Files
pfUI/env/locales_zhCN.lua
T
Brues 5224d02572 Drive the loss of control alert by events alone
The 0.1s rescan only caught timers that change without a loss of control
event: a refreshed debuff fires UNIT_AURA, and a second kick on a locked
school fires SPELL_UPDATE_COOLDOWN, after ClassicAPI has read the lockout
from the packet. The alert listens to both while it shows. pfUI's
cooldown text prints the time left on the icon, so the alert's own
countdown and LOSS_OF_CONTROL_SECONDS go.
2026-10-30 23:23:17 -05:00

49 lines
1.3 KiB
Lua

pfUI_locale["zhCN"] = {}
pfUI_locale["zhCN"]["healduration"] = {
["Rejuvenation"] = "使你的回春术的持续时间延长3秒。",
["Renew"] = "使你的恢复术的持续时间延长3秒。",
}
pfUI_locale["zhCN"]["customcast"] = {
["AIMEDSHOT"] = "瞄准射击",
["MULTISHOT"] = "多重射击",
}
pfUI_locale["zhCN"]["judgements"] = {
["公正审判"] = true,
["圣光审判"] = true,
["智慧审判"] = true,
["十字军审判"] = true,
}
pfUI_locale["zhCN"]["resurrections"] = {
["复活术"] = true,
["复生"] = true,
["救赎"] = true,
["先祖之魂"] = true,
}
-- custom entries not detected by DBC extractor
-- Classic Era GlobalStrings (CN) that the loss of control alert
-- reads and the 1.12 client lacks.
pfUI_locale["zhCN"]["lossofcontrol"] = {
LOSS_OF_CONTROL_DISPLAY_CHARM = "魅惑",
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "迷惑",
LOSS_OF_CONTROL_DISPLAY_DISARM = "缴械",
LOSS_OF_CONTROL_DISPLAY_FEAR = "恐惧",
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s系法术被锁定",
LOSS_OF_CONTROL_DISPLAY_PACIFY = "平静",
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "禁用",
LOSS_OF_CONTROL_DISPLAY_POSSESS = "被占据",
LOSS_OF_CONTROL_DISPLAY_ROOT = "被定身",
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "打断",
LOSS_OF_CONTROL_DISPLAY_SILENCE = "沉默",
LOSS_OF_CONTROL_DISPLAY_STUN = "昏迷",
}