mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 07:36:56 +00:00
2dfaa65168
- combopoints: only ever show on the target's plate, so re-issue Show/Hide only when the target's combo count changes, and skip non-target plates once cleared (they start hidden) -- instead of hiding all five every tick on every plate. plate.cpShown tracks the shown count and stays in sync with the frames. - player class color: merge the identical ENEMY_PLAYER / FRIENDLY_PLAYER branches into one condition.
1893 lines
74 KiB
Lua
1893 lines
74 KiB
Lua
pfUI:RegisterModule("nameplates", function ()
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-- disable original castbars
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pcall(SetCVar, "ShowVKeyCastbar", 0)
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-- Local function references for performance
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local GetTime = GetTime
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local UnitName = UnitName
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local UnitClass = UnitClass
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local UnitLevel = UnitLevel
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local UnitIsPlayer = UnitIsPlayer
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local UnitIsDead = UnitIsDead
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local UnitAffectingCombat = UnitAffectingCombat
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local UnitIsUnit = UnitIsUnit
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local UnitCanAssist = UnitCanAssist
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local UnitHealth = UnitHealth
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local UnitHealthMax = UnitHealthMax
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local pairs = pairs
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local tonumber = tonumber
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local strlower = strlower
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local strfind = strfind
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local strlen = strlen
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local floor = floor
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local ceil = ceil
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local abs = abs
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local mathmod = math.mod
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local unitcolors = {
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["ENEMY_NPC"] = { .9, .2, .3, .8 },
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["NEUTRAL_NPC"] = { 1, 1, .3, .8 },
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["FRIENDLY_NPC"] = { .6, 1, 0, .8 },
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["ENEMY_PLAYER"] = { .9, .2, .3, .8 },
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["FRIENDLY_PLAYER"] = { .2, .6, 1, .8 }
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}
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local offtanks = {}
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local combatstate = {
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-- gets overwritten by user config
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["OFFTANK"] = { r = .7, g = .4, b = .2, a = 1 },
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["NOTHREAT"] = { r = .7, g = .7, b = .2, a = 1 },
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["THREAT"] = { r = .7, g = .2, b = .2, a = 1 },
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["CASTING"] = { r = .7, g = .2, b = .7, a = 1 },
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["STUN"] = { r = .2, g = .7, b = .7, a = 1 },
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["NONE"] = { r = .2, g = .2, b = .2, a = 1 },
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}
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local elitestrings = {
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["elite"] = "+",
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["rareelite"] = "R+",
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["rare"] = "R",
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["boss"] = "B"
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}
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-- Friendly zone nameplate disable state
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local savedHostileState = nil
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local savedFriendlyState = nil
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local inFriendlyZone = false
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local myGuild = nil
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local platecount = 0
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local registry = {}
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-- Subset of registry that currently has a unit assigned (between
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-- NAME_PLATE_UNIT_ADDED and _REMOVED). The central loop iterates this instead
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-- of the full pool so hidden pool slots aren't touched every tick.
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local visiblePlates = {}
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local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
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-- Per-GUID cast state, populated from ClassicAPI's UNIT_SPELLCAST_* events
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-- (which now fire for nameplate tokens) and cleared on STOP / plate removal /
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-- expiry. This replaces the old per-tick C_Spell poll on every visible plate:
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-- cast detection is event driven, and GetCastInfo just reads this cache.
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local castState = {}
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-- guid -> nameplate, maintained on NAME_PLATE_UNIT_ADDED/_REMOVED so a cast
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-- event can find its plate in O(1) and only cache casts we actually show.
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local plateByGuid = {}
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-- One-shot C_Spell poll. Builds the cast struct for a UNIT_SPELLCAST_* event
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-- (the payload carries no timing) and seeds a plate that spawns while its unit
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-- is already mid-cast (its START fired before the plate existed). Picks cast
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-- vs channel itself. Never called per frame.
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local function PollCastInfo(unit)
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if not unit then return nil end
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local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
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local isChannel
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if not name then
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name, _, texture, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(unit)
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isChannel = true
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end
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if not name or not startMs or not endMs then return nil end
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return {
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spellName = name,
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spellID = spellID,
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icon = texture,
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startTime = startMs / 1000,
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endTime = endMs / 1000,
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duration = (endMs - startMs) / 1000,
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isChannel = isChannel,
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}
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end
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-- Read a unit's current cast from the event-driven cache (keyed by GUID).
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-- Returns the cached struct while the cast is still active, else nil (and
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-- prunes the expired entry). Same struct shape and callers as before, minus
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-- the per-tick poll.
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local function GetCastInfo(unit)
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if not unit then return nil end
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local guid = UnitGUID(unit)
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if not guid then return nil end
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local info = castState[guid]
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if info and info.endTime > GetTime() then return info end
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if info then castState[guid] = nil end
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return nil
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end
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local debuffCache = {} -- guid -> { [spellID] = { start, duration } }
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-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
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local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
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for i = 1, 16 do debuffDisplayBuf[i] = {} end
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local threatMemory = {} -- guid -> true if mob had player targeted
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-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
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-- PERF: visiblePlateCount maintained event-driven (NAME_PLATE_UNIT_ADDED/_REMOVED)
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local visiblePlateCount = 0
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-- ============================================================================
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-- OPTIMIZATION: Config caching
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-- ============================================================================
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local cfg = {}
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local function CacheConfig()
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cfg.showcastbar = C.nameplates["showcastbar"] == "1"
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cfg.targetcastbar = C.nameplates["targetcastbar"] == "1"
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cfg.notargalpha = tonumber(C.nameplates.notargalpha) or 0.5
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if cfg.notargalpha > 1 then cfg.notargalpha = cfg.notargalpha / 100 end
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-- Clamp to 0.99 so non-target plates never reach 1.0 (used for target detection)
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if cfg.notargalpha > 0.99 then cfg.notargalpha = 0.99 end
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cfg.namefightcolor = C.nameplates.namefightcolor == "1"
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cfg.spellname = C.nameplates.spellname == "1"
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cfg.showhp = C.nameplates.showhp == "1"
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cfg.showdebuffs = C.nameplates["showdebuffs"] == "1"
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cfg.showdebuffs_hostile = C.nameplates["showdebuffs_hostile"] == "1"
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cfg.showdebuffs_friendly = C.nameplates["showdebuffs_friendly"] == "1"
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cfg.owndebuffs = C.nameplates["owndebuffs"] == "1"
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cfg.targetzoom = C.nameplates.targetzoom == "1"
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cfg.zoomval = (tonumber(C.nameplates.targetzoomval) or 0.4) + 1
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cfg.width = tonumber(C.nameplates.width) or 120
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cfg.heighthealth = tonumber(C.nameplates.heighthealth) or 8
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cfg.targetglow = C.nameplates.targetglow == "1"
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cfg.targethighlight = C.nameplates.targethighlight == "1"
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cfg.outcombatstate = C.nameplates.outcombatstate == "1"
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cfg.barcombatstate = C.nameplates.barcombatstate == "1"
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cfg.ccombatcasting = C.nameplates.ccombatcasting == "1"
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cfg.ccombatthreat = C.nameplates.ccombatthreat == "1"
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cfg.ccombatnothreat = C.nameplates.ccombatnothreat == "1"
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cfg.ccombatstun = C.nameplates.ccombatstun == "1"
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cfg.ccombatofftank = C.nameplates.ccombatofftank == "1"
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cfg.use_unitfonts = C.nameplates.use_unitfonts == "1"
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cfg.font_size = cfg.use_unitfonts and C.global.font_unit_size or C.global.font_size
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cfg.hptextformat = C.nameplates.hptextformat
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-- NEW: Cache debuff config
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cfg.debufftimers = C.nameplates.debufftimers == "1"
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cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
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cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
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-- Rebuild offtanks lookup table
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offtanks = {}
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for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
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if v ~= "" then offtanks[string.lower(v)] = true end
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end
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end
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local function RebuildOfftanks()
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offtanks = {}
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for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
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if v ~= "" then offtanks[string.lower(v)] = true end
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end
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end
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RebuildOfftanks()
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-- ============================================================================
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-- OPTIMIZATION: Frame state cache
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-- ============================================================================
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local frameState = {
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now = 0,
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targetGuid = nil,
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mouseoverGuid = nil,
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}
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-- cache default border color
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local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
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local NULL_GUID = "0x0000000000000000"
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local function RebuildRaidGuidCache()
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for k in pairs(raidGuidCache) do raidGuidCache[k] = nil end
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for i = 1, GetNumRaidMembers() do
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local g = UnitGUID("raid"..i)
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if g then raidGuidCache[g] = UnitName("raid"..i) end
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end
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for i = 1, GetNumPartyMembers() do
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local g = UnitGUID("party"..i)
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if g then raidGuidCache[g] = UnitName("party"..i) end
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end
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local pg = UnitGUID("player")
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if pg then raidGuidCache[pg] = UnitName("player") end
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end
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local combatColorCache = {} -- guid -> { color, expires }
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local function GetCombatStateColor(guid, token)
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-- PERF: Quick exit if player not in combat
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if not UnitAffectingCombat("player") then return false end
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if not token then return false end
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if UnitCanAssist("player", token) then return false end
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-- PERF: 0.2s throttle per guid - color changes are not time-critical
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local now = frameState.now
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local cached = combatColorCache[guid]
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if cached and cached.expires > now then
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return cached.color
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end
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if not UnitAffectingCombat(token) then return false end
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-- The mob's current target via the nameplate token chain (ClassicAPI):
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-- "nameplateNtarget" resolves to whatever this plate's unit is targeting,
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-- so no GetUnitField("target") or SuperWoW "<guid>target" token needed.
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local target = token .. "target"
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local mobTargetGuid = UnitGUID(target)
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local hasTarget = mobTargetGuid and mobTargetGuid ~= NULL_GUID
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local color = false
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local castInfo = GetCastInfo(token)
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local isCasting = castInfo and castInfo.endTime and now < castInfo.endTime
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local targetingPlayer = hasTarget and UnitIsUnit(target, "player")
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if targetingPlayer then
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threatMemory[guid] = true
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elseif hasTarget and not isCasting then
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threatMemory[guid] = nil
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end
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-- PERF: O(1) GUID lookup via raidGuidCache instead of O(40) loop
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local targetName = hasTarget and (UnitName(target) or raidGuidCache[mobTargetGuid])
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if cfg.ccombatcasting and isCasting then
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color = combatstate.CASTING
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elseif cfg.ccombatthreat and (targetingPlayer or threatMemory[guid]) then
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color = combatstate.THREAT
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elseif cfg.ccombatofftank and targetName and offtanks[strlower(targetName)] then
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color = combatstate.OFFTANK
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elseif cfg.ccombatofftank and pfUI.uf and pfUI.uf.raid and targetName and pfUI.uf.raid.tankrole[targetName] then
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color = combatstate.OFFTANK
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elseif cfg.ccombatnothreat and hasTarget then
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color = combatstate.NOTHREAT
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elseif cfg.ccombatstun and not hasTarget then
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color = combatstate.STUN
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end
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combatColorCache[guid] = combatColorCache[guid] or {}
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combatColorCache[guid].color = color
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combatColorCache[guid].expires = now + 0.2
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return color
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end
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local function DoNothing()
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return
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end
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local function DisableObject(object)
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if not object then return end
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if not object.GetObjectType then return end
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local otype = object:GetObjectType()
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if otype == "Texture" then
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object:SetTexture("")
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object:SetTexCoord(0, 0, 0, 0)
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elseif otype == "FontString" then
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object:SetWidth(0.001)
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elseif otype == "StatusBar" then
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object:SetStatusBarTexture("")
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end
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end
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-- Numeric CreatureType.dbc id for the plate's unit (8 = Critter, 11 = Totem).
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-- It's fixed per unit, so cache it and reset on plate reuse. nil while the GUID
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-- can't resolve yet (incl. the no-SuperWoW case, where cachedGuid is empty).
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-- Locale-proof and covers custom units for free -- no name tables needed.
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local function CreatureType(plate)
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local guid = plate.cachedGuid
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if not guid or guid == "" then return nil end
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if not plate.creatureType then
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plate.creatureType = UnitCreatureTypeID(guid) -- nil retries next call
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end
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return plate.creatureType
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end
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-- Totem icon, read straight from the game:
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-- * Passive totems self-cast their provided buff, so they carry exactly one
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-- aura whose icon IS the totem's icon (Totem::Summon TOTEM_PASSIVE).
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-- * Active totems (Searing/Magma/Fire Nova) cast at enemies and hold no
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-- self-aura, so their icon arrives via UNIT_SPELLCAST_SUCCEEDED (cached
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-- into plate.totemIcon by the event handler); nil here until then.
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local function TotemPlate(plate)
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if C.nameplates.totemicons ~= "1" then return nil end
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if CreatureType(plate) ~= 11 then return nil end
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if plate.totemIcon then return plate.totemIcon end
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local aura = C_UnitAuras.GetBuffDataByIndex(plate.cachedGuid, 1)
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if aura then plate.totemIcon = aura.icon end
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return plate.totemIcon
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end
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local function HidePlate(unittype, fullhp, target, plate)
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-- keep some plates always visible according to config
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if C.nameplates.fullhealth == "1" and not fullhp then return nil end
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if C.nameplates.target == "1" and target then return nil end
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-- return true when something needs to be hidden
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if C.nameplates.enemynpc == "1" and unittype == "ENEMY_NPC" then
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return true
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elseif C.nameplates.enemyplayer == "1" and unittype == "ENEMY_PLAYER" then
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return true
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elseif C.nameplates.neutralnpc == "1" and unittype == "NEUTRAL_NPC" then
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return true
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elseif C.nameplates.friendlynpc == "1" and unittype == "FRIENDLY_NPC" then
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return true
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elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
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return true
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elseif C.nameplates.critters == "1" and CreatureType(plate) == 8 then
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return true
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elseif C.nameplates.totems == "1" and CreatureType(plate) == 11 then
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return true
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end
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-- nothing to hide
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return nil
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end
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local function abbrevname(t)
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return string.sub(t,1,1)..". "
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end
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local function GetNameString(name)
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local abbrev = pfUI_config.unitframes.abbrevname == "1" or nil
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local size = 20
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-- first try to only abbreviate the first word
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if abbrev and name and strlen(name) > size then
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name = string.gsub(name, "^(%S+) ", abbrevname)
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end
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-- abbreviate all if it still doesn't fit
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if abbrev and name and strlen(name) > size then
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name = string.gsub(name, "(%S+) ", abbrevname)
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end
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return name
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end
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local function GetUnitType(red, green, blue)
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if red > .9 and green < .2 and blue < .2 then
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return "ENEMY_NPC"
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elseif red > .9 and green > .9 and blue < .2 then
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return "NEUTRAL_NPC"
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elseif red < .2 and green < .2 and blue > 0.9 then
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return "FRIENDLY_PLAYER"
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elseif red < .2 and green > .9 and blue < .2 then
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return "FRIENDLY_NPC"
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end
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end
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local filter, list, cache
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local function DebuffFilterPopulate()
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-- initialize variables
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filter = C.nameplates["debuffs"]["filter"]
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if filter == "none" then return end
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list = C.nameplates["debuffs"][filter]
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cache = {}
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-- populate list
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for _, val in pairs({strsplit("#", list)}) do
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cache[strlower(val)] = true
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end
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end
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local function DebuffFilter(effect)
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if filter == "none" then return true end
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if not cache then DebuffFilterPopulate() end
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if filter == "blacklist" and cache[strlower(effect)] then
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return nil
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elseif filter == "blacklist" then
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return true
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elseif filter == "whitelist" and cache[strlower(effect)] then
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return true
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elseif filter == "whitelist" then
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return nil
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end
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end
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local function CreateDebuffIcon(plate, index)
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plate.debuffs[index] = CreateFrame("Frame", plate.platename.."Debuff"..index, plate)
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plate.debuffs[index]:Hide()
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plate.debuffs[index]:SetFrameLevel(4)
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plate.debuffs[index].icon = plate.debuffs[index]:CreateTexture(nil, "BACKGROUND")
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plate.debuffs[index].icon:SetTexture(.3,1,.8,1)
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plate.debuffs[index].icon:SetAllPoints(plate.debuffs[index])
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plate.debuffs[index].stacks = plate.debuffs[index]:CreateFontString(nil, "OVERLAY")
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plate.debuffs[index].stacks:SetAllPoints(plate.debuffs[index])
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plate.debuffs[index].stacks:SetJustifyH("RIGHT")
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plate.debuffs[index].stacks:SetJustifyV("BOTTOM")
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plate.debuffs[index].stacks:SetTextColor(1,1,0)
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-- PERF: Use lightweight fake cooldown frame when animation disabled
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-- The Model-based CooldownFrameTemplate causes major lag with many nameplates
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if cfg.debuffanim ~= 1 then
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plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index])
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plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
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plate.debuffs[index].cd:SetFrameLevel(6)
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plate.debuffs[index].cd:SetScript("OnUpdate", CooldownFrame_OnUpdateModel)
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plate.debuffs[index].cd.AdvanceTime = DoNothing
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plate.debuffs[index].cd.SetSequence = DoNothing
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plate.debuffs[index].cd.SetSequenceTime = DoNothing
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else
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-- Use CooldownFrameTemplate for animation
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plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
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plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
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plate.debuffs[index].cd:SetFrameLevel(6)
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end
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-- Set initial config flags (will be cached per-cooldown later)
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plate.debuffs[index].cd.pfCooldownStyleAnimation = cfg.debuffanim
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plate.debuffs[index].cd.pfCooldownStyleText = cfg.debufftext
|
|
plate.debuffs[index].cd.pfCooldownType = "ALL"
|
|
end
|
|
|
|
local function UpdateDebuffConfig(nameplate, i)
|
|
if not nameplate.debuffs[i] then return end
|
|
|
|
-- update debuff positions
|
|
local width = tonumber(C.nameplates.width)
|
|
local debuffsize = tonumber(C.nameplates.debuffsize)
|
|
local debuffoffset = tonumber(C.nameplates.debuffoffset)
|
|
local limit = floor(width / debuffsize)
|
|
local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
|
|
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
|
local font_style = C.nameplates.name.fontstyle
|
|
|
|
local aligna, alignb, offs, space
|
|
if C.nameplates.debuffs["position"] == "BOTTOM" then
|
|
aligna, alignb, offs, space = "TOPLEFT", "BOTTOMLEFT", -debuffoffset, -1
|
|
else
|
|
aligna, alignb, offs, space = "BOTTOMLEFT", "TOPLEFT", debuffoffset, 1
|
|
end
|
|
|
|
nameplate.debuffs[i].stacks:SetFont(font, font_size, font_style)
|
|
nameplate.debuffs[i]:ClearAllPoints()
|
|
if i == 1 then
|
|
nameplate.debuffs[i]:SetPoint(aligna, nameplate.health, alignb, 0, offs)
|
|
elseif i <= limit then
|
|
nameplate.debuffs[i]:SetPoint("LEFT", nameplate.debuffs[i-1], "RIGHT", 1, 0)
|
|
elseif i > limit and limit > 0 then
|
|
nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
|
|
end
|
|
|
|
nameplate.debuffs[i]:SetSize(debuffsize, debuffsize)
|
|
|
|
-- Update cooldown display settings
|
|
if nameplate.debuffs[i].cd then
|
|
local cooldown_text = tonumber(C.nameplates.debufftext) or 1
|
|
local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0
|
|
nameplate.debuffs[i].cd.pfCooldownStyleText = cooldown_text
|
|
nameplate.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim
|
|
|
|
end
|
|
end
|
|
|
|
-- create nameplate core
|
|
local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
|
|
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
|
nameplates:RegisterEvent("PLAYER_LOGOUT")
|
|
nameplates:RegisterEvent("UNIT_COMBO_POINTS")
|
|
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
|
|
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
|
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
|
|
nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
|
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
|
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
|
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
|
nameplates:RegisterEvent("UNIT_AURA")
|
|
nameplates:RegisterEvent("UNIT_FLAGS")
|
|
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
|
|
nameplates:RegisterEvent("UNIT_SPELLCAST_START")
|
|
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
|
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
|
|
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
|
nameplates:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
|
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|
|
|
nameplates:SetScript("OnEvent", function()
|
|
-- Stop event handling during logout to prevent crash 132
|
|
if event == "PLAYER_LOGOUT" then
|
|
this:UnregisterAllEvents()
|
|
this:SetScript("OnEvent", nil)
|
|
this:SetScript("OnUpdate", nil)
|
|
if nameplates.mouselook then
|
|
nameplates.mouselook:SetScript("OnUpdate", nil)
|
|
end
|
|
return
|
|
|
|
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
|
|
myGuild = GetGuildInfo("player")
|
|
|
|
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
|
|
if event == "PLAYER_ENTERING_WORLD" then
|
|
CacheConfig()
|
|
this:SetGameVariables()
|
|
RebuildRaidGuidCache()
|
|
frameState.targetGuid = UnitGUID("target")
|
|
myGuild = GetGuildInfo("player")
|
|
end
|
|
|
|
-- Handle friendly zone nameplate disable feature
|
|
local disableHostile = C.nameplates["disable_hostile_in_friendly"] == "1"
|
|
local disableFriendly = C.nameplates["disable_friendly_in_friendly"] == "1"
|
|
|
|
if disableHostile or disableFriendly then
|
|
local pvpType = GetZonePVPInfo()
|
|
local nowFriendly = (pvpType == "friendly")
|
|
|
|
if nowFriendly and not inFriendlyZone then
|
|
-- Entering friendly zone - save current state and hide based on options
|
|
inFriendlyZone = true
|
|
savedHostileState = C.nameplates["showhostile"]
|
|
savedFriendlyState = C.nameplates["showfriendly"]
|
|
|
|
if disableHostile then
|
|
_G.NAMEPLATES_ON = nil
|
|
HideNameplates()
|
|
end
|
|
|
|
if disableFriendly then
|
|
_G.FRIENDNAMEPLATES_ON = nil
|
|
HideFriendNameplates()
|
|
end
|
|
elseif not nowFriendly and inFriendlyZone then
|
|
-- Leaving friendly zone - restore previous state
|
|
inFriendlyZone = false
|
|
|
|
if savedHostileState == "1" then
|
|
_G.NAMEPLATES_ON = true
|
|
ShowNameplates()
|
|
end
|
|
|
|
if savedFriendlyState == "1" then
|
|
_G.FRIENDNAMEPLATES_ON = true
|
|
ShowFriendNameplates()
|
|
end
|
|
|
|
savedHostileState = nil
|
|
savedFriendlyState = nil
|
|
end
|
|
end
|
|
|
|
elseif event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
|
|
RebuildRaidGuidCache()
|
|
|
|
elseif event == "NAME_PLATE_CREATED" then
|
|
-- arg1 = the nameplate Frame; build the pfUI overlay once per pool slot
|
|
if arg1 and not registry[arg1] then
|
|
nameplates.OnCreate(arg1)
|
|
registry[arg1] = arg1
|
|
end
|
|
|
|
elseif event == "NAME_PLATE_UNIT_ADDED" then
|
|
-- arg1 = "nameplateN" unit token. Cache the GUID for cache keys and the
|
|
-- token itself for token-based UnitX reads (stable per plate lifetime).
|
|
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
if plate and plate.nameplate then
|
|
visiblePlates[plate] = plate
|
|
local guid = UnitGUID(arg1)
|
|
plate.nameplate.cachedGuid = guid
|
|
plate.nameplate.unit = arg1
|
|
plate.nameplate.creatureType = nil -- recompute for the new unit
|
|
plate.nameplate.totemIcon = nil
|
|
if guid then
|
|
plateByGuid[guid] = plate.nameplate
|
|
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
|
|
-- fired before this plate existed). One poll here catches that;
|
|
-- ongoing casts arrive via the event.
|
|
castState[guid] = PollCastInfo(arg1)
|
|
end
|
|
nameplates.OnShow(plate)
|
|
end
|
|
visiblePlateCount = visiblePlateCount + 1
|
|
|
|
elseif event == "NAME_PLATE_UNIT_REMOVED" then
|
|
visiblePlateCount = visiblePlateCount > 0 and visiblePlateCount - 1 or 0
|
|
-- arg1 = "nameplateN" unit token; UnitGUID still resolves inside the
|
|
-- handler (the slot is freed after dispatch returns)
|
|
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
if plate then visiblePlates[plate] = nil end
|
|
local guid = UnitGUID(arg1)
|
|
if guid then
|
|
if debuffCache[guid] then debuffCache[guid] = nil end
|
|
if threatMemory[guid] then threatMemory[guid] = nil end
|
|
if combatColorCache[guid] then combatColorCache[guid] = nil end
|
|
if castState[guid] then castState[guid] = nil end
|
|
if plateByGuid[guid] then plateByGuid[guid] = nil end
|
|
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
|
plate.nameplate.cachedGuid = nil
|
|
plate.nameplate.unit = nil
|
|
end
|
|
end
|
|
|
|
elseif event == "UNIT_FLAGS" then
|
|
if arg1 and strfind(arg1, "^nameplate") then
|
|
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.eventcache = true
|
|
end
|
|
end
|
|
|
|
elseif event == "UPDATE_MOUSEOVER_UNIT" then
|
|
local new = UnitGUID("mouseover")
|
|
local old = frameState.mouseoverGuid
|
|
if new ~= old then
|
|
frameState.mouseoverGuid = new
|
|
local po = old and plateByGuid[old]
|
|
if po then po.eventcache = true end
|
|
local pn = new and plateByGuid[new]
|
|
if pn then pn.eventcache = true end
|
|
end
|
|
|
|
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
|
-- ClassicAPI fires UNIT_SPELLCAST_* per unit token, including the caster's
|
|
-- "nameplateN". The payload has no timing, so poll it (PollCastInfo picks
|
|
-- cast vs channel) and cache -- only for a unit we have a plate for, so
|
|
-- the table stays bounded to on-screen casters.
|
|
if arg1 and strfind(arg1, "^nameplate") then
|
|
local guid = UnitGUID(arg1)
|
|
local plate = guid and plateByGuid[guid]
|
|
if plate then
|
|
castState[guid] = PollCastInfo(arg1)
|
|
if castState[guid] then
|
|
plate.castUpdate = true -- bypass the throttle so the bar shows now
|
|
end
|
|
end
|
|
end
|
|
|
|
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
|
-- Cast/channel ended (natural, interrupted, or cancelled -- the poll fires
|
|
-- STOP for all three). Clear the cached cast and refresh its plate.
|
|
if arg1 and strfind(arg1, "^nameplate") then
|
|
local guid = UnitGUID(arg1)
|
|
if guid and castState[guid] then
|
|
castState[guid] = nil
|
|
local plate = plateByGuid[guid]
|
|
if plate then plate.castUpdate = true end
|
|
end
|
|
end
|
|
|
|
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
|
-- Active totems (Searing/Magma/Fire Nova) carry no self-aura, so their
|
|
-- attack cast is the only icon source. Capture it once per totem, gated on
|
|
-- creature type so a normal caster's spell never styles it as a totem.
|
|
if arg1 and strfind(arg1, "^nameplate") then
|
|
local guid = UnitGUID(arg1)
|
|
local plate = guid and plateByGuid[guid]
|
|
if plate and not plate.totemIcon and arg3 and CreatureType(plate) == 11 then
|
|
local tex = C_Spell.GetSpellTexture(arg3)
|
|
if tex then
|
|
plate.totemIcon = tex
|
|
plate.castUpdate = true -- re-render now so the icon shows
|
|
end
|
|
end
|
|
end
|
|
|
|
elseif event == "UNIT_AURA" then
|
|
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
|
|
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
|
|
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
|
|
-- throttle -- covers expirations, dispels, refreshes, and stack changes
|
|
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
|
|
-- target/party/raid).
|
|
if arg1 and strfind(arg1, "^nameplate") then
|
|
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.auraUpdate = true
|
|
end
|
|
end
|
|
|
|
elseif event == "PLAYER_TARGET_CHANGED" then
|
|
frameState.targetGuid = UnitGUID('target')
|
|
-- Flag the target's plate for update
|
|
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.targetUpdate = true
|
|
end
|
|
-- Also propagate to all plates for alpha/strata updates
|
|
this.eventcache = true
|
|
|
|
elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then
|
|
-- Only flag the target's plate for combo point update
|
|
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.comboUpdate = true
|
|
end
|
|
else
|
|
this.eventcache = true
|
|
end
|
|
end)
|
|
|
|
nameplates:SetScript("OnUpdate", function()
|
|
-- PERF: Throttle central OnUpdate to ~80 FPS (0.0125s)
|
|
-- Saves ~44% calls at 144 FPS while staying above 50 FPS target-plate rate
|
|
local now = GetTime()
|
|
if (this.frameTick or 0) + 0.01 > now then return end
|
|
this.frameTick = now
|
|
|
|
-- PERF: Cache GetTime() once per frame
|
|
frameState.now = now
|
|
|
|
if this.eventcache then
|
|
this.eventcache = nil
|
|
for plate in pairs(visiblePlates) do
|
|
plate.nameplate.eventcache = true
|
|
end
|
|
end
|
|
|
|
for plate in pairs(visiblePlates) do
|
|
if plate:IsVisible() then
|
|
nameplates.OnUpdate(plate, frameState)
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- combat tracker
|
|
nameplates.combat = CreateFrame("Frame")
|
|
nameplates.combat:RegisterEvent("PLAYER_ENTER_COMBAT")
|
|
nameplates.combat:RegisterEvent("PLAYER_LEAVE_COMBAT")
|
|
nameplates.combat:RegisterEvent("PLAYER_LOGOUT")
|
|
nameplates.combat:SetScript("OnEvent", function()
|
|
if event == "PLAYER_LOGOUT" then
|
|
this:UnregisterAllEvents()
|
|
this:SetScript("OnEvent", nil)
|
|
return
|
|
elseif event == "PLAYER_ENTER_COMBAT" then
|
|
this.inCombat = 1
|
|
if PlayerFrame then PlayerFrame.inCombat = 1 end
|
|
elseif event == "PLAYER_LEAVE_COMBAT" then
|
|
this.inCombat = nil
|
|
if PlayerFrame then PlayerFrame.inCombat = nil end
|
|
-- Clear threat memory when leaving combat
|
|
for k in pairs(threatMemory) do
|
|
threatMemory[k] = nil
|
|
end
|
|
end
|
|
end)
|
|
|
|
nameplates.OnCreate = function(frame)
|
|
local parent = frame or this
|
|
platecount = platecount + 1
|
|
local platename = "pfNamePlate" .. platecount
|
|
|
|
-- create pfUI nameplate overlay
|
|
local nameplate = CreateFrame("Button", platename, parent)
|
|
nameplate.platename = platename
|
|
nameplate:EnableMouse(0)
|
|
nameplate.parent = parent
|
|
nameplate.cache = {}
|
|
nameplate.original = {}
|
|
|
|
-- create shortcuts for all known elements and disable them
|
|
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
|
|
DisableObject(nameplate.original.healthbar)
|
|
DisableObject(nameplate.original.castbar)
|
|
|
|
for i, object in pairs({parent:GetRegions()}) do
|
|
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
|
|
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
|
|
elseif NAMEPLATE_OBJECTORDER[i] then
|
|
nameplate.original[NAMEPLATE_OBJECTORDER[i]] = object
|
|
DisableObject(object)
|
|
else
|
|
DisableObject(object)
|
|
end
|
|
end
|
|
|
|
nameplate.original.healthbar:HookScript("OnValueChanged", nameplates.OnValueChanged)
|
|
|
|
-- adjust sizes and scaling of the nameplate
|
|
nameplate:SetScale(UIParent:GetScale())
|
|
|
|
nameplate.health = CreateFrame("StatusBar", nil, nameplate)
|
|
nameplate.health:SetFrameLevel(4) -- keep above glow
|
|
nameplate.health.text = nameplate.health:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
nameplate.health.text:SetAllPoints()
|
|
nameplate.health.text:SetTextColor(1,1,1,1)
|
|
|
|
nameplate.name = nameplate:CreateFontString(nil, "OVERLAY")
|
|
nameplate.name:SetPoint("TOP", nameplate, "TOP", 0, 0)
|
|
|
|
nameplate.glow = nameplate:CreateTexture(nil, "BACKGROUND")
|
|
nameplate.glow:SetPoint("CENTER", nameplate.health, "CENTER", 0, 0)
|
|
nameplate.glow:SetTexture(pfUI.media["img:dot"])
|
|
nameplate.glow:Hide()
|
|
|
|
nameplate.guild = nameplate:CreateFontString(nil, "OVERLAY")
|
|
nameplate.guild:SetPoint("BOTTOM", nameplate.health, "BOTTOM", 0, 0)
|
|
|
|
nameplate.level = nameplate:CreateFontString(nil, "OVERLAY")
|
|
nameplate.level:SetPoint("RIGHT", nameplate.health, "LEFT", -3, 0)
|
|
|
|
-- Create a dedicated high-level frame for the raid icon so it renders
|
|
-- ABOVE nameplate.health (FrameLevel 4) and stays visible even when
|
|
-- nameplates are toggled off (the Blizzard parent plate still exists).
|
|
nameplate.raidiconframe = CreateFrame("Frame", nil, nameplate)
|
|
nameplate.raidiconframe:SetFrameLevel(10)
|
|
nameplate.raidiconframe:SetAllPoints(nameplate)
|
|
nameplate.raidicon:SetParent(nameplate.raidiconframe)
|
|
nameplate.raidicon:SetDrawLayer("OVERLAY", 7)
|
|
if C.unitframes.blizzard_raidicons ~= "1" then
|
|
nameplate.raidicon:SetTexture(pfUI.media["img:raidicons"])
|
|
end
|
|
|
|
nameplate.totem = CreateFrame("Frame", nil, nameplate)
|
|
nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
|
|
nameplate.totem:SetSize(32, 32)
|
|
nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
|
|
nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
|
|
nameplate.totem.icon:SetAllPoints()
|
|
CreateBackdrop(nameplate.totem)
|
|
|
|
do -- debuffs
|
|
nameplate.debuffs = {}
|
|
CreateDebuffIcon(nameplate, 1)
|
|
end
|
|
|
|
do -- combopoints
|
|
local combopoints = { }
|
|
for i = 1, 5 do
|
|
combopoints[i] = CreateFrame("Frame", nil, nameplate)
|
|
combopoints[i]:Hide()
|
|
combopoints[i]:SetFrameLevel(8)
|
|
combopoints[i].tex = combopoints[i]:CreateTexture("OVERLAY")
|
|
combopoints[i].tex:SetAllPoints()
|
|
|
|
if i < 3 then
|
|
combopoints[i].tex:SetTexture(1, .3, .3, .75)
|
|
elseif i < 4 then
|
|
combopoints[i].tex:SetTexture(1, 1, .3, .75)
|
|
else
|
|
combopoints[i].tex:SetTexture(.3, 1, .3, .75)
|
|
end
|
|
end
|
|
nameplate.combopoints = combopoints
|
|
end
|
|
|
|
do -- castbar
|
|
local castbar = CreateFrame("StatusBar", nil, nameplate.health)
|
|
castbar:Hide()
|
|
|
|
castbar:SetScript("OnShow", function()
|
|
if C.nameplates.debuffs["position"] == "BOTTOM" then
|
|
nameplate.debuffs[1]:SetPoint("TOPLEFT", this, "BOTTOMLEFT", 0, -4)
|
|
end
|
|
end)
|
|
|
|
castbar:SetScript("OnHide", function()
|
|
if C.nameplates.debuffs["position"] == "BOTTOM" then
|
|
nameplate.debuffs[1]:SetPoint("TOPLEFT", this:GetParent(), "BOTTOMLEFT", 0, -4)
|
|
end
|
|
end)
|
|
|
|
castbar.text = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
|
castbar.text:SetPoint("RIGHT", castbar, "LEFT", -4, 0)
|
|
castbar.text:SetNonSpaceWrap(false)
|
|
castbar.text:SetTextColor(1,1,1,.5)
|
|
|
|
castbar.spell = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
|
castbar.spell:SetPoint("CENTER", castbar, "CENTER")
|
|
castbar.spell:SetNonSpaceWrap(false)
|
|
castbar.spell:SetTextColor(1,1,1,1)
|
|
|
|
castbar.icon = CreateFrame("Frame", nil, castbar)
|
|
castbar.icon.tex = castbar.icon:CreateTexture(nil, "BORDER")
|
|
castbar.icon.tex:SetAllPoints()
|
|
|
|
nameplate.castbar = castbar
|
|
end
|
|
|
|
-- Stagger tick to spread updates across frames (0.05s apart per plate)
|
|
nameplate.tick = GetTime() + mathmod(platecount, 10) * 0.05
|
|
|
|
parent.nameplate = nameplate
|
|
-- NOTE: OnUpdate is now handled centrally, not per-plate/
|
|
parent:SetScript("OnUpdate", nil) -- Disable Blizzard's OnUpdate
|
|
|
|
nameplates.OnConfigChange(parent)
|
|
end
|
|
|
|
nameplates.OnConfigChange = function(frame)
|
|
local parent = frame
|
|
local nameplate = frame.nameplate
|
|
|
|
local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
|
|
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
|
local font_style = C.nameplates.name.fontstyle
|
|
local glowr, glowg, glowb, glowa = GetStringColor(C.nameplates.glowcolor)
|
|
local hlr, hlg, hlb, hla = GetStringColor(C.nameplates.highlightcolor)
|
|
local hptexture = pfUI.media[C.nameplates.healthtexture]
|
|
local rawborder, default_border = GetBorderSize("nameplates")
|
|
|
|
local plate_width = C.nameplates.width + 50
|
|
local plate_height = C.nameplates.heighthealth + font_size + 5
|
|
-- local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
|
|
local combo_size = 5
|
|
|
|
-- local width = tonumber(C.nameplates.width)
|
|
-- local debuffsize = tonumber(C.nameplates.debuffsize)
|
|
local healthoffset = tonumber(C.nameplates.health.offset)
|
|
local orientation = C.nameplates.verticalhealth == "1" and "VERTICAL" or "HORIZONTAL"
|
|
|
|
local c = combatstate -- load combat state colors
|
|
c.CASTING.r, c.CASTING.g, c.CASTING.b, c.CASTING.a = GetStringColor(C.nameplates.combatcasting)
|
|
c.THREAT.r, c.THREAT.g, c.THREAT.b, c.THREAT.a = GetStringColor(C.nameplates.combatthreat)
|
|
c.NOTHREAT.r, c.NOTHREAT.g, c.NOTHREAT.b, c.NOTHREAT.a = GetStringColor(C.nameplates.combatnothreat)
|
|
c.OFFTANK.r, c.OFFTANK.g, c.OFFTANK.b, c.OFFTANK.a = GetStringColor(C.nameplates.combatofftank)
|
|
c.STUN.r, c.STUN.g, c.STUN.b, c.STUN.a = GetStringColor(C.nameplates.combatstun)
|
|
|
|
RebuildOfftanks()
|
|
|
|
nameplate:SetSize(plate_width, plate_height)
|
|
nameplate:SetPoint("TOP", parent, "TOP", 0, 0)
|
|
|
|
nameplate.name:SetFont(font, font_size, font_style)
|
|
local nameTextPos = C.nameplates.nametextpos or "CENTER"
|
|
local nameAnchor = nameTextPos == "RIGHT" and { "BOTTOMRIGHT", "TOPRIGHT" }
|
|
or nameTextPos == "CENTER" and { "BOTTOM", "TOP" }
|
|
or { "BOTTOMLEFT", "TOPLEFT" }
|
|
nameplate.name:ClearAllPoints()
|
|
nameplate.name:SetPoint(nameAnchor[1], nameplate.health, nameAnchor[2], 0, -healthoffset)
|
|
nameplate.name:SetJustifyH(nameTextPos)
|
|
|
|
nameplate.health:SetOrientation(orientation)
|
|
-- Bar anchors to the plate directly so the name's JustifyH (configurable
|
|
-- below) can shift left/right without dragging the bar with it.
|
|
nameplate.health:ClearAllPoints()
|
|
nameplate.health:SetPoint("BOTTOM", nameplate, "BOTTOM", 0, 0)
|
|
nameplate.health:SetStatusBarTexture(hptexture)
|
|
nameplate.health:SetWidth(C.nameplates.width)
|
|
nameplate.health:SetHeight(C.nameplates.heighthealth)
|
|
nameplate.health.hlr, nameplate.health.hlg, nameplate.health.hlb, nameplate.health.hla = hlr, hlg, hlb, hla
|
|
|
|
CreateBackdrop(nameplate.health, default_border)
|
|
|
|
nameplate.health.text:SetFont(font, font_size - 2, "OUTLINE")
|
|
nameplate.health.text:SetJustifyH(C.nameplates.hptextpos)
|
|
|
|
nameplate.guild:SetFont(font, font_size, font_style)
|
|
|
|
nameplate.glow:SetSize(C.nameplates.width + 60, C.nameplates.heighthealth + 30)
|
|
nameplate.glow:SetVertexColor(glowr, glowg, glowb, glowa)
|
|
|
|
nameplate.raidicon:ClearAllPoints()
|
|
nameplate.raidicon:SetPoint("BOTTOM", nameplate.health, "TOP", C.nameplates.raidiconoffx, C.nameplates.raidiconoffy)
|
|
nameplate.level:SetFont(font, font_size, font_style)
|
|
nameplate.raidicon:SetSize(C.nameplates.raidiconsize, C.nameplates.raidiconsize)
|
|
|
|
for i=1,16 do
|
|
UpdateDebuffConfig(nameplate, i)
|
|
end
|
|
|
|
for i=1,5 do
|
|
nameplate.combopoints[i]:SetSize(combo_size, combo_size)
|
|
nameplate.combopoints[i]:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", -(i-1)*(combo_size+default_border*3), -default_border*3)
|
|
CreateBackdrop(nameplate.combopoints[i], default_border)
|
|
end
|
|
|
|
nameplate.castbar:SetPoint("TOPLEFT", nameplate.health, "BOTTOMLEFT", 0, -default_border*3)
|
|
nameplate.castbar:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", 0, -default_border*3)
|
|
nameplate.castbar:SetHeight(C.nameplates.heightcast)
|
|
-- Use the same castbar texture and color as the unit frame castbar (castbar.lua)
|
|
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
|
nameplate.castbar:SetStatusBarTexture(cbtexture or hptexture)
|
|
local cbr, cbg, cbb, cba = GetStringColor(C.appearance.castbar.castbarcolor)
|
|
nameplate.castbar:SetStatusBarColor(cbr, cbg, cbb, cba)
|
|
-- reset endTime cache so color/texture refresh takes effect on next cast
|
|
nameplate.castbar.lastEndTime = nil
|
|
CreateBackdrop(nameplate.castbar, default_border)
|
|
|
|
nameplate.castbar.text:SetFont(font, font_size, "OUTLINE")
|
|
nameplate.castbar.spell:SetFont(font, font_size, "OUTLINE")
|
|
nameplate.castbar.icon:SetPoint("BOTTOMLEFT", nameplate.castbar, "BOTTOMRIGHT", default_border*3, 0)
|
|
nameplate.castbar.icon:SetPoint("TOPLEFT", nameplate.health, "TOPRIGHT", default_border*3, 0)
|
|
nameplate.castbar.icon:SetWidth(C.nameplates.heightcast + default_border*3 + C.nameplates.heighthealth)
|
|
CreateBackdrop(nameplate.castbar.icon, default_border)
|
|
end
|
|
|
|
nameplates.OnValueChanged = function()
|
|
local plate = this:GetParent().nameplate
|
|
if plate and plate.health then
|
|
plate.health:SetMinMaxValues(plate.original.healthbar:GetMinMaxValues())
|
|
plate.health:SetValue(plate.original.healthbar:GetValue())
|
|
end
|
|
end
|
|
|
|
nameplates.OnDataChanged = function(self, plate)
|
|
local visible = plate:IsVisible()
|
|
local hp = plate.original.healthbar:GetValue()
|
|
local hpmin, hpmax = plate.original.healthbar:GetMinMaxValues()
|
|
local name = plate.original.name:GetText()
|
|
local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??"
|
|
|
|
-- reset per-unit cache when the plate is reassigned. Gate on GUID *and*
|
|
-- name — name alone misses pool reuse between same-named units (e.g. plate
|
|
-- held a player "Ironforge Guard" and is now reassigned to the NPC by the
|
|
-- same name), which would leak a stale "PLAYER" hint into GetUnitInfo.
|
|
-- Wipe the whole cache table: the PERF gates below ("only update X when
|
|
-- X changed") would otherwise skip bar/color/text updates when the new
|
|
-- unit happens to share a cached value with the previous occupant
|
|
-- (e.g., both at 60% HP percentage on plate pool reuse → bar stays at
|
|
-- the old fill until the new mob actually changes HP).
|
|
if plate.cache.name ~= name or plate.cache.guid ~= plate.cachedGuid then
|
|
table.wipe(plate.cache)
|
|
plate.cache.name = name
|
|
plate.cache.guid = plate.cachedGuid
|
|
plate.cdCache = nil -- new unit, reset spell-keyed timer cache
|
|
plate.name:SetText(GetNameString(name))
|
|
end
|
|
|
|
local target = plate.istarget
|
|
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
|
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
|
|
|
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
|
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
|
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
|
if plate.cache.player == nil and unitstr then
|
|
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
|
end
|
|
local class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
|
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
|
|
|
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
|
local levelFromDB = false
|
|
if level == "??" and ulevel and ulevel > 0 then
|
|
level = ulevel
|
|
levelFromDB = true
|
|
end
|
|
|
|
local red, green, blue = plate.original.healthbar:GetStatusBarColor()
|
|
local unittype = GetUnitType(red, green, blue) or "ENEMY_NPC"
|
|
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
|
|
|
-- ignore players with npc names if plate level is lower than player level
|
|
if ulevel and ulevel > (level == "??" and -1 or level) then player = nil end
|
|
|
|
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
|
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
|
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
|
if not class then plate.wait_for_scan = true end
|
|
|
|
-- skip data updates on invisible frames
|
|
if not visible then return end
|
|
|
|
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
|
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
|
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
|
|
|
-- remove unitstr on unit name mismatch
|
|
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
|
|
|
-- always make sure to keep plate visible
|
|
plate:Show()
|
|
|
|
plate.glow:SetShown(target and cfg.targetglow)
|
|
|
|
-- target indicator
|
|
if cfg.outcombatstate then
|
|
local guid = plate.cachedGuid or ""
|
|
|
|
-- determine color based on combat state
|
|
local color = GetCombatStateColor(guid, plate.unit)
|
|
if not color then color = combatstate.NONE end
|
|
|
|
-- set border color
|
|
plate.health.backdrop:SetBackdropBorderColor(color.r, color.g, color.b, color.a)
|
|
elseif target and cfg.targethighlight then
|
|
plate.health.backdrop:SetBackdropBorderColor(plate.health.hlr, plate.health.hlg, plate.health.hlb, plate.health.hla)
|
|
elseif C.nameplates.outfriendlynpc == "1" and unittype == "FRIENDLY_NPC" then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
elseif C.nameplates.outfriendly == "1" and unittype == "FRIENDLY_PLAYER" then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
elseif C.nameplates.outneutral == "1" and strfind(unittype, "NEUTRAL") then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
elseif C.nameplates.outenemy == "1" and strfind(unittype, "ENEMY") then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
else
|
|
plate.health.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
|
end
|
|
|
|
-- hide frames according to the configuration
|
|
local TotemIcon = TotemPlate(plate)
|
|
|
|
if TotemIcon then
|
|
-- icon resolved from the totem's aura / attack cast (already a full path)
|
|
plate.totem.icon:SetTexture(TotemIcon)
|
|
|
|
plate.glow:Hide()
|
|
plate.level:Hide()
|
|
plate.name:Hide()
|
|
plate.health:Hide()
|
|
plate.guild:Hide()
|
|
plate.totem:Show()
|
|
elseif HidePlate(unittype, (hpmax-hp == hpmin), target, plate) then
|
|
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
|
|
plate.name:SetParent(plate)
|
|
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
|
|
|
|
plate.level:Show()
|
|
plate.name:Show()
|
|
plate.health:Hide()
|
|
if guild and C.nameplates.showguildname == "1" then
|
|
plate.glow:SetPoint("CENTER", plate.name, "CENTER", 0, -(font_size / 2) - 2)
|
|
else
|
|
plate.glow:SetPoint("CENTER", plate.name, "CENTER", 0, 0)
|
|
end
|
|
plate.totem:Hide()
|
|
else
|
|
plate.level:SetPoint("RIGHT", plate.health, "LEFT", -5, 0)
|
|
plate.name:SetParent(plate.health)
|
|
plate.guild:SetPoint("BOTTOM", plate.health, "BOTTOM", 0, -(font_size + 4))
|
|
|
|
plate.level:Show()
|
|
plate.name:Show()
|
|
plate.health:Show()
|
|
plate.glow:SetPoint("CENTER", plate.health, "CENTER", 0, 0)
|
|
plate.totem:Hide()
|
|
end
|
|
|
|
-- Gate level SetText behind a (level, elite) cache. string.format
|
|
-- here was firing every OnDataChanged tick per plate; with the cache
|
|
-- it only re-formats on real changes (level up / elite-state flip).
|
|
if plate.cache.level ~= level or plate.cache.elite ~= elite then
|
|
plate.cache.level = level
|
|
plate.cache.elite = elite
|
|
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
|
|
end
|
|
|
|
-- Set level color from GetDifficultyColor when using DB level
|
|
if levelFromDB and type(level) == "number" then
|
|
local color = GetDifficultyColor(level)
|
|
plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
|
|
end
|
|
|
|
if guild and C.nameplates.showguildname == "1" then
|
|
plate.guild:SetText(guild)
|
|
if guild == myGuild then
|
|
plate.guild:SetTextColor(0, 0.9, 0, 1)
|
|
else
|
|
plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
|
|
end
|
|
plate.guild:Show()
|
|
else
|
|
plate.guild:Hide()
|
|
end
|
|
|
|
-- PERF: Only update bar + HP text when values actually changed
|
|
if plate.cache.hp ~= hp or plate.cache.hpmax ~= hpmax then
|
|
plate.cache.hp = hp
|
|
plate.cache.hpmax = hpmax
|
|
plate.health:SetMinMaxValues(hpmin, hpmax)
|
|
plate.health:SetValue(hp)
|
|
|
|
if cfg.showhp then
|
|
local rhp, rhpmax, estimated
|
|
local unit = plate.unit
|
|
if unit then
|
|
local npHp = UnitHealth(unit)
|
|
local npMaxHp = UnitHealthMax(unit)
|
|
if npHp and npHp > 0 and npMaxHp and npMaxHp > 0 and npMaxHp ~= 100 then
|
|
rhp, rhpmax = npHp, npMaxHp
|
|
end
|
|
end
|
|
|
|
-- Fallback to existing methods
|
|
if not rhp then
|
|
if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
|
|
rhp, rhpmax = hp, hpmax
|
|
elseif pfUI.libhealth and pfUI.libhealth.enabled then
|
|
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(name,level,tonumber(hp),tonumber(hpmax))
|
|
end
|
|
end
|
|
|
|
local setting = cfg.hptextformat
|
|
local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
|
|
|
|
if setting == "curperc" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
|
|
elseif setting == "cur" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
|
|
elseif setting == "curmax" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
|
elseif setting == "curmaxs" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
|
elseif setting == "curmaxperc" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
|
elseif setting == "curmaxpercs" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
|
elseif setting == "deficit" and rhp then
|
|
plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp)))
|
|
else -- "percent" as fallback
|
|
plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
|
end
|
|
else
|
|
plate.health.text:SetText()
|
|
end
|
|
end -- hp cache gate
|
|
|
|
local r, g, b, a = unpack(unitcolors[unittype])
|
|
|
|
if class and (
|
|
(unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1") or
|
|
(unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1")
|
|
) then
|
|
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
|
|
end
|
|
|
|
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
|
|
r, g, b, a = .5, .5, .5, .8
|
|
end
|
|
|
|
if cfg.barcombatstate then
|
|
local guid = plate.cachedGuid or ""
|
|
local color = GetCombatStateColor(guid, plate.unit)
|
|
|
|
if color then
|
|
r, g, b, a = color.r, color.g, color.b, color.a
|
|
end
|
|
end
|
|
|
|
if r ~= plate.cache.r or g ~= plate.cache.g or b ~= plate.cache.b then
|
|
plate.health:SetStatusBarColor(r, g, b, a)
|
|
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
|
end
|
|
|
|
if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and PFUI_CLASS_COLORS[class] then
|
|
plate.name:SetTextColor(r, g, b, a)
|
|
plate.cache.namecolor = r + g + b
|
|
end
|
|
|
|
if target and C.nameplates.cpdisplay == "1" then
|
|
local cp = GetComboPoints("target")
|
|
if plate.cpShown ~= cp then
|
|
for i=1, 5 do plate.combopoints[i]:SetShown(i <= cp) end
|
|
plate.cpShown = cp
|
|
end
|
|
elseif plate.cpShown then
|
|
for i=1, 5 do plate.combopoints[i]:Hide() end
|
|
plate.cpShown = nil
|
|
end
|
|
|
|
-- update debuffs
|
|
local index = 1
|
|
|
|
local isFriendly = unittype == "FRIENDLY_PLAYER" or unittype == "FRIENDLY_NPC"
|
|
local showDebuffsForType = cfg.showdebuffs and (isFriendly and cfg.showdebuffs_friendly or (not isFriendly and cfg.showdebuffs_hostile))
|
|
if showDebuffsForType then
|
|
-- Pull debuffs from C_UnitAuras (HARMFUL range). owndebuffs adds the
|
|
-- PLAYER filter token so only auras whose caster GUID matches the local
|
|
-- player come through. debuffDisplayBuf is a module-level reusable
|
|
-- buffer (no GC churn).
|
|
local debuffCount = 0
|
|
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
|
|
if unitstr then
|
|
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
|
local auras = C_UnitAuras.GetUnitAuras(unitstr, filter)
|
|
local now = GetTime()
|
|
for _, aura in ipairs(auras) do
|
|
if debuffCount >= 16 then break end
|
|
debuffCount = debuffCount + 1
|
|
local timeleft = (aura.expirationTime and aura.expirationTime > 0) and (aura.expirationTime - now) or nil
|
|
local b = debuffDisplayBuf[debuffCount]
|
|
b.effect = aura.name
|
|
b.texture = aura.icon
|
|
b.stacks = aura.applications
|
|
b.dtype = aura.dispelName
|
|
b.duration = aura.duration
|
|
b.timeleft = timeleft
|
|
end
|
|
end
|
|
for i = 1, 16 do
|
|
local effect, texture, stacks, dtype, duration, timeleft
|
|
if debuffDisplayBuf[i].effect then
|
|
local b = debuffDisplayBuf[i]
|
|
effect, texture, stacks, dtype, duration, timeleft = b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft
|
|
end
|
|
|
|
if effect and texture and DebuffFilter(effect) then
|
|
if not plate.debuffs[index] then
|
|
CreateDebuffIcon(plate, index)
|
|
UpdateDebuffConfig(plate, index)
|
|
end
|
|
|
|
plate.debuffs[index]:Show()
|
|
plate.debuffs[index].icon:SetTexture(texture)
|
|
plate.debuffs[index].icon:SetTexCoord(.078, .92, .079, .937)
|
|
|
|
if stacks and stacks > 1 and C.nameplates.debuffs["showstacks"] == "1" then
|
|
plate.debuffs[index].stacks:SetText(stacks)
|
|
plate.debuffs[index].stacks:Show()
|
|
else
|
|
plate.debuffs[index].stacks:Hide()
|
|
end
|
|
|
|
if duration and timeleft and cfg.debufftimers then
|
|
-- C_UnitAuras returns the Spell.dbc base duration, which talents
|
|
-- can extend past — Shadow Affinity bumps SW:P from 18s to 24s,
|
|
-- so a fresh cast has timeleft > duration and `now + timeleft -
|
|
-- duration` lands in the future, which CooldownFrame_SetTimer
|
|
-- treats as "not yet started" (no swirl). Widen to whichever is
|
|
-- larger so start <= now.
|
|
local effDuration = duration > timeleft and duration or timeleft
|
|
plate.cdCache = plate.cdCache or {}
|
|
local newStart = GetTime() + timeleft - effDuration
|
|
local slotCache = plate.cdCache[index]
|
|
local cachedStart = slotCache and slotCache.effect == effect and slotCache.start
|
|
local cd = plate.debuffs[index].cd
|
|
cd:Show()
|
|
if not cachedStart or abs(cachedStart - newStart) > 0.5 then
|
|
if not cd.configCached or cd.cachedAnim ~= cfg.debuffanim or cd.cachedText ~= cfg.debufftext then
|
|
cd.pfCooldownStyleAnimation = cfg.debuffanim
|
|
cd.pfCooldownStyleText = cfg.debufftext
|
|
cd:SetAlpha(cfg.debuffanim == 1 and 1 or 0)
|
|
cd.cachedAnim = cfg.debuffanim
|
|
cd.cachedText = cfg.debufftext
|
|
cd.configCached = true
|
|
end
|
|
CooldownFrame_SetTimer(cd, newStart, effDuration, 1)
|
|
plate.cdCache[index] = plate.cdCache[index] or {}
|
|
plate.cdCache[index].effect = effect
|
|
plate.cdCache[index].start = newStart
|
|
end
|
|
end
|
|
|
|
index = index + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
-- hide remaining debuffs
|
|
for i = index, 16 do
|
|
if plate.debuffs[i] then
|
|
plate.debuffs[i]:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
nameplates.OnShow = function(frame)
|
|
nameplates:OnDataChanged((frame or this).nameplate)
|
|
end
|
|
|
|
nameplates.OnUpdate = function(frame, state)
|
|
local nameplate = frame.nameplate
|
|
local now = state and state.now or GetTime()
|
|
|
|
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
|
|
|
|
-- PERF: Intelligent throttling based on target/castbar status and plate count
|
|
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
|
|
-- and immediately correct on de-target (unlike istarget which updates one tick later)
|
|
local targetGuid = state and state.targetGuid
|
|
local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or
|
|
(state and state.targetGuid and frame:GetAlpha() >= 0.99) or nil
|
|
-- Target plate castbar runs on its own dedicated frame (nameplates.castbarFrame).
|
|
-- For non-target plates with castbar active, use castbar throttle to ensure
|
|
-- smooth animation without overloading the central loop.
|
|
local isCastingNonTarget = not target and nameplate.castbar and nameplate.castbar:IsShown()
|
|
if not isCastingNonTarget and not target and cfg.showcastbar and nameplate.cachedGuid then
|
|
local castInfo = GetCastInfo(nameplate.unit)
|
|
if castInfo and castInfo.endTime > now then
|
|
isCastingNonTarget = true
|
|
end
|
|
end
|
|
|
|
-- hide castbar before throttle if no cast active
|
|
if not isCastingNonTarget and not target then
|
|
if nameplate.castbar.isShown then
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
end
|
|
end
|
|
|
|
local throttle
|
|
if target then
|
|
throttle = pfUI.throttle:Get("nameplates_target")
|
|
elseif visiblePlateCount > 20 then
|
|
throttle = pfUI.throttle:Get("nameplates_mass")
|
|
else
|
|
throttle = pfUI.throttle:Get("nameplates")
|
|
end
|
|
|
|
-- Non-target plates with active castbar use the castbar throttle
|
|
if isCastingNonTarget then
|
|
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
|
if cbThrottle < throttle then throttle = cbThrottle end
|
|
end
|
|
|
|
-- Check for pending event updates (these bypass throttle for immediate response)
|
|
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
|
|
|
-- Event updates bypass throttle
|
|
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
|
|
nameplate.lasttick = now
|
|
|
|
-- =========================================================================
|
|
-- EVERYTHING BELOW RUNS AT THROTTLED RATE (50 FPS target, 10 FPS others)
|
|
-- =========================================================================
|
|
|
|
local update
|
|
local original = nameplate.original
|
|
local name = original.name:GetText()
|
|
local mouseover = nameplate.cachedGuid and nameplate.cachedGuid == frameState.mouseoverGuid or nil
|
|
|
|
-- trigger queued event update
|
|
if hasEventUpdate then
|
|
nameplates:OnDataChanged(nameplate)
|
|
nameplate.eventcache = nil
|
|
nameplate.auraUpdate = nil
|
|
nameplate.castUpdate = nil
|
|
nameplate.targetUpdate = nil
|
|
nameplate.comboUpdate = nil
|
|
end
|
|
|
|
-- =========================================================================
|
|
-- OVERLAP/CLICKTHROUGH HANDLING
|
|
-- =========================================================================
|
|
local useOverlap = C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0"
|
|
local clickable = C.nameplates["clickthrough"] ~= "1"
|
|
|
|
if not clickable then
|
|
frame:EnableMouse(false)
|
|
nameplate:EnableMouse(false)
|
|
else
|
|
local plate = useOverlap and nameplate or frame
|
|
plate:EnableMouse(clickable)
|
|
end
|
|
|
|
if C.nameplates["overlap"] == "1" then
|
|
if frame:GetWidth() > 1 then
|
|
frame:SetSize(1, 1)
|
|
end
|
|
else
|
|
if not nameplate.dwidth then
|
|
nameplate.dwidth = floor(nameplate:GetWidth() * UIParent:GetScale())
|
|
end
|
|
|
|
if floor(frame:GetWidth()) ~= nameplate.dwidth then
|
|
local nameW, nameH = nameplate:GetSize()
|
|
local uiScale = UIParent:GetScale()
|
|
frame:SetSize(nameW * uiScale, nameH * uiScale)
|
|
end
|
|
end
|
|
|
|
local mouseEnabled = nameplate:IsMouseEnabled()
|
|
if C.nameplates["clickthrough"] == "0" and C.nameplates["overlap"] == "1" and SpellIsTargeting() == mouseEnabled then
|
|
nameplate:EnableMouse(not mouseEnabled)
|
|
end
|
|
|
|
-- Cache strata changes
|
|
if nameplate.istarget ~= target then
|
|
nameplate.target_strata = nil
|
|
end
|
|
|
|
if target and nameplate.target_strata ~= 1 then
|
|
nameplate:SetFrameStrata("LOW")
|
|
nameplate.target_strata = 1
|
|
elseif not target and nameplate.target_strata ~= 0 then
|
|
nameplate:SetFrameStrata("BACKGROUND")
|
|
nameplate.target_strata = 0
|
|
end
|
|
|
|
nameplate.istarget = target
|
|
|
|
-- Set non-target plate alpha
|
|
local configAlpha = cfg.notargalpha or 0.5
|
|
local desiredAlpha = (target or not state.targetGuid) and 1 or configAlpha
|
|
|
|
if nameplate.cachedAlpha ~= desiredAlpha then
|
|
nameplate:SetAlpha(desiredAlpha)
|
|
nameplate.cachedAlpha = desiredAlpha
|
|
end
|
|
|
|
-- queue update on visual target update
|
|
if nameplate.cache.target ~= target then
|
|
nameplate.cache.target = target
|
|
update = true
|
|
end
|
|
|
|
-- queue update on visual mouseover update
|
|
if nameplate.cache.mouseover ~= mouseover then
|
|
nameplate.cache.mouseover = mouseover
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when unit was found. Pass the cached player hint so the
|
|
-- retry probes the same table OnDataChanged will read on the next pass —
|
|
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
|
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
|
-- lands.
|
|
if nameplate.wait_for_scan and GetUnitInfo(name, true, nameplate.cache.player) then
|
|
nameplate.wait_for_scan = nil
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when name color changed (includes combat state check)
|
|
local r, g, b = original.name:GetTextColor()
|
|
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
|
|
|
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
|
nameplate.cache.namecolor = r + g + b
|
|
nameplate.cache.inCombat = inCombatWithPlayer
|
|
|
|
if cfg.namefightcolor then
|
|
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
|
|
nameplate.name:SetTextColor(1,0.4,0.2,1)
|
|
else
|
|
nameplate.name:SetTextColor(r,g,b,1)
|
|
end
|
|
else
|
|
nameplate.name:SetTextColor(1,1,1,1)
|
|
end
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when level color changed
|
|
local r, g, b = original.level:GetTextColor()
|
|
r, g, b = r + .3, g + .3, b + .3
|
|
if r + g + b ~= nameplate.cache.levelcolor then
|
|
nameplate.cache.levelcolor = r + g + b
|
|
nameplate.level:SetTextColor(r,g,b,1)
|
|
update = true
|
|
end
|
|
|
|
-- use timer based updates
|
|
if not nameplate.tick or nameplate.tick < now then
|
|
update = true
|
|
end
|
|
|
|
-- run full updates if required
|
|
if update then
|
|
nameplates:OnDataChanged(nameplate)
|
|
nameplate.tick = now + .5
|
|
end
|
|
|
|
-- Zoom animation
|
|
if target and cfg.targetzoom then
|
|
if not nameplate.health.zoomed then
|
|
local zoomval = cfg.zoomval
|
|
local wc = cfg.width * zoomval
|
|
local hc = cfg.heighthealth * (zoomval * .9)
|
|
nameplate.health.targetWidth = wc
|
|
nameplate.health.targetHeight = hc
|
|
end
|
|
|
|
local w, h = nameplate.health:GetSize()
|
|
local wc, hc = nameplate.health.targetWidth, nameplate.health.targetHeight
|
|
|
|
if wc and hc then
|
|
if wc > w + 0.5 then
|
|
nameplate.health:SetWidth(w*1.05)
|
|
nameplate.health.zoomTransition = true
|
|
elseif hc > h + 0.5 then
|
|
nameplate.health:SetHeight(h*1.05)
|
|
nameplate.health.zoomTransition = true
|
|
else
|
|
if nameplate.health.zoomTransition then
|
|
nameplate.health:SetSize(wc, hc)
|
|
nameplate.health.zoomTransition = nil
|
|
end
|
|
nameplate.health.zoomed = true
|
|
end
|
|
end
|
|
elseif nameplate.health.zoomed or nameplate.health.zoomTransition then
|
|
local w, h = nameplate.health:GetSize()
|
|
local wc = cfg.width
|
|
local hc = cfg.heighthealth
|
|
|
|
if w > wc + 0.5 then
|
|
nameplate.health:SetWidth(w*.95)
|
|
elseif h > hc + 0.5 then
|
|
nameplate.health:SetHeight(h*0.95)
|
|
else
|
|
nameplate.health:SetSize(wc, hc)
|
|
nameplate.health.zoomTransition = nil
|
|
nameplate.health.zoomed = nil
|
|
nameplate.health.targetWidth = nil
|
|
nameplate.health.targetHeight = nil
|
|
end
|
|
end
|
|
|
|
-- Target plate castbar is handled by nameplates.castbarFrame (dedicated OnUpdate,
|
|
-- engine framerate, decoupled from central loop). Only update non-target castbars here.
|
|
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
|
|
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
|
|
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
|
if visiblePlateCount > 20 then
|
|
local massThrottle = pfUI.throttle:Get("nameplates_mass")
|
|
if massThrottle > cbThrottle then cbThrottle = massThrottle end
|
|
end
|
|
if (nameplate.castbar_tick or 0) + cbThrottle <= now then
|
|
nameplate.castbar_tick = now
|
|
nameplates.UpdateCastbar(nameplate, now)
|
|
end
|
|
elseif cfg.showcastbar and cfg.targetcastbar and not isTargetPlate then
|
|
if nameplate.castbar.isShown then
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
end
|
|
elseif not cfg.showcastbar then
|
|
if nameplate.castbar.isShown then
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- ============================================================================
|
|
-- DEDICATED TARGET CASTBAR FRAME
|
|
-- Runs on its own OnUpdate, decoupled from the central nameplate loop.
|
|
-- Mirrors the approach used in castbar.lua for the target unit frame castbar.
|
|
-- ============================================================================
|
|
|
|
-- Skip SetText when the rounded value hasn't changed since last frame.
|
|
-- `string.format("%.2f", ...)` allocates a fresh string every call; this
|
|
-- gate compares cheap integers and only formats when the displayed value
|
|
-- would actually differ. Reset via lastEndTime-changed branch above.
|
|
local function SetCastbarText(castbar, remaining)
|
|
local rounded
|
|
if C.unitframes.castbardecimals == "1" then
|
|
rounded = floor(remaining * 10)
|
|
if castbar.lastTextTick ~= rounded then
|
|
castbar.lastTextTick = rounded
|
|
castbar.text:SetText(rounded / 10)
|
|
end
|
|
else
|
|
rounded = floor(remaining * 100)
|
|
if castbar.lastTextTick ~= rounded then
|
|
castbar.lastTextTick = rounded
|
|
castbar.text:SetText(string.format("%.2f", remaining))
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Shared castbar update logic (used by both dedicated frame and central loop)
|
|
nameplates.UpdateCastbar = function(nameplate, now)
|
|
if not nameplate or not nameplate.castbar then return end
|
|
local castInfo = GetCastInfo(nameplate.unit)
|
|
if not castInfo or castInfo.endTime < now then
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
return
|
|
end
|
|
|
|
local isChannel = castInfo.isChannel
|
|
local duration = castInfo.duration
|
|
if nameplate.castbar.lastEndTime ~= castInfo.endTime then
|
|
nameplate.castbar.lastEndTime = castInfo.endTime
|
|
nameplate.castbar.lastTextTick = nil
|
|
-- Relative 0..duration range to avoid float precision loss with large
|
|
-- absolute timestamps.
|
|
nameplate.castbar:SetMinMaxValues(0, duration)
|
|
nameplate.castbar:SetStatusBarColor(GetStringColor(C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
|
if castInfo.icon then
|
|
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
|
|
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
|
end
|
|
if cfg.spellname then
|
|
nameplate.castbar.spell:SetText(castInfo.spellName)
|
|
else
|
|
nameplate.castbar.spell:SetText("")
|
|
end
|
|
end
|
|
|
|
local barValue = isChannel and (castInfo.endTime - now) or (now - castInfo.startTime)
|
|
if barValue < 0 then barValue = 0 end
|
|
if barValue > duration then barValue = duration end
|
|
nameplate.castbar:SetValue(barValue)
|
|
SetCastbarText(nameplate.castbar, castInfo.endTime - now)
|
|
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
|
|
end
|
|
|
|
-- Dedicated frame that updates ONLY the target plate castbar. Unthrottled:
|
|
-- now that casts are event-driven, this just reads the cache + SetValue, so
|
|
-- it animates the fill every frame for the smoothest sweep on the bar the
|
|
-- player watches most. (Non-target plates stay throttled via the central
|
|
-- loop's nameplates_castbar gate.)
|
|
nameplates.castbarFrame = CreateFrame("Frame", nil, UIParent)
|
|
nameplates.castbarFrame:SetScript("OnUpdate", function()
|
|
if not cfg.showcastbar or not frameState.targetGuid then return end
|
|
local nameplate = plateByGuid[frameState.targetGuid]
|
|
if not nameplate then return end
|
|
nameplates.UpdateCastbar(nameplate, GetTime())
|
|
end)
|
|
|
|
-- set nameplate game settings
|
|
nameplates.SetGameVariables = function()
|
|
-- update visibility (hostile)
|
|
if C.nameplates["showhostile"] == "1" then
|
|
_G.NAMEPLATES_ON = true
|
|
ShowNameplates()
|
|
else
|
|
_G.NAMEPLATES_ON = nil
|
|
HideNameplates()
|
|
end
|
|
|
|
-- update visibility (hostile)
|
|
if C.nameplates["showfriendly"] == "1" then
|
|
_G.FRIENDNAMEPLATES_ON = true
|
|
ShowFriendNameplates()
|
|
else
|
|
_G.FRIENDNAMEPLATES_ON = nil
|
|
HideFriendNameplates()
|
|
end
|
|
end
|
|
|
|
nameplates:SetGameVariables()
|
|
|
|
nameplates.UpdateConfig = function()
|
|
-- Refresh config cache for all cfg.* values
|
|
CacheConfig()
|
|
RebuildOfftanks()
|
|
|
|
-- update debuff filters
|
|
DebuffFilterPopulate()
|
|
|
|
-- Check friendly zone state when config changes
|
|
local disableHostile = C.nameplates["disable_hostile_in_friendly"] == "1"
|
|
local disableFriendly = C.nameplates["disable_friendly_in_friendly"] == "1"
|
|
local pvpType = GetZonePVPInfo()
|
|
local nowFriendly = (pvpType == "friendly")
|
|
|
|
if nowFriendly and (disableHostile or disableFriendly) then
|
|
if not inFriendlyZone then
|
|
-- Just entered friendly zone or feature just enabled
|
|
inFriendlyZone = true
|
|
savedHostileState = C.nameplates["showhostile"]
|
|
savedFriendlyState = C.nameplates["showfriendly"]
|
|
end
|
|
|
|
-- Apply current settings based on options
|
|
if disableHostile then
|
|
_G.NAMEPLATES_ON = nil
|
|
HideNameplates()
|
|
else
|
|
-- Restore hostile if option is off but we're in friendly zone
|
|
if savedHostileState == "1" then
|
|
_G.NAMEPLATES_ON = true
|
|
ShowNameplates()
|
|
end
|
|
end
|
|
|
|
if disableFriendly then
|
|
_G.FRIENDNAMEPLATES_ON = nil
|
|
HideFriendNameplates()
|
|
else
|
|
-- Restore friendly if option is off but we're in friendly zone
|
|
if savedFriendlyState == "1" then
|
|
_G.FRIENDNAMEPLATES_ON = true
|
|
ShowFriendNameplates()
|
|
end
|
|
end
|
|
|
|
return -- Don't call SetGameVariables
|
|
elseif inFriendlyZone and not (disableHostile or disableFriendly) then
|
|
-- Both features disabled while in friendly zone - restore state
|
|
inFriendlyZone = false
|
|
|
|
if savedHostileState == "1" then
|
|
C.nameplates["showhostile"] = savedHostileState
|
|
end
|
|
|
|
if savedFriendlyState == "1" then
|
|
C.nameplates["showfriendly"] = savedFriendlyState
|
|
end
|
|
|
|
savedHostileState = nil
|
|
savedFriendlyState = nil
|
|
-- Fall through to SetGameVariables to restore nameplates
|
|
end
|
|
|
|
-- update nameplate visibility
|
|
nameplates:SetGameVariables()
|
|
|
|
-- apply all config changes
|
|
for plate in pairs(registry) do
|
|
nameplates.OnConfigChange(plate)
|
|
if plate.nameplate and plate.nameplate.cachedGuid then
|
|
nameplates:OnDataChanged(plate.nameplate)
|
|
end
|
|
end
|
|
end
|
|
|
|
local hookOnConfigChange = nameplates.OnConfigChange
|
|
nameplates.OnConfigChange = function(self)
|
|
hookOnConfigChange(self)
|
|
|
|
local parent = self
|
|
local nameplate = self.nameplate
|
|
local plate = (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") and nameplate or parent
|
|
|
|
-- disable all clicks for now
|
|
parent:EnableMouse(false)
|
|
nameplate:EnableMouse(false)
|
|
|
|
-- adjust vertical offset
|
|
if C.nameplates["vertical_offset"] ~= "0" then
|
|
nameplate:SetPoint("TOP", parent, "TOP", 0, tonumber(C.nameplates["vertical_offset"]))
|
|
end
|
|
|
|
-- replace clickhandler
|
|
if C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0" then
|
|
plate:SetScript("OnClick", function() parent:Click() end)
|
|
end
|
|
|
|
-- enable mouselook on rightbutton down
|
|
if C.nameplates["rightclick"] == "1" then
|
|
plate:SetScript("OnMouseDown", nameplates.mouselook.OnMouseDown)
|
|
else
|
|
plate:SetScript("OnMouseDown", nil)
|
|
end
|
|
end
|
|
|
|
local hookOnDataChanged = nameplates.OnDataChanged
|
|
nameplates.OnDataChanged = function(self, nameplate)
|
|
hookOnDataChanged(self, nameplate)
|
|
|
|
-- make sure to keep mouse events disabled on parent nameplate
|
|
if (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") then
|
|
nameplate.parent:EnableMouse(false)
|
|
end
|
|
end
|
|
|
|
-- enable mouselook on rightbutton down
|
|
nameplates.mouselook = CreateFrame("Frame", nil, UIParent)
|
|
nameplates.mouselook.time = nil
|
|
nameplates.mouselook.frame = nil
|
|
nameplates.mouselook.OnMouseDown = function()
|
|
if arg1 and arg1 == "RightButton" then
|
|
MouselookStart()
|
|
|
|
-- start detection of the rightclick emulation
|
|
nameplates.mouselook.time = GetTime()
|
|
nameplates.mouselook.frame = this
|
|
nameplates.mouselook:Show()
|
|
end
|
|
end
|
|
|
|
nameplates.mouselook:SetScript("OnUpdate", function()
|
|
-- break here if nothing to do
|
|
if not this.time or not this.frame then
|
|
this:Hide()
|
|
return
|
|
end
|
|
|
|
-- if threshold is reached (0.5 second) no click action will follow
|
|
if not IsMouselooking() and this.time + tonumber(C.nameplates["clickthreshold"]) < GetTime() then
|
|
this:Hide()
|
|
return
|
|
end
|
|
|
|
-- run a usual nameplate rightclick action
|
|
if not IsMouselooking() then
|
|
this.frame:Click("LeftButton")
|
|
if UnitCanAttack("player", "target") and not nameplates.combat.inCombat then AttackTarget() end
|
|
this:Hide()
|
|
return
|
|
end
|
|
end)
|
|
|
|
pfUI.nameplates = nameplates
|
|
end) |