Files
pfUI/modules/bags.lua
T
2019-06-09 22:16:58 +02:00

975 lines
36 KiB
Lua

pfUI:RegisterModule("bags", 20400, function ()
local default_border = C.appearance.border.default
if C.appearance.border.bags ~= "-1" then
default_border = C.appearance.border.bags
end
local knownInventorySpellTextures = {
Spell_Holy_RemoveCurse = {frame="disenchant"},
Spell_Nature_MoonKey = {frame="picklock"},
}
local scanner = libtipscan:GetScanner("openable")
local openable = {}
-- prevent from being placed offscreen
_G.StackSplitFrame:SetClampedToScreen(true)
-- overwrite some bag functions
function _G.OpenAllBags()
if pfUI.bag.right:IsShown() then
pfUI.bag.right:Hide()
else
pfUI.bag.right:Show()
end
end
function _G.CloseAllBags()
pfUI.bag.right:Hide()
end
function _G.ToggleBackpack()
if pfUI.bag.right:IsShown() then
pfUI.bag.right:Hide()
else
pfUI.bag.right:Show()
end
end
function _G.OpenBackpack()
if ( pfUI.bag.right:IsShown() ) then
ContainerFrame1.backpackWasOpen = 1
return
else
ContainerFrame1.backpackWasOpen = nil
end
if ( not ContainerFrame1.backpackWasOpen ) then
ToggleBackpack()
end
end
function _G.ToggleBag()
return
end
-- hide blizzard's bankframe
BankFrame:SetScale(0.001)
BankFrame:SetPoint("TOPLEFT", 0,0)
BankFrame:SetAlpha(0)
pfUI.bag = CreateFrame("Frame", "pfUIBag")
pfUI.bag:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.bag:RegisterEvent("BAG_UPDATE")
pfUI.bag:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
pfUI.bag:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
pfUI.bag:RegisterEvent("BAG_UPDATE_COOLDOWN")
pfUI.bag:RegisterEvent("BAG_CLOSED")
pfUI.bag:RegisterEvent("BANKFRAME_CLOSED")
pfUI.bag:RegisterEvent("BANKFRAME_OPENED")
pfUI.bag:RegisterEvent("ITEM_LOCK_CHANGED")
pfUI.bag:RegisterEvent("SPELLS_CHANGED")
pfUI.bag:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
pfUI.bag:CreateBags()
pfUI.bag.right:Hide()
pfUI.bag:CreateBags("bank")
pfUI.bag.left:Hide()
pfUI.bag:CreateBagSlots(pfUI.bag.right)
pfUI.bag:CreateBagSlots(pfUI.bag.left)
pfUI.bag:RefreshSpells()
end
if event == "SPELLS_CHANGED" then
pfUI.bag:RefreshSpells()
end
if event == "BAG_CLOSED" or event == "PLAYERBANKSLOTS_CHANGED" or
event == "PLAYERBANKBAGSLOTS_CHANGED" or event == "BAG_UPDATE" or
event == "BANKFRAME_OPENED" or event == "BANKFRAME_CLOSED" then
pfUI.bag:CheckFullUpdate()
end
if event == "BAG_UPDATE_COOLDOWN" then
for bag=-2, 11 do
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
for slot=1, bagsize do
if pfUI.bags[bag].slots[slot].frame.hasItem then
if _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "Cooldown"] then
ContainerFrame_UpdateCooldown(bag, pfUI.bags[bag].slots[slot].frame)
end
end
end
end
end
if event == "ITEM_LOCK_CHANGED" then
for bag=-2, 11 do
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
for slot=1, bagsize do
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] and pfUI.bags[bag].slots[slot].frame:IsShown() then
local _, _, locked, _ = GetContainerItemInfo(bag, slot)
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
end
end
end
end
if event == "PLAYERBANKSLOTS_CHANGED" then
pfUI.bag:UpdateBag(-1)
end
if event == "BAG_UPDATE" then
pfUI.bag:UpdateBag(arg1)
end
if event == "PLAYERBANKBAGSLOTS_CHANGED" then
pfUI.bag:CreateBagSlots(pfUI.bag.left)
end
if event == "BANKFRAME_OPENED" then
pfUI.bag.left:Show()
OpenBackpack()
end
if event == "BANKFRAME_CLOSED" then
pfUI.bag.left:Hide()
end
end)
tinsert(UISpecialFrames,"pfBag")
pfUI.BACKPACK = { -2, 0, 1, 2, 3, 4 }
pfUI.BANK = { -1, 5, 6, 7, 8, 9, 10, 11 }
pfUI.bags = {}
pfUI.slots = {}
function pfUI.bag:CheckFullUpdate()
local maxslots = 0
for bag = -2,11 do
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
maxslots = maxslots + bagsize
end
if maxslots ~= pfUI.bag.maxslots then
for bag = -2,11 do
for slot, f in ipairs(pfUI.bags[bag].slots) do
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
if slot > bagsize then
pfUI.bags[bag].slots[slot].frame:Hide()
end
end
end
pfUI.bag:CreateBags()
pfUI.bag:CreateBags("bank")
pfUI.bag.maxslots = maxslots
end
end
function pfUI.bag:CreateBags(object)
local x = 0
local y = 0
local frame = {}
local iterate = {}
local anchor, rowlength, cwidth
if object == "bank" then
if not pfUI.bag.left then pfUI.bag.left = CreateFrame("Frame", "pfBank", UIParent) end
anchor = { "BOTTOMLEFT", (pfUI.chat and pfUI.chat.left or nil), "BOTTOMRIGHT" }
rowlength = tonumber(C.appearance.bags.bankrowlength)
cwidth = C.chat.left.width
iterate = pfUI.BANK
frame = pfUI.bag.left
else
if not pfUI.bag.right then pfUI.bag.right = CreateFrame("Frame", "pfBag", UIParent) end
rowlength = tonumber(C.appearance.bags.bagrowlength)
anchor = { "BOTTOMRIGHT", (pfUI.chat and pfUI.chat.right or nil), "BOTTOMLEFT" }
cwidth = C.chat.right.width
iterate = pfUI.BACKPACK
frame = pfUI.bag.right
end
if pfUI.chat and C.appearance.bags.icon_size == "-1" then
-- align bags to chat if no custom size is set
frame:SetWidth(cwidth * anchor[2]:GetScale())
elseif C.appearance.bags.icon_size ~= "-1" then
-- use custom size if set
frame:SetWidth((C.appearance.bags.icon_size + default_border*3) * rowlength - default_border)
else
-- fallback to 22px without any anchor or custom setting
frame:SetWidth((22 + default_border*3) * rowlength - default_border)
end
if pfUI.chat and C.appearance.bags.icon_size ~= "-1" then
-- ignore custom icon size
frame:SetPoint(anchor[1], anchor[2], anchor[1], 0, 0)
elseif pfUI.chat then
-- use chat frame as anchor if existing
frame:SetPoint(anchor[1], anchor[2], anchor[1], 0, 0)
frame:SetPoint(anchor[3], anchor[2], anchor[3], 0, 0)
else
-- align frame to UIParent if no anchor is available
frame:SetPoint(anchor[1], UIParent, anchor[1], 5, 5)
end
if C.appearance.bags.movable == "1" then
-- enable movable bag frames
LoadMovable(frame)
frame:EnableMouse(1)
frame:SetMovable(1)
frame:RegisterForDrag("LeftButton")
frame:SetScript("OnDragStart", function() this:StartMoving() end)
frame:SetScript("OnDragStop", function()
this:StopMovingOrSizing()
SaveMovable(this)
end)
end
frame:EnableMouse(1)
if C.appearance.bags.movable == "1" and C.appearance.bags.icon_size ~= "-1" then
frame.button_size = C.appearance.bags.icon_size
else
frame.button_size = (frame:GetWidth() - 2*default_border - (rowlength-1)*default_border*3)/ rowlength
end
pfUI.bag:CreateAdditions(frame)
frame:SetFrameStrata("HIGH")
CreateBackdrop(frame, default_border)
CreateBackdropShadow(frame)
local topspace = pfUI.bag.right.close:GetHeight() + default_border * 2
for id, bag in pairs(iterate) do
if not pfUI.bags[bag] then
pfUI.bags[bag] = CreateFrame("Frame", "pfBag" .. bag, frame)
pfUI.bags[bag]:SetAllPoints(frame)
pfUI.bags[bag].slots = {}
end
pfUI.bags[bag]:SetID(bag)
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
for slot=1, bagsize do
pfUI.bag:UpdateSlot(bag, slot)
pfUI.bags[bag].slots[slot].frame:ClearAllPoints()
pfUI.bags[bag].slots[slot].frame:SetPoint("TOPLEFT",
default_border + x*(frame.button_size+default_border*3),
-default_border*2 - y*(frame.button_size+default_border*3) - topspace)
pfUI.bags[bag].slots[slot].frame:SetHeight(frame.button_size)
pfUI.bags[bag].slots[slot].frame:SetWidth(frame.button_size)
if x >= rowlength - 1 then
y = y + 1
x = 0
else
x = x + 1
end
end
end
if x > 0 then y = y + 1 end
if pfUI.panel then topspace = topspace + pfUI.panel.right:GetHeight() end
frame:SetHeight( default_border*2 + y*(frame.button_size+default_border*3) + topspace)
local chat = pfUI.chat and ( object == "bank" and pfUI.chat.left or pfUI.chat.right) or nil
frame:SetScript("OnShow", function()
if C.appearance.bags.hidechat == "1" and chat and chat:IsVisible() then
frame.chatWasOpen = true
chat:Hide()
end
pfUI.bag:CreateBags(object)
end)
frame:SetScript("OnHide", function()
if C.appearance.bags.hidechat == "1" and chat and frame.chatWasOpen then
chat:Show()
frame.chatWasOpen = false
end
pfUI.bag:CreateBags(object)
end)
end
function pfUI.bag:UpdateBag(bag)
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
for slot=1, bagsize do
pfUI.bag:UpdateSlot(bag, slot)
end
end
function pfUI.bag:Openable(bag, slot, hasItem)
local prev_bag, prev_slot = openable.bag, openable.slot
if bag == prev_bag and slot == prev_slot then
openable.bag = nil
openable.slot = nil
openable.name = nil
end
if hasItem then
scanner:SetBagItem(bag, slot)
if scanner:Find(_G.ITEM_OPENABLE, true) then
openable.bag = bag
openable.slot = slot
openable.name = scanner:Line(1)
end
end
if pfUI.bag.right and pfUI.bag.right.open then
if openable.bag and openable.slot then
pfUI.bag.right.open.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\full")
else
pfUI.bag.right.open.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\empty")
end
end
end
function pfUI.bag:UpdateSlot(bag, slot)
if not pfUI.bags[bag] then return end
if not pfUI.bags[bag].slots[slot] then
local tpl = "ContainerFrameItemButtonTemplate"
if bag == -1 then tpl = "BankItemButtonGenericTemplate" end
pfUI.bags[bag].slots[slot] = {}
pfUI.bags[bag].slots[slot].frame = CreateFrame("Button", "pfBag" .. bag .. "item" .. slot, pfUI.bags[bag], tpl)
-- add cooldown frame to bankslots
if tpl == "BankItemButtonGenericTemplate" then
local bankslot = pfUI.bags[bag].slots[slot].frame
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
bankslot.cd = CreateFrame(COOLDOWN_FRAME_TYPE, name, bankslot, "CooldownFrameTemplate")
bankslot.cd:SetAllPoints(bankslot)
bankslot.cd.pfCooldownType = "ALL"
else
local bagslot = pfUI.bags[bag].slots[slot].frame
bagslot.cd = _G[bagslot:GetName().."Cooldown"]
bagslot.cd.pfCooldownType = "ALL"
end
CreateBackdrop(pfUI.bags[bag].slots[slot].frame, default_border)
pfUI.bags[bag].slots[slot].frame:SetNormalTexture("")
pfUI.bags[bag].slots[slot].bag = bag
pfUI.bags[bag].slots[slot].slot = slot
pfUI.bags[bag].slots[slot].frame:SetID(slot)
end
local texture, count, locked, quality = GetContainerItemInfo(bag, slot)
-- running advanced item color scan
if C.appearance.bags.borderonlygear == "0" and texture and quality and quality < 1 then
local link = GetContainerItemLink(bag, slot)
if link then
local _, _, linkstr = string.find(link, "(item:%d+:%d+:%d+:%d+)")
local n, _, q = GetItemInfo(linkstr)
if quality then quality = q end
end
end
SetItemButtonTexture(pfUI.bags[bag].slots[slot].frame, texture)
SetItemButtonCount(pfUI.bags[bag].slots[slot].frame, count)
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
local hasItem
if texture then
hasItem = 1
else
hasItem = nil
end
pfUI.bags[bag].slots[slot].frame.hasItem = hasItem
pfUI.bag:Openable(bag, slot, hasItem)
ContainerFrame_UpdateCooldown(bag, pfUI.bags[bag].slots[slot].frame)
local count = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "Count"]
count:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE")
count:SetAllPoints()
count:SetJustifyH("RIGHT")
count:SetJustifyV("BOTTOM")
local icon = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "IconTexture"]
icon:SetTexCoord(.08, .92, .08, .92)
icon:ClearAllPoints()
icon:SetPoint("TOPLEFT", 1, -1)
icon:SetPoint("BOTTOMRIGHT", -1, 1)
local border = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "NormalTexture"]
border:SetTexture("")
-- detect backdrop border color
if quality and quality > tonumber(C.appearance.bags.borderlimit) then
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
elseif texture then
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,.5,.5,1)
else
local bagtype = GetBagFamily(bag)
if bagtype == "QUIVER" then
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1,1,.5,.5)
elseif bagtype == "SOULBAG" then
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1,.5,.5,.5)
elseif bagtype == "SPECIAL" then
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,.5,1,.5)
elseif bagtype == "KEYRING" then
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,1,1,.5)
else
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1,1,1,.2)
end
end
pfUI.bags[bag].slots[slot].frame:Show()
end
function pfUI.bag:CreateBagSlots(frame)
if not frame.bagslots then
frame.bagslots = CreateFrame("Frame", "pfBagSlots", frame)
frame.bagslots.slots = {}
frame.bagslots:Hide()
end
local min, max = 0, 3
local tpl = "BagSlotButtonTemplate"
local name, append = "pfUIBagsBBag", "Slot"
local position = "RIGHT"
if frame == pfUI.bag.left then
min, max = 1, math.min(6, (GetNumBankSlots() or 0))
tpl = "BankItemButtonBagTemplate"
name, append = "pfUIBankBBag", ""
position = "LEFT"
end
frame.bagslots:SetPoint("BOTTOM"..position, frame, "TOP"..position, 0, default_border*3)
CreateBackdrop(frame.bagslots, default_border)
CreateBackdropShadow(frame.bagslots)
local extra = 0
if frame == pfUI.bag.left and GetNumBankSlots() < 6 then extra = 1 end
local width = (frame.button_size/5*4 + default_border*2) * (max-min+1+extra)
local height = default_border + (frame.button_size/5*4 + default_border)
frame.bagslots:SetWidth(width)
frame.bagslots:SetHeight(height)
for slot=min, max do
if not frame.bagslots.slots[slot] then
frame.bagslots.slots[slot] = {}
frame.bagslots.slots[slot].frame = CreateFrame("CheckButton", name .. slot .. append, frame.bagslots, tpl)
local icon = _G[frame.bagslots.slots[slot].frame:GetName() .. "IconTexture"]
local border = _G[frame.bagslots.slots[slot].frame:GetName() .. "NormalTexture"]
icon:SetTexCoord(.08, .92, .08, .92)
icon:ClearAllPoints()
icon:SetPoint("TOPLEFT", 1, -1)
icon:SetPoint("BOTTOMRIGHT", -1, 1)
border:SetTexture("")
if frame == pfUI.bag.left then
frame.bagslots.slots[slot].frame:SetID(slot + 4)
frame.bagslots.slots[slot].frame.slot = slot + 3
else
frame.bagslots.slots[slot].frame.slot = slot
frame.bagslots.slots[slot].slot = slot
end
local SlotEnter = frame.bagslots.slots[slot].frame:GetScript("OnEnter")
frame.bagslots.slots[slot].frame:SetScript("OnEnter", function()
for slot, f in ipairs(pfUI.bags[this.slot + 1].slots) do
CreateBackdrop(f.frame, default_border)
f.frame.backdrop:SetBackdropBorderColor(.2,1,.8,1)
end
SlotEnter(this)
end)
local SlotLeave = frame.bagslots.slots[slot].frame:GetScript("OnLeave")
frame.bagslots.slots[slot].frame:SetScript("OnLeave", function()
pfUI.bag:UpdateBag(this.slot + 1)
SlotLeave()
end)
end
local left = (slot-min)*(frame.button_size/5*4+default_border*2) + default_border
local top = -default_border
frame.bagslots.slots[slot].frame:ClearAllPoints()
frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
frame.bagslots.slots[slot].frame:SetHeight(frame.button_size/5*4)
frame.bagslots.slots[slot].frame:SetWidth(frame.button_size/5*4)
local id, texture = GetInventorySlotInfo("Bag" .. slot .. append)
CreateBackdrop(frame.bagslots.slots[slot].frame, default_border)
frame.bagslots.slots[slot].frame:Show()
local numSlots, full = GetNumBankSlots()
if ( slot <= numSlots ) then
frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG
else
frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG_PURCHASE
end
end
if frame == pfUI.bag.left then
if GetNumBankSlots() < 6 then
if not frame.bagslots.buy then
frame.bagslots.buy = CreateFrame("Button", "pfBagSlotBuy", frame.bagslots)
end
frame.bagslots.buy:SetPoint("RIGHT", frame.bagslots, "RIGHT", -default_border, 0)
CreateBackdrop(frame.bagslots.buy, default_border)
frame.bagslots.buy:SetHeight(frame.button_size/5*4)
frame.bagslots.buy:SetWidth(frame.button_size/5*4)
frame.bagslots.buy:SetText("+")
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
frame.bagslots.buy:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.bagslots.buy:SetScript("OnEnter", function ()
frame.bagslots.buy:SetTextColor(1,1,1,1)
end)
frame.bagslots.buy:SetScript("OnLeave", function ()
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
end)
frame.bagslots.buy:SetScript("OnClick", function()
StaticPopup_Show("CONFIRM_BUY_BANK_SLOT")
end)
else
if frame.bagslots.buy then frame.bagslots.buy:Hide() end
end
end
end
function pfUI.bag:ReanchorAdditions()
local frame = pfUI.bag.right
local show_disenchant = (frame.disenchant:GetID() > 0)
local show_picklock = (frame.picklock:GetID() > 0)
if not show_disenchant then
frame.disenchant:Hide()
frame.picklock:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
else
frame.disenchant:Show()
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
end
if not show_picklock then
frame.picklock:Hide()
if show_disenchant then
frame.keys:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
else
frame.keys:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
end
else
frame.picklock:Show()
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
end
end
function pfUI.bag:RefreshSpells()
if not (pfUI.bag and pfUI.bag.right) then return end
local _, _, offset, numSpells = GetSpellTabInfo(1)
for spellIndex = offset + 1, offset + numSpells do
local spellTexture = GetSpellTexture(spellIndex, BOOKTYPE_SPELL)
-- scan for disenchant and pick lock
for texture, widget in pairs(knownInventorySpellTextures) do
if strfind(spellTexture, texture) and pfUI.bag.right[widget.frame] then
pfUI.bag.right[widget.frame]:SetID(spellIndex)
end
end
end
pfUI.bag:ReanchorAdditions()
end
function pfUI.bag:CreateAdditions(frame)
-- bag additions
if frame == pfUI.bag.right then
-- bag close button
if not frame.close then
frame.close = CreateFrame("Button", "pfBagClose", frame)
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
CreateBackdrop(frame.close, default_border)
frame.close:SetHeight(12)
frame.close:SetWidth(12)
frame.close.texture = frame.close:CreateTexture("pfBagClose")
frame.close.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\close")
frame.close.texture:ClearAllPoints()
frame.close.texture:SetPoint("TOPLEFT", frame.close, "TOPLEFT", 2, -2)
frame.close.texture:SetPoint("BOTTOMRIGHT", frame.close, "BOTTOMRIGHT", -2, 2)
frame.close.texture:SetVertexColor(1,.25,.25,1)
frame.close:SetScript("OnEnter", function ()
frame.close.backdrop:SetBackdropBorderColor(1,.25,.25,1)
end)
frame.close:SetScript("OnLeave", function ()
CreateBackdrop(frame.close, default_border)
end)
frame.close:SetScript("OnClick", function()
CloseAllBags()
end)
end
-- bags button
if not frame.bags then
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.bags, default_border)
frame.bags:SetHeight(12)
frame.bags:SetWidth(12)
frame.bags:SetTextColor(1,1,.25,1)
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
frame.bags.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\up")
frame.bags.texture:ClearAllPoints()
frame.bags.texture:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 3, -1)
frame.bags.texture:SetPoint("BOTTOMRIGHT", frame.bags, "BOTTOMRIGHT", -3, 1)
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
frame.bags:SetScript("OnEnter", function ()
frame.bags.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.bags.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(_G.TUTORIAL_TITLE10)
GameTooltip:Show()
end)
frame.bags:SetScript("OnLeave", function ()
CreateBackdrop(frame.bags, default_border)
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
if GameTooltip:IsOwned(this) then
GameTooltip:Hide()
end
end)
frame.bags:SetScript("OnClick", function()
if pfUI.bag.right.bagslots:IsShown() then
pfUI.bag.right.bagslots:Hide()
else
pfUI.bag.right.bagslots:Show()
end
end)
end
-- open button
if not frame.open then
frame.open = CreateFrame("Button", "pfBagSlotOpen", frame)
frame.open:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.open, default_border)
frame.open:SetHeight(12)
frame.open:SetWidth(12)
frame.open:SetTextColor(1,1,.25,1)
frame.open:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.open.texture = frame.open:CreateTexture("pfBagOpenContainer")
frame.open.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\empty")
frame.open.texture:ClearAllPoints()
frame.open.texture:SetPoint("TOPLEFT", frame.open, "TOPLEFT", 3, -1)
frame.open.texture:SetPoint("BOTTOMRIGHT", frame.open, "BOTTOMRIGHT", -3, 1)
frame.open.texture:SetVertexColor(.25,.25,.25,1)
frame.open:SetScript("OnEnter", function ()
frame.open.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.open.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
if openable.bag and openable.slot then
-- GameTooltip:SetText(openable.name) -- title only
GameTooltip:SetBagItem(openable.bag, openable.slot)
else
GameTooltip:SetText(_G.EMPTY)
end
GameTooltip:Show()
end)
frame.open:SetScript("OnLeave", function ()
CreateBackdrop(frame.open, default_border)
frame.open.texture:SetVertexColor(.25,.25,.25,1)
if GameTooltip:IsOwned(this) then
GameTooltip:Hide()
end
end)
frame.open:SetScript("OnClick", function()
if openable.bag and openable.slot then
ClearCursor()
if MerchantFrame:IsShown() then
HideUIPanel(MerchantFrame)
end
UseContainerItem(openable.bag, openable.slot)
end
-- update tooltip
if openable.bag and openable.slot then
-- GameTooltip:SetText(openable.name) -- title only
GameTooltip:SetBagItem(openable.bag, openable.slot)
else
GameTooltip:SetText(_G.EMPTY)
end
GameTooltip:Show()
end)
end
-- disenchant button
if not frame.disenchant then
frame.disenchant = CreateFrame("Button", "pfBagSlotDisenchant", frame)
frame.disenchant:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.disenchant, default_border)
frame.disenchant:SetHeight(12)
frame.disenchant:SetWidth(12)
frame.disenchant:SetTextColor(1,1,.25,1)
frame.disenchant:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.disenchant.texture = frame.disenchant:CreateTexture("pfBagDisenchant")
frame.disenchant.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\disenchant")
frame.disenchant.texture:ClearAllPoints()
frame.disenchant.texture:SetPoint("TOPLEFT", frame.disenchant, "TOPLEFT", 3, -1)
frame.disenchant.texture:SetPoint("BOTTOMRIGHT", frame.disenchant, "BOTTOMRIGHT", -3, 1)
frame.disenchant.texture:SetVertexColor(.25,.25,.25,1)
frame.disenchant:SetScript("OnEnter", function ()
frame.disenchant.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.disenchant.texture:SetVertexColor(1,1,.25,1)
local id = this:GetID()
if id and id > 0 then
local name = GetSpellName(id, BOOKTYPE_SPELL)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(name)
GameTooltip:Show()
end
end)
frame.disenchant:SetScript("OnLeave", function ()
CreateBackdrop(frame.disenchant, default_border)
frame.disenchant.texture:SetVertexColor(.25,.25,.25,1)
if GameTooltip:IsOwned(this) then
GameTooltip:Hide()
end
end)
frame.disenchant:SetScript("OnClick", function()
local id = this:GetID()
if id and id > 0 then
CastSpell(id,BOOKTYPE_SPELL)
end
end)
end
-- pick lock button
if not frame.picklock then
frame.picklock = CreateFrame("Button", "pfBagSlotPicklock", frame)
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.picklock, default_border)
frame.picklock:SetHeight(12)
frame.picklock:SetWidth(12)
frame.picklock:SetTextColor(1,1,.25,1)
frame.picklock:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.picklock.texture = frame.picklock:CreateTexture("pfBagPicklock")
frame.picklock.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\picklock")
frame.picklock.texture:ClearAllPoints()
frame.picklock.texture:SetPoint("TOPLEFT", frame.picklock, "TOPLEFT", 3, -1)
frame.picklock.texture:SetPoint("BOTTOMRIGHT", frame.picklock, "BOTTOMRIGHT", -3, 1)
frame.picklock.texture:SetVertexColor(.25,.25,.25,1)
frame.picklock:SetScript("OnEnter", function ()
frame.picklock.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.picklock.texture:SetVertexColor(1,1,.25,1)
local id = this:GetID()
if id and id > 0 then
local name = GetSpellName(id, BOOKTYPE_SPELL)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(name)
GameTooltip:Show()
end
end)
frame.picklock:SetScript("OnLeave", function ()
CreateBackdrop(frame.picklock, default_border)
frame.picklock.texture:SetVertexColor(.25,.25,.25,1)
if GameTooltip:IsOwned(this) then
GameTooltip:Hide()
end
end)
frame.picklock:SetScript("OnClick", function()
local id = this:GetID()
if id and id > 0 then
CastSpell(id,BOOKTYPE_SPELL)
end
end)
end
-- key button
if not frame.keys then
frame.keys = CreateFrame("Button", "pfBagSlotShow", frame)
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.keys, default_border)
frame.keys:SetHeight(12)
frame.keys:SetWidth(12)
frame.keys:SetTextColor(1,1,.25,1)
frame.keys:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.keys.texture = frame.keys:CreateTexture("pfBagArrowUp")
frame.keys.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\key")
frame.keys.texture:ClearAllPoints()
frame.keys.texture:SetPoint("TOPLEFT", frame.keys, "TOPLEFT", 3, -1)
frame.keys.texture:SetPoint("BOTTOMRIGHT", frame.keys, "BOTTOMRIGHT", -3, 1)
frame.keys.texture:SetVertexColor(.25,.25,.25,1)
frame.keys:SetScript("OnEnter", function ()
frame.keys.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.keys.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(_G.KEYRING)
GameTooltip:Show()
end)
frame.keys:SetScript("OnLeave", function ()
CreateBackdrop(frame.keys, default_border)
frame.keys.texture:SetVertexColor(.25,.25,.25,1)
if GameTooltip:IsOwned(this) then
GameTooltip:Hide()
end
end)
frame.keys:SetScript("OnClick", function()
if not pfUI.bag.showKeyring then
pfUI.bag.showKeyring = true
else
pfUI.bag.showKeyring = nil
end
pfUI.bag:CheckFullUpdate()
end)
end
-- bag search
if not frame.search then
frame.search = CreateFrame("Frame", "pfBagSearch", frame)
frame.search:SetHeight(12)
frame.search:SetPoint("TOPLEFT", frame, "TOPLEFT", default_border, -default_border)
frame.search:SetPoint("TOPRIGHT", frame.keys, "TOPLEFT", -default_border*3, -default_border)
CreateBackdrop(frame.search, default_border)
frame.search.edit = CreateFrame("EditBox", "pfUIBagSearch", frame.search, "InputBoxTemplate")
pfUIBagSearchLeft:SetTexture(nil)
pfUIBagSearchMiddle:SetTexture(nil)
pfUIBagSearchRight:SetTexture(nil)
frame.search.edit:ClearAllPoints()
frame.search.edit:SetPoint("TOPLEFT", frame.search, "TOPLEFT", default_border*2, 0)
frame.search.edit:SetPoint("BOTTOMRIGHT", frame.search, "BOTTOMRIGHT", -default_border*2, 0)
frame.search.edit:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.search.edit:SetAutoFocus(false)
frame.search.edit:SetText(T["Search"])
frame.search.edit:SetTextColor(.5,.5,.5,1)
frame.search.edit:SetScript("OnEditFocusGained", function()
this:SetText("")
end)
frame.search.edit:SetScript("OnEditFocusLost", function()
this:SetText(T["Search"])
for bag=-2, 11 do
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
for slot=1, bagsize do
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bag, slot)
if itemCount then
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
end
end
end
end)
frame.search.edit:SetScript("OnTextChanged", function()
if this:GetText() == T["Search"] then return end
for bag=-2, 11 do
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
for slot=1, bagsize do
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bag, slot)
if itemCount then
local itemLink = GetContainerItemLink(bag, slot)
local itemstring = string.sub(itemLink, string.find(itemLink, "%[")+1, string.find(itemLink, "%]")-1)
if strfind(strlower(itemstring), strlower(this:GetText())) then
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
else
pfUI.bags[bag].slots[slot].frame:SetAlpha(.25)
end
end
end
end
end)
end
else
-- bankframe
-- bag close button
if not frame.close then
frame.close = CreateFrame("Button", "pfBagClose", frame)
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
CreateBackdrop(frame.close, default_border)
frame.close:SetHeight(12)
frame.close:SetWidth(12)
frame.close.texture = frame.close:CreateTexture("pfBagClose")
frame.close.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\close")
frame.close.texture:ClearAllPoints()
frame.close.texture:SetPoint("TOPLEFT", frame.close, "TOPLEFT", 2, -2)
frame.close.texture:SetPoint("BOTTOMRIGHT", frame.close, "BOTTOMRIGHT", -2, 2)
frame.close.texture:SetVertexColor(1,.25,.25,1)
frame.close:SetScript("OnEnter", function ()
frame.close.backdrop:SetBackdropBorderColor(1,.25,.25,1)
end)
frame.close:SetScript("OnLeave", function ()
CreateBackdrop(frame.close, default_border)
end)
frame.close:SetScript("OnClick", function()
CloseBankFrame()
end)
end
-- bags button
if not frame.bags then
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(frame.bags, default_border)
frame.bags:SetHeight(12)
frame.bags:SetWidth(12)
frame.bags:SetTextColor(1,1,.25,1)
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
frame.bags.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\up")
frame.bags.texture:ClearAllPoints()
frame.bags.texture:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 3, -1)
frame.bags.texture:SetPoint("BOTTOMRIGHT", frame.bags, "BOTTOMRIGHT", -3, 1)
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
frame.bags:SetScript("OnEnter", function ()
frame.bags.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.bags.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(_G.TUTORIAL_TITLE10)
GameTooltip:Show()
end)
frame.bags:SetScript("OnLeave", function ()
CreateBackdrop(frame.bags, default_border)
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
if GameTooltip:IsOwned(this) then
GameTooltip:Hide()
end
end)
frame.bags:SetScript("OnClick", function()
if pfUI.bag.left.bagslots:IsShown() then
pfUI.bag.left.bagslots:Hide()
else
pfUI.bag.left.bagslots:Show()
end
end)
end
end
end
end)