Files
pfUI/libs/libspell.lua
T
2024-06-01 11:12:01 +02:00

149 lines
5.2 KiB
Lua

-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
-- return instantly when another libspell is already active
if pfUI.api.libspell then return end
local scanner = libtipscan:GetScanner("libspell")
local libspell = {}
-- [ GetSpellMaxRank ]
-- Returns the maximum rank of a players spell.
-- 'name' [string] spellname to query
-- return: [string],[number] maximum rank in characters and the number
-- e.g "Rank 1" and "1"
local spellmaxrank = {}
function libspell.GetSpellMaxRank(name)
local cache = spellmaxrank[name]
if cache then return cache[1], cache[2] end
local name = string.lower(name)
local rank = { 0, nil}
for i = 1, GetNumSpellTabs() do
local _, _, offset, num = GetSpellTabInfo(i)
local bookType = BOOKTYPE_SPELL
for id = offset + 1, offset + num do
local spellName, spellRank = GetSpellName(id, bookType)
if name == string.lower(spellName) then
if not rank[2] then rank[2] = spellRank end
local _, _, numRank = string.find(spellRank, " (%d+)$")
if numRank and tonumber(numRank) > rank[1] then
rank = { tonumber(numRank), spellRank}
end
end
end
end
spellmaxrank[name] = { rank[2], rank[1] }
return rank[2], rank[1]
end
-- [ GetSpellIndex ]
-- Returns the spellbook index and bookid of the given spell.
-- 'name' [string] spellname to query
-- 'rank' [string] rank to query (optional)
-- return: [number],[string] spell index and spellbook id
local spellindex = {}
function libspell.GetSpellIndex(name, rank)
local name = string.lower(name)
local cache = spellindex[name..(rank or "")]
if cache then return cache[1], cache[2] end
if not rank then rank = libspell.GetSpellMaxRank(name) end
for i = 1, GetNumSpellTabs() do
local _, _, offset, num = GetSpellTabInfo(i)
local bookType = BOOKTYPE_SPELL
for id = offset + 1, offset + num do
local spellName, spellRank = GetSpellName(id, bookType)
if rank and rank == spellRank and name == string.lower(spellName) then
spellindex[name..rank] = { id, bookType }
return id, bookType
elseif not rank and name == string.lower(spellName) then
spellindex[name] = { id, bookType }
return id, bookType
end
end
end
spellindex[name..(rank or "")] = { nil }
return nil
end
-- [ GetSpellInfo ]
-- Returns several information about a spell.
-- 'index' [string/number] Spellname or Index of a spell in the spellbook
-- 'bookType' [string] Type of spellbook (optional)
-- return:
-- [string] Name of the spell
-- [string] Secondary text associated with the spell
-- (e.g."Rank 5", "Racial", etc.)
-- [string] Path to an icon texture for the spell
-- [number] Casting time of the spell in milliseconds
-- [number] Minimum range from the target required to cast the spell
-- [number] Maximum range from the target at which you can cast the spell
-- [number] The numeric spell-id of the spell
-- [number] The type of the spellbook that the spell is in
local spellinfo = {}
function libspell.GetSpellInfo(index, bookType)
local cache = spellinfo[index]
if cache then return cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8] end
local name, rank, id
local icon = ""
local castingTime = 0
local minRange = 0
local maxRange = 0
if type(index) == "string" then
local _, _, sname, srank = string.find(index, '(.+)%((.+)%)')
name = sname or index
rank = srank or libspell.GetSpellMaxRank(name)
id, bookType = libspell.GetSpellIndex(name, rank)
-- correct name in case of wrong upper/lower cases
if id and bookType then
name = GetSpellName(id, bookType)
end
else
name, rank = GetSpellName(index, bookType)
id, bookType = libspell.GetSpellIndex(name, rank)
end
if name and id then
icon = GetSpellTexture(id, bookType)
end
if id then
scanner:SetSpell(id, bookType)
local _, sec = scanner:Find(gsub(SPELL_CAST_TIME_SEC, "%%.3g", "%(.+%)"))
local _, min = scanner:Find(gsub(SPELL_CAST_TIME_MIN, "%%.3g", "%(.+%)"))
local _, range = scanner:Find(gsub(SPELL_RANGE, "%%s", "%(.+%)"))
castingTime = (tonumber(sec) or tonumber(min) or 0) * 1000
if range then
local _, _, min, max = string.find(range, "(.+)-(.+)")
if min and max then
minRange = tonumber(min)
maxRange = tonumber(max)
else
minRange = 0
maxRange = tonumber(range)
end
end
end
spellinfo[index] = { name, rank, icon, castingTime, minRange, maxRange, id, bookType }
return name, rank, icon, castingTime, minRange, maxRange, id, bookType
end
-- Reset all spell caches whenever new spells are learned/unlearned
local resetcache = CreateFrame("Frame")
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
resetcache:SetScript("OnEvent", function()
spellmaxrank, spellindex, spellinfo = {}, {}, {}
end)
-- add libspell to pfUI API
pfUI.api.libspell = libspell