mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
117 lines
4.5 KiB
Lua
117 lines
4.5 KiB
Lua
pfUI:RegisterModule("tooltip", function ()
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GameTooltip:SetBackdrop(pfUI.backdrop)
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if pfUI_config.tooltip.position == "cursor" then
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function GameTooltip_SetDefaultAnchor(tooltip, parent)
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tooltip:SetOwner(parent, "ANCHOR_CURSOR");
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end
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end
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pfUI.tooltip = CreateFrame('Frame', nil, GameTooltip)
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pfUI.tooltip:SetAllPoints()
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pfUI.tooltip:SetScript("OnShow", function()
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if GameTooltip:GetAnchorType() == "ANCHOR_NONE" then
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GameTooltip:ClearAllPoints();
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if pfUI_config.tooltip.position == "bottom" then
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GameTooltip:SetPoint("BOTTOMRIGHT",pfUI.panel.right,"TOPRIGHT",0,0)
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elseif pfUI_config.tooltip.position == "chat" then
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GameTooltip:SetPoint("BOTTOMRIGHT",pfUI.chat.right,"TOPRIGHT",0,0)
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end
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end
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end)
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pfUI.tooltipStatusBar = CreateFrame('Frame', nil, GameTooltipStatusBar)
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pfUI.tooltipStatusBar:SetScript("OnUpdate", function()
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if(not UnitExists('mouseover')) then
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return
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end
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local _, class = UnitClass("mouseover")
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local reaction = UnitReaction("mouseover", "player")
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local hp = UnitHealth("mouseover")
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local hpm = UnitHealthMax("mouseover")
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if pfUI.tooltipStatusBar.HP == nil then
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pfUI.tooltipStatusBar.HP = GameTooltipStatusBar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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pfUI.tooltipStatusBar.HP:SetPoint("TOP", 0,8)
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pfUI.tooltipStatusBar.HP:SetNonSpaceWrap(false)
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pfUI.tooltipStatusBar.HP:SetFontObject(GameFontWhite)
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pfUI.tooltipStatusBar.HP:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", 12, "OUTLINE")
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end
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if hp and hpm then
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if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
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if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
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pfUI.tooltipStatusBar.HP:SetText(hp .. " / " .. hpm)
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end
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if class and reaction then
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if UnitIsPlayer("mouseover") then
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local color = RAID_CLASS_COLORS[class]
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GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
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else
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local color = UnitReactionColor[reaction]
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GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
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end
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end
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end)
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pfUI.tooltipEvent = CreateFrame("Frame")
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pfUI.tooltipEvent:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
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pfUI.tooltipEvent:SetScript("OnEvent", function()
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local pvpname = UnitPVPName("mouseover")
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local name = UnitName("mouseover")
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local target = UnitName("mouseovertarget")
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local _, targetClass = UnitClass("mouseovertarget")
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local targetReaction = UnitReaction("player","mouseovertarget")
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local _, class = UnitClass("mouseover")
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local guild = GetGuildInfo("mouseover")
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local reaction = UnitReaction("player", "mouseover")
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local pvptitle = gsub(pvpname," "..name, "", 1)
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if name and reaction then
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if UnitIsPlayer("mouseover") and class then
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local color = RAID_CLASS_COLORS[class]
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GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
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GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b)
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GameTooltipTextLeft1:SetText("|c" .. color.colorStr .. name)
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else
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local color = UnitReactionColor[reaction]
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GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
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GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b)
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end
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if pvptitle ~= name then
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GameTooltip:AppendText(" |cff666666["..pvptitle.."]|r")
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end
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end
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if guild then
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GameTooltip:AddLine("<" .. guild .. ">", 0.3, 1, 0.5)
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end
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if target and ( targetClass or targetReaction ) then
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if UnitIsPlayer("mouseovertarget") then
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local color = RAID_CLASS_COLORS[targetClass]
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GameTooltip:AddLine(target, color.r, color.g, color.b)
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elseif targetReaction ~= nil then
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local color = UnitReactionColor[targetReaction]
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GameTooltip:AddLine(target, color.r, color.g, color.b)
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end
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end
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GameTooltip:Show()
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end)
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GameTooltipStatusBar:SetHeight(6)
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GameTooltipStatusBar:ClearAllPoints()
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GameTooltipStatusBar:SetPoint("BOTTOMLEFT", GameTooltip, "TOPLEFT", 1, 2)
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GameTooltipStatusBar:SetPoint("BOTTOMRIGHT", GameTooltip, "TOPRIGHT", -1, 2)
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GameTooltipStatusBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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GameTooltipStatusBar:SetBackdrop( { bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
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insets = {left = -1, right = -1, top = -1, bottom = -1} })
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GameTooltipStatusBar:SetBackdropColor(0, 0, 0, 1)
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end)
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