Files
pfUI/modules/nameplates.lua
T
Meow 10a1def220 4 possibles fixes.
1. Healpredict working properly together with Healcomm users.
2. Hots duration timers shared across all pfui users in the raid/group
3. Fix for nameplates vibrating when zoom is activve.
2026-01-10 00:37:23 +01:00

1408 lines
50 KiB
Lua

pfUI:RegisterModule("nameplates", "vanilla", function ()
-- disable original castbars
pcall(SetCVar, "ShowVKeyCastbar", 0)
-- check for SuperWoW support (use SUPERWOW_VERSION global)
local superwow_active = SUPERWOW_VERSION ~= nil
--print("pfUI Nameplates: SuperWoW " .. (superwow_active and "ACTIVE" or "INACTIVE"))
-- Local function references for performance
local GetTime = GetTime
local UnitExists = UnitExists
local UnitName = UnitName
local UnitClass = UnitClass
local UnitLevel = UnitLevel
local UnitIsPlayer = UnitIsPlayer
local UnitIsDead = UnitIsDead
local UnitAffectingCombat = UnitAffectingCombat
local UnitIsUnit = UnitIsUnit
local UnitCanAssist = UnitCanAssist
local UnitCastingInfo = UnitCastingInfo
local UnitChannelInfo = UnitChannelInfo
local pairs = pairs
local tonumber = tonumber
local strlower = strlower
local strfind = strfind
local strlen = strlen
local floor = floor
local ceil = ceil
local abs = abs
local unitcolors = {
["ENEMY_NPC"] = { .9, .2, .3, .8 },
["NEUTRAL_NPC"] = { 1, 1, .3, .8 },
["FRIENDLY_NPC"] = { .6, 1, 0, .8 },
["ENEMY_PLAYER"] = { .9, .2, .3, .8 },
["FRIENDLY_PLAYER"] = { .2, .6, 1, .8 }
}
local offtanks = {}
local combatstate = {
-- gets overwritten by user config
["OFFTANK"] = { r = .7, g = .4, b = .2, a = 1 },
["NOTHREAT"] = { r = .7, g = .7, b = .2, a = 1 },
["THREAT"] = { r = .7, g = .2, b = .2, a = 1 },
["CASTING"] = { r = .7, g = .2, b = .7, a = 1 },
["STUN"] = { r = .2, g = .7, b = .7, a = 1 },
["NONE"] = { r = .2, g = .2, b = .2, a = 1 },
}
local elitestrings = {
["elite"] = "+",
["rareelite"] = "R+",
["rare"] = "R",
["boss"] = "B"
}
-- catch all nameplates
local childs, regions, plate
local initialized = 0
local parentcount = 0
local platecount = 0
local registry = {}
local debuffdurations = C.appearance.cd.debuffs == "1" and true or nil
-- NEW: Cast event cache like Overhead.lua
local CastEvents = {}
local _, PlayerGUID = UnitExists("player")
-- cache default border color
local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
local function GetCombatStateColor(guid)
local target = guid.."target"
local color = false
if UnitAffectingCombat("player") and UnitAffectingCombat(guid) and not UnitCanAssist("player", guid) then
if C.nameplates.ccombatcasting == "1" and (UnitCastingInfo(guid) or UnitChannelInfo(guid)) then
color = combatstate.CASTING
elseif C.nameplates.ccombatthreat == "1" and UnitIsUnit(target, "player") then
color = combatstate.THREAT
elseif C.nameplates.ccombatofftank == "1" and UnitName(target) and offtanks[strlower(UnitName(target))] then
color = combatstate.OFFTANK
elseif C.nameplates.ccombatofftank == "1" and pfUI.uf and pfUI.uf.raid and pfUI.uf.raid.tankrole[UnitName(target)] then
color = combatstate.OFFTANK
elseif C.nameplates.ccombatnothreat == "1" and UnitExists(target) then
color = combatstate.NOTHREAT
elseif C.nameplates.ccombatstun == "1" and not UnitExists(target) and not UnitIsPlayer(guid) then
color = combatstate.STUN
end
end
return color
end
local function DoNothing()
return
end
local function wipe(table)
if type(table) ~= "table" then
return
end
for k in pairs(table) do
table[k] = nil
end
end
local function IsNamePlate(frame)
if frame:GetObjectType() ~= NAMEPLATE_FRAMETYPE then return nil end
regions = plate:GetRegions()
if not regions then return nil end
if not regions.GetObjectType then return nil end
if not regions.GetTexture then return nil end
if regions:GetObjectType() ~= "Texture" then return nil end
return regions:GetTexture() == "Interface\\Tooltips\\Nameplate-Border" or nil
end
local function DisableObject(object)
if not object then return end
if not object.GetObjectType then return end
local otype = object:GetObjectType()
if otype == "Texture" then
object:SetTexture("")
object:SetTexCoord(0, 0, 0, 0)
elseif otype == "FontString" then
object:SetWidth(0.001)
elseif otype == "StatusBar" then
object:SetStatusBarTexture("")
end
end
local function TotemPlate(name)
if C.nameplates.totemicons == "1" then
for totem, icon in pairs(L["totems"]) do
if string.find(name, totem) then return icon end
end
end
end
local function HidePlate(unittype, name, fullhp, target)
-- keep some plates always visible according to config
if C.nameplates.fullhealth == "1" and not fullhp then return nil end
if C.nameplates.target == "1" and target then return nil end
-- return true when something needs to be hidden
if C.nameplates.enemynpc == "1" and unittype == "ENEMY_NPC" then
return true
elseif C.nameplates.enemyplayer == "1" and unittype == "ENEMY_PLAYER" then
return true
elseif C.nameplates.neutralnpc == "1" and unittype == "NEUTRAL_NPC" then
return true
elseif C.nameplates.friendlynpc == "1" and unittype == "FRIENDLY_NPC" then
return true
elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
return true
elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then
for i, critter in pairs(L["critters"]) do
if string.lower(name) == string.lower(critter) then return true end
end
elseif C.nameplates.totems == "1" then
for totem in pairs(L["totems"]) do
if string.find(name, totem) then return true end
end
end
-- nothing to hide
return nil
end
local function abbrevname(t)
return string.sub(t,1,1)..". "
end
local function GetNameString(name)
local abbrev = pfUI_config.unitframes.abbrevname == "1" or nil
local size = 20
-- first try to only abbreviate the first word
if abbrev and name and strlen(name) > size then
name = string.gsub(name, "^(%S+) ", abbrevname)
end
-- abbreviate all if it still doesn't fit
if abbrev and name and strlen(name) > size then
name = string.gsub(name, "(%S+) ", abbrevname)
end
return name
end
local function GetUnitType(red, green, blue)
if red > .9 and green < .2 and blue < .2 then
return "ENEMY_NPC"
elseif red > .9 and green > .9 and blue < .2 then
return "NEUTRAL_NPC"
elseif red < .2 and green < .2 and blue > 0.9 then
return "FRIENDLY_PLAYER"
elseif red < .2 and green > .9 and blue < .2 then
return "FRIENDLY_NPC"
end
end
local filter, list, cache
local function DebuffFilterPopulate()
-- initialize variables
filter = C.nameplates["debuffs"]["filter"]
if filter == "none" then return end
list = C.nameplates["debuffs"][filter]
cache = {}
-- populate list
for _, val in pairs({strsplit("#", list)}) do
cache[strlower(val)] = true
end
end
local function DebuffFilter(effect)
if filter == "none" then return true end
if not cache then DebuffFilterPopulate() end
if filter == "blacklist" and cache[strlower(effect)] then
return nil
elseif filter == "blacklist" then
return true
elseif filter == "whitelist" and cache[strlower(effect)] then
return true
elseif filter == "whitelist" then
return nil
end
end
local function PlateCacheDebuffs(self, unitstr, verify)
if not self.debuffcache then self.debuffcache = {} end
if not libdebuff then return end -- Safety check
for id = 1, 16 do
local effect, _, texture, stacks, _, duration, timeleft
if unitstr and C.nameplates.selfdebuff == "1" then
effect, _, texture, stacks, _, duration, timeleft = libdebuff:UnitOwnDebuff(unitstr, id)
else
effect, _, texture, stacks, _, duration, timeleft = libdebuff:UnitDebuff(unitstr, id)
end
if effect and timeleft and timeleft > 0 then
local start = GetTime() - ( (duration or 0) - ( timeleft or 0) )
local stop = GetTime() + ( timeleft or 0 )
self.debuffcache[id] = self.debuffcache[id] or {}
self.debuffcache[id].effect = effect
self.debuffcache[id].texture = texture
self.debuffcache[id].stacks = stacks
self.debuffcache[id].duration = duration or 0
self.debuffcache[id].start = start
self.debuffcache[id].stop = stop
self.debuffcache[id].empty = nil
end
end
self.verify = verify
end
local function PlateUnitDebuff(self, id)
-- break on unknown data
if not self.debuffcache then return end
if not self.debuffcache[id] then return end
if not self.debuffcache[id].stop then return end
-- break on timeout debuffs
if self.debuffcache[id].empty then return end
if self.debuffcache[id].stop < GetTime() then return end
-- return cached debuff
local c = self.debuffcache[id]
return c.effect, c.rank, c.texture, c.stacks, c.dtype, c.duration, (c.stop - GetTime())
end
local function CreateDebuffIcon(plate, index)
plate.debuffs[index] = CreateFrame("Frame", plate.platename.."Debuff"..index, plate)
plate.debuffs[index]:Hide()
plate.debuffs[index]:SetFrameLevel(1)
plate.debuffs[index].icon = plate.debuffs[index]:CreateTexture(nil, "BACKGROUND")
plate.debuffs[index].icon:SetTexture(.3,1,.8,1)
plate.debuffs[index].icon:SetAllPoints(plate.debuffs[index])
plate.debuffs[index].stacks = plate.debuffs[index]:CreateFontString(nil, "OVERLAY")
plate.debuffs[index].stacks:SetAllPoints(plate.debuffs[index])
plate.debuffs[index].stacks:SetJustifyH("RIGHT")
plate.debuffs[index].stacks:SetJustifyV("BOTTOM")
plate.debuffs[index].stacks:SetTextColor(1,1,0)
if pfUI.client <= 11200 then
-- create a fake animation frame on vanilla to improve performance
plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index])
plate.debuffs[index].cd:SetScript("OnUpdate", CooldownFrame_OnUpdateModel)
plate.debuffs[index].cd.AdvanceTime = DoNothing
plate.debuffs[index].cd.SetSequence = DoNothing
plate.debuffs[index].cd.SetSequenceTime = DoNothing
else
-- use regular cooldown animation frames on burning crusade and later
plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
end
plate.debuffs[index].cd.pfCooldownStyleAnimation = 0
plate.debuffs[index].cd.pfCooldownType = "ALL"
end
local function UpdateDebuffConfig(nameplate, i)
if not nameplate.debuffs[i] then return end
-- update debuff positions
local width = tonumber(C.nameplates.width)
local debuffsize = tonumber(C.nameplates.debuffsize)
local debuffoffset = tonumber(C.nameplates.debuffoffset)
local limit = floor(width / debuffsize)
local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
local font_style = C.nameplates.name.fontstyle
local aligna, alignb, offs, space
if C.nameplates.debuffs["position"] == "BOTTOM" then
aligna, alignb, offs, space = "TOPLEFT", "BOTTOMLEFT", -debuffoffset, -1
else
aligna, alignb, offs, space = "BOTTOMLEFT", "TOPLEFT", debuffoffset, 1
end
nameplate.debuffs[i].stacks:SetFont(font, font_size, font_style)
nameplate.debuffs[i]:ClearAllPoints()
if i == 1 then
nameplate.debuffs[i]:SetPoint(aligna, nameplate.health, alignb, 0, offs)
elseif i <= limit then
nameplate.debuffs[i]:SetPoint("LEFT", nameplate.debuffs[i-1], "RIGHT", 1, 0)
elseif i > limit and limit > 0 then
nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
end
nameplate.debuffs[i]:SetWidth(tonumber(C.nameplates.debuffsize))
nameplate.debuffs[i]:SetHeight(tonumber(C.nameplates.debuffsize))
end
-- create nameplate core
local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
nameplates:RegisterEvent("UNIT_COMBO_POINTS")
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
nameplates:RegisterEvent("UNIT_AURA")
-- NEW: Register cast events like Overhead.lua
if superwow_active then
nameplates:RegisterEvent("UNIT_CASTEVENT")
end
nameplates:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
this:SetGameVariables()
elseif event == "UNIT_CASTEVENT" then
-- NEW: Event-based cast handling from Overhead.lua
local casterGUID = arg1
if casterGUID == PlayerGUID then return end
local eventType = arg3 -- "START", "CAST", "FAIL", "CHANNEL"
local spellID = arg4
local castDuration = arg5
local spellName, _, icon = SpellInfo(spellID)
if eventType == "MAINHAND" or eventType == "OFFHAND" then
return
end
if eventType == "CAST" then
if not CastEvents[casterGUID] or spellID ~= CastEvents[casterGUID].spell then
return
end
end
if eventType == "START" or eventType == "CHANNEL" then
if not CastEvents[casterGUID] then
CastEvents[casterGUID] = {}
end
wipe(CastEvents[casterGUID])
CastEvents[casterGUID].event = eventType
CastEvents[casterGUID].spellID = spellID
CastEvents[casterGUID].spellName = spellName
CastEvents[casterGUID].icon = icon
CastEvents[casterGUID].startTime = GetTime()
CastEvents[casterGUID].endTime = castDuration and GetTime() + castDuration / 1000
CastEvents[casterGUID].duration = castDuration and castDuration / 1000 or nil
elseif eventType == "FAIL" then
if CastEvents[casterGUID] then
wipe(CastEvents[casterGUID])
end
end
-- Propagate cast event to all nameplates
for plate in pairs(registry) do
plate.eventcache = true
end
else
this.eventcache = true
end
end)
nameplates:SetScript("OnUpdate", function()
-- Throttle main scanner to reasonable rate
if (this.tick or 0) > GetTime() then return else this.tick = GetTime() + 0.05 end
-- propagate events to all nameplates
if this.eventcache then
this.eventcache = nil
for plate in pairs(registry) do
plate.eventcache = true
end
end
-- detect new nameplates
parentcount = WorldFrame:GetNumChildren()
if initialized < parentcount then
childs = { WorldFrame:GetChildren() }
for i = initialized + 1, parentcount do
plate = childs[i]
if IsNamePlate(plate) and not registry[plate] then
nameplates.OnCreate(plate)
registry[plate] = plate
end
end
initialized = parentcount
end
end)
-- combat tracker
nameplates.combat = CreateFrame("Frame")
nameplates.combat:RegisterEvent("PLAYER_ENTER_COMBAT")
nameplates.combat:RegisterEvent("PLAYER_LEAVE_COMBAT")
nameplates.combat:SetScript("OnEvent", function()
if event == "PLAYER_ENTER_COMBAT" then
this.inCombat = 1
if PlayerFrame then PlayerFrame.inCombat = 1 end
elseif event == "PLAYER_LEAVE_COMBAT" then
this.inCombat = nil
if PlayerFrame then PlayerFrame.inCombat = nil end
end
end)
nameplates.OnCreate = function(frame)
local parent = frame or this
platecount = platecount + 1
platename = "pfNamePlate" .. platecount
-- create pfUI nameplate overlay
local nameplate = CreateFrame("Button", platename, parent)
nameplate.platename = platename
nameplate:EnableMouse(0)
nameplate.parent = parent
nameplate.cache = {}
nameplate.UnitDebuff = PlateUnitDebuff
nameplate.CacheDebuffs = PlateCacheDebuffs
nameplate.original = {}
-- create shortcuts for all known elements and disable them
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
DisableObject(nameplate.original.healthbar)
DisableObject(nameplate.original.castbar)
for i, object in pairs({parent:GetRegions()}) do
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
elseif NAMEPLATE_OBJECTORDER[i] then
nameplate.original[NAMEPLATE_OBJECTORDER[i]] = object
DisableObject(object)
else
DisableObject(object)
end
end
HookScript(nameplate.original.healthbar, "OnValueChanged", nameplates.OnValueChanged)
-- adjust sizes and scaling of the nameplate
nameplate:SetScale(UIParent:GetScale())
nameplate.health = CreateFrame("StatusBar", nil, nameplate)
nameplate.health:SetFrameLevel(4) -- keep above glow
nameplate.health.text = nameplate.health:CreateFontString(nil, "OVERLAY", "GameFontNormal")
nameplate.health.text:SetAllPoints()
nameplate.health.text:SetTextColor(1,1,1,1)
nameplate.name = nameplate:CreateFontString(nil, "OVERLAY")
nameplate.name:SetPoint("TOP", nameplate, "TOP", 0, 0)
nameplate.glow = nameplate:CreateTexture(nil, "BACKGROUND")
nameplate.glow:SetPoint("CENTER", nameplate.health, "CENTER", 0, 0)
nameplate.glow:SetTexture(pfUI.media["img:dot"])
nameplate.glow:Hide()
nameplate.guild = nameplate:CreateFontString(nil, "OVERLAY")
nameplate.guild:SetPoint("BOTTOM", nameplate.health, "BOTTOM", 0, 0)
nameplate.level = nameplate:CreateFontString(nil, "OVERLAY")
nameplate.level:SetPoint("RIGHT", nameplate.health, "LEFT", -3, 0)
nameplate.raidicon:SetParent(nameplate.health)
nameplate.raidicon:SetDrawLayer("OVERLAY")
nameplate.raidicon:SetTexture(pfUI.media["img:raidicons"])
nameplate.totem = CreateFrame("Frame", nil, nameplate)
nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
nameplate.totem:SetHeight(32)
nameplate.totem:SetWidth(32)
nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
nameplate.totem.icon:SetAllPoints()
CreateBackdrop(nameplate.totem)
do -- debuffs
nameplate.debuffs = {}
CreateDebuffIcon(nameplate, 1)
end
do -- combopoints
local combopoints = { }
for i = 1, 5 do
combopoints[i] = CreateFrame("Frame", nil, nameplate)
combopoints[i]:Hide()
combopoints[i]:SetFrameLevel(8)
combopoints[i].tex = combopoints[i]:CreateTexture("OVERLAY")
combopoints[i].tex:SetAllPoints()
if i < 3 then
combopoints[i].tex:SetTexture(1, .3, .3, .75)
elseif i < 4 then
combopoints[i].tex:SetTexture(1, 1, .3, .75)
else
combopoints[i].tex:SetTexture(.3, 1, .3, .75)
end
end
nameplate.combopoints = combopoints
end
do -- castbar
local castbar = CreateFrame("StatusBar", nil, nameplate.health)
castbar:Hide()
castbar:SetScript("OnShow", function()
if C.nameplates.debuffs["position"] == "BOTTOM" then
nameplate.debuffs[1]:SetPoint("TOPLEFT", this, "BOTTOMLEFT", 0, -4)
end
end)
castbar:SetScript("OnHide", function()
if C.nameplates.debuffs["position"] == "BOTTOM" then
nameplate.debuffs[1]:SetPoint("TOPLEFT", this:GetParent(), "BOTTOMLEFT", 0, -4)
end
end)
castbar.text = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
castbar.text:SetPoint("RIGHT", castbar, "LEFT", -4, 0)
castbar.text:SetNonSpaceWrap(false)
castbar.text:SetTextColor(1,1,1,.5)
castbar.spell = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
castbar.spell:SetPoint("CENTER", castbar, "CENTER")
castbar.spell:SetNonSpaceWrap(false)
castbar.spell:SetTextColor(1,1,1,1)
castbar.icon = CreateFrame("Frame", nil, castbar)
castbar.icon.tex = castbar.icon:CreateTexture(nil, "BORDER")
castbar.icon.tex:SetAllPoints()
nameplate.castbar = castbar
end
parent.nameplate = nameplate
HookScript(parent, "OnShow", nameplates.OnShow)
HookScript(parent, "OnUpdate", nameplates.OnUpdate)
nameplates.OnConfigChange(parent)
nameplates.OnShow(parent)
end
nameplates.OnConfigChange = function(frame)
local parent = frame
local nameplate = frame.nameplate
local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
local font_style = C.nameplates.name.fontstyle
local glowr, glowg, glowb, glowa = GetStringColor(C.nameplates.glowcolor)
local hlr, hlg, hlb, hla = GetStringColor(C.nameplates.highlightcolor)
local hptexture = pfUI.media[C.nameplates.healthtexture]
local rawborder, default_border = GetBorderSize("nameplates")
local plate_width = C.nameplates.width + 50
local plate_height = C.nameplates.heighthealth + font_size + 5
local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
local combo_size = 5
local width = tonumber(C.nameplates.width)
local debuffsize = tonumber(C.nameplates.debuffsize)
local healthoffset = tonumber(C.nameplates.health.offset)
local orientation = C.nameplates.verticalhealth == "1" and "VERTICAL" or "HORIZONTAL"
local c = combatstate -- load combat state colors
c.CASTING.r, c.CASTING.g, c.CASTING.b, c.CASTING.a = GetStringColor(C.nameplates.combatcasting)
c.THREAT.r, c.THREAT.g, c.THREAT.b, c.THREAT.a = GetStringColor(C.nameplates.combatthreat)
c.NOTHREAT.r, c.NOTHREAT.g, c.NOTHREAT.b, c.NOTHREAT.a = GetStringColor(C.nameplates.combatnothreat)
c.OFFTANK.r, c.OFFTANK.g, c.OFFTANK.b, c.OFFTANK.a = GetStringColor(C.nameplates.combatofftank)
c.STUN.r, c.STUN.g, c.STUN.b, c.STUN.a = GetStringColor(C.nameplates.combatstun)
offtanks = {}
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
offtanks[string.lower(v)] = true
end
nameplate:SetWidth(plate_width)
nameplate:SetHeight(plate_height)
nameplate:SetPoint("TOP", parent, "TOP", 0, 0)
nameplate.name:SetFont(font, font_size, font_style)
nameplate.health:SetOrientation(orientation)
nameplate.health:SetPoint("TOP", nameplate.name, "BOTTOM", 0, healthoffset)
nameplate.health:SetStatusBarTexture(hptexture)
nameplate.health:SetWidth(C.nameplates.width)
nameplate.health:SetHeight(C.nameplates.heighthealth)
nameplate.health.hlr, nameplate.health.hlg, nameplate.health.hlb, nameplate.health.hla = hlr, hlg, hlb, hla
CreateBackdrop(nameplate.health, default_border)
nameplate.health.text:SetFont(font, font_size - 2, "OUTLINE")
nameplate.health.text:SetJustifyH(C.nameplates.hptextpos)
nameplate.guild:SetFont(font, font_size, font_style)
nameplate.glow:SetWidth(C.nameplates.width + 60)
nameplate.glow:SetHeight(C.nameplates.heighthealth + 30)
nameplate.glow:SetVertexColor(glowr, glowg, glowb, glowa)
nameplate.raidicon:ClearAllPoints()
nameplate.raidicon:SetPoint(C.nameplates.raidiconpos, nameplate.health, C.nameplates.raidiconpos, C.nameplates.raidiconoffx, C.nameplates.raidiconoffy)
nameplate.level:SetFont(font, font_size, font_style)
nameplate.raidicon:SetWidth(C.nameplates.raidiconsize)
nameplate.raidicon:SetHeight(C.nameplates.raidiconsize)
for i=1,16 do
UpdateDebuffConfig(nameplate, i)
end
for i=1,5 do
nameplate.combopoints[i]:SetWidth(combo_size)
nameplate.combopoints[i]:SetHeight(combo_size)
nameplate.combopoints[i]:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", -(i-1)*(combo_size+default_border*3), -default_border*3)
CreateBackdrop(nameplate.combopoints[i], default_border)
end
nameplate.castbar:SetPoint("TOPLEFT", nameplate.health, "BOTTOMLEFT", 0, -default_border*3)
nameplate.castbar:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", 0, -default_border*3)
nameplate.castbar:SetHeight(C.nameplates.heightcast)
nameplate.castbar:SetStatusBarTexture(hptexture)
nameplate.castbar:SetStatusBarColor(.9,.8,0,1)
CreateBackdrop(nameplate.castbar, default_border)
nameplate.castbar.text:SetFont(font, font_size, "OUTLINE")
nameplate.castbar.spell:SetFont(font, font_size, "OUTLINE")
nameplate.castbar.icon:SetPoint("BOTTOMLEFT", nameplate.castbar, "BOTTOMRIGHT", default_border*3, 0)
nameplate.castbar.icon:SetPoint("TOPLEFT", nameplate.health, "TOPRIGHT", default_border*3, 0)
nameplate.castbar.icon:SetWidth(C.nameplates.heightcast + default_border*3 + C.nameplates.heighthealth)
CreateBackdrop(nameplate.castbar.icon, default_border)
nameplates:OnDataChanged(nameplate)
end
nameplates.OnValueChanged = function(arg1)
nameplates:OnDataChanged(this:GetParent().nameplate)
end
nameplates.OnDataChanged = function(self, plate)
local visible = plate:IsVisible()
local hp = plate.original.healthbar:GetValue()
local hpmin, hpmax = plate.original.healthbar:GetMinMaxValues()
local name = plate.original.name:GetText()
local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??"
local class, ulevel, elite, player, guild = GetUnitData(name, true)
-- Use database level if available and valid (fixes ?? after reload)
local levelFromDB = false
if ulevel and ulevel > 0 then
level = ulevel
levelFromDB = true
end
local target = plate.istarget
local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil
local unitstr = target and "target" or mouseover and "mouseover" or nil
local red, green, blue = plate.original.healthbar:GetStatusBarColor()
local unittype = GetUnitType(red, green, blue) or "ENEMY_NPC"
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
-- use superwow unit guid as unitstr if possible
if superwow_active and not unitstr then
unitstr = plate.parent:GetName(1)
end
-- ignore players with npc names if plate level is lower than player level
if ulevel and ulevel > (level == "??" and -1 or level) then player = nil end
-- cache name and reset unittype on change
if plate.cache.name ~= name then
plate.cache.name = name
plate.cache.player = nil
end
-- read and cache unittype
if plate.cache.player then
-- overwrite unittype from cache if existing
player = plate.cache.player == "PLAYER" and true or nil
elseif unitstr then
-- read unit type while unitstr is set
plate.cache.player = UnitIsPlayer(unitstr) and "PLAYER" or "NPC"
end
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
if not class then plate.wait_for_scan = true end
-- skip data updates on invisible frames
if not visible then return end
-- target event sometimes fires too quickly, where nameplate identifiers are not
-- yet updated. So while being inside this event, we cannot trust the unitstr.
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
-- remove unitstr on unit name mismatch
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
-- use mobhealth values if addon is running
if (MobHealth3 or MobHealthFrame) and target and name == UnitName('target') and MobHealth_GetTargetCurHP() then
hp = MobHealth_GetTargetCurHP() > 0 and MobHealth_GetTargetCurHP() or hp
hpmax = MobHealth_GetTargetMaxHP() > 0 and MobHealth_GetTargetMaxHP() or hpmax
end
-- always make sure to keep plate visible
plate:Show()
if target and C.nameplates.targetglow == "1" then
plate.glow:Show() else plate.glow:Hide()
end
-- target indicator
if superwow_active and C.nameplates.outcombatstate == "1" then
local guid = plate.parent:GetName(1) or ""
-- determine color based on combat state
local color = GetCombatStateColor(guid)
if not color then color = combatstate.NONE end
-- set border color
plate.health.backdrop:SetBackdropBorderColor(color.r, color.g, color.b, color.a)
elseif target and C.nameplates.targethighlight == "1" then
plate.health.backdrop:SetBackdropBorderColor(plate.health.hlr, plate.health.hlg, plate.health.hlb, plate.health.hla)
elseif C.nameplates.outfriendlynpc == "1" and unittype == "FRIENDLY_NPC" then
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
elseif C.nameplates.outfriendly == "1" and unittype == "FRIENDLY_PLAYER" then
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
elseif C.nameplates.outneutral == "1" and strfind(unittype, "NEUTRAL") then
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
elseif C.nameplates.outenemy == "1" and strfind(unittype, "ENEMY") then
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
else
plate.health.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
end
-- hide frames according to the configuration
local TotemIcon = TotemPlate(name)
if TotemIcon then
-- create totem icon
plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon)
plate.glow:Hide()
plate.level:Hide()
plate.name:Hide()
plate.health:Hide()
plate.guild:Hide()
plate.totem:Show()
elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
plate.name:SetParent(plate)
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
plate.level:Show()
plate.name:Show()
plate.health:Hide()
if guild and C.nameplates.showguildname == "1" then
plate.glow:SetPoint("CENTER", plate.name, "CENTER", 0, -(font_size / 2) - 2)
else
plate.glow:SetPoint("CENTER", plate.name, "CENTER", 0, 0)
end
plate.totem:Hide()
else
plate.level:SetPoint("RIGHT", plate.health, "LEFT", -5, 0)
plate.name:SetParent(plate.health)
plate.guild:SetPoint("BOTTOM", plate.health, "BOTTOM", 0, -(font_size + 4))
plate.level:Show()
plate.name:Show()
plate.health:Show()
plate.glow:SetPoint("CENTER", plate.health, "CENTER", 0, 0)
plate.totem:Hide()
end
plate.name:SetText(GetNameString(name))
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
-- Set level color from GetDifficultyColor when using DB level
if levelFromDB and type(level) == "number" then
local color = GetDifficultyColor(level)
plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
end
if guild and C.nameplates.showguildname == "1" then
plate.guild:SetText(guild)
if guild == GetGuildInfo("player") then
plate.guild:SetTextColor(0, 0.9, 0, 1)
else
plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
end
plate.guild:Show()
else
plate.guild:Hide()
end
plate.health:SetMinMaxValues(hpmin, hpmax)
plate.health:SetValue(hp)
if C.nameplates.showhp == "1" then
local rhp, rhpmax, estimated
if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
rhp, rhpmax = hp, hpmax
elseif pfUI.libhealth and pfUI.libhealth.enabled then
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(name,level,tonumber(hp),tonumber(hpmax))
end
local setting = C.nameplates.hptextformat
local hasdata = ( estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp) )
if setting == "curperc" and hasdata then
plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
elseif setting == "cur" and hasdata then
plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
elseif setting == "curmax" and hasdata then
plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
elseif setting == "curmaxs" and hasdata then
plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
elseif setting == "curmaxperc" and hasdata then
plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
elseif setting == "curmaxpercs" and hasdata then
plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
elseif setting == "deficit" then
plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp)))
else -- "percent" as fallback
plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
end
else
plate.health.text:SetText()
end
local r, g, b, a = unpack(unitcolors[unittype])
if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
end
if superwow_active and unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
r, g, b, a = .5, .5, .5, .8
end
if superwow_active and C.nameplates.barcombatstate == "1" then
local guid = plate.parent:GetName(1) or ""
local color = GetCombatStateColor(guid)
if color then
r, g, b, a = color.r, color.g, color.b, color.a
end
end
if r ~= plate.cache.r or g ~= plate.cache.g or b ~= plate.cache.b then
plate.health:SetStatusBarColor(r, g, b, a)
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
end
if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and RAID_CLASS_COLORS[class] then
plate.name:SetTextColor(r, g, b, a)
plate.cache.namecolor = r + g + b
end
-- update combopoints
for i=1, 5 do plate.combopoints[i]:Hide() end
if target and C.nameplates.cpdisplay == "1" then
for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end
end
-- update debuffs
local index = 1
if C.nameplates["showdebuffs"] == "1" then
local verify = string.format("%s:%s", (name or ""), (level or ""))
-- update cached debuffs
if C.nameplates["guessdebuffs"] == "1" and unitstr then
plate:CacheDebuffs(unitstr, verify)
end
-- update all debuff icons
for i = 1, 16 do
local effect, rank, texture, stacks, dtype, duration, timeleft
if unitstr and C.nameplates.selfdebuff == "1" and libdebuff then
effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitOwnDebuff(unitstr, i)
elseif unitstr and libdebuff then
effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
elseif plate.verify == verify then
effect, rank, texture, stacks, dtype, duration, timeleft = plate:UnitDebuff(i)
end
if effect and texture and DebuffFilter(effect) then
if not plate.debuffs[index] then
CreateDebuffIcon(plate, index)
UpdateDebuffConfig(plate, index)
end
plate.debuffs[index]:Show()
plate.debuffs[index].icon:SetTexture(texture)
plate.debuffs[index].icon:SetTexCoord(.078, .92, .079, .937)
if stacks and stacks > 1 and C.nameplates.debuffs["showstacks"] == "1" then
plate.debuffs[index].stacks:SetText(stacks)
plate.debuffs[index].stacks:Show()
else
plate.debuffs[index].stacks:Hide()
end
if duration and timeleft and debuffdurations then
plate.debuffs[index].cd:SetAlpha(0)
plate.debuffs[index].cd:Show()
CooldownFrame_SetTimer(plate.debuffs[index].cd, GetTime() + timeleft - duration, duration, 1)
end
index = index + 1
end
end
end
-- hide remaining debuffs
for i = index, 16 do
if plate.debuffs[i] then
plate.debuffs[i]:Hide()
end
end
end
nameplates.OnShow = function(frame)
local frame = frame or this
local nameplate = frame.nameplate
nameplates:OnDataChanged(nameplate)
end
nameplates.OnUpdate = function(frame)
local frame = frame or this
local nameplate = frame.nameplate
local now = GetTime() -- Cache GetTime() once per update
-- OPTIMIZED: Minimal throttle - only skip if very recent update
-- Nutze Alpha >= 0.99 statt == 1 um Flackern durch Fließkomma-Ungenauigkeiten zu verhindern
-- (Nicht-Targets werden explizit auf 0.95 gesetzt, Targets auf 1.0)
local target = UnitExists("target") and frame:GetAlpha() >= 0.99 or nil
local throttle = target and 0.025 or 0.025
if (nameplate.lasttick or 0) + throttle > now then return end
nameplate.lasttick = now
local update
local original = nameplate.original
local name = original.name:GetText()
local mouseover = UnitExists("mouseover") and original.glow:IsShown() or nil
local namefightcolor = C.nameplates.namefightcolor == "1"
-- trigger queued event update
if nameplate.eventcache then
nameplates:OnDataChanged(nameplate)
nameplate.eventcache = nil
end
-- OPTIMIZED: Cache strata changes
if nameplate.istarget ~= target then
nameplate.target_strata = nil
end
if target and nameplate.target_strata ~= 1 then
nameplate:SetFrameStrata("LOW")
nameplate.target_strata = 1
elseif not target and nameplate.target_strata ~= 0 then
nameplate:SetFrameStrata("BACKGROUND")
nameplate.target_strata = 0
end
nameplate.istarget = target
-- OPTIMIZED: Cache alpha changes
local newAlpha
if target or not UnitExists("target") then
newAlpha = 1
else
newAlpha = tonumber(C.nameplates.notargalpha)
end
if nameplate.cachedAlpha ~= newAlpha then
if not target and UnitExists("target") then
frame:SetAlpha(.95)
end
nameplate:SetAlpha(newAlpha)
nameplate.cachedAlpha = newAlpha
end
-- queue update on visual target update
if nameplate.cache.target ~= target then
nameplate.cache.target = target
update = true
end
-- queue update on visual mouseover update
if nameplate.cache.mouseover ~= mouseover then
nameplate.cache.mouseover = mouseover
update = true
end
-- trigger update when unit was found
if nameplate.wait_for_scan and GetUnitData(name, true) then
nameplate.wait_for_scan = nil
update = true
end
-- trigger update when name color changed
local r, g, b = original.name:GetTextColor()
if r + g + b ~= nameplate.cache.namecolor then
nameplate.cache.namecolor = r + g + b
if namefightcolor then
if r > .9 and g < .2 and b < .2 then
nameplate.name:SetTextColor(1,0.4,0.2,1)
else
nameplate.name:SetTextColor(r,g,b,1)
end
else
nameplate.name:SetTextColor(1,1,1,1)
end
update = true
end
-- trigger update when level color changed
local r, g, b = original.level:GetTextColor()
r, g, b = r + .3, g + .3, b + .3
if r + g + b ~= nameplate.cache.levelcolor then
nameplate.cache.levelcolor = r + g + b
nameplate.level:SetTextColor(r,g,b,1)
update = true
end
-- scan for debuff timeouts
if nameplate.debuffcache then
for id, data in pairs(nameplate.debuffcache) do
if ( not data.stop or data.stop < now ) and not data.empty then
data.empty = true
update = true
end
end
end
-- use timer based updates
if not nameplate.tick or nameplate.tick < now then
update = true
end
-- run full updates if required
if update then
nameplates:OnDataChanged(nameplate)
nameplate.tick = now + .5
end
-- OPTIMIZED: Cache zoom dimensions
if target and C.nameplates.targetzoom == "1" then
if not nameplate.health.zoomed then
local zoomval = tonumber(C.nameplates.targetzoomval)+1
local wc = tonumber(C.nameplates.width)*zoomval
local hc = tonumber(C.nameplates.heighthealth)*(zoomval*.9)
nameplate.health.targetWidth = wc
nameplate.health.targetHeight = hc
end
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
local wc, hc = nameplate.health.targetWidth, nameplate.health.targetHeight
-- Nutze kleine Toleranz um Fließkomma-Schwankungen zu vermeiden
if wc > w + 0.5 then
nameplate.health:SetWidth(w*1.05)
nameplate.health.zoomTransition = true
elseif hc > h + 0.5 then
nameplate.health:SetHeight(h*1.05)
nameplate.health.zoomTransition = true
else
if nameplate.health.zoomTransition then
nameplate.health:SetWidth(wc)
nameplate.health:SetHeight(hc)
nameplate.health.zoomTransition = nil
end
nameplate.health.zoomed = true
end
elseif nameplate.health.zoomed or nameplate.health.zoomTransition then
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
local wc = tonumber(C.nameplates.width)
local hc = tonumber(C.nameplates.heighthealth)
-- Nutze kleine Toleranz um Fließkomma-Schwankungen zu vermeiden
if w > wc + 0.5 then
nameplate.health:SetWidth(w*.95)
elseif h > hc + 0.5 then
nameplate.health:SetHeight(h*0.95)
else
nameplate.health:SetWidth(wc)
nameplate.health:SetHeight(hc)
nameplate.health.zoomTransition = nil
nameplate.health.zoomed = nil
nameplate.health.targetWidth = nil
nameplate.health.targetHeight = nil
end
end
-- OPTIMIZED: UNIT_CASTEVENT implementation
-- Use multiple checks for target detection (target variable, istarget flag, or zoomed state)
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
if C.nameplates["showcastbar"] == "1" and ( C.nameplates["targetcastbar"] == "0" or isTargetPlate ) then
local unitstr = nil
local targetGUID = nil
-- Get GUID for CastEvents lookup
if isTargetPlate and superwow_active then
-- Get target's GUID for event cache lookup
local _, guid = UnitExists("target")
targetGUID = guid
end
-- Use SuperWoW GUID for non-target plates
if superwow_active and not isTargetPlate then
unitstr = nameplate.parent:GetName(1)
end
-- Check event-based cast cache first (use GUID)
local castInfo = (targetGUID and CastEvents[targetGUID]) or (unitstr and CastEvents[unitstr])
if castInfo and castInfo.spellID then
-- Check if cast is still valid
if castInfo.startTime + castInfo.duration < now then
wipe(castInfo)
nameplate.castbar:Hide()
elseif castInfo.event == "CAST" or castInfo.event == "FAIL" then
wipe(castInfo)
nameplate.castbar:Hide()
else
-- Update from cached event data
nameplate.castbar:SetMinMaxValues(castInfo.startTime, castInfo.endTime)
local barValue
if castInfo.event == "CHANNEL" then
barValue = castInfo.startTime + (castInfo.endTime - now)
else
barValue = now
end
nameplate.castbar:SetValue(barValue)
nameplate.castbar.text:SetText(round(now - castInfo.startTime, 1))
if C.nameplates.spellname == "1" then
nameplate.castbar.spell:SetText(castInfo.spellName)
else
nameplate.castbar.spell:SetText("")
end
if castInfo.icon then
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
end
nameplate.castbar:Show()
end
else
-- Fallback to API calls if no event data (for non-SuperWoW or target)
local channel, cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
if isTargetPlate and UnitExists("target") then
cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo("target")
if not cast then
channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo("target")
end
end
if not cast and not channel then
nameplate.castbar:Hide()
else
local effect = cast or channel
local duration = endTime - startTime
local max = duration / 1000
local cur = GetTime() - startTime / 1000
if channel then cur = max + startTime/1000 - GetTime() end
nameplate.castbar:SetMinMaxValues(0, duration/1000)
nameplate.castbar:SetValue(cur)
nameplate.castbar.text:SetText(round(cur,1))
if C.nameplates.spellname == "1" then
nameplate.castbar.spell:SetText(effect)
else
nameplate.castbar.spell:SetText("")
end
nameplate.castbar:Show()
if texture then
nameplate.castbar.icon.tex:SetTexture(texture)
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
end
end
end
else
nameplate.castbar:Hide()
end
end
-- set nameplate game settings
nameplates.SetGameVariables = function()
-- update visibility (hostile)
if C.nameplates["showhostile"] == "1" then
_G.NAMEPLATES_ON = true
ShowNameplates()
else
_G.NAMEPLATES_ON = nil
HideNameplates()
end
-- update visibility (hostile)
if C.nameplates["showfriendly"] == "1" then
_G.FRIENDNAMEPLATES_ON = true
ShowFriendNameplates()
else
_G.FRIENDNAMEPLATES_ON = nil
HideFriendNameplates()
end
end
nameplates:SetGameVariables()
nameplates.UpdateConfig = function()
-- update debuff filters
DebuffFilterPopulate()
-- update nameplate visibility
nameplates:SetGameVariables()
-- apply all config changes
for plate in pairs(registry) do
nameplates.OnConfigChange(plate)
end
end
if pfUI.client <= 11200 then
-- handle vanilla only settings
local hookOnConfigChange = nameplates.OnConfigChange
nameplates.OnConfigChange = function(self)
hookOnConfigChange(self)
local parent = self
local nameplate = self.nameplate
local plate = (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") and nameplate or parent
-- disable all clicks for now
parent:EnableMouse(false)
nameplate:EnableMouse(false)
-- adjust vertical offset
if C.nameplates["vertical_offset"] ~= "0" then
nameplate:SetPoint("TOP", parent, "TOP", 0, tonumber(C.nameplates["vertical_offset"]))
end
-- replace clickhandler
if C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0" then
plate:SetScript("OnClick", function() parent:Click() end)
end
-- enable mouselook on rightbutton down
if C.nameplates["rightclick"] == "1" then
plate:SetScript("OnMouseDown", nameplates.mouselook.OnMouseDown)
else
plate:SetScript("OnMouseDown", nil)
end
end
local hookOnDataChanged = nameplates.OnDataChanged
nameplates.OnDataChanged = function(self, nameplate)
hookOnDataChanged(self, nameplate)
-- make sure to keep mouse events disabled on parent nameplate
if (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") then
nameplate.parent:EnableMouse(false)
end
end
local hookOnUpdate = nameplates.OnUpdate
nameplates.OnUpdate = function(self)
-- initialize shortcut variables
local plate = (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") and this.nameplate or this
local clickable = C.nameplates["clickthrough"] ~= "1" and true or false
-- disable all click events
if not clickable then
this:EnableMouse(false)
this.nameplate:EnableMouse(false)
else
plate:EnableMouse(clickable)
end
if C.nameplates["overlap"] == "1" then
if this:GetWidth() > 1 then
-- set parent to 1 pixel to have them overlap each other
this:SetWidth(1)
this:SetHeight(1)
end
else
if not this.nameplate.dwidth then
-- cache initial sizing value for comparison
this.nameplate.dwidth = floor(this.nameplate:GetWidth() * UIParent:GetScale())
end
if floor(this:GetWidth()) ~= this.nameplate.dwidth then
-- align parent plate to the actual size
this:SetWidth(this.nameplate:GetWidth() * UIParent:GetScale())
this:SetHeight(this.nameplate:GetHeight() * UIParent:GetScale())
end
end
-- disable click events while spell is targeting
local mouseEnabled = this.nameplate:IsMouseEnabled()
if C.nameplates["clickthrough"] == "0" and C.nameplates["overlap"] == "1" and SpellIsTargeting() == mouseEnabled then
this.nameplate:EnableMouse(not mouseEnabled)
end
hookOnUpdate(self)
end
-- enable mouselook on rightbutton down
nameplates.mouselook = CreateFrame("Frame", nil, UIParent)
nameplates.mouselook.time = nil
nameplates.mouselook.frame = nil
nameplates.mouselook.OnMouseDown = function()
if arg1 and arg1 == "RightButton" then
MouselookStart()
-- start detection of the rightclick emulation
nameplates.mouselook.time = GetTime()
nameplates.mouselook.frame = this
nameplates.mouselook:Show()
end
end
nameplates.mouselook:SetScript("OnUpdate", function()
-- break here if nothing to do
if not this.time or not this.frame then
this:Hide()
return
end
-- if threshold is reached (0.5 second) no click action will follow
if not IsMouselooking() and this.time + tonumber(C.nameplates["clickthreshold"]) < GetTime() then
this:Hide()
return
end
-- run a usual nameplate rightclick action
if not IsMouselooking() then
this.frame:Click("LeftButton")
if UnitCanAttack("player", "target") and not nameplates.combat.inCombat then AttackTarget() end
this:Hide()
return
end
end)
end
pfUI.nameplates = nameplates
end)