mirror of
https://github.com/brues-code/pfUI.git
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85 lines
3.0 KiB
Lua
85 lines
3.0 KiB
Lua
pfUI:RegisterModule("cooldown", function ()
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local function pfCreateCoolDown(cooldown, start, duration)
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cooldown.cd = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
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cooldown.cd:SetAllPoints(cooldown:GetParent())
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cooldown.cd:SetFrameLevel(cooldown.cd:GetFrameLevel() + 1)
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cooldown.cd.text = cooldown.cd:CreateFontString("pfCooldownFrameText", "OVERLAY")
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cooldown.cd.text:SetFont(pfUI.font_square, pfUI_config.global.font_size, "OUTLINE")
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cooldown.cd.text:SetPoint("CENTER", cooldown.cd, "CENTER", 0, 1)
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cooldown.cd:SetScript("OnUpdate", function()
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if not this:GetParent() then
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this:Hide()
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end
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if this:GetParent() and this:GetParent():GetName() and getglobal(this:GetParent():GetName() .. "Cooldown") then
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if not getglobal(this:GetParent():GetName() .. "Cooldown"):IsShown() then
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this:Hide()
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end
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end
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if not this.next then this.next = GetTime() + .1 end
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if this.next > GetTime() then return end
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this.next = GetTime() + .1
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-- fix own alpha value (should be inherited, but isn't)
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this:SetAlpha(this:GetParent():GetAlpha())
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local remaining = this.duration - (GetTime() - this.start)
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if remaining >= 0 then
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local r, g, b, a = 1, 1, 1, 1
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local unit = ""
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local color = "|cffffffff"
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if remaining > 99 then
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remaining = remaining / 60
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unit = "m"
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r,g,b,a = pfUI.api.strsplit(",", pfUI_config.appearance.cd.mincolor)
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end
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if remaining > 99 then
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remaining = remaining / 60
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unit = "h"
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r,g,b,a = pfUI.api.strsplit(",", pfUI_config.appearance.cd.hourcolor)
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end
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if remaining > 99 then
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remaining = remaining / 24
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unit = "d"
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r,g,b,a = pfUI.api.strsplit(",", pfUI_config.appearance.cd.daycolor)
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end
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this.text:SetText(pfUI.api.round(remaining) .. unit)
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this.text:SetTextColor(r,g,b,a)
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else
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this:Hide()
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end
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end)
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end
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-- hook
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if not pfCooldownFrame_SetTimer then pfCooldownFrame_SetTimer = CooldownFrame_SetTimer end
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function CooldownFrame_SetTimer(this, start, duration, enable)
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-- break here if no this-reference is set
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if not this then return end
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-- realign guessed cooldown frames
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if this:GetParent() and this:GetParent():GetWidth() / 36 > 0 then
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this:SetScale(this:GetParent():GetWidth() / 36)
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this:SetPoint("TOPLEFT", this:GetParent(), "TOPLEFT", 0, 0)
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this:SetPoint("BOTTOMRIGHT", this:GetParent(), "BOTTOMRIGHT", 1, -1)
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end
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-- print time as text on cooldown frames
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if ( start > 0 and duration > tonumber(pfUI_config.appearance.cd.threshold) and enable > 0) then
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if( not this.cd ) then
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pfCreateCoolDown(this, start, duration)
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end
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this.cd.start = start
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this.cd.duration = duration
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this.cd:Show()
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elseif(this.cd) then
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this.cd:Hide();
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end
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pfCooldownFrame_SetTimer(this, start, duration, enable)
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end
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end)
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