Files
pfUI/modules/buff.lua
T
2026-01-03 12:33:07 +01:00

359 lines
13 KiB
Lua

pfUI:RegisterModule("buff", "vanilla", function ()
-- Hide Blizz
BuffFrame:Hide()
BuffFrame:UnregisterAllEvents()
TemporaryEnchantFrame:Hide()
TemporaryEnchantFrame:UnregisterAllEvents()
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
local function RefreshBuffButton(buff)
if buff.btype == "HELPFUL" then
if C.buffs.separateweapons == "1" then
buff.id = buff.gid - (buff.weapon ~= nill and buff.gid or 0)
else
buff.id = buff.gid - pfUI.buff.wepbuffs.count
end
else
buff.id = buff.gid
end
buff.bid = GetPlayerBuff(PLAYER_BUFF_START_ID+buff.id, buff.btype)
if not buff.backdrop then
CreateBackdrop(buff)
CreateBackdropShadow(buff)
end
--detect weapon buffs
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
local mh, mhtime, mhcharge, oh, ohtime, ohcharge = GetWeaponEnchantInfo()
if pfUI.buff.wepbuffs.count == 2 then
if buff.gid == 1 then
buff.mode = "MAINHAND"
else
buff.mode = "OFFHAND"
end
else
if C.buffs.separateweapons == "0" then
buff.mode = mh and "MAINHAND" or oh and "OFFHAND"
else
if buff.gid == 1 then
buff.mode = mh and "MAINHAND" or oh and "OFFHAND"
else
buff:Hide()
return
end
end
end
-- Set Weapon Texture and Border
if buff.mode == "MAINHAND" then
buff.texture:SetTexture(GetInventoryItemTexture("player", 16))
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 16) or 1))
elseif buff.mode == "OFFHAND" then
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
end
elseif GetPlayerBuffTexture(buff.bid) and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
-- Set Buff Texture and Border
buff.mode = buff.btype
buff.texture:SetTexture(GetPlayerBuffTexture(buff.bid))
if buff.btype == "HARMFUL" then
local dtype = GetPlayerBuffDispelType(buff.bid)
if dtype == "Magic" then
buff.backdrop:SetBackdropBorderColor(0,1,1,1)
elseif dtype == "Poison" then
buff.backdrop:SetBackdropBorderColor(0,1,0,1)
elseif dtype == "Curse" then
buff.backdrop:SetBackdropBorderColor(1,0,1,1)
elseif dtype == "Disease" then
buff.backdrop:SetBackdropBorderColor(1,1,0,1)
else
buff.backdrop:SetBackdropBorderColor(1,0,0,1)
end
else
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
end
else
buff:Hide()
return
end
buff:Show()
end
local function CreateBuffButton(i, btype, weapon)
local buttonName, buttonParent
if btype == "HELPFUL" then
if weapon == 1 then
buttonName = "pfWepBuffFrame" .. i
buttonParent = pfUI.buff.wepbuffs
else
buttonName = "pfBuffFrameBuff" .. i
buttonParent = pfUI.buff.buffs
end
else
buttonName = "pfDebuffFrameBuff" .. i
buttonParent = pfUI.buff.debuffs
end
local buff = CreateFrame("Button", buttonName, buttonParent)
buff.texture = buff:CreateTexture("BuffIcon" .. i, "BACKGROUND")
buff.texture:SetTexCoord(.07,.93,.07,.93)
buff.texture:SetAllPoints(buff)
buff.timer = buff:CreateFontString(nil, "OVERLAY", "GameFontNormal")
buff.timer:SetTextColor(1,1,1,1)
buff.timer:SetJustifyH("CENTER")
buff.timer:SetJustifyV("CENTER")
buff.stacks = buff:CreateFontString(nil, "OVERLAY", "GameFontNormal")
buff.stacks:SetTextColor(1,1,1,1)
buff.stacks:SetJustifyH("RIGHT")
buff.stacks:SetJustifyV("BOTTOM")
buff.stacks:SetAllPoints(buff)
buff:RegisterForClicks("RightButtonUp")
buff.weapon = weapon
buff.btype = btype
buff.gid = i
buff:SetScript("OnUpdate", function()
if not this.next then this.next = GetTime() + .1 end
if this.next > GetTime() then return end
this.next = GetTime() + .1
local timeleft = 0
local stacks = 0
if this.mode == this.btype then
timeleft = GetPlayerBuffTimeLeft(this.bid, this.btype)
stacks = GetPlayerBuffApplications(this.bid, this.btype)
elseif this.mode == "MAINHAND" then
local _, mhtime, mhcharge = GetWeaponEnchantInfo()
timeleft = mhtime/1000
stacks = mhcharge
elseif this.mode == "OFFHAND" then
local _, _, _, _, ohtime, ohcharge = GetWeaponEnchantInfo()
timeleft = ohtime/1000
stacks = ohcharge
end
this.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
this.stacks:SetText(stacks > 1 and stacks or "")
end)
buff:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
if this.mode == this.btype then
GameTooltip:SetPlayerBuff(this.bid)
if IsShiftKeyDown() then
local texture = GetPlayerBuffTexture(this.bid)
local playerlist = ""
local first = true
if UnitInRaid("player") then
for i=1,40 do
local unitstr = "raid" .. i
if not UnitHasBuff(unitstr, texture) and UnitName(unitstr) then
playerlist = playerlist .. ( not first and ", " or "") .. GetUnitColor(unitstr) .. UnitName(unitstr) .. "|r"
first = nil
end
end
else
if not UnitHasBuff("player", texture) then
playerlist = playerlist .. ( not first and ", " or "") .. GetUnitColor("player") .. UnitName("player") .. "|r"
first = nil
end
for i=1,4 do
local unitstr = "party" .. i
if not UnitHasBuff(unitstr, texture) and UnitName(unitstr) then
playerlist = playerlist .. ( not first and ", " or "") .. GetUnitColor(unitstr) .. UnitName(unitstr) .. "|r"
first = nil
end
end
end
if strlen(playerlist) > 0 then
GameTooltip:AddLine(" ")
GameTooltip:AddLine(T["Unbuffed"] .. ":", .3, 1, .8)
GameTooltip:AddLine(playerlist,1,1,1,1)
GameTooltip:Show()
end
end
elseif this.mode == "MAINHAND" then
GameTooltip:SetInventoryItem("player", 16)
elseif this.mode == "OFFHAND" then
GameTooltip:SetInventoryItem("player", 17)
end
end)
buff:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
buff:SetScript("OnClick", function()
if CancelItemTempEnchantment and this.mode and this.mode == "MAINHAND" then
CancelItemTempEnchantment(1)
elseif CancelItemTempEnchantment and this.mode and this.mode == "OFFHAND" then
CancelItemTempEnchantment(2)
else
CancelPlayerBuff(this.bid)
end
end)
RefreshBuffButton(buff)
return buff
end
local function GetNumBuffs()
local mh, mhtime, mhcharge, oh, ohtime, ohcharge = GetWeaponEnchantInfo()
local offset = (mh and 1 or 0) + (oh and 1 or 0)
for i=1,32 do
local bid, untilCancelled = GetPlayerBuff(PLAYER_BUFF_START_ID+i, "HELPFUL")
if bid < 0 then
return i - 1 + offset
end
end
return 0 + offset
end
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.buff:RegisterEvent("UNIT_INVENTORY_CHANGED")
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.buff:SetScript("OnEvent", function()
if C.buffs.weapons == "1" then
local mh, mhtime, mhcharge, oh, ohtime, ohcharge = GetWeaponEnchantInfo()
pfUI.buff.wepbuffs.count = (mh and 1 or 0) + (oh and 1 or 0)
else
pfUI.buff.wepbuffs.count = 0
end
for i=1,32 do
RefreshBuffButton(pfUI.buff.buffs.buttons[i])
end
for i=1,16 do
RefreshBuffButton(pfUI.buff.debuffs.buttons[i])
end
if C.buffs.separateweapons == "1" then
for i=1,2 do
RefreshBuffButton(pfUI.buff.wepbuffs.buttons[i])
end
end
end)
-- Weapon Buffs
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
pfUI.buff.wepbuffs.count = 0
pfUI.buff.wepbuffs.buttons = {}
for i=1,2 do
pfUI.buff.wepbuffs.buttons[i] = CreateBuffButton(i, "HELPFUL", 1)
end
-- Buff Frame
pfUI.buff.buffs = CreateFrame("Frame", "pfBuffFrame", UIParent)
pfUI.buff.buffs.buttons = {}
for i=1,32 do
pfUI.buff.buffs.buttons[i] = CreateBuffButton(i, "HELPFUL")
end
-- Debuffs
pfUI.buff.debuffs = CreateFrame("Frame", "pfDebuffFrame", UIParent)
pfUI.buff.debuffs.buttons = {}
for i=1,16 do
pfUI.buff.debuffs.buttons[i] = CreateBuffButton(i, "HARMFUL")
end
-- config loading
function pfUI.buff:UpdateConfigBuffButton(buff)
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
local rowcount, relFrame, offsetX, offsetY
if buff.btype == "HELPFUL" then
if buff.weapon == 1 and C.buffs.separateweapons == "1" then
rowcount = floor((buff.gid-1) / tonumber(C.buffs.wepbuffrowsize))
relFrame = pfUI.buff.wepbuffs
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
else
rowcount = floor((buff.gid-1) / tonumber(C.buffs.buffrowsize))
relFrame = pfUI.buff.buffs
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
end
else
rowcount = floor((buff.gid-1) / tonumber(C.buffs.debuffrowsize))
relFrame = pfUI.buff.debuffs
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
end
buff:SetWidth(tonumber(C.buffs.size))
buff:SetHeight(tonumber(C.buffs.size))
buff:ClearAllPoints()
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
buff.timer:SetFont(pfUI.font_default, fontsize, "OUTLINE")
buff.stacks:SetFont(pfUI.font_default, fontsize+1, "OUTLINE")
buff.timer:SetHeight(fontsize * 1.3)
buff.timer:ClearAllPoints()
if C.buffs.textinside == "1" then
buff.timer:SetAllPoints(buff)
else
buff.timer:SetPoint("TOP", buff, "BOTTOM", 0, -3)
end
end
function pfUI.buff:UpdateConfig()
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
pfUI.buff.buffs:SetWidth(tonumber(C.buffs.buffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
pfUI.buff.buffs:SetHeight(ceil(32/tonumber(C.buffs.buffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
pfUI.buff.buffs:SetPoint("TOPRIGHT", pfUI.minimap or UIParent, "TOPLEFT", -4*tonumber(C.buffs.spacing), 0)
UpdateMovable(pfUI.buff.buffs)
pfUI.buff.debuffs:SetWidth(tonumber(C.buffs.debuffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
pfUI.buff.debuffs:SetHeight(ceil(16/tonumber(C.buffs.debuffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
pfUI.buff.debuffs:SetPoint("TOPRIGHT", pfUI.buff.buffs, "BOTTOMRIGHT", 0, 0)
UpdateMovable(pfUI.buff.debuffs)
if C.buffs.separateweapons == "1" then
pfUI.buff.wepbuffs:ClearAllPoints()
pfUI.buff.wepbuffs:SetWidth(tonumber(C.buffs.wepbuffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
pfUI.buff.wepbuffs:SetHeight(ceil(2/tonumber(C.buffs.wepbuffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
pfUI.buff.wepbuffs:SetPoint("TOPRIGHT", pfUI.buff.debuffs, "BOTTOMRIGHT", 0, 0)
pfUI.buff.wepbuffs:Show()
UpdateMovable(pfUI.buff.wepbuffs)
else
pfUI.buff.wepbuffs:Hide()
RemoveMovable(pfUI.buff.wepbuffs)
end
for i=1,32 do
pfUI.buff:UpdateConfigBuffButton(pfUI.buff.buffs.buttons[i])
end
for i=1,16 do
pfUI.buff:UpdateConfigBuffButton(pfUI.buff.debuffs.buttons[i])
end
for i=1,2 do
pfUI.buff:UpdateConfigBuffButton(pfUI.buff.wepbuffs.buttons[i])
end
pfUI.buff:GetScript("OnEvent")()
end
pfUI.buff:UpdateConfig()
end)