mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-21 23:26:56 +00:00
710be52f35
Drop the now-vestigial expansion plumbing.
- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
Register call sites
- Delete the pfUI.expansion variable
88 lines
2.6 KiB
Lua
88 lines
2.6 KiB
Lua
pfUI:RegisterSkin("Barbershop", function ()
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if not BarbershopFrame then return end
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local rawborder, border = GetBorderSize()
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local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
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-- Main frame
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StripTextures(BarbershopFrame)
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CreateBackdrop(BarbershopFrame, nil, nil, .75)
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CreateBackdropShadow(BarbershopFrame)
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BarbershopFrame.backdrop:SetPoint("TOPLEFT", 0, 0)
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BarbershopFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, 0)
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EnableMovable(BarbershopFrame)
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-- Banner frame (title decoration)
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StripTextures(BarbershopBannerFrame)
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-- Selectors (hair style, color, facial hair)
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for i = 1, 3 do
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local selector = _G["BarbershopFrameSelector" .. i]
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if selector then
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StripTextures(selector)
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CreateBackdrop(selector, nil, true)
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local prev = _G["BarbershopFrameSelector" .. i .. "Prev"]
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local next = _G["BarbershopFrameSelector" .. i .. "Next"]
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if prev then
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StripTextures(prev)
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SkinArrowButton(prev, "left", 18)
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end
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if next then
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StripTextures(next)
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SkinArrowButton(next, "right", 18)
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end
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end
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end
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-- Money frame border
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if BarbershopFrameMoneyFrame then
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StripTextures(BarbershopFrameMoneyFrame)
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end
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-- Buttons
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SkinButton(BarbershopFrameOkayButton)
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SkinButton(BarbershopFrameCancelButton)
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SkinButton(BarbershopFrameResetButton)
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-- Turtle WoW's Barbershop calls PlayerFrame:Show() and TargetFrame:Show()
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-- on open/close. pfUI manages its own frames so we noop those calls.
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if C.unitframes.disable ~= "1" then
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if PlayerFrame then
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PlayerFrame:Hide()
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PlayerFrame.Show = function() return end
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end
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if TargetFrame then
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TargetFrame.Show = function() return end
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end
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end
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-- Fix: disable TargetFrameDebuff OnEnter scripts while barbershop is open
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-- to prevent SetUnitDebuff crash (TargetFrame is hidden but scripts remain active)
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local savedOnEnter = {}
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local origOnShow = BarbershopFrame:GetScript("OnShow")
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BarbershopFrame:SetScript("OnShow", function()
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for i = 1, 16 do
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local debuff = _G["TargetFrameDebuff" .. i]
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if debuff then
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savedOnEnter[i] = debuff:GetScript("OnEnter")
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debuff:SetScript("OnEnter", nil)
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end
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end
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if origOnShow then origOnShow() end
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end)
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local origOnHide = BarbershopFrame:GetScript("OnHide")
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BarbershopFrame:SetScript("OnHide", function()
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for i = 1, 16 do
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local debuff = _G["TargetFrameDebuff" .. i]
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if debuff and savedOnEnter[i] then
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debuff:SetScript("OnEnter", savedOnEnter[i])
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end
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end
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if origOnHide then origOnHide() end
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end)
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end)
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