mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-23 08:06:55 +00:00
8dde1c29cc
Thanks @mrrosh for supporting this feature for so long as standalone module and making so many people happy with it. This now is an entire rewrite of it, but still would not have been possible without his work.
49 lines
1.5 KiB
Lua
49 lines
1.5 KiB
Lua
pfUI:RegisterModule("gryphons", "vanilla:tbc", function ()
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pfUI.gryphons = {
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frames = {
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left = CreateFrame("Frame"),
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right = CreateFrame("Frame"),
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}
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}
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pfUI.gryphons.textures = {
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["None"] = nil,
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["Gryphon"] = "Interface\\MainMenuBar\\UI-MainMenuBar-EndCap-Dwarf",
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["Lion"] = "Interface\\MainMenuBar\\UI-MainMenuBar-EndCap-Human",
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}
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pfUI.gryphons.UpdateConfig = function()
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for position, frame in pairs(pfUI.gryphons.frames) do
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local anchor = _G[C.bars.gryphons["anchor_"..position]]
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local texture = pfUI.gryphons.textures[C.bars.gryphons.texture]
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local r, g, b, a = GetStringColor(C.bars.gryphons.color)
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local size = tonumber(C.bars.gryphons.size) or 50
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local offset_h = tonumber(C.bars.gryphons.offset_h) or 0
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local offset_v = tonumber(C.bars.gryphons.offset_v) or 0
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local relative = "BOTTOM"..string.upper(position)
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frame:SetParent(anchor)
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frame:SetWidth(size)
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frame:SetHeight(size)
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frame:SetPoint(relative, anchor, relative, (position == "right" and -1 or 1) * offset_h, offset_v)
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frame.texture = frame.texture or frame:CreateTexture(nil, "OVERLAY")
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frame.texture:SetTexture(texture)
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frame.texture:SetVertexColor(r, g, b, a)
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frame.texture:SetAllPoints()
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if position == "right" then
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frame.texture:SetTexCoord(1, 0, 0, 1)
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end
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if texture then
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frame:Show()
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else
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frame:Hide()
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end
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end
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end
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pfUI.gryphons.UpdateConfig()
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end)
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