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https://github.com/brues-code/pfUI.git
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A frame whose unit is another unit's target (targettarget, targettargettarget, pettarget, focustarget, partyNtarget) has no token that unit events name, so it polled: bars every 0.2s, a full aura and portrait rescan every second, and a GUID compare to notice swaps. Such a frame now registers its unit events by the unit's GUID, which every unit event also fires with, and UNIT_TARGET by the GUID of every link of its chain. A link retargeting re-points the frame at once and queues one full refresh; the ticks are gone. The 0.2s visibility timer stays for them, since nothing reports a unit going out of sight. Nameplates register UNIT_TARGET on their own token, so a mob turning to someone else recolours its combat state immediately instead of after the colour cache and data tick run out. Drop pfScanActive and the namebuf delay: both guarded against the old target-swapping range scan, which no longer exists. focus.lua's instantRefresh was never read.
63 lines
2.3 KiB
Lua
63 lines
2.3 KiB
Lua
pfUI:RegisterModule("group", function ()
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-- do not go further on disabled UFs
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if C.unitframes.disable == "1" then return end
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-- hide blizzard group frames
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local frame
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for i=1, 4 do
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frame = _G[string.format("PartyMemberFrame%d", i)]
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if frame then
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frame:Hide()
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frame:UnregisterAllEvents()
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frame.Show = function () return end
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end
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end
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pfUI.uf.group = {}
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function pfUI.uf.group:UpdateConfig()
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local startid = C.unitframes.selfingroup == "1" and 0 or 1
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local spacing = C.unitframes.group.pspace
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local rawborder, default_border = GetBorderSize("unitframes")
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for i=0, 4 do
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local active = i >= 1 or startid == 0
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if active then
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pfUI.uf.group[i] = pfUI.uf.group[i] or pfUI.uf:CreateUnitFrame("Party", i, C.unitframes.group)
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pfUI.uf.group[i]:UpdateFrameSize()
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pfUI.uf.group[i]:SetPoint("TOPLEFT", 5, -5 - ((i-startid)*75))
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pfUI.uf.group[i]:UpdateConfig()
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UpdateMovable(pfUI.uf.group[i])
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elseif pfUI.uf.group[i] then
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pfUI.uf.group[i]:UpdateConfig()
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RemoveMovable(pfUI.uf.group[i])
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end
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if C.unitframes.grouptarget.visible == "1" and active then
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pfUI.uf.group[i].target = pfUI.uf.group[i].target or pfUI.uf:CreateUnitFrame("Party" .. i .. "Target", nil, C.unitframes.grouptarget)
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pfUI.uf.group[i].target:UpdateFrameSize()
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pfUI.uf.group[i].target:SetPoint("TOPLEFT", pfUI.uf.group[i], "TOPRIGHT", 3*default_border, 0)
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pfUI.uf.group[i].target:UpdateConfig()
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UpdateMovable(pfUI.uf.group[i].target)
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elseif pfUI.uf.group[i] and pfUI.uf.group[i].target then
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pfUI.uf.group[i].target:UpdateConfig()
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RemoveMovable(pfUI.uf.group[i].target)
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end
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if C.unitframes.grouppet.visible == "1" and active then
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pfUI.uf.group[i].pet = pfUI.uf.group[i].pet or pfUI.uf:CreateUnitFrame("PartyPet", i, C.unitframes.grouppet, 0.5)
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pfUI.uf.group[i].pet:UpdateFrameSize()
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pfUI.uf.group[i].pet:SetPoint("BOTTOMLEFT", pfUI.uf.group[i], "BOTTOMRIGHT", 3*default_border, -default_border)
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pfUI.uf.group[i].pet:UpdateConfig()
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UpdateMovable(pfUI.uf.group[i].pet)
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elseif pfUI.uf.group[i] and pfUI.uf.group[i].pet then
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pfUI.uf.group[i].pet:UpdateConfig()
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RemoveMovable(pfUI.uf.group[i].pet)
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end
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end
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end
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pfUI.uf.group:UpdateConfig()
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end)
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