:SetPoint(anchor[1], anchor[2], anchor[1], 0, 0)
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frame:SetPoint(anchor[3], anchor[2], anchor[3], 0, 0)
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else
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frame:SetPoint(anchor[3], anchor[2], anchor[5], 0, 3*default_border)
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frame:SetPoint(anchor[1], anchor[2], anchor[4], 0, 3*default_border)
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end
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else
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-- align frame to UIParent if no anchor is available
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frame:SetPoint(anchor[1], UIParent, anchor[1], 5, 5)
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end
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if C.appearance.bags.movable == "1" then
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-- enable movable bag frames
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LoadMovable(frame)
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frame:EnableMouse(1)
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frame:SetMovable(1)
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frame:RegisterForDrag("LeftButton")
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frame:SetScript("OnDragStart", function()
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this:StartMoving()
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end)
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frame:SetScript("OnDragStop", function()
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this:StopMovingOrSizing()
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SaveMovable(this)
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end)
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end
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frame:EnableMouse(1)
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if C.appearance.bags.movable == "1" and C.appearance.bags.icon_size ~= "-1" then
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frame.button_size = C.appearance.bags.icon_size
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else
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frame.button_size = (frame:GetWidth() - 2*default_border - (rowlength-1)*default_border*3)/ rowlength
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end
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local topspace = pfUI.bag.right.close:GetHeight() + default_border * 2
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local bottomspace = pfUI.panel and pfUI.panel.right:IsShown() and pfUI.panel.right:GetHeight() + default_border or 16 + default_border
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for id, bag in pairs(iterate) do
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if not pfUI.bags[bag] then
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pfUI.bags[bag] = CreateFrame("Frame", "pfBag" .. bag, frame)
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pfUI.bags[bag]:SetAllPoints(frame)
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pfUI.bags[bag].slots = {}
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end
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pfUI.bags[bag]:SetID(bag)
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local bagsize = GetContainerNumSlots(bag)
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if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
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for slot=1, bagsize do
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pfUI.bag:UpdateSlot(bag, slot)
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pfUI.bags[bag].slots[slot].frame:ClearAllPoints()
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pfUI.bags[bag].slots[slot].frame:SetPoint("TOPLEFT",
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default_border + x*(frame.button_size+default_border*3),
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-default_border*2 - y*(frame.button_size+default_border*3) - topspace)
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pfUI.bags[bag].slots[slot].frame:SetSize(frame.button_size, frame.button_size)
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if x >= rowlength - 1 then
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y = y + 1
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x = 0
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else
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x = x + 1
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end
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end
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end
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if x > 0 then y = y + 1 end
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frame:SetHeight( default_border*2 + y*(frame.button_size+default_border*3) + topspace + bottomspace)
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local chat = pfUI.chat and ( object == "bank" and pfUI.chat.left or pfUI.chat.right) or nil
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frame:SetScript("OnShow", function()
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frame.opened = true
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if C.appearance.bags.hidechat == "1" and chat and chat:IsVisible() then
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frame.chatWasOpen = true
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chat:Hide()
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end
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if C.appearance.bags.autoSortOnOpen == "1" then
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libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
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end
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pfUI.bag:CreateBags(object)
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PlaySound("INTERFACESOUND_BACKPACKOPEN")
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end)
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frame:SetScript("OnHide", function()
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if C.appearance.bags.hidechat == "1" and chat and frame.chatWasOpen then
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chat:Show()
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frame.chatWasOpen = false
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end
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pfUI.bag:CreateBags(object)
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PlaySound("INTERFACESOUND_BACKPACKCLOSE")
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if frame.opened then
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frame.opened = nil
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pfUI.events:TriggerEvent("bag:closed", object)
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end
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end)
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end
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function pfUI.bag:UpdateBag(bag)
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local bagsize = GetContainerNumSlots(bag)
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if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
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for slot=1, bagsize do
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pfUI.bag:UpdateSlot(bag, slot)
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end
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end
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-- dim the slots that the bag search (C_Container.SetItemSearch) filters out
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local searchInfo = {}
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function pfUI.bag:UpdateSlotSearch(bag, slot)
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local info = C_Container.GetContainerItemInfo(bag, slot, searchInfo)
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pfUI.bags[bag].slots[slot].frame:SetAlpha(info and info.isFiltered and .25 or 1)
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end
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function pfUI.bag:UpdateSearch()
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for bag = -2, 11 do
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for slot in ipairs(pfUI.bags[bag].slots) do
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pfUI.bag:UpdateSlotSearch(bag, slot)
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end
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end
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end
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function pfUI.bag:UpdateSlot(bag, slot)
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if not pfUI.bags[bag] then return end
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if not pfUI.bags[bag].slots[slot] then
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local tpl = "ContainerFrameItemButtonTemplate"
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if bag == -1 then tpl = "BankItemButtonGenericTemplate" end
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pfUI.bags[bag].slots[slot] = {}
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pfUI.bags[bag].slots[slot].frame = CreateFrame("Button", "pfBag" .. bag .. "item" .. slot, pfUI.bags[bag], tpl)
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pfUI.bags[bag].slots[slot].frame.qtext = pfUI.bags[bag].slots[slot].frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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pfUI.bags[bag].slots[slot].frame:SetNormalTexture("")
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pfUI.bags[bag].slots[slot].bag = bag
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pfUI.bags[bag].slots[slot].slot = slot
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pfUI.bags[bag].slots[slot].frame:SetID(slot)
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-- native cooldown frame: the bank template has none and the bag
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-- template's is 1.12's indicator Model, which can't reverse.
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-- ContainerFrame_UpdateCooldown reads the "<button>Cooldown" global.
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-- 1.12 binds a frame's name only while that global is unset, so the
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-- global is rebound by hand; the Model starts hidden and nothing
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-- reaches it after that
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local slotframe = pfUI.bags[bag].slots[slot].frame
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local cdname = slotframe:GetName() .. "Cooldown"
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slotframe.cd = CreateCooldown(slotframe, "bags", cdname)
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_G[cdname] = slotframe.cd
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if not pfUI.bags[bag].slots[slot].frame.backdrop then
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CreateBackdrop(pfUI.bags[bag].slots[slot].frame, default_border)
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end
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local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture()
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highlight:SetColorTexture(.5, .5, .5, .5)
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local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture()
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pushed:SetColorTexture(.5, .5, .5, .5)
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local questText = pfUI.bags[bag].slots[slot].frame.qtext
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questText:SetFont(pfUI.font_default, 13, "THICKOUTLINE")
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questText:SetPoint("TOPLEFT", 0, 0)
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questText:SetTextColor(1, .8, .2, 1)
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local countFrame = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "Count"]
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countFrame:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE")
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countFrame:SetAllPoints()
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countFrame:SetJustifyH("RIGHT")
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countFrame:SetJustifyV("BOTTOM")
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local icon = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "IconTexture"]
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icon:SetTexCoord(.08, .92, .08, .92)
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icon:ClearAllPoints()
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icon:SetPoint("TOPLEFT", 1, -1)
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icon:SetPoint("BOTTOMRIGHT", -1, 1)
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local border = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "NormalTexture"]
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|
border:SetTexture("")
|
|
|
|
if ShaguScore then
|
|
pfUI.bags[bag].slots[slot].frame.scoreText = pfUI.bags[bag].slots[slot].frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetPoint("TOPRIGHT", 0, 0)
|
|
end
|
|
end
|
|
|
|
local itemID = C_Container.GetContainerItemID(bag, slot)
|
|
|
|
local texture, count, locked, quality = GetContainerItemInfo(bag, slot)
|
|
|
|
if count == 1 then
|
|
local charges = C_Container.GetContainerItemCharges(bag, slot)
|
|
if charges > 1 then
|
|
count = charges
|
|
end
|
|
end
|
|
|
|
local _, _, q, _, _, _, itype = C_Item.GetItemInfo(itemID)
|
|
|
|
-- running advanced item color scan
|
|
if C.appearance.bags.borderonlygear == "0" and texture and quality and quality < 1 then
|
|
if quality then quality = q end
|
|
end
|
|
|
|
SetItemButtonTexture(pfUI.bags[bag].slots[slot].frame, texture)
|
|
SetItemButtonCount(pfUI.bags[bag].slots[slot].frame, count)
|
|
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
|
|
pfUI.bag:UpdateSlotSearch(bag, slot)
|
|
|
|
local hasItem = texture and 1 or nil
|
|
pfUI.bags[bag].slots[slot].frame.hasItem = hasItem
|
|
pfUI.bags[bag].slots[slot].frame.qtext:SetText("")
|
|
|
|
ContainerFrame_UpdateCooldown(bag, pfUI.bags[bag].slots[slot].frame)
|
|
|
|
-- detect backdrop border color
|
|
if texture and itype == "Quest" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1, .8, .2, .8)
|
|
pfUI.bags[bag].slots[slot].frame.qtext:SetText("?")
|
|
elseif texture and quality and quality > tonumber(C.appearance.bags.borderlimit) then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
|
|
elseif texture and quality then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,.5,.5,1)
|
|
else
|
|
local bagtype = GetBagFamily(bag)
|
|
|
|
if bagtype == "QUIVER" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1,1,.5,.5)
|
|
elseif bagtype == "SOULBAG" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1,.5,.5,.5)
|
|
elseif bagtype == "SPECIAL" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,.5,1,.5)
|
|
elseif bagtype == "KEYRING" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,1,1,.5)
|
|
else
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1,1,1,.2)
|
|
end
|
|
end
|
|
|
|
-- add shaguscore if we have it
|
|
if ShaguScore and pfUI.bags[bag].slots[slot].frame.scoreText then
|
|
if quality and quality > 0 then
|
|
local item = Item:CreateFromBagAndSlot(bag, slot)
|
|
local r,g,b = item:GetItemQualityColorRGB()
|
|
local itemID = item:GetItemID()
|
|
local itemLevel = ShaguScore.Database[itemID] or 0
|
|
local score = ShaguScore:Calculate(vslot, quality, itemLevel)
|
|
if score and score > 0 and count and count == 1 then
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetText(score)
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetTextColor(r, g, b)
|
|
else
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetText("")
|
|
end
|
|
else
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetText("")
|
|
end
|
|
end
|
|
|
|
pfUI.bags[bag].slots[slot].frame:Show()
|
|
end
|
|
|
|
function pfUI.bag:CreateBagSlots(frame)
|
|
if not frame.bagslots then
|
|
frame.bagslots = CreateFrame("Frame", "pfBagSlots", frame)
|
|
frame.bagslots.slots = {}
|
|
frame.bagslots:Hide()
|
|
end
|
|
|
|
local min, max = 0, 3
|
|
local tpl = "BagSlotButtonTemplate"
|
|
local name, append = "pfUIBagsBBag", "Slot"
|
|
local position = "RIGHT"
|
|
|
|
if frame == pfUI.bag.left then
|
|
min, max = 1, math.min(NUM_BANKBAGSLOTS, (GetNumBankSlots() or 0))
|
|
tpl = "BankItemButtonBagTemplate"
|
|
name, append = "pfUIBankBBag", ""
|
|
position = "LEFT"
|
|
end
|
|
|
|
frame.bagslots:SetPoint("BOTTOM"..position, frame, "TOP"..position, 0, default_border*3)
|
|
CreateBackdrop(frame.bagslots, default_border)
|
|
CreateBackdropShadow(frame.bagslots)
|
|
|
|
local extra = frame == pfUI.bag.left and GetNumBankSlots() < NUM_BANKBAGSLOTS and 1 or 0
|
|
local width = (frame.button_size/5*4 + default_border*2) * (max-min+1+extra)
|
|
local height = default_border + (frame.button_size/5*4 + default_border)
|
|
|
|
frame.bagslots:SetSize(width, height)
|
|
for slot=min, max do
|
|
if not frame.bagslots.slots[slot] then
|
|
frame.bagslots.slots[slot] = {}
|
|
frame.bagslots.slots[slot].frame = CreateFrame("CheckButton", name .. slot .. append, frame.bagslots, tpl)
|
|
|
|
local icon = _G[frame.bagslots.slots[slot].frame:GetName() .. "IconTexture"]
|
|
local border = _G[frame.bagslots.slots[slot].frame:GetName() .. "NormalTexture"]
|
|
icon:SetTexCoord(.08, .92, .08, .92)
|
|
icon:ClearAllPoints()
|
|
icon:SetPoint("TOPLEFT", 1, -1)
|
|
icon:SetPoint("BOTTOMRIGHT", -1, 1)
|
|
border:SetTexture("")
|
|
|
|
local highlight = frame.bagslots.slots[slot].frame:GetHighlightTexture()
|
|
highlight:SetColorTexture(.5, .5, .5, .5)
|
|
|
|
local pushed = frame.bagslots.slots[slot].frame:GetPushedTexture()
|
|
pushed:SetColorTexture(.5, .5, .5, .5)
|
|
|
|
if frame == pfUI.bag.left then
|
|
frame.bagslots.slots[slot].frame:SetID(slot + 4)
|
|
frame.bagslots.slots[slot].frame.slot = slot + 3
|
|
else
|
|
frame.bagslots.slots[slot].frame.slot = slot
|
|
frame.bagslots.slots[slot].slot = slot
|
|
end
|
|
|
|
local SlotEnter = frame.bagslots.slots[slot].frame:GetScript("OnEnter")
|
|
frame.bagslots.slots[slot].frame:SetScript("OnEnter", function()
|
|
for slot, f in ipairs(pfUI.bags[this.slot + 1].slots) do
|
|
CreateBackdrop(f.frame, default_border)
|
|
f.frame.backdrop:SetBackdropBorderColor(.2,1,.8,1)
|
|
end
|
|
SlotEnter(this)
|
|
end)
|
|
|
|
local SlotLeave = frame.bagslots.slots[slot].frame:GetScript("OnLeave")
|
|
frame.bagslots.slots[slot].frame:SetScript("OnLeave", function()
|
|
pfUI.bag:UpdateBag(this.slot + 1)
|
|
SlotLeave()
|
|
end)
|
|
|
|
-- On TBC, the OnEvent function of the template scans for framenames,
|
|
-- and obviously doesn't know the pf-Names. Therefore, triggering
|
|
-- the update function on each frame manually
|
|
if frame == pfUI.bag.left and BankFrameItemButton_Update then
|
|
local SlotUpdate = frame.bagslots.slots[slot].frame:GetScript("OnUpdate")
|
|
frame.bagslots.slots[slot].frame:SetScript("OnUpdate", function()
|
|
if SlotUpdate then SlotUpdate(this) end
|
|
BankFrameItemButton_Update(this)
|
|
end)
|
|
end
|
|
end
|
|
|
|
local left = (slot-min)*(frame.button_size/5*4+default_border*2) + default_border
|
|
local top = -default_border
|
|
|
|
frame.bagslots.slots[slot].frame:ClearAllPoints()
|
|
frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
|
|
frame.bagslots.slots[slot].frame:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
|
|
|
CreateBackdrop(frame.bagslots.slots[slot].frame, default_border)
|
|
frame.bagslots.slots[slot].frame:Show()
|
|
|
|
if ( slot <= GetNumBankSlots() ) then
|
|
frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG
|
|
else
|
|
frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG_PURCHASE
|
|
end
|
|
end
|
|
|
|
if frame == pfUI.bag.left then
|
|
if GetNumBankSlots() < NUM_BANKBAGSLOTS then
|
|
if not frame.bagslots.buy then
|
|
frame.bagslots.buy = CreateFrame("Button", "pfBagSlotBuy", frame.bagslots)
|
|
end
|
|
frame.bagslots.buy:SetPoint("RIGHT", frame.bagslots, "RIGHT", -default_border, 0)
|
|
CreateBackdrop(frame.bagslots.buy, default_border)
|
|
frame.bagslots.buy:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
|
frame.bagslots.buy:SetText("+")
|
|
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
|
|
frame.bagslots.buy:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.bagslots.buy:SetScript("OnEnter", function ()
|
|
frame.bagslots.buy:SetTextColor(1,1,1,1)
|
|
end)
|
|
frame.bagslots.buy:SetScript("OnLeave", function ()
|
|
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
|
|
end)
|
|
frame.bagslots.buy:SetScript("OnClick", function()
|
|
StaticPopup_Show("CONFIRM_BUY_BANK_SLOT")
|
|
end)
|
|
else
|
|
if frame.bagslots.buy then frame.bagslots.buy:Hide() end
|
|
end
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:ReanchorAdditions()
|
|
local frame = pfUI.bag.right
|
|
local show_disenchant = (frame.disenchant:GetID() > 0)
|
|
local show_picklock = (frame.picklock:GetID() > 0)
|
|
if not show_disenchant then
|
|
frame.disenchant:Hide()
|
|
frame.picklock:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
|
else
|
|
frame.disenchant:Show()
|
|
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
|
end
|
|
if not show_picklock then
|
|
frame.picklock:Hide()
|
|
if show_disenchant then
|
|
frame.keys:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
|
else
|
|
frame.keys:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
|
end
|
|
else
|
|
frame.picklock:Show()
|
|
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:UpdateCooldowns()
|
|
local frame
|
|
for bag=-2, 11 do
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
for slot=1, bagsize do
|
|
frame = pfUI.bags[bag] and pfUI.bags[bag].slots[slot] and pfUI.bags[bag].slots[slot].frame
|
|
if frame and frame.hasItem and _G[frame:GetName() .. "Cooldown"] then
|
|
ContainerFrame_UpdateCooldown(bag, frame)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:UpdateItemLock()
|
|
for bag=-2, 11 do
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
for slot=1, bagsize do
|
|
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] and pfUI.bags[bag].slots[slot].frame:IsShown() then
|
|
local _, _, locked, _ = GetContainerItemInfo(bag, slot)
|
|
if pfUI.bags[bag].slots[slot].locked ~= locked then
|
|
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
|
|
if pfUI.unusable then pfUI.unusable:UpdateSlot(bag, slot) end
|
|
pfUI.bags[bag].slots[slot].locked = locked
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:RefreshSpells()
|
|
if not (pfUI.bag and pfUI.bag.right) then return end
|
|
for spellID, widget in pairs(extractSpells) do
|
|
if IsSpellKnown(spellID) and pfUI.bag.right[widget.frame] then
|
|
pfUI.bag.right[widget.frame]:SetID(spellID)
|
|
end
|
|
end
|
|
pfUI.bag:ReanchorAdditions()
|
|
end
|
|
|
|
function pfUI.bag:CreateAdditions(frame)
|
|
-- bag additions
|
|
if frame == pfUI.bag.right then
|
|
-- bag close button
|
|
if not frame.close then
|
|
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
|
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
|
CreateBackdrop(frame.close, default_border)
|
|
frame.close:SetSize(12, 12)
|
|
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
|
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
|
frame.close.texture:ClearAllPoints()
|
|
frame.close.texture:SetPoint("TOPLEFT", frame.close, "TOPLEFT", 2, -2)
|
|
frame.close.texture:SetPoint("BOTTOMRIGHT", frame.close, "BOTTOMRIGHT", -2, 2)
|
|
frame.close.texture:SetVertexColor(1,.25,.25,1)
|
|
frame.close:SetScript("OnEnter", function ()
|
|
frame.close.backdrop:SetBackdropBorderColor(1,.25,.25,1)
|
|
end)
|
|
|
|
frame.close:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.close, default_border)
|
|
end)
|
|
|
|
frame.close:SetScript("OnClick", function()
|
|
CloseAllBags()
|
|
end)
|
|
end
|
|
|
|
-- bags button
|
|
if not frame.bags then
|
|
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
|
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.bags, default_border)
|
|
frame.bags:SetSize(12, 12)
|
|
frame.bags:SetTextColor(1,1,.25,1)
|
|
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
|
frame.bags.texture:SetTexture(pfUI.media["img:up"])
|
|
frame.bags.texture:ClearAllPoints()
|
|
frame.bags.texture:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 3, -1)
|
|
frame.bags.texture:SetPoint("BOTTOMRIGHT", frame.bags, "BOTTOMRIGHT", -3, 1)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.bags:SetScript("OnEnter", function ()
|
|
frame.bags.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.bags.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(_G.TUTORIAL_TITLE10)
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.bags:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.bags, default_border)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.bags:SetScript("OnClick", function()
|
|
pfUI.bag.right.bagslots:SetShown(not pfUI.bag.right.bagslots:IsShown())
|
|
end)
|
|
end
|
|
|
|
-- open button
|
|
if not frame.open then
|
|
frame.open = CreateFrame("Button", "pfBagSlotOpen", frame)
|
|
frame.open:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.open, default_border)
|
|
frame.open:SetSize(12, 12)
|
|
frame.open:SetTextColor(1,1,.25,1)
|
|
frame.open:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.open.texture = frame.open:CreateTexture("pfBagOpenContainer")
|
|
frame.open.texture:SetTexture(pfUI.media["img:empty"])
|
|
frame.open.texture:ClearAllPoints()
|
|
frame.open.texture:SetPoint("TOPLEFT", frame.open, "TOPLEFT", 3, -1)
|
|
frame.open.texture:SetPoint("BOTTOMRIGHT", frame.open, "BOTTOMRIGHT", -3, 1)
|
|
frame.open.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.open:SetScript("OnEnter", function ()
|
|
frame.open.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.open.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
|
|
local bag, slot = GetNextOpenable()
|
|
if bag and slot then
|
|
GameTooltip:SetBagItem(bag, slot)
|
|
else
|
|
GameTooltip:SetText(_G.EMPTY)
|
|
end
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.open:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.open, default_border)
|
|
frame.open.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.open:SetScript("OnClick", function()
|
|
-- open next container item
|
|
local bag, slot = GetNextOpenable()
|
|
if bag and slot then
|
|
ClearCursor()
|
|
if MerchantFrame:IsShown() then
|
|
HideUIPanel(MerchantFrame)
|
|
end
|
|
UseContainerItem(bag, slot)
|
|
end
|
|
|
|
-- reload tootltip
|
|
local bag, slot = GetNextOpenable()
|
|
if bag and slot then
|
|
GameTooltip:SetBagItem(bag, slot)
|
|
else
|
|
GameTooltip:SetText(_G.EMPTY)
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- disenchant button
|
|
if not frame.disenchant then
|
|
frame.disenchant = CreateFrame("Button", "pfBagSlotDisenchant", frame)
|
|
frame.disenchant:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.disenchant, default_border)
|
|
frame.disenchant:SetSize(12, 12)
|
|
frame.disenchant:SetTextColor(1,1,.25,1)
|
|
frame.disenchant:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.disenchant.texture = frame.disenchant:CreateTexture("pfBagDisenchant")
|
|
frame.disenchant.texture:SetTexture(pfUI.media["img:disenchant"])
|
|
frame.disenchant.texture:ClearAllPoints()
|
|
frame.disenchant.texture:SetPoint("TOPLEFT", frame.disenchant, "TOPLEFT", 3, -1)
|
|
frame.disenchant.texture:SetPoint("BOTTOMRIGHT", frame.disenchant, "BOTTOMRIGHT", -3, 1)
|
|
frame.disenchant.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.disenchant:SetScript("OnEnter", function ()
|
|
frame.disenchant.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.disenchant.texture:SetVertexColor(1,1,.25,1)
|
|
local id = this:GetID()
|
|
if id and id > 0 then
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetSpellByID(id)
|
|
GameTooltip:Show()
|
|
end
|
|
end)
|
|
|
|
frame.disenchant:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.disenchant, default_border)
|
|
frame.disenchant.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.disenchant:SetScript("OnClick", function()
|
|
local id = this:GetID()
|
|
if id and id > 0 then
|
|
CastSpellByName(id)
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- pick lock button
|
|
if not frame.picklock then
|
|
frame.picklock = CreateFrame("Button", "pfBagSlotPicklock", frame)
|
|
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.picklock, default_border)
|
|
frame.picklock:SetSize(12, 12)
|
|
frame.picklock:SetTextColor(1,1,.25,1)
|
|
frame.picklock:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.picklock.texture = frame.picklock:CreateTexture("pfBagPicklock")
|
|
frame.picklock.texture:SetTexture(pfUI.media["img:picklock"])
|
|
frame.picklock.texture:ClearAllPoints()
|
|
frame.picklock.texture:SetPoint("TOPLEFT", frame.picklock, "TOPLEFT", 3, -1)
|
|
frame.picklock.texture:SetPoint("BOTTOMRIGHT", frame.picklock, "BOTTOMRIGHT", -3, 1)
|
|
frame.picklock.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.picklock:SetScript("OnEnter", function ()
|
|
frame.picklock.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.picklock.texture:SetVertexColor(1,1,.25,1)
|
|
local id = this:GetID()
|
|
if id and id > 0 then
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetSpellByID(id)
|
|
GameTooltip:Show()
|
|
end
|
|
end)
|
|
|
|
frame.picklock:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.picklock, default_border)
|
|
frame.picklock.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.picklock:SetScript("OnClick", function()
|
|
local id = this:GetID()
|
|
if id and id > 0 then
|
|
CastSpellByName(id)
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- key button
|
|
if not frame.keys then
|
|
frame.keys = CreateFrame("Button", "pfBagSlotShow", frame)
|
|
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.keys, default_border)
|
|
frame.keys:SetSize(12, 12)
|
|
frame.keys:SetTextColor(1,1,.25,1)
|
|
frame.keys:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.keys.texture = frame.keys:CreateTexture("pfBagArrowUp")
|
|
frame.keys.texture:SetTexture(pfUI.media["img:key"])
|
|
frame.keys.texture:ClearAllPoints()
|
|
frame.keys.texture:SetPoint("TOPLEFT", frame.keys, "TOPLEFT", 3, -1)
|
|
frame.keys.texture:SetPoint("BOTTOMRIGHT", frame.keys, "BOTTOMRIGHT", -3, 1)
|
|
frame.keys.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.keys:SetScript("OnEnter", function ()
|
|
frame.keys.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.keys.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(_G.KEYRING)
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.keys:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.keys, default_border)
|
|
frame.keys.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.keys:SetScript("OnClick", function()
|
|
if not pfUI.bag.showKeyring then
|
|
pfUI.bag.showKeyring = true
|
|
else
|
|
pfUI.bag.showKeyring = nil
|
|
end
|
|
pfUI.bag:CheckFullUpdate()
|
|
end)
|
|
end
|
|
|
|
-- sort button (anchors to keys, which is the always-present leftmost
|
|
-- button in the dynamic chain — picklock and disenchant are class-gated)
|
|
if not frame.sort then
|
|
frame.sort = CreateFrame("Button", "pfBagSort", frame)
|
|
frame.sort:SetPoint("TOPRIGHT", frame.keys, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.sort, default_border)
|
|
frame.sort:SetSize(12, 12)
|
|
frame.sort.texture = frame.sort:CreateTexture("pfBagSortIcon")
|
|
frame.sort.texture:SetTexture(pfUI.media["img:sort"])
|
|
frame.sort.texture:ClearAllPoints()
|
|
frame.sort.texture:SetPoint("TOPLEFT", frame.sort, "TOPLEFT", 2, -2)
|
|
frame.sort.texture:SetPoint("BOTTOMRIGHT", frame.sort, "BOTTOMRIGHT", -2, 2)
|
|
frame.sort.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.sort:SetScript("OnEnter", function ()
|
|
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(T["Sort Bags"])
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.sort:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.sort, default_border)
|
|
frame.sort.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.sort:SetScript("OnClick", function()
|
|
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
|
end)
|
|
end
|
|
|
|
-- gold string
|
|
if not frame.gold and (C.appearance.bags.movable == "1" or not pfUI.panel) then
|
|
frame.gold = CreateFrame("Frame", "pfBagGoldString", frame)
|
|
frame.gold:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 1)
|
|
frame.gold:SetSize(200, 18)
|
|
frame.gold:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
frame.gold:RegisterEvent("PLAYER_MONEY")
|
|
frame.gold:SetScript("OnEvent", function()
|
|
frame.gold.text:SetText(CreateGoldString(GetMoney()))
|
|
end)
|
|
|
|
frame.gold.text = frame.gold.text or frame.gold:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
frame.gold.text:SetFontObject(GameFontWhite)
|
|
frame.gold.text:SetJustifyH("RIGHT")
|
|
frame.gold.text:SetAllPoints()
|
|
end
|
|
|
|
-- bag search
|
|
if not frame.search then
|
|
frame.search = CreateFrame("Frame", "pfBagSearch", frame)
|
|
frame.search:SetHeight(12)
|
|
frame.search:SetPoint("TOPLEFT", frame, "TOPLEFT", default_border, -default_border)
|
|
frame.search:SetPoint("TOPRIGHT", frame.sort, "TOPLEFT", -default_border*3, -default_border)
|
|
CreateBackdrop(frame.search, default_border)
|
|
|
|
frame.search.edit = CreateFrame("EditBox", "pfUIBagSearch", frame.search, "InputBoxTemplate")
|
|
pfUIBagSearchLeft:SetTexture(nil)
|
|
pfUIBagSearchMiddle:SetTexture(nil)
|
|
pfUIBagSearchRight:SetTexture(nil)
|
|
frame.search.edit:ClearAllPoints()
|
|
frame.search.edit:SetPoint("TOPLEFT", frame.search, "TOPLEFT", default_border*2, 0)
|
|
frame.search.edit:SetPoint("BOTTOMRIGHT", frame.search, "BOTTOMRIGHT", -default_border*2, 0)
|
|
|
|
frame.search.edit:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.search.edit:SetAutoFocus(false)
|
|
frame.search.edit:SetText(T["Search"])
|
|
frame.search.edit:SetTextColor(.5,.5,.5,1)
|
|
|
|
frame.search.edit:SetScript("OnEditFocusGained", function()
|
|
this:SetText("")
|
|
end)
|
|
|
|
frame.search.edit:SetScript("OnEditFocusLost", function()
|
|
this:SetText(T["Search"])
|
|
C_Container.SetItemSearch("")
|
|
end)
|
|
|
|
frame.search.edit:SetScript("OnTextChanged", function()
|
|
if this:GetText() == T["Search"] then return end
|
|
C_Container.SetItemSearch(this:GetText())
|
|
end)
|
|
|
|
frame.search:SetScript("OnLeave", function()
|
|
frame.search.edit:ClearFocus()
|
|
end)
|
|
|
|
frame.search.edit:SetScript("OnMouseUp", function()
|
|
if arg1 == "RightButton" then
|
|
this:ClearFocus()
|
|
end
|
|
end)
|
|
|
|
frame.search:SetScript("OnHide", function()
|
|
frame.search.edit:SetText(T["Search"])
|
|
C_Container.SetItemSearch("")
|
|
end)
|
|
end
|
|
else
|
|
-- bankframe
|
|
|
|
-- bag close button
|
|
if not frame.close then
|
|
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
|
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
|
CreateBackdrop(frame.close, default_border)
|
|
frame.close:SetSize(12, 12)
|
|
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
|
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
|
frame.close.texture:ClearAllPoints()
|
|
frame.close.texture:SetPoint("TOPLEFT", frame.close, "TOPLEFT", 2, -2)
|
|
frame.close.texture:SetPoint("BOTTOMRIGHT", frame.close, "BOTTOMRIGHT", -2, 2)
|
|
frame.close.texture:SetVertexColor(1,.25,.25,1)
|
|
frame.close:SetScript("OnEnter", function ()
|
|
frame.close.backdrop:SetBackdropBorderColor(1,.25,.25,1)
|
|
end)
|
|
|
|
frame.close:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.close, default_border)
|
|
end)
|
|
|
|
frame.close:SetScript("OnClick", function()
|
|
CloseBankFrame()
|
|
end)
|
|
end
|
|
|
|
-- bags button
|
|
if not frame.bags then
|
|
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
|
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.bags, default_border)
|
|
frame.bags:SetSize(12, 12)
|
|
frame.bags:SetTextColor(1,1,.25,1)
|
|
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
|
frame.bags.texture:SetTexture(pfUI.media["img:up"])
|
|
frame.bags.texture:ClearAllPoints()
|
|
frame.bags.texture:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 3, -1)
|
|
frame.bags.texture:SetPoint("BOTTOMRIGHT", frame.bags, "BOTTOMRIGHT", -3, 1)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.bags:SetScript("OnEnter", function ()
|
|
frame.bags.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.bags.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(_G.TUTORIAL_TITLE10)
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.bags:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.bags, default_border)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.bags:SetScript("OnClick", function()
|
|
pfUI.bag.left.bagslots:SetShown(not pfUI.bag.left.bagslots:IsShown())
|
|
end)
|
|
end
|
|
|
|
-- sort button (bank)
|
|
if not frame.sort then
|
|
frame.sort = CreateFrame("Button", "pfBankSort", frame)
|
|
frame.sort:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.sort, default_border)
|
|
frame.sort:SetHeight(12)
|
|
frame.sort:SetWidth(12)
|
|
frame.sort.texture = frame.sort:CreateTexture("pfBankSortIcon")
|
|
frame.sort.texture:SetTexture(pfUI.media["img:sort"])
|
|
frame.sort.texture:ClearAllPoints()
|
|
frame.sort.texture:SetPoint("TOPLEFT", frame.sort, "TOPLEFT", 2, -2)
|
|
frame.sort.texture:SetPoint("BOTTOMRIGHT", frame.sort, "BOTTOMRIGHT", -2, 2)
|
|
frame.sort.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.sort:SetScript("OnEnter", function ()
|
|
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(T["Sort Bank"])
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.sort:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.sort, default_border)
|
|
frame.sort.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.sort:SetScript("OnClick", function()
|
|
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10}, BagSortOpts())
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end)
|