Files
pfUI/skins/blizzard/questlog.lua
T

251 lines
8.9 KiB
Lua

pfUI:RegisterSkin("Quest Log", "vanilla:tbc", function ()
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
_G.QUESTS_DISPLAYED = 23
_G.MAX_WATCHABLE_QUESTS = 20 -- TODO
do -- quest log frame
-- Compatibility
local QUEST_COUNT
if QuestLogCount then -- tbc
QUEST_COUNT = QuestLogCount
StripTextures(QUEST_COUNT)
QUEST_COUNT:ClearAllPoints()
hooksecurefunc("QuestLogUpdateQuestCount", function(numQuests)
QUEST_COUNT:ClearAllPoints()
QUEST_COUNT:SetPoint("BOTTOMRIGHT", QuestLogFrame, "TOPRIGHT", 0, -50)
end)
else -- vanilla
QUEST_COUNT = QuestLogQuestCount
QUEST_COUNT:ClearAllPoints()
QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30)
end
hooksecurefunc("QuestLog_OnShow", function()
QuestLogFrame:ClearAllPoints()
QuestLogFrame:SetPoint("TOPLEFT", 10, -104)
end, 1)
QuestLogFrame:SetWidth(676)
QuestLogFrame:SetHeight(440)
QuestLogFrame:DisableDrawLayer("BACKGROUND")
StripTextures(QuestLogFrame, true)
CreateBackdrop(QuestLogFrame, nil, nil, .75)
CreateBackdropShadow(QuestLogFrame)
EnableMovable(QuestLogFrame)
QuestLogTitleText:ClearAllPoints()
QuestLogTitleText:SetPoint("TOP", 0, -10)
SkinCloseButton(QuestLogFrameCloseButton, QuestLogFrame, -6, -6)
QuestLogNoQuestsText:ClearAllPoints()
QuestLogNoQuestsText:SetPoint("TOP", QuestLogFrame, 0, -100)
local QuestLogFrameLevelsCheckButton = CreateFrame("CheckButton", "QuestLogFrameLevelsCheckButton", QuestLogFrame, "UICheckButtonTemplate")
QuestLogFrameLevelsCheckButton:SetChecked(C.questlog.showQuestLevels == "1" and true or nil)
QuestLogFrameLevelsCheckButton:SetPoint("LEFT", QuestLogCollapseAllButton, "RIGHT", 0, 1)
QuestLogFrameLevelsCheckButton:SetScript("OnClick", function()
C.questlog.showQuestLevels = C.questlog.showQuestLevels == "1" and "0" or "1"
-- also update pfQuest's config
if pfQuest_config and pfQuestConfig and pfQuestConfig.UpdateConfigEntries then
pfQuest_config["questloglevel"] = C.questlog.showQuestLevels
pfQuestConfig:UpdateConfigEntries()
end
QuestLog_Update()
end)
SkinCheckbox(QuestLogFrameLevelsCheckButton, 23)
QuestLogFrameLevelsCheckButtonText:SetText(T["Quest Levels"])
CreateBackdrop(QuestLogTrack)
QuestLogTrack:SetHeight(8)
QuestLogTrack:SetWidth(8)
QuestLogTrack:ClearAllPoints()
QuestLogTrack:SetPoint("RIGHT", QUEST_COUNT, "LEFT", -5, 0)
StripTextures(QuestLogTrack)
QuestLogTrackTracking:SetTexture(.8,.8,.8,1)
QuestLogTrackTitle:Hide()
SkinButton(QuestLogFrameAbandonButton)
QuestLogFrameAbandonButton:ClearAllPoints()
QuestLogFrameAbandonButton:SetPoint("BOTTOMLEFT", QuestLogFrame, "BOTTOMLEFT", 5, 5)
QuestLogFrameAbandonButton:SetWidth(98)
SkinButton(QuestFramePushQuestButton)
QuestFramePushQuestButton:ClearAllPoints()
QuestFramePushQuestButton:SetPoint("LEFT", QuestLogFrameAbandonButton, "RIGHT", 5, 0)
QuestFramePushQuestButton:SetWidth(98)
SkinButton(QuestFrameExitButton)
QuestFrameExitButton:ClearAllPoints()
QuestFrameExitButton:SetPoint("LEFT", QuestFramePushQuestButton, "RIGHT", 5, 0)
QuestFrameExitButton:SetWidth(99)
local QuestLogFrameExpandButton = CreateFrame("Button", "QuestLogFrameExpandButton", QuestLogFrame, "UIPanelButtonTemplate")
SkinArrowButton(QuestLogFrameExpandButton, "LEFT", 21)
SetAllPointsOffset(QuestLogFrameExpandButton.icon, QuestLogFrameExpandButton, 6)
QuestLogFrameExpandButton:SetPoint("LEFT", QuestFrameExitButton, "RIGHT", 5, 0)
QuestLogFrameExpandButton:SetScript("OnClick", function()
if QuestLogDetailScrollFrame:IsShown() then
QuestLogDetailScrollFrame:Hide()
QuestLogDetailScrollFrame.hidden = true
else
QuestLogDetailScrollFrame:Show()
QuestLogDetailScrollFrame.hidden = nil
end
end)
HookScript(QuestLogDetailScrollFrame, "OnHide", function()
SkinArrowButton(QuestLogFrameExpandButton, "RIGHT", 21)
QuestLogDetailScrollFrame:Hide()
QuestLogFrame:SetWidth(340)
end)
HookScript(QuestLogDetailScrollFrame, "OnShow", function()
SkinArrowButton(QuestLogFrameExpandButton, "LEFT", 21)
QuestLogDetailScrollFrame:Show()
QuestLogFrame:SetWidth(676)
QuestLog_UpdateQuestDetails()
end)
StripTextures(EmptyQuestLogFrame)
EmptyQuestLogFrame:SetScript("OnShow", function()
-- trigger hide events
if QuestLogDetailScrollFrame:IsShown() then
QuestLogDetailScrollFrame:Hide()
else
QuestLogDetailScrollFrame:GetScript("OnHide")()
end
QuestLogFrameExpandButton:Disable()
end)
EmptyQuestLogFrame:SetScript("OnHide", function()
QuestLogFrameExpandButton:Enable()
end)
end
do -- left pane
StripTextures(QuestLogListScrollFrame)
SkinScrollbar(QuestLogListScrollFrameScrollBar)
StripTextures(QuestLogExpandButtonFrame) -- ?
StripTextures(QuestLogCollapseAllButton)
SkinCollapseButton(QuestLogCollapseAllButton, true)
-- collapse buttons
QuestLogCollapseAllButton:ClearAllPoints()
QuestLogCollapseAllButton:SetPoint("BOTTOMLEFT", QuestLogTitle1, "TOPLEFT", -6, 4)
for i = 1, QUESTS_DISPLAYED do SkinCollapseButton(_G["QuestLogTitle"..i]) end
-- quest list backdrop
local backdrop = CreateFrame("Frame", nil, QuestLogFrame)
CreateBackdrop(backdrop, nil, nil, .75)
backdrop.backdrop:SetPoint("TOPLEFT", QuestLogListScrollFrame, "TOPLEFT", -5, 5)
backdrop.backdrop:SetPoint("BOTTOMRIGHT", QuestLogListScrollFrame, "BOTTOMRIGHT", 26, -5)
QuestLogTitle1:ClearAllPoints()
QuestLogTitle1:SetPoint("TOPLEFT", QuestLogListScrollFrame, "TOPLEFT", 0, 0)
-- add additional scroll entries
for i = 7, QUESTS_DISPLAYED do
local b = _G["QuestLogTitle"..i] or CreateFrame("Button", "QuestLogTitle"..i, QuestLogFrame, "QuestLogTitleButtonTemplate")
b:SetID(i)
b:SetPoint("TOPLEFT", _G["QuestLogTitle"..(i-1)], "BOTTOMLEFT", 0, 1)
SkinCollapseButton(_G["QuestLogTitle"..i])
end
QuestLogListScrollFrame:SetPoint("TOPLEFT", 10, -54)
QuestLogListScrollFrame:SetHeight(350)
hooksecurefunc("QuestLog_Update", function()
local numEntries = GetNumQuestLogEntries()
local questIndex, text, level, questTag, isHeader
if QuestLogDetailScrollFrame.hidden then
QuestLogDetailScrollFrame:Hide()
end
for i=1, QUESTS_DISPLAYED do
-- update tracked quest marks
_G["QuestLogTitle"..i.."Check"]:ClearAllPoints()
_G["QuestLogTitle"..i.."Check"]:SetPoint("RIGHT", _G["QuestLogTitle"..i], "LEFT", 24, 0)
-- update quest level
if C.questlog.showQuestLevels == "1" then
questIndex = i + FauxScrollFrame_GetOffset(QuestLogListScrollFrame)
if questIndex <= numEntries then
if pfUI.expansion == 'vanilla' then
text, level, questTag, isHeader = GetQuestLogTitle(questIndex)
else
text, level, questTag, _, isHeader = GetQuestLogTitle(questIndex)
end
if not isHeader then
_G["QuestLogTitle"..i]:SetText(" ".."["..(questTag and level.."+" or level).."] "..text)
end
end
end
end
end, 1)
end
do -- right pane
StripTextures(QuestLogDetailScrollFrame)
SkinScrollbar(QuestLogDetailScrollFrameScrollBar)
QuestLogDetailScrollFrame:ClearAllPoints()
QuestLogDetailScrollFrame:SetPoint("TOPLEFT", QuestLogListScrollFrame, "TOPRIGHT", 35, 0)
QuestLogDetailScrollFrame:SetHeight(376)
QuestLogDetailScrollChildFrame:SetHeight(376)
local bg = QuestLogDetailScrollFrame:CreateTexture(nil, "BACKGROUND")
bg:SetAllPoints()
bg:SetTexCoord(.1,1,0,1)
bg:SetTexture("Interface\\Stationery\\StationeryTest1")
-- quest log backdrop
CreateBackdrop(QuestLogDetailScrollFrame, nil, nil, .75)
QuestLogDetailScrollFrame.backdrop:SetPoint("TOPLEFT", -5, 5)
QuestLogDetailScrollFrame.backdrop:SetPoint("BOTTOMRIGHT", 26, -5)
-- skin item buttons
for i = 1, MAX_NUM_ITEMS do
local name = "QuestLogItem" .. i
local item = _G[name]
local icon = _G[name.."IconTexture"]
local count = _G[name.."Count"]
local title = _G[name.."Name"]
local xsize = item:GetWidth() -12
local ysize = item:GetHeight() -12
item:SetWidth(xsize)
StripTextures(item)
CreateBackdrop(item, nil, nil, .75)
SetAllPointsOffset(item.backdrop, item, 4)
SetHighlight(item)
icon:SetWidth(ysize)
icon:SetHeight(ysize)
icon:ClearAllPoints()
icon:SetPoint("LEFT", 6, 0)
icon:SetTexCoord(.08, .92, .08, .92)
icon:SetParent(item.backdrop)
icon:SetDrawLayer("OVERLAY")
count:SetParent(item.backdrop)
count:SetDrawLayer("OVERLAY")
title:SetParent(item.backdrop)
title:SetDrawLayer("OVERLAY")
end
end
end)