Files
pfUI/modules/thirdparty.lua
T
2017-11-13 21:17:46 +01:00

822 lines
32 KiB
Lua

pfUI:RegisterModule("thirdparty", function ()
pfUI.thirdparty = {}
pfUI.thirdparty.meters = {}
pfUI.thirdparty.meters.damage = false
pfUI.thirdparty.meters.threat = false
pfUI.thirdparty.meters.state = false
function pfUI.thirdparty.meters:Resize()
if pfUI.chat and pfUI.panel then
if DPSMate_DPSMate and C.thirdparty.dpsmate.dock == "1" then
-- DPSMate Single View
if pfUI.thirdparty.meters.damage and not pfUI.thirdparty.meters.threat then
DPSMate_DPSMate:ClearAllPoints()
DPSMate_DPSMate:SetAllPoints(pfUI.chat.right)
DPSMate_DPSMate:SetWidth(pfUI.chat.right:GetWidth())
DPSMate_DPSMate_ScrollFrame:ClearAllPoints()
DPSMate_DPSMate_ScrollFrame:SetWidth(pfUI.chat.right:GetWidth())
DPSMate_DPSMate_ScrollFrame:SetPoint("TOPLEFT", DPSMate_DPSMate_Head, "BOTTOMLEFT", 0, 0)
DPSMate_DPSMate_ScrollFrame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, pfUI.panel.right:GetHeight())
DPSMate_DPSMate_ScrollFrame_Child:SetWidth(pfUI.chat.right:GetWidth())
DPSMate_DPSMate_Resize:Hide()
end
-- DPSMate Dual View
if pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat then
DPSMate_DPSMate:ClearAllPoints()
DPSMate_DPSMate:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0 ,0)
DPSMate_DPSMate:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0 ,0)
DPSMate_DPSMate:SetWidth(pfUI.chat.right:GetWidth() / 2)
DPSMate_DPSMate_ScrollFrame:ClearAllPoints()
DPSMate_DPSMate_ScrollFrame:SetWidth(pfUI.chat.right:GetWidth() / 2)
DPSMate_DPSMate_ScrollFrame:SetPoint("TOPLEFT", DPSMate_DPSMate_Head, "BOTTOMLEFT", 0, 0)
DPSMate_DPSMate_ScrollFrame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, pfUI.panel.right:GetHeight())
DPSMate_DPSMate_ScrollFrame_Child:SetWidth(pfUI.chat.right:GetWidth() / 2)
DPSMate_DPSMate_Resize:Hide()
end
end
if SW_BarFrame1 and C.thirdparty.swstats.dock == "1" then
-- SWStats Single View
if pfUI.thirdparty.meters.damage and not pfUI.thirdparty.meters.threat then
SW_BarFrame1:SetWidth(pfUI.chat.right:GetWidth())
SW_BarFrame1:ClearAllPoints()
SW_BarFrame1:SetAllPoints(pfUI.chat.right)
SW_BarFrame1_Resizer:Hide()
SW_BarsLayout("SW_BarFrame1", true)
end
-- SWStats Dual View
if pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat then
SW_BarFrame1:SetWidth(pfUI.chat.right:GetWidth() / 2)
SW_BarFrame1:ClearAllPoints()
SW_BarFrame1:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0 ,0)
SW_BarFrame1:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0 ,0)
SW_BarFrame1_Resizer:Hide()
SW_BarsLayout("SW_BarFrame1", true)
end
end
if KLHTM_Frame and C.thirdparty.ktm.dock == "1" then
-- KLHTM Single View
if not pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat then
KLHTM_Frame:SetWidth(pfUI.chat.right:GetWidth())
KLHTM_Frame:ClearAllPoints()
KLHTM_Frame:SetAllPoints(pfUI.chat.right)
end
-- KLHTM Dual View
if pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat then
KLHTM_Frame:SetWidth(pfUI.chat.right:GetWidth() / 2)
KLHTM_Frame:ClearAllPoints()
KLHTM_Frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0 ,0)
KLHTM_Frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", -1 ,0)
end
end
end
end
function pfUI.thirdparty.meters:Toggle()
pfUI.thirdparty.meters:Resize()
-- show meters
if pfUI.thirdparty.meters.state == false then
pfUI.thirdparty.meters.state = true
-- ktm
if C.thirdparty.ktm.dock == "1" and KLHTM_Frame then
KLHTM_SetVisible(true)
KLHTM_Frame:Show()
end
-- dpsmate
if C.thirdparty.dpsmate.dock == "1" and DPSMate_DPSMate then
DPSMate_DPSMate:Show()
end
-- swstats
if C.thirdparty.swstats.dock == "1" and SW_BarFrame1 then
SW_BarFrame1:Show()
SW_OptKey(1)
end
-- hide meters
else
pfUI.thirdparty.meters.state = false
-- ktm
if C.thirdparty.ktm.dock == "1" and KLHTM_Frame then
KLHTM_SetVisible(false)
KLHTM_Frame:Hide()
end
-- dpsmate
if C.thirdparty.dpsmate.dock == "1" and DPSMate_DPSMate then
DPSMate_DPSMate:Hide()
end
-- swstats
if C.thirdparty.swstats.dock == "1" and SW_BarFrame1 then
SW_BarFrame1:Hide()
end
end
end
do -- KLHTM Integration
local function pfSkinKTM()
if C.thirdparty.ktm.skin == "1" then
-- remove titlebar
KLHTM_Gui.title.back:Hide()
KLHTM_SetGuiScale(.9)
if C.thirdparty.ktm.dock == "1" then
KLHTM_Frame:SetBackdrop({
bgFile = "Interface\\AddOns\\pfUI\\img\\col", tile = true, tileSize = 8,
insets = {left = -1, right = -1, top = -1, bottom = -1},
})
KLHTM_Frame:SetBackdropColor(0,0,0)
else
CreateBackdrop(KLHTM_Frame)
end
-- theme buttons
local buttons = { "KLHTM_TitleFrameClose", "KLHTM_TitleFrameMinimise",
"KLHTM_TitleFrameMaximise", "KLHTM_TitleFrameOptions", "KLHTM_TitleFramePin",
"KLHTM_TitleFrameUnpin", "KLHTM_TitleFrameSelfView", "KLHTM_TitleFrameRaidView",
"KLHTM_TitleFrameMasterTarget", "KLHTM_SelfFrameBottomReset" }
for i, button in pairs(buttons) do
local b = _G[button]
if not b then return end
SkinButton(b)
b:SetScale(.8)
-- remove red background on some buttons
for i,v in ipairs({b:GetRegions()}) do
if v.SetTexture and i == 1 then
v:SetTexture(0,0,0,0)
end
end
local p,rt,rp,xo,yo = b:GetPoint()
if not b.pfSet and i > 1 then
b:SetPoint(p,rt,rp,xo - 3,yo)
b.pfSet = true
end
end
-- name buttons
KLHTM_TitleFrameClose:SetText("x")
KLHTM_TitleFrameMinimise:SetText("_")
KLHTM_TitleFrameMaximise:SetText("_")
KLHTM_TitleFrameOptions:SetText("O")
KLHTM_TitleFramePin:SetText("P")
KLHTM_TitleFrameUnpin:SetText("U")
KLHTM_TitleFrameSelfView:SetText("S")
KLHTM_TitleFrameRaidView:SetText("R")
KLHTM_TitleFrameMasterTarget:SetText("T")
-- skin rows (raid)
for i in pairs(KLHTM_Gui.raid.rows) do
KLHTM_Gui.raid.rows[i].bar:SetTexture("Interface\\AddOns\\pfUI\\img\\bar")
KLHTM_Gui.raid.rows[i].bar:SetAlpha(.75)
if _G["KLHTM_RaidFrameRow" .. i .. "NameText"] then
_G["KLHTM_RaidFrameRow" .. i .. "NameText"]:SetFont(pfUI.font_default, 13, "OUTLINE")
_G["KLHTM_RaidFrameRow" .. i .. "ThreatText"]:SetFont(pfUI.font_default, 13, "OUTLINE")
_G["KLHTM_RaidFrameRow" .. i .. "PercentThreatText"]:SetFont(pfUI.font_default, 13, "OUTLINE")
end
end
KLHTM_RaidFrameHeaderNameText:SetFont(pfUI.font_default, 12, "OUTLINE")
KLHTM_RaidFrameHeaderThreatText:SetFont(pfUI.font_default, 12, "OUTLINE")
KLHTM_RaidFrameHeaderPercentThreatText:SetFont(pfUI.font_default, 12, "OUTLINE")
KLHTM_RaidFrameBottomThreatDefecitText:SetFont(pfUI.font_default, 12, "OUTLINE")
KLHTM_RaidFrameBottomMasterTargetText:SetFont(pfUI.font_default, 12, "OUTLINE")
KLHTM_RaidFrameHeaderName:SetHeight(12)
-- skin rows (self)
for i in pairs(KLHTM_Gui.self.rows) do
KLHTM_Gui.self.rows[i].bar:SetTexture("Interface\\AddOns\\pfUI\\img\\bar")
KLHTM_Gui.self.rows[i].bar:SetAlpha(.75)
end
-- remove seperators
if KLHTM_RaidFrameLine then KLHTM_RaidFrameLine:Hide() end
if KLHTM_RaidFrameBottomLine then KLHTM_RaidFrameBottomLine:Hide() end
if KLHTM_SelfFrameLine then KLHTM_SelfFrameLine:Hide() end
if KLHTM_SelfFrameBottomLine then KLHTM_SelfFrameBottomLine:Hide() end
end
end
local function pfDockKTM()
if C.thirdparty.ktm.dock == "1" then
pfUI.thirdparty.meters.threat = true
KLHTM_Frame:Hide()
if pfUI.panel then
pfUI.panel.right.hide:SetScript("OnClick", function()
pfUI.thirdparty.meters:Toggle()
end)
end
end
end
if KLHTM_Gui then
pfSkinKTM()
pfDockKTM()
else
local pfHookKTM = CreateFrame("Frame", nil)
pfHookKTM:RegisterEvent("VARIABLES_LOADED")
pfHookKTM:SetScript("OnEvent",function()
if KLHTM_Gui then
pfHookKTM:UnregisterEvent("VARIABLES_LOADED")
pfSkinKTM()
pfDockKTM()
end
end)
end
end
do -- DPSMate Integration
local function pfSkinDPSMate()
if C.thirdparty.dpsmate.skin == "1" then
local pfHookDPSMateInitializeFrames = _G.DPSMate.InitializeFrames
_G.DPSMate.InitializeFrames = function(self)
if DPSMateSettings then
-- set DPSMate appearance to match pfUI
DPSMateSettings["windows"][1]["titlebarheight"] = 20
DPSMateSettings["windows"][1]["titlebarfontsize"] = 12
DPSMateSettings["windows"][1]["titlebarfont"] = "Accidental Presidency"
DPSMateSettings["windows"][1]["titlebarbgcolor"][1] = 0
DPSMateSettings["windows"][1]["titlebarbgcolor"][2] = 0
DPSMateSettings["windows"][1]["titlebarbgcolor"][3] = 0
DPSMateSettings["windows"][1]["titlebarfontcolor"][1] = 1
DPSMateSettings["windows"][1]["titlebarfontcolor"][2] = 1
DPSMateSettings["windows"][1]["titlebarfontcolor"][3] = 1
DPSMateSettings["windows"][1]["barheight"] = 11
DPSMateSettings["windows"][1]["barfontsize"] = 13
DPSMateSettings["windows"][1]["bartexture"] = "normTex"
DPSMateSettings["windows"][1]["barfont"] = "Accidental Presidency"
DPSMateSettings["windows"][1]["bgopacity"] = 1
DPSMateSettings["windows"][1]["borderopacity"] = 0
DPSMateSettings["windows"][1]["opacity"] = 1
DPSMateSettings["windows"][1]["contentbgtexture"] = "Solid Background"
DPSMateSettings["windows"][1]["contentbgcolor"][1] = 0
DPSMateSettings["windows"][1]["contentbgcolor"][2] = 0
DPSMateSettings["windows"][1]["contentbgcolor"][3] = 0
DPSMateSettings["windows"][1]["contentbgcolor"][3] = 0
end
pfHookDPSMateInitializeFrames(self)
end
end
end
local function pfDockDPSMate()
if C.thirdparty.dpsmate.dock == "1" then
pfUI.thirdparty.meters.damage = true
local pfDPSMateOnLoad = DPSMate.OnLoad
function _G.DPSMate:OnLoad()
pfDPSMateOnLoad()
DPSMate_DPSMate:Hide()
end
if DPSMate_DPSMate then
DPSMate_DPSMate:Hide()
end
if pfUI.panel then
pfUI.panel.right.hide:SetScript("OnClick", function()
pfUI.thirdparty.meters:Toggle()
end)
end
end
end
if DPSMate then
pfSkinDPSMate()
pfDockDPSMate()
else
local pfHookDPSMate = CreateFrame("Frame", nil)
pfHookDPSMate:RegisterEvent("VARIABLES_LOADED")
pfHookDPSMate:SetScript("OnEvent",function()
if DPSMate then
pfHookKTM:UnregisterEvent("VARIABLES_LOADED")
pfSkinDPSMate()
pfDockDPSMate()
end
end)
end
end
do -- SWStats Integration
local function pfSkinSWStats()
if C.thirdparty.swstats.skin == "1" then
SW_Settings["OPT_ShowMainWinDPS"] = 1
SW_Settings["Colors"] = SW_Settings["Colors"] or {}
SW_Settings["Colors"]["MainWinBack"] = { [1] = 0, [2] = 0, [3] = 0, [4] = 1, }
SW_Settings["Colors"]["Backdrops"] = { [1] = 0, [2] = 0, [3] = 0, [4] = 0, }
SW_Settings["Colors"]["TitleBarsFont"] = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, }
SW_Settings["Colors"]["TitleBars"] = { [1] = 0, [2] = 0, [3] = 0, [4] = 1, }
SW_Settings["InfoSettings"] = SW_Settings["InfoSettings"] or {}
SW_Settings["InfoSettings"][1] = SW_Settings["InfoSettings"][1] or {}
SW_Settings["InfoSettings"][1]["SF"] = "SW_Filter_EverGroup"
SW_Settings["InfoSettings"][1]["ShowPercent"] = 1
SW_Settings["InfoSettings"][1]["ShowRank"] = 1
SW_Settings["InfoSettings"][1]["ShowNumber"] = 1
SW_Settings["InfoSettings"][1]["BT"] = 13
SW_Settings["InfoSettings"][1]["BH"] = 10
SW_Settings["InfoSettings"][1]["BFS"] = 11
SW_Settings["InfoSettings"][1]["BFC"] = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, }
SW_Settings["InfoSettings"][1]["BC"] = { [1] = 0, [2] = 0, [3] = 0, [4] = 1, }
SW_Settings["InfoSettings"][1]["OTF"] = ( SW_Settings["InfoSettings"][1]["OTF"] == "1" and "SWStats" ) or SW_Settings["InfoSettings"][1]["OTF"]
SW_Settings["InfoSettings"][1]["UCC"] = 1
SW_BarFrame1_Title:SetPoint("TOPLEFT", 3, 0)
SW_BarFrame1_Title_Sync:SetScale(.84)
SW_BarFrame1_Title_Report:SetScale(.84)
SW_BarFrame1_Title_Settings:SetScale(.84)
SW_BarFrame1_Title_Close:SetScale(.84)
SW_BarFrame1_Title_Console:SetScale(.84)
SW_BarFrame1_Title_TimeLine:SetScale(.84)
SW_BarFrame1_Title_TimeLine:SetScale(.84)
-- bar padding
SW_BarFrame1.swoBarY = -22
_G.SW_BARSEPY = 1
if C.thirdparty.swstats.dock == "1" then
SW_BarFrame1:SetBackdrop({
bgFile = "Interface\\AddOns\\pfUI\\img\\col", tile = true, tileSize = 8,
insets = {left = -1, right = -1, top = -1, bottom = -1},
})
SW_BarFrame1:SetBackdropColor(0,0,0)
else
CreateBackdrop(SW_BarFrame1)
end
end
end
local function pfDockSWStats()
if C.thirdparty.swstats.dock == "1" then
pfUI.thirdparty.meters.damage = true
SW_Settings["SHOWMAIN"] = nil
SW_BarFrame1:Hide()
-- hide bottom panels
SW_OptChk_Running:Hide()
SW_BarFrame1_Selector:Hide()
if pfUI.panel then
pfUI.panel.right.hide:SetScript("OnClick", function()
pfUI.thirdparty.meters:Toggle()
end)
end
end
end
if SW_BarFrame1 then
pfSkinSWStats()
pfDockSWStats()
else
local pfHookSWStats = CreateFrame("Frame", nil)
pfHookSWStats:RegisterEvent("VARIABLES_LOADED")
pfHookSWStats:SetScript("OnEvent",function()
if SW_BarFrame1 then
pfHookSWStats:UnregisterEvent("VARIABLES_LOADED")
pfSkinSWStats()
pfDockSWStats()
end
end)
end
end
do -- WIM Integration
-- Change the appearance of WIM windows to match pfUI
if C.thirdparty.wim.enable == "1" then
local pfUIhookWIM = CreateFrame("Frame", nil)
pfUIhookWIM:RegisterEvent("ADDON_LOADED")
pfUIhookWIM:SetScript("OnEvent", function()
if not pfWIM_WindowOnShow and WIM_WindowOnShow then
_G.WIM_isLinkURL = function() return false end
pfWIM_WindowOnShow = _G.WIM_WindowOnShow
_G.WIM_WindowOnShow = function()
-- blue shaman
_G.WIM_ClassColors[WIM_LOCALIZED_SHAMAN] = "0070de"
local windowname = this:GetName()
CreateBackdrop(_G[windowname], nil, nil, .8)
_G[windowname .. "From"]:ClearAllPoints()
_G[windowname .. "From"]:SetPoint("TOP", 0, -10)
_G[windowname].avatar = CreateFrame("Frame", nil, _G[windowname])
_G[windowname].avatar:SetAllPoints(_G[windowname])
_G[windowname .. "ClassIcon"]:SetTexCoord(.3, .7, .3, .7)
_G[windowname .. "ClassIcon"]:SetParent(_G[windowname].avatar)
_G[windowname .. "ClassIcon"]:ClearAllPoints()
_G[windowname .. "ClassIcon"]:SetPoint("TOPLEFT", 10 , -10)
_G[windowname .. "ClassIcon"]:SetWidth(26)
_G[windowname .. "ClassIcon"]:SetHeight(26)
_G[windowname .. "ScrollingMessageFrame"]:SetPoint("TOPLEFT", _G[windowname], "TOPLEFT", 10, -45)
_G[windowname .. "ScrollingMessageFrame"]:SetPoint("BOTTOMRIGHT", _G[windowname], "BOTTOMRIGHT", -32, 32)
_G[windowname .. "ScrollingMessageFrame"]:SetFont(pfUI.font_default, 12)
CreateBackdrop(_G[windowname .. "MsgBox"])
_G[windowname .. "MsgBox"]:ClearAllPoints()
_G[windowname .. "MsgBox"]:SetPoint("TOPLEFT", _G[windowname .. "ScrollingMessageFrame"], "BOTTOMLEFT", 0, -5)
_G[windowname .. "MsgBox"]:SetPoint("TOPRIGHT", _G[windowname .. "ScrollingMessageFrame"], "BOTTOMRIGHT", 0, -5)
_G[windowname .. "MsgBox"]:SetTextInsets(5, 5, 5, 5)
_G[windowname .. "MsgBox"]:SetHeight(20)
for i,v in ipairs({_G[windowname .. "MsgBox"]:GetRegions()}) do
if i==6 then v:SetTexture(.1,.1,.1,.5) end
end
CreateBackdrop(_G[windowname .. "ShortcutFrameButton1"])
for i,v in ipairs({_G[windowname .. "ShortcutFrameButton1"]:GetRegions()}) do
if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end
end
CreateBackdrop(_G[windowname .. "ShortcutFrameButton2"])
for i,v in ipairs({_G[windowname .. "ShortcutFrameButton2"]:GetRegions()}) do
if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end
end
CreateBackdrop(_G[windowname .. "ShortcutFrameButton3"])
for i,v in ipairs({_G[windowname .. "ShortcutFrameButton3"]:GetRegions()}) do
if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end
end
CreateBackdrop(_G[windowname .. "ShortcutFrameButton4"])
for i,v in ipairs({_G[windowname .. "ShortcutFrameButton4"]:GetRegions()}) do
if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end
end
CreateBackdrop(_G[windowname .. "ShortcutFrameButton5"])
for i,v in ipairs({_G[windowname .. "ShortcutFrameButton5"]:GetRegions()}) do
if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end
end
pfWIM_WindowOnShow()
end
end
end)
end
end
do -- HealComm Integration
-- Show HealComm bonus healthbars in pfUI frames
pfUI.healComm = CreateFrame("Frame", nil)
pfUI.healComm:RegisterEvent("UPDATE_FACTION")
pfUI.healComm:SetScript("OnEvent", function ()
-- return if already exists
if pfUI.healComm.createIncHeal or C.thirdparty.healcomm.enable == "0" then return end
if AceLibrary and AceLibrary:HasInstance("HealComm-1.0") then
local HealComm = AceLibrary("HealComm-1.0")
local AceEvent = AceLibrary("AceEvent-2.0")
function pfUI.healComm.createIncHeal(unit)
if pfUI.uf.player and unit == "player" then
if not pfUI.uf.player.hp then return end
if pfUI.uf.player and not pfUI.uf.player.incHeal then
pfUI.uf.player.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.player)
pfUI.uf.player.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.player.incHeal:SetFrameStrata("MEDIUM")
pfUI.uf.player.incHeal:SetMinMaxValues(0, 1)
pfUI.uf.player.incHeal:SetValue(1)
pfUI.uf.player.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.player.incHeal:SetHeight(pfUI.uf.player.hp:GetHeight())
pfUI.uf.player.incHeal:Hide()
end
return pfUI.uf.player
end
if pfUI.uf.target and unit == "target" then
if not pfUI.uf.target.hp then return end
if not pfUI.uf.target.incHeal then
pfUI.uf.target.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.target)
pfUI.uf.target.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.target.incHeal:SetFrameStrata("MEDIUM")
pfUI.uf.target.incHeal:SetMinMaxValues(0, 1)
pfUI.uf.target.incHeal:SetValue(1)
pfUI.uf.target.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.target.incHeal:SetHeight(pfUI.uf.target.hp:GetHeight())
pfUI.uf.target.incHeal:Hide()
end
return pfUI.uf.target
end
if pfUI.uf.group and strsub(unit,0,5) == "party" then
local id = tonumber(strsub(unit,6))
if pfUI.uf.group[id] then
if not pfUI.uf.group[id].hp then return end
if not pfUI.uf.group[id].incHeal then
pfUI.uf.group[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.group[id])
pfUI.uf.group[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.group[id].incHeal:SetFrameStrata("MEDIUM")
pfUI.uf.group[id].incHeal:SetMinMaxValues(0, 1)
pfUI.uf.group[id].incHeal:SetValue(1)
pfUI.uf.group[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.group[id].incHeal:SetHeight(pfUI.uf.group[id].hp:GetHeight())
pfUI.uf.group[id].incHeal:Hide()
end
return pfUI.uf.group[id]
end
end
if pfUI.uf.raid and strsub(unit,0,4) == "raid" then
local rid = tonumber(strsub(unit,5))
local id = nil
for i=1,40 do
if not pfUI.uf.raid then break end
if pfUI.uf.raid[i] and pfUI.uf.raid[i].id == rid then id = i end
end
if id == nil then return end
if pfUI.uf.raid[id] then
if not pfUI.uf.raid[id].hp then return end
if not pfUI.uf.raid[id].incHeal then
pfUI.uf.raid[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.raid[id])
pfUI.uf.raid[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.raid[id].incHeal:SetFrameStrata("MEDIUM")
pfUI.uf.raid[id].incHeal:SetMinMaxValues(0, 1)
pfUI.uf.raid[id].incHeal:SetValue(1)
pfUI.uf.raid[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.raid[id].incHeal:SetHeight(pfUI.uf.raid[id].hp:GetHeight())
pfUI.uf.raid[id].incHeal:Hide()
end
return pfUI.uf.raid[id]
end
end
return nil
end
function pfUI.healComm.onEvent(unitname)
if UnitName("target") == unitname then
pfUI.healComm.onHeal("target")
end
if UnitName("player") == unitname then
pfUI.healComm.onHeal("player")
end
if UnitInRaid("player") then
for i=1,40 do
if UnitName("raid" .. i) == unitname then
pfUI.healComm.onHeal("raid" .. i)
end
end
end
for i=1,4 do
if UnitName("party" .. i) == unitname then
pfUI.healComm.onHeal("party" .. i)
end
end
end
function pfUI.healComm.onEventHealthChange(unit)
pfUI.healComm.onHeal(unit)
end
function pfUI.healComm.TargetChanged()
pfUI.healComm.onHeal("target")
end
function pfUI.healComm.onHeal(unit)
OVERHEALPERCENT = OVERHEALPERCENT or 20
local frame = pfUI.healComm.createIncHeal(unit)
if not frame then return end
local healed = HealComm:getHeal(UnitName(unit))
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
if( healed > 0 and (health < maxHealth or OVERHEALPERCENT > 0 )) and frame:IsVisible() then
frame.incHeal:Show()
local width = frame.hp.bar:GetWidth() / frame.hp.bar:GetEffectiveScale()
local healthWidth = width * (health / maxHealth)
local incWidth = width * healed / maxHealth
if healthWidth + incWidth > width * (1+(OVERHEALPERCENT/100)) then
incWidth = width * (1+OVERHEALPERCENT/100) - healthWidth
end
frame.incHeal:ClearAllPoints()
frame.incHeal:SetPoint("TOPLEFT", frame.hp.bar, "TOPLEFT", 0, 0)
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetWidth(incWidth)
frame.incHeal:SetFrameStrata("HIGH")
else
frame.incHeal:SetWidth(incWidth + healthWidth)
frame.incHeal:SetFrameStrata("BACKGROUND")
end
else
frame.incHeal:Hide()
end
end
function pfUI.healComm.onEventRes(unitname)
for _, f in pairs(pfUI.uf.frames) do
if f.label and f.id and UnitName(f.label .. f.id) == unitname then
if not f.ressIcon then
f.ressIcon = CreateFrame("Frame", nil, f.hp.bar)
f.ressIcon:SetFrameLevel(1)
f.ressIcon.base = f
f.ressIcon:RegisterEvent("PLAYER_TARGET_CHANGED")
f.ressIcon:SetScript("OnEvent", function()
if HealComm:UnitisResurrecting(UnitName(this.base.label .. this.base.id)) then
this:Show()
else
this:Hide()
end
end)
f.ressIcon:SetWidth(32)
f.ressIcon:SetHeight(32)
f.ressIcon:SetPoint("CENTER", f, "CENTER", 0, 4)
f.ressIcon.texture = f.ressIcon:CreateTexture(nil,"BACKGROUND")
f.ressIcon.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\ress")
f.ressIcon.texture:SetAllPoints(f.ressIcon)
end
if HealComm:UnitisResurrecting(unitname) then
f.ressIcon:Show()
else
f.ressIcon:Hide()
end
end
end
end
AceEvent:RegisterEvent("HealComm_Healupdate", pfUI.healComm.onEvent)
AceEvent:RegisterEvent("HealComm_Ressupdate", pfUI.healComm.onEventRes)
AceEvent:RegisterEvent("UNIT_HEALTH", pfUI.healComm.onEventHealthChange)
AceEvent:RegisterEvent("PLAYER_TARGET_CHANGED", pfUI.healComm.TargetChanged)
end
end)
end
do -- SortBags Integration
-- Integrate SortBags bag sorting into pfUI
local function pfSetupSortBags()
pfUI.thirdparty.sortbags = CreateFrame("Frame", nil)
pfUI.thirdparty.sortbags:RegisterEvent("BAG_UPDATE")
pfUI.thirdparty.sortbags:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.thirdparty.sortbags:SetScript("OnEvent", function()
-- make sure bagframe was already created
if not pfUI.bag or not pfUI.bag.right then return end
pfUI.thirdparty.sortbags:UnregisterAllEvents()
-- draw the button
if not pfUI.bag.right.sort then
pfUI.bag.right.sort = CreateFrame("Button", "pfBagSlotSort", UIParent)
pfUI.bag.right.sort:SetParent(pfUI.bag.right)
pfUI.bag.right.sort:SetPoint("TOPRIGHT", -C.appearance.border.default*14 - 45, -C.appearance.border.default)
pfUI.bag.right.sort:SetPoint("TOPRIGHT", pfUI.bag.right.keys, "TOPLEFT", -C.appearance.border.default*3, 0)
CreateBackdrop(pfUI.bag.right.sort)
pfUI.bag.right.sort:SetHeight(12)
pfUI.bag.right.sort:SetWidth(12)
pfUI.bag.right.sort:SetTextColor(1,1,.25,1)
pfUI.bag.right.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.bag.right.sort.texture = pfUI.bag.right.sort:CreateTexture("pfBagArrowUp")
pfUI.bag.right.sort.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\sort")
pfUI.bag.right.sort.texture:ClearAllPoints()
pfUI.bag.right.sort.texture:SetPoint("TOPLEFT", pfUI.bag.right.sort, "TOPLEFT", 2, -2)
pfUI.bag.right.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.right.sort, "BOTTOMRIGHT", -2, 2)
pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1)
pfUI.bag.right.sort:SetScript("OnEnter", function ()
pfUI.bag.right.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
pfUI.bag.right.sort.texture:SetVertexColor(1,1,.25,1)
end)
pfUI.bag.right.sort:SetScript("OnLeave", function ()
CreateBackdrop(pfUI.bag.right.sort)
pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1)
end)
pfUI.bag.right.sort:SetScript("OnClick", function()
SortBags()
end)
pfUI.bag.right.search:ClearAllPoints()
pfUI.bag.right.search:SetPoint("TOPLEFT", pfUI.bag.right, "TOPLEFT", C.appearance.border.default, -C.appearance.border.default)
pfUI.bag.right.search:SetPoint("TOPRIGHT", pfUI.bag.right.sort, "TOPLEFT", -C.appearance.border.default*3, -C.appearance.border.default)
end
-- draw the button
if not pfUI.bag.left.sort then
pfUI.bag.left.sort = CreateFrame("Button", "pfBankSlotSort", UIParent)
pfUI.bag.left.sort:SetParent(pfUI.bag.left)
pfUI.bag.left.sort:SetPoint("TOPRIGHT", -C.appearance.border.default*14 - 45, -C.appearance.border.default)
pfUI.bag.left.sort:SetPoint("TOPRIGHT", pfUI.bag.left.bags, "TOPLEFT", -C.appearance.border.default*3, 0)
CreateBackdrop(pfUI.bag.left.sort)
pfUI.bag.left.sort:SetHeight(12)
pfUI.bag.left.sort:SetWidth(12)
pfUI.bag.left.sort:SetTextColor(1,1,.25,1)
pfUI.bag.left.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.bag.left.sort.texture = pfUI.bag.left.sort:CreateTexture("pfBagArrowUp")
pfUI.bag.left.sort.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\sort")
pfUI.bag.left.sort.texture:ClearAllPoints()
pfUI.bag.left.sort.texture:SetPoint("TOPLEFT", pfUI.bag.left.sort, "TOPLEFT", 2, -2)
pfUI.bag.left.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.left.sort, "BOTTOMRIGHT", -2, 2)
pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1)
pfUI.bag.left.sort:SetScript("OnEnter", function ()
pfUI.bag.left.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
pfUI.bag.left.sort.texture:SetVertexColor(1,1,.25,1)
end)
pfUI.bag.left.sort:SetScript("OnLeave", function ()
CreateBackdrop(pfUI.bag.left.sort)
pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1)
end)
pfUI.bag.left.sort:SetScript("OnClick", function()
SortBankBags()
end)
end
end)
end
if C.thirdparty.sortbags.enable == "1" then
if IsAddOnLoaded("SortBags") then
pfSetupSortBags()
else
local pfHookSortBags = CreateFrame("Frame", nil)
pfHookSortBags:RegisterEvent("VARIABLES_LOADED")
pfHookSortBags:SetScript("OnEvent",function()
if IsAddOnLoaded("SortBags") then
pfHookSortBags:UnregisterEvent("VARIABLES_LOADED")
pfSetupSortBags()
end
end)
end
end
end
do -- DebuffTimers Integration
if AUF_Tooltip then
if pfUI.debuffs then
pfUI.debuffs.active = nil
end
else
local pfHookDebuffTimers = CreateFrame("Frame", nil)
pfHookDebuffTimers:RegisterEvent("VARIABLES_LOADED")
pfHookDebuffTimers:SetScript("OnEvent",function()
if AUF_Tooltip then
pfHookDebuffTimers:UnregisterEvent("VARIABLES_LOADED")
if pfUI.debuffs then
pfUI.debuffs.active = nil
end
end
end)
end
end
do -- FlightMap Integration
if C.thirdparty.flightmap.enable == "0" then return end
if not FlightMapTimesBorder and not FlightMapTimesFlash and not FlightMapTimesFrame and not FlightMapTimesText then return end
FlightMapTimesBorder:Hide()
FlightMapTimesFlash:Hide()
FlightMapTimesFrame:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
FlightMapTimesFrame:SetHeight(18)
CreateBackdrop(FlightMapTimesFrame)
FlightMapTimesText:ClearAllPoints()
FlightMapTimesText:SetPoint("CENTER", FlightMapTimesFrame, "CENTER", 0, 0)
FlightMapTimesText:SetFont(pfUI.font_default, 12, "OUTLINE")
end
end)