mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
238 lines
9.9 KiB
Lua
238 lines
9.9 KiB
Lua
pfUI:RegisterModule("debuffs", function ()
|
|
if C.appearance.cd.debuffs ~= "1" then return end
|
|
|
|
pfUI.debuffs = CreateFrame("Frame", "pfdebuffsScanner", UIParent)
|
|
pfUI.debuffs.pfDebuffNameScan = CreateFrame('GameTooltip', "pfDebuffNameScan", UIParent, "GameTooltipTemplate")
|
|
|
|
pfUI.debuffs:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
|
|
pfUI.debuffs:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
|
|
|
|
pfUI.debuffs:RegisterEvent("CHAT_MSG_SPELL_FAILED_LOCALPLAYER")
|
|
pfUI.debuffs:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
|
|
|
|
pfUI.debuffs:RegisterEvent("PLAYER_TARGET_CHANGED")
|
|
pfUI.debuffs:RegisterEvent("SPELLCAST_STOP")
|
|
pfUI.debuffs:RegisterEvent("UNIT_AURA")
|
|
|
|
pfUI.debuffs.active = true
|
|
|
|
-- CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE // CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE
|
|
pfUI.debuffs.combatlog = SanitizePattern(AURAADDEDOTHERHARMFUL)
|
|
|
|
|
|
-- Remove Pending
|
|
pfUI.debuffs.rp = { SanitizePattern(SPELLFAILCASTSELF), SanitizePattern(SPELLFAILPERFORMSELF), SanitizePattern(SPELLIMMUNESELFOTHER),
|
|
SanitizePattern(IMMUNEDAMAGECLASSSELFOTHER), SanitizePattern(SPELLMISSSELFOTHER), SanitizePattern(SPELLRESISTSELFOTHER),
|
|
SanitizePattern(SPELLEVADEDSELFOTHER), SanitizePattern(SPELLDODGEDSELFOTHER), SanitizePattern(SPELLDEFLECTEDSELFOTHER),
|
|
SanitizePattern(SPELLREFLECTSELFOTHER), SanitizePattern(SPELLPARRIEDSELFOTHER), SanitizePattern(SPELLLOGABSORBSELFOTHER) }
|
|
|
|
-- Persist Pending
|
|
pfUI.debuffs.pp = { SanitizePattern(SPELLCASTGOSELF), SanitizePattern(SPELLPERFORMGOSELF), SanitizePattern(SPELLLOGSCHOOLSELFOTHER),
|
|
SanitizePattern(SPELLLOGCRITSCHOOLSELFOTHER), SanitizePattern(SPELLLOGSELFOTHER), SanitizePattern(SPELLLOGCRITSELFOTHER) }
|
|
|
|
pfUI.debuffs.objects = {}
|
|
pfUI.debuffs.pending = {}
|
|
|
|
-- Gather Data by Events
|
|
pfUI.debuffs:SetScript("OnEvent", function()
|
|
-- Add Combat Log
|
|
if event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then
|
|
for unit, effect in string.gfind(arg1, pfUI.debuffs.combatlog) do
|
|
local unitlevel = UnitName("target") == unit and UnitLevel("target") or 0
|
|
|
|
if not pfUI.debuffs.objects[unit] or not pfUI.debuffs.objects[unit][unitlevel] or not pfUI.debuffs.objects[unit][unitlevel][effect] then
|
|
this:AddEffect(unit, unitlevel, effect)
|
|
end
|
|
end
|
|
|
|
-- Add Missing Buffs by Iteration
|
|
elseif ( event == "UNIT_AURA" and arg1 == "target" ) or event == "PLAYER_TARGET_CHANGED" then
|
|
for i=1, 16 do
|
|
texture, _, _ = UnitDebuff("target" , i)
|
|
if texture then
|
|
local effect = this:GetDebuffName("target", i)
|
|
if effect ~= "" and this:GetDebuffInfo("target", effect) == 0 then
|
|
this:AddEffect(UnitName("target"), UnitLevel("target"), effect)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Update Pending Spells
|
|
elseif event == "CHAT_MSG_SPELL_FAILED_LOCALPLAYER" or event == "CHAT_MSG_SPELL_SELF_DAMAGE" then
|
|
-- Persist pending Spell
|
|
for _, msg in pairs(pfUI.debuffs.pp) do
|
|
for effect, _ in string.gfind(arg1, msg) do
|
|
pfUI.debuffs:PersistPending(effect)
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Remove pending spell
|
|
for _, msg in pairs(pfUI.debuffs.rp) do
|
|
for effect, _ in string.gfind(arg1, msg) do
|
|
pfUI.debuffs:RemovePending(effect)
|
|
return
|
|
end
|
|
end
|
|
elseif event == "SPELLCAST_STOP" then
|
|
-- Persist all spells that have not been removed till here
|
|
pfUI.debuffs:PersistPending()
|
|
end
|
|
end)
|
|
|
|
-- Gather Data by User Actions
|
|
hooksecurefunc("CastSpell", function(id, bookType)
|
|
local effect = GetSpellName(id, bookType)
|
|
local _, rank = GetSpellInfo(id, bookType)
|
|
local duration = pfUI.debuffs:GetDuration(effect, rank)
|
|
pfUI.debuffs:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
|
|
end, true)
|
|
|
|
hooksecurefunc("CastSpellByName", function(effect, target)
|
|
local _, rank = GetSpellInfo(effect)
|
|
local duration = pfUI.debuffs:GetDuration(effect, rank)
|
|
pfUI.debuffs:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
|
|
end, true)
|
|
|
|
local scanner = CreateFrame("GameTooltip", "pfDebuffSpellScanner", nil, "GameTooltipTemplate")
|
|
scanner:SetOwner(WorldFrame, "ANCHOR_NONE")
|
|
hooksecurefunc("UseAction", function(slot, target, button)
|
|
if GetActionText(slot) or not IsCurrentAction(slot) then return end
|
|
scanner:ClearLines()
|
|
scanner:SetAction(slot)
|
|
local effect = pfDebuffSpellScannerTextLeft1:IsVisible() and pfDebuffSpellScannerTextLeft1:GetText()
|
|
local rank = pfDebuffSpellScannerTextRight1:IsVisible() and pfDebuffSpellScannerTextRight1:GetText()
|
|
local duration = pfUI.debuffs:GetDuration(effect, rank)
|
|
pfUI.debuffs:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
|
|
end, true)
|
|
|
|
function pfUI.debuffs:GetDuration(effect, rank)
|
|
if L["debuffs"][effect] and rank then
|
|
local rank = string.gsub(rank, RANK .. " ", "")
|
|
local duration = L["debuffs"][effect][tonumber(rank)] or pfUI.debuffs:GetDuration(effect)
|
|
if effect == L["dyndebuffs"]["Rupture"] then
|
|
-- Rupture: +2 sec per combo point
|
|
duration = duration + GetComboPoints()*2
|
|
elseif effect == L["dyndebuffs"]["Kidney Shot"] then
|
|
-- Kidney Shot: +1 sec per combo point
|
|
duration = duration + GetComboPoints()*1
|
|
elseif effect == L["dyndebuffs"]["Demoralizing Shout"] then
|
|
-- Booming Voice: 10% per talent
|
|
local _,_,_,_,count = GetTalentInfo(2,1)
|
|
if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
|
|
elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
|
|
-- Improved Shadow Word: Pain: +3s per talent
|
|
local _,_,_,_,count = GetTalentInfo(3,4)
|
|
if count and count > 0 then duration = duration + count * 3 end
|
|
elseif effect == L["dyndebuffs"]["Frostbolt"] then
|
|
-- Permafrost: +1s per talent
|
|
local _,_,_,_,count = GetTalentInfo(3,7)
|
|
if count and count > 0 then duration = duration + count end
|
|
end
|
|
return duration
|
|
elseif L["debuffs"][effect] and L["debuffs"][effect][0] then
|
|
return L["debuffs"][effect][0]
|
|
elseif L["debuffs"][effect] then
|
|
return L["debuffs"][effect][pfUI.debuffs:GetMaxRank(effect)]
|
|
else
|
|
return 0
|
|
end
|
|
end
|
|
|
|
function pfUI.debuffs:AddPending(unit, unitlevel, effect, duration)
|
|
if not unit then return end
|
|
if not L["debuffs"][effect] then return end
|
|
local duration = duration or pfUI.debuffs:GetDuration(effect)
|
|
local unitlevel = unitlevel or 0
|
|
|
|
if duration > 0 then
|
|
pfUI.debuffs.pending = { unit, unitlevel, effect, duration }
|
|
end
|
|
end
|
|
|
|
function pfUI.debuffs:PersistPending(effect)
|
|
if pfUI.debuffs.pending[3] == effect or ( effect == nil and pfUI.debuffs.pending[3] ) then
|
|
|
|
local unit = pfUI.debuffs.pending[1]
|
|
local unitlevel = pfUI.debuffs.pending[2]
|
|
local effect = pfUI.debuffs.pending[3]
|
|
local duration = pfUI.debuffs.pending[4]
|
|
|
|
pfUI.debuffs:AddEffect(unit, unitlevel, effect, duration)
|
|
end
|
|
end
|
|
|
|
function pfUI.debuffs:RemovePending(effect)
|
|
if pfUI.debuffs.pending[3] == effect then
|
|
pfUI.debuffs.pending = {}
|
|
end
|
|
end
|
|
|
|
function pfUI.debuffs:GetMaxRank(effect)
|
|
local max = 0
|
|
for id in pairs(L["debuffs"][effect]) do
|
|
if id > max then max = id end
|
|
end
|
|
return max
|
|
end
|
|
|
|
function pfUI.debuffs:AddEffect(unit, unitlevel, effect, duration)
|
|
if not unit or not effect then return end
|
|
unitlevel = unitlevel or 0
|
|
if not pfUI.debuffs.objects[unit] then pfUI.debuffs.objects[unit] = {} end
|
|
if not pfUI.debuffs.objects[unit][unitlevel] then pfUI.debuffs.objects[unit][unitlevel] = {} end
|
|
if not pfUI.debuffs.objects[unit][unitlevel][effect] then pfUI.debuffs.objects[unit][unitlevel][effect] = {} end
|
|
|
|
pfUI.debuffs.objects[unit][unitlevel][effect].start = GetTime()
|
|
pfUI.debuffs.objects[unit][unitlevel][effect].duration = duration or pfUI.debuffs:GetDuration(effect)
|
|
|
|
pfUI.debuffs.pending = {}
|
|
|
|
if pfUI.uf.target then
|
|
pfUI.uf:RefreshUnit(pfUI.uf.target, "aura")
|
|
end
|
|
end
|
|
|
|
|
|
-- [[ global debuff functions ]] --
|
|
function pfUI.debuffs:GetDebuffName(unit, index)
|
|
pfUI.debuffs.pfDebuffNameScan:SetOwner(UIParent, "ANCHOR_NONE")
|
|
pfUI.debuffs.pfDebuffNameScan:SetUnitDebuff(unit, index)
|
|
local text = getglobal("pfDebuffNameScanTextLeft1")
|
|
return ( text ) and text:GetText() or ""
|
|
end
|
|
|
|
function pfUI.debuffs:GetDebuffInfo(unit, effect)
|
|
local unitname = UnitName(unit)
|
|
local unitlevel = UnitLevel(unit)
|
|
|
|
if pfUI.debuffs.objects[unitname] and pfUI.debuffs.objects[unitname][unitlevel] and pfUI.debuffs.objects[unitname][unitlevel][effect] then
|
|
-- clean up db
|
|
if pfUI.debuffs.objects[unitname][unitlevel][effect].duration and pfUI.debuffs.objects[unitname][unitlevel][effect].duration + pfUI.debuffs.objects[unitname][unitlevel][effect].start < GetTime() then
|
|
pfUI.debuffs.objects[unitname][unitlevel][effect] = nil
|
|
return 0, 0, 0
|
|
end
|
|
local start = pfUI.debuffs.objects[unitname][unitlevel][effect].start
|
|
local duration = pfUI.debuffs.objects[unitname][unitlevel][effect].duration
|
|
local timeleft = duration + start - GetTime()
|
|
|
|
return start, duration, timeleft
|
|
|
|
-- no level data
|
|
elseif pfUI.debuffs.objects[unitname] and pfUI.debuffs.objects[unitname][0] and pfUI.debuffs.objects[unitname][0][effect] then
|
|
-- clean up db
|
|
if pfUI.debuffs.objects[unitname][0][effect].duration and pfUI.debuffs.objects[unitname][0][effect].duration + pfUI.debuffs.objects[unitname][0][effect].start < GetTime() then
|
|
pfUI.debuffs.objects[unitname][0][effect] = nil
|
|
return 0, 0, 0
|
|
end
|
|
local start = pfUI.debuffs.objects[unitname][0][effect].start
|
|
local duration = pfUI.debuffs.objects[unitname][0][effect].duration
|
|
local timeleft = duration + start - GetTime()
|
|
|
|
return start, duration, timeleft
|
|
else
|
|
return 0, 0, 0
|
|
end
|
|
end
|
|
end)
|