Files
pfUI/modules/infight.lua
T
2026-01-03 12:33:07 +01:00

51 lines
1.8 KiB
Lua

pfUI:RegisterModule("infight", "vanilla", function ()
local function OnUpdate()
if not this.infight and not this.aggro and not this.health then return end
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
if not this.fadeValue then this.fadeValue = 1 end
if this.fadeValue >= 0.3 then
this.fadeModifier = -0.1
end
if this.fadeValue <= 0 then
this.fadeModifier = 0.1
end
this.fadeValue = this.fadeValue + this.fadeModifier
local visible = nil
if this.infight and UnitAffectingCombat("player") then visible = true end
if this.aggro and UnitHasAggro("player") > 0 then visible = true end
if this.health and UnitHealth("player")/UnitHealthMax("player")*100 <= 25 then visible = true end
if UnitIsDeadOrGhost("player") then visible = nil end
if visible then
this.screen:Show()
this.screen:SetBackdropBorderColor(1,0.2+this.fadeValue, this.fadeValue, 1-this.fadeValue)
else
this.screen:Hide()
end
end
pfUI.infight = CreateFrame("Frame", "pfUICombat", UIParent)
pfUI.infight:SetScript("OnUpdate", OnUpdate)
pfUI.infight.screen = CreateFrame("Frame", "pfUICombatScreen", WorldFrame)
pfUI.infight.screen:SetAllPoints(WorldFrame)
pfUI.infight.screen:Hide()
pfUI.infight.UpdateConfig = function(self)
pfUI.infight.infight = C.appearance.infight.screen == "1" and true or nil
pfUI.infight.aggro = C.appearance.infight.aggro == "1" and true or nil
pfUI.infight.health = C.appearance.infight.health == "1" and true or nil
pfUI.infight.screen:SetBackdrop({
edgeFile = pfUI.media["img:glow"], edgeSize = tonumber(C.appearance.infight.intensity),
insets = {left = 0, right = 0, top = 0, bottom = 0},
})
pfUI.infight.screen:Hide()
end
pfUI.infight.UpdateConfig()
end)